xserver-multidpi/GL/glx/glxscreens.c
Kristian Høgsberg 7d74690536 Simplify and clean up GLX visual initialization.
Instead of the fragile setup where we filter the modes common between the
DDX generated GLX visuals and the DRI driver generated fbconfigs, we now
just take the fbconfigs returned by the DRI driver to be our supported set.
2007-10-18 21:03:43 -04:00

326 lines
9.7 KiB
C

/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <string.h>
#include <windowstr.h>
#include <os.h>
#include "glxserver.h"
#include "glxutil.h"
#include "glxext.h"
static int glxScreenPrivateIndex;
const char GLServerVersion[] = "1.4";
static const char GLServerExtensions[] =
"GL_ARB_depth_texture "
"GL_ARB_draw_buffers "
"GL_ARB_fragment_program "
"GL_ARB_fragment_program_shadow "
"GL_ARB_imaging "
"GL_ARB_multisample "
"GL_ARB_multitexture "
"GL_ARB_occlusion_query "
"GL_ARB_point_parameters "
"GL_ARB_point_sprite "
"GL_ARB_shadow "
"GL_ARB_shadow_ambient "
"GL_ARB_texture_border_clamp "
"GL_ARB_texture_compression "
"GL_ARB_texture_cube_map "
"GL_ARB_texture_env_add "
"GL_ARB_texture_env_combine "
"GL_ARB_texture_env_crossbar "
"GL_ARB_texture_env_dot3 "
"GL_ARB_texture_mirrored_repeat "
"GL_ARB_texture_non_power_of_two "
"GL_ARB_transpose_matrix "
"GL_ARB_vertex_program "
"GL_ARB_window_pos "
"GL_EXT_abgr "
"GL_EXT_bgra "
"GL_EXT_blend_color "
"GL_EXT_blend_equation_separate "
"GL_EXT_blend_func_separate "
"GL_EXT_blend_logic_op "
"GL_EXT_blend_minmax "
"GL_EXT_blend_subtract "
"GL_EXT_clip_volume_hint "
"GL_EXT_copy_texture "
"GL_EXT_draw_range_elements "
"GL_EXT_fog_coord "
"GL_EXT_framebuffer_object "
"GL_EXT_multi_draw_arrays "
"GL_EXT_packed_pixels "
"GL_EXT_paletted_texture "
"GL_EXT_point_parameters "
"GL_EXT_polygon_offset "
"GL_EXT_rescale_normal "
"GL_EXT_secondary_color "
"GL_EXT_separate_specular_color "
"GL_EXT_shadow_funcs "
"GL_EXT_shared_texture_palette "
"GL_EXT_stencil_two_side "
"GL_EXT_stencil_wrap "
"GL_EXT_subtexture "
"GL_EXT_texture "
"GL_EXT_texture3D "
"GL_EXT_texture_compression_dxt1 "
"GL_EXT_texture_compression_s3tc "
"GL_EXT_texture_edge_clamp "
"GL_EXT_texture_env_add "
"GL_EXT_texture_env_combine "
"GL_EXT_texture_env_dot3 "
"GL_EXT_texture_filter_ansiotropic "
"GL_EXT_texture_lod "
"GL_EXT_texture_lod_bias "
"GL_EXT_texture_mirror_clamp "
"GL_EXT_texture_object "
"GL_EXT_texture_rectangle "
"GL_EXT_vertex_array "
"GL_3DFX_texture_compression_FXT1 "
"GL_APPLE_packed_pixels "
"GL_ATI_draw_buffers "
"GL_ATI_texture_env_combine3 "
"GL_ATI_texture_mirror_once "
"GL_HP_occlusion_test "
"GL_IBM_texture_mirrored_repeat "
"GL_INGR_blend_func_separate "
"GL_MESA_pack_invert "
"GL_MESA_ycbcr_texture "
"GL_NV_blend_square "
"GL_NV_depth_clamp "
"GL_NV_fog_distance "
"GL_NV_fragment_program "
"GL_NV_fragment_program_option "
"GL_NV_fragment_program2 "
"GL_NV_light_max_exponent "
"GL_NV_multisample_filter_hint "
"GL_NV_point_sprite "
"GL_NV_texgen_reflection "
"GL_NV_texture_compression_vtc "
"GL_NV_texture_env_combine4 "
"GL_NV_texture_expand_normal "
"GL_NV_texture_rectangle "
"GL_NV_vertex_program "
"GL_NV_vertex_program1_1 "
"GL_NV_vertex_program2 "
"GL_NV_vertex_program2_option "
"GL_NV_vertex_program3 "
"GL_OES_compressed_paletted_texture "
"GL_SGI_color_matrix "
"GL_SGI_color_table "
"GL_SGIS_generate_mipmap "
"GL_SGIS_multisample "
"GL_SGIS_point_parameters "
"GL_SGIS_texture_border_clamp "
"GL_SGIS_texture_edge_clamp "
"GL_SGIS_texture_lod "
"GL_SGIX_depth_texture "
"GL_SGIX_shadow "
"GL_SGIX_shadow_ambient "
"GL_SUN_slice_accum "
;
/*
** We have made the simplifying assuption that the same extensions are
** supported across all screens in a multi-screen system.
*/
static char GLXServerVendorName[] = "SGI";
static char GLXServerVersion[] = "1.2";
static char GLXServerExtensions[] =
"GLX_ARB_multisample "
"GLX_EXT_visual_info "
"GLX_EXT_visual_rating "
"GLX_EXT_import_context "
"GLX_EXT_texture_from_pixmap "
"GLX_OML_swap_method "
"GLX_SGI_make_current_read "
#ifndef __DARWIN__
"GLX_SGIS_multisample "
"GLX_SGIX_hyperpipe "
"GLX_SGIX_swap_barrier "
#endif
"GLX_SGIX_fbconfig "
"GLX_MESA_copy_sub_buffer "
;
/*
** This hook gets called when a window moves or changes size.
*/
static Bool glxPositionWindow(WindowPtr pWin, int x, int y)
{
ScreenPtr pScreen;
__GLXcontext *glxc;
__GLXdrawable *glxPriv;
Bool ret;
__GLXscreen *pGlxScreen;
/*
** Call wrapped position window routine
*/
pScreen = pWin->drawable.pScreen;
pGlxScreen = glxGetScreen(pScreen);
pScreen->PositionWindow = pGlxScreen->PositionWindow;
ret = (*pScreen->PositionWindow)(pWin, x, y);
pScreen->PositionWindow = glxPositionWindow;
/*
** Tell all contexts rendering into this window that the window size
** has changed.
*/
glxPriv = (__GLXdrawable *) LookupIDByType(pWin->drawable.id,
__glXDrawableRes);
if (glxPriv == NULL) {
/*
** This window is not being used by the OpenGL.
*/
return ret;
}
/*
** resize the drawable
*/
/* first change the drawable size */
if (glxPriv->resize(glxPriv) == GL_FALSE) {
/* resize failed! */
/* XXX: what can we possibly do here? */
ret = False;
}
/* mark contexts as needing resize */
for (glxc = glxPriv->drawGlxc; glxc; glxc = glxc->nextDrawPriv) {
glxc->pendingState |= __GLX_PENDING_RESIZE;
}
for (glxc = glxPriv->readGlxc; glxc; glxc = glxc->nextReadPriv) {
glxc->pendingState |= __GLX_PENDING_RESIZE;
}
return ret;
}
/*
* If your DDX driver wants to register support for swap barriers or hyperpipe
* topology, it should call __glXHyperpipeInit() or __glXSwapBarrierInit()
* with a dispatch table of functions to handle the requests. In the XFree86
* DDX, for example, you would call these near the bottom of the driver's
* ScreenInit method, after DRI has been initialized.
*
* This should be replaced with a better method when we teach the server how
* to load DRI drivers.
*/
void __glXHyperpipeInit(int screen, __GLXHyperpipeExtensionFuncs *funcs)
{
__GLXscreen *pGlxScreen = glxGetScreen(screenInfo.screens[screen]);
pGlxScreen->hyperpipeFuncs = funcs;
}
void __glXSwapBarrierInit(int screen, __GLXSwapBarrierExtensionFuncs *funcs)
{
__GLXscreen *pGlxScreen = glxGetScreen(screenInfo.screens[screen]);
pGlxScreen->swapBarrierFuncs = funcs;
}
static Bool
glxCloseScreen (int index, ScreenPtr pScreen)
{
__GLXscreen *pGlxScreen = glxGetScreen(pScreen);
pScreen->CloseScreen = pGlxScreen->CloseScreen;
pScreen->PositionWindow = pGlxScreen->PositionWindow;
pGlxScreen->destroy(pGlxScreen);
return pScreen->CloseScreen(index, pScreen);
}
__GLXscreen *
glxGetScreen(ScreenPtr pScreen)
{
return (__GLXscreen *) pScreen->devPrivates[glxScreenPrivateIndex].ptr;
}
void GlxSetVisualConfigs(int nconfigs,
__GLXvisualConfig *configs, void **privates)
{
/* We keep this stub around for the DDX drivers that still
* call it. */
}
void __glXScreenInit(__GLXscreen *glxScreen, ScreenPtr pScreen)
{
static int glxGeneration;
if (glxGeneration != serverGeneration)
{
glxScreenPrivateIndex = AllocateScreenPrivateIndex ();
if (glxScreenPrivateIndex == -1)
return;
glxGeneration = serverGeneration;
}
glxScreen->pScreen = pScreen;
glxScreen->GLextensions = xstrdup(GLServerExtensions);
glxScreen->GLXvendor = xstrdup(GLXServerVendorName);
glxScreen->GLXversion = xstrdup(GLXServerVersion);
glxScreen->GLXextensions = xstrdup(GLXServerExtensions);
glxScreen->PositionWindow = pScreen->PositionWindow;
pScreen->PositionWindow = glxPositionWindow;
glxScreen->CloseScreen = pScreen->CloseScreen;
pScreen->CloseScreen = glxCloseScreen;
pScreen->devPrivates[glxScreenPrivateIndex].ptr = (pointer) glxScreen;
}
void __glXScreenDestroy(__GLXscreen *screen)
{
xfree(screen->GLXvendor);
xfree(screen->GLXversion);
xfree(screen->GLXextensions);
xfree(screen->GLextensions);
}