xserver-multidpi/render/animcur.c
Adam Jackson 094a63d56f animcur: Run the timer from the device, not the screen
This is very slightly more efficient since the callback now doesn't need
to walk every input device, instead we know exactly which device's
cursor is being updated. AnimCurTimerNotify() gets outdented nicely as a
result. A more important side effect is that we can stop using the
TimerAbsolute mode and just pass in the relative delay.

In AnimCurSetCursorPosition, we no longer need to rearm the timer with
the new screen; it is enough to update the device's state. In
AnimCurDisplayCursor we need to notice when we're switching from
animated cursor to regular and cancel the existing timer.

Reviewed-by: Robert Morell <rmorell@nvidia.com>
Tested-by: Robert Morell <rmorell@nvidia.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
2018-01-08 14:36:49 -05:00

358 lines
11 KiB
C

/*
*
* Copyright © 2002 Keith Packard, member of The XFree86 Project, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
/*
* Animated cursors for X. Not specific to Render in any way, but
* stuck there because Render has the other cool cursor extension.
* Besides, everyone has Render.
*
* Implemented as a simple layer over the core cursor code; it
* creates composite cursors out of a set of static cursors and
* delta times between each image.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <X11/X.h>
#include <X11/Xmd.h>
#include "servermd.h"
#include "scrnintstr.h"
#include "dixstruct.h"
#include "cursorstr.h"
#include "dixfontstr.h"
#include "opaque.h"
#include "picturestr.h"
#include "inputstr.h"
#include "xace.h"
typedef struct _AnimCurElt {
CursorPtr pCursor; /* cursor to show */
CARD32 delay; /* in ms */
} AnimCurElt;
typedef struct _AnimCur {
int nelt; /* number of elements in the elts array */
AnimCurElt *elts; /* actually allocated right after the structure */
OsTimerPtr timer;
} AnimCurRec, *AnimCurPtr;
typedef struct _AnimScrPriv {
CloseScreenProcPtr CloseScreen;
CursorLimitsProcPtr CursorLimits;
DisplayCursorProcPtr DisplayCursor;
SetCursorPositionProcPtr SetCursorPosition;
RealizeCursorProcPtr RealizeCursor;
UnrealizeCursorProcPtr UnrealizeCursor;
RecolorCursorProcPtr RecolorCursor;
} AnimCurScreenRec, *AnimCurScreenPtr;
static unsigned char empty[4];
static CursorBits animCursorBits = {
empty, empty, 2, 1, 1, 0, 0, 1
};
static DevPrivateKeyRec AnimCurScreenPrivateKeyRec;
#define IsAnimCur(c) ((c) && ((c)->bits == &animCursorBits))
#define GetAnimCur(c) ((AnimCurPtr) ((((char *)(c) + CURSOR_REC_SIZE))))
#define GetAnimCurScreen(s) ((AnimCurScreenPtr)dixLookupPrivate(&(s)->devPrivates, &AnimCurScreenPrivateKeyRec))
#define Wrap(as,s,elt,func) (((as)->elt = (s)->elt), (s)->elt = func)
#define Unwrap(as,s,elt) ((s)->elt = (as)->elt)
static Bool
AnimCurCloseScreen(ScreenPtr pScreen)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Bool ret;
Unwrap(as, pScreen, CloseScreen);
Unwrap(as, pScreen, CursorLimits);
Unwrap(as, pScreen, DisplayCursor);
Unwrap(as, pScreen, SetCursorPosition);
Unwrap(as, pScreen, RealizeCursor);
Unwrap(as, pScreen, UnrealizeCursor);
Unwrap(as, pScreen, RecolorCursor);
ret = (*pScreen->CloseScreen) (pScreen);
return ret;
}
static void
AnimCurCursorLimits(DeviceIntPtr pDev,
ScreenPtr pScreen,
CursorPtr pCursor, BoxPtr pHotBox, BoxPtr pTopLeftBox)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Unwrap(as, pScreen, CursorLimits);
if (IsAnimCur(pCursor)) {
AnimCurPtr ac = GetAnimCur(pCursor);
(*pScreen->CursorLimits) (pDev, pScreen, ac->elts[0].pCursor,
pHotBox, pTopLeftBox);
}
else {
(*pScreen->CursorLimits) (pDev, pScreen, pCursor, pHotBox, pTopLeftBox);
}
Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
}
/*
* The cursor animation timer has expired, go display any relevant cursor changes
* and compute a new timeout value
*/
static CARD32
AnimCurTimerNotify(OsTimerPtr timer, CARD32 now, void *arg)
{
DeviceIntPtr dev = arg;
ScreenPtr pScreen = dev->spriteInfo->anim.pScreen;
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
AnimCurPtr ac = GetAnimCur(dev->spriteInfo->anim.pCursor);
int elt = (dev->spriteInfo->anim.elt + 1) % ac->nelt;
DisplayCursorProcPtr DisplayCursor = pScreen->DisplayCursor;
/*
* Not a simple Unwrap/Wrap as this isn't called along the DisplayCursor
* wrapper chain.
*/
pScreen->DisplayCursor = as->DisplayCursor;
(void) (*pScreen->DisplayCursor) (dev, pScreen, ac->elts[elt].pCursor);
as->DisplayCursor = pScreen->DisplayCursor;
pScreen->DisplayCursor = DisplayCursor;
dev->spriteInfo->anim.elt = elt;
dev->spriteInfo->anim.time = now + ac->elts[elt].delay;
return ac->elts[elt].delay;
}
static Bool
AnimCurDisplayCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Bool ret;
if (IsFloating(pDev))
return FALSE;
Unwrap(as, pScreen, DisplayCursor);
if (IsAnimCur(pCursor)) {
if (pCursor != pDev->spriteInfo->anim.pCursor) {
AnimCurPtr ac = GetAnimCur(pCursor);
ret = (*pScreen->DisplayCursor)
(pDev, pScreen, ac->elts[0].pCursor);
if (ret) {
pDev->spriteInfo->anim.elt = 0;
pDev->spriteInfo->anim.time =
GetTimeInMillis() + ac->elts[0].delay;
pDev->spriteInfo->anim.pCursor = pCursor;
pDev->spriteInfo->anim.pScreen = pScreen;
ac->timer = TimerSet(ac->timer, 0, ac->elts[0].delay,
AnimCurTimerNotify, pDev);
}
}
else
ret = TRUE;
}
else {
CursorPtr old = pDev->spriteInfo->anim.pCursor;
if (old && IsAnimCur(old))
TimerCancel(GetAnimCur(old)->timer);
pDev->spriteInfo->anim.pCursor = 0;
pDev->spriteInfo->anim.pScreen = 0;
ret = (*pScreen->DisplayCursor) (pDev, pScreen, pCursor);
}
Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
return ret;
}
static Bool
AnimCurSetCursorPosition(DeviceIntPtr pDev,
ScreenPtr pScreen, int x, int y, Bool generateEvent)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Bool ret;
Unwrap(as, pScreen, SetCursorPosition);
if (pDev->spriteInfo->anim.pCursor) {
pDev->spriteInfo->anim.pScreen = pScreen;
}
ret = (*pScreen->SetCursorPosition) (pDev, pScreen, x, y, generateEvent);
Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
return ret;
}
static Bool
AnimCurRealizeCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Bool ret;
Unwrap(as, pScreen, RealizeCursor);
if (IsAnimCur(pCursor))
ret = TRUE;
else
ret = (*pScreen->RealizeCursor) (pDev, pScreen, pCursor);
Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor);
return ret;
}
static Bool
AnimCurUnrealizeCursor(DeviceIntPtr pDev, ScreenPtr pScreen, CursorPtr pCursor)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Bool ret;
Unwrap(as, pScreen, UnrealizeCursor);
if (IsAnimCur(pCursor)) {
AnimCurPtr ac = GetAnimCur(pCursor);
int i;
if (pScreen->myNum == 0)
for (i = 0; i < ac->nelt; i++)
FreeCursor(ac->elts[i].pCursor, 0);
ret = TRUE;
}
else
ret = (*pScreen->UnrealizeCursor) (pDev, pScreen, pCursor);
Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
return ret;
}
static void
AnimCurRecolorCursor(DeviceIntPtr pDev,
ScreenPtr pScreen, CursorPtr pCursor, Bool displayed)
{
AnimCurScreenPtr as = GetAnimCurScreen(pScreen);
Unwrap(as, pScreen, RecolorCursor);
if (IsAnimCur(pCursor)) {
AnimCurPtr ac = GetAnimCur(pCursor);
int i;
for (i = 0; i < ac->nelt; i++)
(*pScreen->RecolorCursor) (pDev, pScreen, ac->elts[i].pCursor,
displayed &&
pDev->spriteInfo->anim.elt == i);
}
else
(*pScreen->RecolorCursor) (pDev, pScreen, pCursor, displayed);
Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor);
}
Bool
AnimCurInit(ScreenPtr pScreen)
{
AnimCurScreenPtr as;
if (!dixRegisterPrivateKey(&AnimCurScreenPrivateKeyRec, PRIVATE_SCREEN,
sizeof(AnimCurScreenRec)))
return FALSE;
as = GetAnimCurScreen(pScreen);
Wrap(as, pScreen, CloseScreen, AnimCurCloseScreen);
Wrap(as, pScreen, CursorLimits, AnimCurCursorLimits);
Wrap(as, pScreen, DisplayCursor, AnimCurDisplayCursor);
Wrap(as, pScreen, SetCursorPosition, AnimCurSetCursorPosition);
Wrap(as, pScreen, RealizeCursor, AnimCurRealizeCursor);
Wrap(as, pScreen, UnrealizeCursor, AnimCurUnrealizeCursor);
Wrap(as, pScreen, RecolorCursor, AnimCurRecolorCursor);
return TRUE;
}
int
AnimCursorCreate(CursorPtr *cursors, CARD32 *deltas, int ncursor,
CursorPtr *ppCursor, ClientPtr client, XID cid)
{
CursorPtr pCursor;
int rc, i;
AnimCurPtr ac;
for (i = 0; i < screenInfo.numScreens; i++)
if (!GetAnimCurScreen(screenInfo.screens[i]))
return BadImplementation;
for (i = 0; i < ncursor; i++)
if (IsAnimCur(cursors[i]))
return BadMatch;
pCursor = (CursorPtr) calloc(CURSOR_REC_SIZE +
sizeof(AnimCurRec) +
ncursor * sizeof(AnimCurElt), 1);
if (!pCursor)
return BadAlloc;
dixInitPrivates(pCursor, pCursor + 1, PRIVATE_CURSOR);
pCursor->bits = &animCursorBits;
pCursor->refcnt = 1;
pCursor->foreRed = cursors[0]->foreRed;
pCursor->foreGreen = cursors[0]->foreGreen;
pCursor->foreBlue = cursors[0]->foreBlue;
pCursor->backRed = cursors[0]->backRed;
pCursor->backGreen = cursors[0]->backGreen;
pCursor->backBlue = cursors[0]->backBlue;
pCursor->id = cid;
ac = GetAnimCur(pCursor);
ac->timer = TimerSet(NULL, 0, 0, AnimCurTimerNotify, NULL);
/* security creation/labeling check */
rc = XaceHook(XACE_RESOURCE_ACCESS, client, cid, RT_CURSOR, pCursor,
RT_NONE, NULL, DixCreateAccess);
if (rc != Success) {
TimerFree(ac->timer);
dixFiniPrivates(pCursor, PRIVATE_CURSOR);
free(pCursor);
return rc;
}
/*
* Fill in the AnimCurRec
*/
animCursorBits.refcnt++;
ac->nelt = ncursor;
ac->elts = (AnimCurElt *) (ac + 1);
for (i = 0; i < ncursor; i++) {
ac->elts[i].pCursor = RefCursor(cursors[i]);
ac->elts[i].delay = deltas[i];
}
*ppCursor = pCursor;
return Success;
}