xserver-multidpi/miext/rootless/rootless.h

364 lines
12 KiB
C

/*
* External interface to generic rootless mode
*/
/*
* Copyright (c) 2001 Greg Parker. All Rights Reserved.
* Copyright (c) 2002-2003 Torrey T. Lyons. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#ifndef _ROOTLESS_H
#define _ROOTLESS_H
#include "rootlessConfig.h"
#include "mi.h"
#include "gcstruct.h"
/*
Each top-level rootless window has a one-to-one correspondence to a physical
on-screen window. The physical window is referred to as a "frame".
*/
typedef void *RootlessFrameID;
/*
* RootlessWindowRec
* This structure stores the per-frame data used by the rootless code.
* Each top-level X window has one RootlessWindowRec associated with it.
*/
typedef struct _RootlessWindowRec {
// Position and size includes the window border
// Position is in per-screen coordinates
int x, y;
unsigned int width, height;
unsigned int borderWidth;
int level;
RootlessFrameID wid; // implementation specific frame id
WindowPtr win; // underlying X window
// Valid only when drawing (ie. is_drawing is set)
char *pixelData;
int bytesPerRow;
PixmapPtr pixmap;
unsigned int is_drawing:1; // Currently drawing?
unsigned int is_reorder_pending:1;
unsigned int is_offscreen:1;
unsigned int is_obscured:1;
} RootlessWindowRec, *RootlessWindowPtr;
/* Offset for screen-local to global coordinate transforms */
extern int rootlessGlobalOffsetX;
extern int rootlessGlobalOffsetY;
/* The minimum number of bytes or pixels for which to use the
implementation's accelerated functions. */
extern unsigned int rootless_CopyBytes_threshold;
extern unsigned int rootless_CopyWindow_threshold;
/* Gravity for window contents during resizing */
enum rl_gravity_enum {
RL_GRAVITY_NONE = 0, /* no gravity, fill everything */
RL_GRAVITY_NORTH_WEST = 1, /* anchor to top-left corner */
RL_GRAVITY_NORTH_EAST = 2, /* anchor to top-right corner */
RL_GRAVITY_SOUTH_EAST = 3, /* anchor to bottom-right corner */
RL_GRAVITY_SOUTH_WEST = 4, /* anchor to bottom-left corner */
};
/*------------------------------------------
Rootless Implementation Functions
------------------------------------------*/
/*
* Create a new frame.
* The frame is created unmapped.
*
* pFrame RootlessWindowPtr for this frame should be completely
* initialized before calling except for pFrame->wid, which
* is set by this function.
* pScreen Screen on which to place the new frame
* newX, newY Position of the frame.
* pNewShape Shape for the frame (in frame-local coordinates). NULL for
* unshaped frames.
*/
typedef Bool (*RootlessCreateFrameProc)
(RootlessWindowPtr pFrame, ScreenPtr pScreen, int newX, int newY,
RegionPtr pNewShape);
/*
* Destroy a frame.
* Drawing is stopped and all updates are flushed before this is called.
*
* wid Frame id
*/
typedef void (*RootlessDestroyFrameProc)
(RootlessFrameID wid);
/*
* Move a frame on screen.
* Drawing is stopped and all updates are flushed before this is called.
*
* wid Frame id
* pScreen Screen to move the new frame to
* newX, newY New position of the frame
*/
typedef void (*RootlessMoveFrameProc)
(RootlessFrameID wid, ScreenPtr pScreen, int newX, int newY);
/*
* Resize and move a frame.
* Drawing is stopped and all updates are flushed before this is called.
*
* wid Frame id
* pScreen Screen to move the new frame to
* newX, newY New position of the frame
* newW, newH New size of the frame
* gravity Gravity for window contents (rl_gravity_enum). This is always
* RL_GRAVITY_NONE unless ROOTLESS_RESIZE_GRAVITY is set.
*/
typedef void (*RootlessResizeFrameProc)
(RootlessFrameID wid, ScreenPtr pScreen,
int newX, int newY, unsigned int newW, unsigned int newH,
unsigned int gravity);
/*
* Change frame ordering (AKA stacking, layering).
* Drawing is stopped before this is called. Unmapped frames are mapped by
* setting their ordering.
*
* wid Frame id
* nextWid Frame id of frame that is now above this one or NULL if this
* frame is at the top.
*/
typedef void (*RootlessRestackFrameProc)
(RootlessFrameID wid, RootlessFrameID nextWid);
/*
* Change frame's shape.
* Drawing is stopped before this is called.
*
* wid Frame id
* pNewShape New shape for the frame (in frame-local coordinates)
* or NULL if now unshaped.
*/
typedef void (*RootlessReshapeFrameProc)
(RootlessFrameID wid, RegionPtr pNewShape);
/*
* Unmap a frame.
*
* wid Frame id
*/
typedef void (*RootlessUnmapFrameProc)
(RootlessFrameID wid);
/*
* Start drawing to a frame.
* Prepare a frame for direct access to its backing buffer.
*
* wid Frame id
* pixelData Address of the backing buffer (returned)
* bytesPerRow Width in bytes of the backing buffer (returned)
*/
typedef void (*RootlessStartDrawingProc)
(RootlessFrameID wid, char **pixelData, int *bytesPerRow);
/*
* Stop drawing to a frame.
* No drawing to the frame's backing buffer will occur until drawing
* is started again.
*
* wid Frame id
* flush Flush drawing updates for this frame to the screen.
*/
typedef void (*RootlessStopDrawingProc)
(RootlessFrameID wid, Bool flush);
/*
* Flush drawing updates to the screen.
* Drawing is stopped before this is called.
*
* wid Frame id
* pDamage Region containing all the changed pixels in frame-lcoal
* coordinates. This is clipped to the window's clip.
*/
typedef void (*RootlessUpdateRegionProc)
(RootlessFrameID wid, RegionPtr pDamage);
/*
* Mark damaged rectangles as requiring redisplay to screen.
*
* wid Frame id
* nrects Number of damaged rectangles
* rects Array of damaged rectangles in frame-local coordinates
* shift_x, Vector to shift rectangles by
* shift_y
*/
typedef void (*RootlessDamageRectsProc)
(RootlessFrameID wid, int nrects, const BoxRec * rects,
int shift_x, int shift_y);
/*
* Switch the window associated with a frame. (Optional)
* When a framed window is reparented, the frame is resized and set to
* use the new top-level parent. If defined this function will be called
* afterwards for implementation specific bookkeeping.
*
* pFrame Frame whose window has switched
* oldWin Previous window wrapped by this frame
*/
typedef void (*RootlessSwitchWindowProc)
(RootlessWindowPtr pFrame, WindowPtr oldWin);
/*
* Check if window should be reordered. (Optional)
* The underlying window system may animate windows being ordered in.
* We want them to be mapped but remain ordered out until the animation
* completes. If defined this function will be called to check if a
* framed window should be reordered now. If this function returns
* FALSE, the window will still be mapped from the X11 perspective, but
* the RestackFrame function will not be called for its frame.
*
* pFrame Frame to reorder
*/
typedef Bool (*RootlessDoReorderWindowProc)
(RootlessWindowPtr pFrame);
/*
* Copy bytes. (Optional)
* Source and destinate may overlap and the right thing should happen.
*
* width Bytes to copy per row
* height Number of rows
* src Source data
* srcRowBytes Width of source in bytes
* dst Destination data
* dstRowBytes Width of destination in bytes
*/
typedef void (*RootlessCopyBytesProc)
(unsigned int width, unsigned int height,
const void *src, unsigned int srcRowBytes,
void *dst, unsigned int dstRowBytes);
/*
* Copy area in frame to another part of frame. (Optional)
*
* wid Frame id
* dstNrects Number of rectangles to copy
* dstRects Array of rectangles to copy
* dx, dy Number of pixels away to copy area
*/
typedef void (*RootlessCopyWindowProc)
(RootlessFrameID wid, int dstNrects, const BoxRec * dstRects, int dx, int dy);
typedef void (*RootlessHideWindowProc)
(RootlessFrameID wid);
typedef void (*RootlessUpdateColormapProc)
(RootlessFrameID wid, ScreenPtr pScreen);
/*
* Rootless implementation function list
*/
typedef struct _RootlessFrameProcs {
RootlessCreateFrameProc CreateFrame;
RootlessDestroyFrameProc DestroyFrame;
RootlessMoveFrameProc MoveFrame;
RootlessResizeFrameProc ResizeFrame;
RootlessRestackFrameProc RestackFrame;
RootlessReshapeFrameProc ReshapeFrame;
RootlessUnmapFrameProc UnmapFrame;
RootlessStartDrawingProc StartDrawing;
RootlessStopDrawingProc StopDrawing;
RootlessUpdateRegionProc UpdateRegion;
RootlessDamageRectsProc DamageRects;
/* Optional frame functions */
RootlessSwitchWindowProc SwitchWindow;
RootlessDoReorderWindowProc DoReorderWindow;
RootlessHideWindowProc HideWindow;
RootlessUpdateColormapProc UpdateColormap;
/* Optional acceleration functions */
RootlessCopyBytesProc CopyBytes;
RootlessCopyWindowProc CopyWindow;
} RootlessFrameProcsRec, *RootlessFrameProcsPtr;
/*
* Initialize rootless mode on the given screen.
*/
Bool RootlessInit(ScreenPtr pScreen, RootlessFrameProcsPtr procs);
/*
* Return the frame ID for the physical window displaying the given window.
*
* create If true and the window has no frame, attempt to create one
*/
RootlessFrameID RootlessFrameForWindow(WindowPtr pWin, Bool create);
/*
* Return the top-level parent of a window.
* The root is the top-level parent of itself, even though the root is
* not otherwise considered to be a top-level window.
*/
WindowPtr TopLevelParent(WindowPtr pWindow);
/*
* Prepare a window for direct access to its backing buffer.
*/
void RootlessStartDrawing(WindowPtr pWindow);
/*
* Finish drawing to a window's backing buffer.
*
* flush If true, damaged areas are flushed to the screen.
*/
void RootlessStopDrawing(WindowPtr pWindow, Bool flush);
/*
* Allocate a new screen pixmap.
* miCreateScreenResources does not do this properly with a null
* framebuffer pointer.
*/
void RootlessUpdateScreenPixmap(ScreenPtr pScreen);
/*
* Reposition all windows on a screen to their correct positions.
*/
void RootlessRepositionWindows(ScreenPtr pScreen);
/*
* Bring all windows to the front of the native stack
*/
void RootlessOrderAllWindows(Bool include_unhitable);
#endif /* _ROOTLESS_H */