xserver-multidpi/fb/fboverlay.c

329 lines
10 KiB
C

/*
*
* Copyright © 2000 SuSE, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of SuSE not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. SuSE makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
* BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: Keith Packard, SuSE, Inc.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include "fb.h"
#include "fboverlay.h"
#include "shmint.h"
static DevPrivateKeyRec fbOverlayScreenPrivateKeyRec;
#define fbOverlayScreenPrivateKey (&fbOverlayScreenPrivateKeyRec)
DevPrivateKey
fbOverlayGetScreenPrivateKey(void)
{
return fbOverlayScreenPrivateKey;
}
/*
* Replace this if you want something supporting
* multiple overlays with the same depth
*/
Bool
fbOverlayCreateWindow(WindowPtr pWin)
{
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
int i;
PixmapPtr pPixmap;
if (pWin->drawable.class != InputOutput)
return TRUE;
for (i = 0; i < pScrPriv->nlayers; i++) {
pPixmap = pScrPriv->layer[i].u.run.pixmap;
if (pWin->drawable.depth == pPixmap->drawable.depth) {
dixSetPrivate(&pWin->devPrivates, fbGetWinPrivateKey(pWin), pPixmap);
/*
* Make sure layer keys are written correctly by
* having non-root layers set to full while the
* root layer is set to empty. This will cause
* all of the layers to get painted when the root
* is mapped
*/
if (!pWin->parent) {
RegionEmpty(&pScrPriv->layer[i].u.run.region);
}
return TRUE;
}
}
return FALSE;
}
Bool
fbOverlayCloseScreen(ScreenPtr pScreen)
{
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
int i;
for (i = 0; i < pScrPriv->nlayers; i++) {
(*pScreen->DestroyPixmap) (pScrPriv->layer[i].u.run.pixmap);
RegionUninit(&pScrPriv->layer[i].u.run.region);
}
return TRUE;
}
/*
* Return layer containing this window
*/
int
fbOverlayWindowLayer(WindowPtr pWin)
{
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
int i;
for (i = 0; i < pScrPriv->nlayers; i++)
if (dixLookupPrivate(&pWin->devPrivates, fbGetWinPrivateKey(pWin)) ==
(void *) pScrPriv->layer[i].u.run.pixmap)
return i;
return 0;
}
Bool
fbOverlayCreateScreenResources(ScreenPtr pScreen)
{
int i;
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
PixmapPtr pPixmap;
void *pbits;
int width;
int depth;
BoxRec box;
if (!miCreateScreenResources(pScreen))
return FALSE;
box.x1 = 0;
box.y1 = 0;
box.x2 = pScreen->width;
box.y2 = pScreen->height;
for (i = 0; i < pScrPriv->nlayers; i++) {
pbits = pScrPriv->layer[i].u.init.pbits;
width = pScrPriv->layer[i].u.init.width;
depth = pScrPriv->layer[i].u.init.depth;
pPixmap = (*pScreen->CreatePixmap) (pScreen, 0, 0, depth, 0);
if (!pPixmap)
return FALSE;
if (!(*pScreen->ModifyPixmapHeader) (pPixmap, pScreen->width,
pScreen->height, depth,
BitsPerPixel(depth),
PixmapBytePad(width, depth),
pbits))
return FALSE;
pScrPriv->layer[i].u.run.pixmap = pPixmap;
RegionInit(&pScrPriv->layer[i].u.run.region, &box, 0);
}
pScreen->devPrivate = pScrPriv->layer[0].u.run.pixmap;
return TRUE;
}
void
fbOverlayPaintKey(DrawablePtr pDrawable,
RegionPtr pRegion, CARD32 pixel, int layer)
{
fbFillRegionSolid(pDrawable, pRegion, 0,
fbReplicatePixel(pixel, pDrawable->bitsPerPixel));
}
/*
* Track visible region for each layer
*/
void
fbOverlayUpdateLayerRegion(ScreenPtr pScreen, int layer, RegionPtr prgn)
{
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
int i;
RegionRec rgnNew;
if (!prgn || !RegionNotEmpty(prgn))
return;
for (i = 0; i < pScrPriv->nlayers; i++) {
if (i == layer) {
/* add new piece to this fb */
RegionUnion(&pScrPriv->layer[i].u.run.region,
&pScrPriv->layer[i].u.run.region, prgn);
}
else if (RegionNotEmpty(&pScrPriv->layer[i].u.run.region)) {
/* paint new piece with chroma key */
RegionNull(&rgnNew);
RegionIntersect(&rgnNew, prgn, &pScrPriv->layer[i].u.run.region);
(*pScrPriv->PaintKey) (&pScrPriv->layer[i].u.run.pixmap->drawable,
&rgnNew, pScrPriv->layer[i].key, i);
RegionUninit(&rgnNew);
/* remove piece from other fbs */
RegionSubtract(&pScrPriv->layer[i].u.run.region,
&pScrPriv->layer[i].u.run.region, prgn);
}
}
}
/*
* Copy only areas in each layer containing real bits
*/
void
fbOverlayCopyWindow(WindowPtr pWin, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
RegionRec rgnDst;
int dx, dy;
int i;
RegionRec layerRgn[FB_OVERLAY_MAX];
PixmapPtr pPixmap;
dx = ptOldOrg.x - pWin->drawable.x;
dy = ptOldOrg.y - pWin->drawable.y;
/*
* Clip to existing bits
*/
RegionTranslate(prgnSrc, -dx, -dy);
RegionNull(&rgnDst);
RegionIntersect(&rgnDst, &pWin->borderClip, prgnSrc);
RegionTranslate(&rgnDst, dx, dy);
/*
* Compute the portion of each fb affected by this copy
*/
for (i = 0; i < pScrPriv->nlayers; i++) {
RegionNull(&layerRgn[i]);
RegionIntersect(&layerRgn[i], &rgnDst,
&pScrPriv->layer[i].u.run.region);
if (RegionNotEmpty(&layerRgn[i])) {
RegionTranslate(&layerRgn[i], -dx, -dy);
pPixmap = pScrPriv->layer[i].u.run.pixmap;
miCopyRegion(&pPixmap->drawable, &pPixmap->drawable,
0,
&layerRgn[i], dx, dy, pScrPriv->CopyWindow, 0,
(void *) (long) i);
}
}
/*
* Update regions
*/
for (i = 0; i < pScrPriv->nlayers; i++) {
if (RegionNotEmpty(&layerRgn[i]))
fbOverlayUpdateLayerRegion(pScreen, i, &layerRgn[i]);
RegionUninit(&layerRgn[i]);
}
RegionUninit(&rgnDst);
}
void
fbOverlayWindowExposures(WindowPtr pWin, RegionPtr prgn)
{
fbOverlayUpdateLayerRegion(pWin->drawable.pScreen,
fbOverlayWindowLayer(pWin), prgn);
miWindowExposures(pWin, prgn);
}
Bool
fbOverlaySetupScreen(ScreenPtr pScreen,
void *pbits1,
void *pbits2,
int xsize,
int ysize,
int dpix,
int dpiy, int width1, int width2, int bpp1, int bpp2)
{
return fbSetupScreen(pScreen,
pbits1, xsize, ysize, dpix, dpiy, width1, bpp1);
}
Bool
fbOverlayFinishScreenInit(ScreenPtr pScreen,
void *pbits1,
void *pbits2,
int xsize,
int ysize,
int dpix,
int dpiy,
int width1,
int width2,
int bpp1, int bpp2, int depth1, int depth2)
{
VisualPtr visuals;
DepthPtr depths;
int nvisuals;
int ndepths;
VisualID defaultVisual;
FbOverlayScrPrivPtr pScrPriv;
if (!dixRegisterPrivateKey
(&fbOverlayScreenPrivateKeyRec, PRIVATE_SCREEN, 0))
return FALSE;
if (bpp1 == 24 || bpp2 == 24)
return FALSE;
pScrPriv = malloc(sizeof(FbOverlayScrPrivRec));
if (!pScrPriv)
return FALSE;
if (!fbInitVisuals(&visuals, &depths, &nvisuals, &ndepths, &depth1,
&defaultVisual, ((unsigned long) 1 << (bpp1 - 1)) |
((unsigned long) 1 << (bpp2 - 1)), 8)) {
free(pScrPriv);
return FALSE;
}
if (!miScreenInit(pScreen, 0, xsize, ysize, dpix, dpiy, 0,
depth1, ndepths, depths,
defaultVisual, nvisuals, visuals)) {
free(pScrPriv);
return FALSE;
}
/* MI thinks there's no frame buffer */
#ifdef MITSHM
ShmRegisterFbFuncs(pScreen);
#endif
pScreen->minInstalledCmaps = 1;
pScreen->maxInstalledCmaps = 2;
pScrPriv->nlayers = 2;
pScrPriv->PaintKey = fbOverlayPaintKey;
pScrPriv->CopyWindow = fbCopyWindowProc;
pScrPriv->layer[0].u.init.pbits = pbits1;
pScrPriv->layer[0].u.init.width = width1;
pScrPriv->layer[0].u.init.depth = depth1;
pScrPriv->layer[1].u.init.pbits = pbits2;
pScrPriv->layer[1].u.init.width = width2;
pScrPriv->layer[1].u.init.depth = depth2;
dixSetPrivate(&pScreen->devPrivates, fbOverlayScreenPrivateKey, pScrPriv);
/* overwrite miCloseScreen with our own */
pScreen->CloseScreen = fbOverlayCloseScreen;
pScreen->CreateScreenResources = fbOverlayCreateScreenResources;
pScreen->CreateWindow = fbOverlayCreateWindow;
pScreen->WindowExposures = fbOverlayWindowExposures;
pScreen->CopyWindow = fbOverlayCopyWindow;
return TRUE;
}