/* * Copyright © 2009 Intel Corporation * Copyright © 1998 Keith Packard * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: * Zhigang Gong * */ #include "glamor_priv.h" #include static Bool glamor_poly_glyph_blt_pixels(DrawablePtr drawable, GCPtr gc, int x, int y, unsigned int nglyph, CharInfoPtr *ppci) { ScreenPtr screen = drawable->pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv; int off_x, off_y; GLfloat xscale, yscale; float color[4]; unsigned long fg_pixel = gc->fgPixel; char *vbo_offset; RegionPtr clip; int num_points, max_points; float *points = NULL; x += drawable->x; y += drawable->y; if (gc->fillStyle != FillSolid) { glamor_fallback("gc fillstyle not solid\n"); return FALSE; } pixmap_priv = glamor_get_pixmap_private(pixmap); if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) return FALSE; glamor_get_context(glamor_priv); if (!glamor_set_alu(screen, gc->alu)) { if (gc->alu == GXclear) fg_pixel = 0; else { glamor_fallback("unsupported alu %x\n", gc->alu); glamor_put_context(glamor_priv); return FALSE; } } if (!glamor_set_planemask(pixmap, gc->planemask)) { glamor_fallback("Failed to set planemask in %s.\n", __FUNCTION__); glamor_put_context(glamor_priv); return FALSE; } glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y); glamor_set_destination_pixmap_priv_nc(pixmap_priv); pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale); glUseProgram(glamor_priv->solid_prog); glamor_get_rgba_from_pixel(fg_pixel, &color[0], &color[1], &color[2], &color[3], format_for_pixmap(pixmap)); glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color); clip = fbGetCompositeClip(gc); glEnableVertexAttribArray(GLAMOR_VERTEX_POS); max_points = 500; num_points = 0; while (nglyph--) { CharInfoPtr charinfo = *ppci++; int w = GLYPHWIDTHPIXELS(charinfo); int h = GLYPHHEIGHTPIXELS(charinfo); uint8_t *glyphbits = FONTGLYPHBITS(NULL, charinfo); if (w && h) { int glyph_x = x + charinfo->metrics.leftSideBearing; int glyph_y = y - charinfo->metrics.ascent; int glyph_stride = GLYPHWIDTHBYTESPADDED(charinfo); int xx, yy; for (yy = 0; yy < h; yy++) { uint8_t *glyph_row = glyphbits + glyph_stride * yy; for (xx = 0; xx < w; xx++) { int pt_x_i = glyph_x + xx; int pt_y_i = glyph_y + yy; float pt_x_f, pt_y_f; if (!(glyph_row[xx / 8] & (1 << xx % 8))) continue; if (!RegionContainsPoint(clip, pt_x_i, pt_y_i, NULL)) continue; if (!num_points) { points = glamor_get_vbo_space(screen, max_points * 2 * sizeof(float), &vbo_offset); glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), vbo_offset); } pt_x_f = v_from_x_coord_x(xscale, pt_x_i + off_x + 0.5); if (glamor_priv->yInverted) pt_y_f = v_from_x_coord_y_inverted(yscale, pt_y_i + off_y + 0.5); else pt_y_f = v_from_x_coord_y(yscale, pt_y_i + off_y + 0.5); points[num_points * 2 + 0] = pt_x_f; points[num_points * 2 + 1] = pt_y_f; num_points++; if (num_points == max_points) { glamor_put_vbo_space(screen); glDrawArrays(GL_POINTS, 0, num_points); num_points = 0; } } } } x += charinfo->metrics.characterWidth; } if (num_points) { glamor_put_vbo_space(screen); glDrawArrays(GL_POINTS, 0, num_points); } glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glUseProgram(0); glamor_put_context(glamor_priv); return TRUE; } static Bool _glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC, int x, int y, unsigned int nglyph, CharInfoPtr *ppci, void *pglyphBase, Bool fallback) { if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable) && glamor_ddx_fallback_check_gc(pGC)) return FALSE; miImageGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase); return TRUE; } void glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC, int x, int y, unsigned int nglyph, CharInfoPtr *ppci, void *pglyphBase) { _glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, TRUE); } Bool glamor_image_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC, int x, int y, unsigned int nglyph, CharInfoPtr *ppci, void *pglyphBase) { return _glamor_image_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, FALSE); } static Bool _glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC, int x, int y, unsigned int nglyph, CharInfoPtr *ppci, void *pglyphBase, Bool fallback) { if (glamor_poly_glyph_blt_pixels(pDrawable, pGC, x, y, nglyph, ppci)) return TRUE; if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable) && glamor_ddx_fallback_check_gc(pGC)) return FALSE; miPolyGlyphBlt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase); return TRUE; } void glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC, int x, int y, unsigned int nglyph, CharInfoPtr *ppci, void *pglyphBase) { _glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, TRUE); } Bool glamor_poly_glyph_blt_nf(DrawablePtr pDrawable, GCPtr pGC, int x, int y, unsigned int nglyph, CharInfoPtr *ppci, void *pglyphBase) { return _glamor_poly_glyph_blt(pDrawable, pGC, x, y, nglyph, ppci, pglyphBase, FALSE); } static Bool glamor_push_pixels_points(GCPtr gc, PixmapPtr bitmap, DrawablePtr drawable, int w, int h, int x, int y) { ScreenPtr screen = drawable->pScreen; glamor_screen_private *glamor_priv = glamor_get_screen_private(screen); PixmapPtr pixmap = glamor_get_drawable_pixmap(drawable); glamor_pixmap_private *pixmap_priv; uint8_t *bitmap_data = bitmap->devPrivate.ptr; int bitmap_stride = bitmap->devKind; int off_x, off_y; int yy, xx; GLfloat xscale, yscale; float color[4]; unsigned long fg_pixel = gc->fgPixel; float *points, *next_point; int num_points = 0; char *vbo_offset; RegionPtr clip; if (w * h > MAXINT / (2 * sizeof(float))) return FALSE; if (gc->fillStyle != FillSolid) { glamor_fallback("gc fillstyle not solid\n"); return FALSE; } pixmap_priv = glamor_get_pixmap_private(pixmap); if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(pixmap_priv)) return FALSE; glamor_get_context(glamor_priv); if (!glamor_set_alu(screen, gc->alu)) { if (gc->alu == GXclear) fg_pixel = 0; else { glamor_fallback("unsupported alu %x\n", gc->alu); glamor_put_context(glamor_priv); return FALSE; } } if (!glamor_set_planemask(pixmap, gc->planemask)) { glamor_fallback("Failed to set planemask in %s.\n", __FUNCTION__); glamor_put_context(glamor_priv); return FALSE; } glamor_get_drawable_deltas(drawable, pixmap, &off_x, &off_y); glamor_set_destination_pixmap_priv_nc(pixmap_priv); pixmap_priv_get_dest_scale(pixmap_priv, &xscale, &yscale); glUseProgram(glamor_priv->solid_prog); glamor_get_rgba_from_pixel(fg_pixel, &color[0], &color[1], &color[2], &color[3], format_for_pixmap(pixmap)); glUniform4fv(glamor_priv->solid_color_uniform_location, 1, color); points = glamor_get_vbo_space(screen, w * h * sizeof(float) * 2, &vbo_offset); next_point = points; clip = fbGetCompositeClip(gc); /* Note that because fb sets miTranslate in the GC, our incoming X * and Y are in screen coordinate space (same for spans, but not * other operations). */ for (yy = 0; yy < h; yy++) { uint8_t *bitmap_row = bitmap_data + yy * bitmap_stride; for (xx = 0; xx < w; xx++) { if (bitmap_row[xx / 8] & (1 << xx % 8) && RegionContainsPoint(clip, x + xx, y + yy, NULL)) { next_point[0] = v_from_x_coord_x(xscale, x + xx + off_x + 0.5); if (glamor_priv->yInverted) next_point[1] = v_from_x_coord_y_inverted(yscale, y + yy + off_y + 0.5); else next_point[1] = v_from_x_coord_y(yscale, y + yy + off_y + 0.5); next_point += 2; num_points++; } } } glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE, 2 * sizeof(float), vbo_offset); glEnableVertexAttribArray(GLAMOR_VERTEX_POS); glamor_put_vbo_space(screen); glDrawArrays(GL_POINTS, 0, num_points); glDisableVertexAttribArray(GLAMOR_VERTEX_POS); glUseProgram(0); glamor_put_context(glamor_priv); return TRUE; } static Bool _glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap, DrawablePtr pDrawable, int w, int h, int x, int y, Bool fallback) { glamor_pixmap_private *pixmap_priv; if (!fallback && glamor_ddx_fallback_check_pixmap(pDrawable) && glamor_ddx_fallback_check_pixmap(&pBitmap->drawable) && glamor_ddx_fallback_check_gc(pGC)) return FALSE; pixmap_priv = glamor_get_pixmap_private(pBitmap); if (pixmap_priv->type == GLAMOR_MEMORY) { if (glamor_push_pixels_points(pGC, pBitmap, pDrawable, w, h, x, y)) return TRUE; } miPushPixels(pGC, pBitmap, pDrawable, w, h, x, y); return TRUE; } void glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap, DrawablePtr pDrawable, int w, int h, int x, int y) { _glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, TRUE); } Bool glamor_push_pixels_nf(GCPtr pGC, PixmapPtr pBitmap, DrawablePtr pDrawable, int w, int h, int x, int y) { return _glamor_push_pixels(pGC, pBitmap, pDrawable, w, h, x, y, FALSE); }