0b7a5700ad
Formerly spriteInfo->anim.pCursor would point to the animated cursor (or NULL if not animated). That value would also be available in spriteInfo->sprite->current, so instead lets use anim.pCursor to point to the current animation element. Signed-off-by: Adam Jackson <ajax@redhat.com> |
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.. | ||
animcur.c | ||
filter.c | ||
glyph.c | ||
glyphstr.h | ||
Makefile.am | ||
matrix.c | ||
meson.build | ||
miindex.c | ||
mipict.c | ||
mipict.h | ||
mirect.c | ||
mitrap.c | ||
mitri.c | ||
picture.c | ||
picture.h | ||
picturestr.h | ||
render.c |