/* * Copyright © 2001 Keith Packard * Copyright © 2008 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Eric Anholt * */ /** @file glamor_core.c * * This file covers core X rendering in glamor. */ #ifdef HAVE_DIX_CONFIG_H #include #endif #include #include "glamor_priv.h" Bool glamor_set_destination_pixmap(PixmapPtr pixmap) { glamor_pixmap_private *pixmap_priv = glamor_get_pixmap_private(pixmap); if (pixmap_priv == NULL) { ErrorF("no pixmap priv?"); return FALSE; } if (pixmap_priv->fb == 0) { ScreenPtr screen = pixmap->drawable.pScreen; PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen); if (pixmap != screen_pixmap) { ErrorF("No FBO\n"); return FALSE; } } glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, pixmap_priv->fb); glViewport(0, 0, pixmap->drawable.width, pixmap->drawable.height); return TRUE; } Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask) { if (glamor_pm_is_solid(&pixmap->drawable, planemask)) { return GL_TRUE; } ErrorF("unsupported planemask\n"); return GL_FALSE; } void glamor_set_alu(unsigned char alu) { if (alu == GXcopy) { glDisable(GL_LOGIC_OP); return; } glEnable(GL_LOGIC_OP); switch (alu) { case GXclear: glLogicOp(GL_CLEAR); break; case GXand: glLogicOp(GL_AND); break; case GXandReverse: glLogicOp(GL_AND_REVERSE); break; case GXandInverted: glLogicOp(GL_AND_INVERTED); break; case GXnoop: glLogicOp(GL_NOOP); break; case GXxor: glLogicOp(GL_XOR); break; case GXor: glLogicOp(GL_OR); break; case GXnor: glLogicOp(GL_NOR); break; case GXequiv: glLogicOp(GL_EQUIV); break; case GXinvert: glLogicOp(GL_INVERT); break; case GXorReverse: glLogicOp(GL_OR_REVERSE); break; case GXcopyInverted: glLogicOp(GL_COPY_INVERTED); break; case GXorInverted: glLogicOp(GL_OR_INVERTED); break; case GXnand: glLogicOp(GL_NAND); break; case GXset: glLogicOp(GL_SET); break; default: FatalError("unknown logic op\n"); } } void glamor_get_transform_uniform_locations(GLint prog, glamor_transform_uniforms *uniform_locations) { uniform_locations->x_bias = glGetUniformLocationARB(prog, "x_bias"); uniform_locations->x_scale = glGetUniformLocationARB(prog, "x_scale"); uniform_locations->y_bias = glGetUniformLocationARB(prog, "y_bias"); uniform_locations->y_scale = glGetUniformLocationARB(prog, "y_scale"); } /* We don't use a full matrix for our transformations because it's * wasteful when all we want is to rescale to NDC and possibly do a flip * if it's the front buffer. */ void glamor_set_transform_for_pixmap(PixmapPtr pixmap, glamor_transform_uniforms *uniform_locations) { ScreenPtr screen = pixmap->drawable.pScreen; PixmapPtr screen_pixmap = screen->GetScreenPixmap(screen); glUniform1fARB(uniform_locations->x_bias, -pixmap->drawable.width / 2.0f); glUniform1fARB(uniform_locations->x_scale, 2.0f / pixmap->drawable.width); glUniform1fARB(uniform_locations->y_bias, -pixmap->drawable.height / 2.0f); if (pixmap == screen_pixmap) glUniform1fARB(uniform_locations->y_scale, -2.0f / pixmap->drawable.height); else glUniform1fARB(uniform_locations->y_scale, 2.0f / pixmap->drawable.height); } GLint glamor_compile_glsl_prog(GLenum type, const char *source) { GLint ok; GLint prog; prog = glCreateShaderObjectARB(type); glShaderSourceARB(prog, 1, (const GLchar **)&source, NULL); glCompileShaderARB(prog); glGetObjectParameterivARB(prog, GL_OBJECT_COMPILE_STATUS_ARB, &ok); if (!ok) { GLchar *info; GLint size; glGetObjectParameterivARB(prog, GL_OBJECT_INFO_LOG_LENGTH_ARB, &size); info = malloc(size); glGetInfoLogARB(prog, size, NULL, info); ErrorF("Failed to compile %s: %s\n", type == GL_FRAGMENT_SHADER ? "FS" : "VS", info); ErrorF("Program source:\n%s", source); FatalError("GLSL compile failure\n"); } return prog; } void glamor_link_glsl_prog(GLint prog) { GLint ok; glLinkProgram(prog); glGetObjectParameterivARB(prog, GL_OBJECT_LINK_STATUS_ARB, &ok); if (!ok) { GLchar *info; GLint size; glGetObjectParameterivARB(prog, GL_OBJECT_INFO_LOG_LENGTH_ARB, &size); info = malloc(size); glGetInfoLogARB(prog, size, NULL, info); ErrorF("Failed to link: %s\n", info); FatalError("GLSL link failure\n"); } } static float ubyte_to_float(uint8_t b) { return b / 255.0f; } void glamor_get_color_4f_from_pixel(PixmapPtr pixmap, unsigned long fg_pixel, GLfloat *color) { switch (pixmap->drawable.depth) { case 1: color[0] = 0.0; color[1] = 0.0; color[2] = 0.0; color[3] = fg_pixel & 0x01; break; case 8: color[0] = 0.0; color[1] = 0.0; color[2] = 0.0; color[3] = (fg_pixel & 0xff) / 255.0; break; case 24: case 32: color[0] = ubyte_to_float(fg_pixel >> 16); color[1] = ubyte_to_float(fg_pixel >> 8); color[2] = ubyte_to_float(fg_pixel >> 0); color[3] = ubyte_to_float(fg_pixel >> 24); break; default: ErrorF("pixmap with bad depth: %d\n", pixmap->drawable.depth); color[0] = 1.0; color[1] = 0.0; color[2] = 1.0; color[3] = 1.0; break; } } void glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple, int x, int y, int width, int height, unsigned char alu, unsigned long planemask, unsigned long fg_pixel, unsigned long bg_pixel, int stipple_x, int stipple_y) { ErrorF("stubbed out stipple depth %d\n", pixmap->drawable.depth); glamor_solid_fail_region(pixmap, x, y, width, height); } /** * glamor_poly_lines() checks if it can accelerate the lines as a group of * horizontal or vertical lines (rectangles), and uses existing rectangle fill * acceleration if so. */ static void glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n, DDXPointPtr points) { xRectangle *rects; int x1, x2, y1, y2; int i; /* Don't try to do wide lines or non-solid fill style. */ if (gc->lineWidth != 0 || gc->lineStyle != LineSolid || gc->fillStyle != FillSolid) { ErrorF("stub poly_line depth %d\n", drawable->depth); return; } rects = xalloc(sizeof(xRectangle) * (n - 1)); x1 = points[0].x; y1 = points[0].y; /* If we have any non-horizontal/vertical, fall back. */ for (i = 0; i < n - 1; i++) { if (mode == CoordModePrevious) { x2 = x1 + points[i + 1].x; y2 = y1 + points[i + 1].y; } else { x2 = points[i + 1].x; y2 = points[i + 1].y; } if (x1 != x2 && y1 != y2) { PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); xfree(rects); ErrorF("stub diagonal poly_line\n"); glamor_solid_fail_region(pixmap, x1, y1, x2 - x1, y2 - y1); return; } if (x1 < x2) { rects[i].x = x1; rects[i].width = x2 - x1 + 1; } else { rects[i].x = x2; rects[i].width = x1 - x2 + 1; } if (y1 < y2) { rects[i].y = y1; rects[i].height = y2 - y1 + 1; } else { rects[i].y = y2; rects[i].height = y1 - y2 + 1; } x1 = x2; y1 = y2; } gc->ops->PolyFillRect(drawable, gc, n - 1, rects); xfree(rects); } GCOps glamor_gc_ops = { .FillSpans = glamor_fill_spans, .SetSpans = glamor_set_spans, .PutImage = glamor_put_image, .CopyArea = miCopyArea, .CopyPlane = miCopyPlane, .PolyPoint = miPolyPoint, .Polylines = glamor_poly_lines, .PolySegment = miPolySegment, .PolyRectangle = miPolyRectangle, .PolyArc = miPolyArc, .FillPolygon = miFillPolygon, .PolyFillRect = miPolyFillRect, .PolyFillArc = miPolyFillArc, .PolyText8 = miPolyText8, .PolyText16 = miPolyText16, .ImageText8 = miImageText8, .ImageText16 = miImageText16, .ImageGlyphBlt = miImageGlyphBlt, .PolyGlyphBlt = miPolyGlyphBlt, .PushPixels = miPushPixels, }; /** * exaValidateGC() sets the ops to EXA's implementations, which may be * accelerated or may sync the card and fall back to fb. */ static void glamor_validate_gc(GCPtr gc, unsigned long changes, DrawablePtr drawable) { fbValidateGC(gc, changes, drawable); gc->ops = &glamor_gc_ops; } static GCFuncs glamor_gc_funcs = { glamor_validate_gc, miChangeGC, miCopyGC, miDestroyGC, miChangeClip, miDestroyClip, miCopyClip }; /** * exaCreateGC makes a new GC and hooks up its funcs handler, so that * exaValidateGC() will get called. */ int glamor_create_gc(GCPtr gc) { if (!fbCreateGC(gc)) return FALSE; gc->funcs = &glamor_gc_funcs; return TRUE; }