3384 lines
58 KiB
C
3384 lines
58 KiB
C
/* $XFree86: xc/programs/Xserver/GL/glx/g_renderswap.c,v 1.8 2004/01/28 18:11:50 alanh Exp $ */
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: This software was created using the
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** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
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** not been independently verified as being compliant with the OpenGL(R)
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** version 1.2.1 Specification.
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*/
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#define NEED_REPLIES
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#include "glxserver.h"
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#include "glxext.h"
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#include "g_disptab.h"
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#include "g_disptab_EXT.h"
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#include "unpack.h"
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#include "impsize.h"
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#include "singlesize.h"
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void __glXDispSwap_CallList(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_SWAP_INT(pc + 0);
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glCallList(
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*(GLuint *)(pc + 0)
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);
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}
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void __glXDispSwap_ListBase(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_SWAP_INT(pc + 0);
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glListBase(
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*(GLuint *)(pc + 0)
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);
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}
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void __glXDispSwap_Begin(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_SWAP_INT(pc + 0);
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glBegin(
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*(GLenum *)(pc + 0)
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);
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}
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void __glXDispSwap_Color3bv(GLbyte *pc)
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{
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glColor3bv(
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(GLbyte *)(pc + 0)
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);
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}
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void __glXDispSwap_Color3dv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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#ifdef __GLX_ALIGN64
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if ((unsigned long)(pc) & 7) {
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__GLX_MEM_COPY(pc-4, pc, 24);
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pc -= 4;
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}
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#endif
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__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
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glColor3dv(
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(GLdouble *)(pc + 0)
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);
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}
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void __glXDispSwap_Color3fv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
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glColor3fv(
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(GLfloat *)(pc + 0)
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);
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}
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void __glXDispSwap_Color3iv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_INT_ARRAY(pc + 0, 3);
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glColor3iv(
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(GLint *)(pc + 0)
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);
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}
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void __glXDispSwap_Color3sv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
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glColor3sv(
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(GLshort *)(pc + 0)
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);
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}
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void __glXDispSwap_Color3ubv(GLbyte *pc)
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{
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glColor3ubv(
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(GLubyte *)(pc + 0)
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);
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}
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void __glXDispSwap_Color3uiv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_INT_ARRAY(pc + 0, 3);
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glColor3uiv(
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(GLuint *)(pc + 0)
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);
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}
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void __glXDispSwap_Color3usv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
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glColor3usv(
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(GLushort *)(pc + 0)
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);
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}
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void __glXDispSwap_Color4bv(GLbyte *pc)
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{
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glColor4bv(
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(GLbyte *)(pc + 0)
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);
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}
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void __glXDispSwap_Color4dv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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#ifdef __GLX_ALIGN64
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if ((unsigned long)(pc) & 7) {
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__GLX_MEM_COPY(pc-4, pc, 32);
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pc -= 4;
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}
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#endif
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__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
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glColor4dv(
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(GLdouble *)(pc + 0)
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);
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}
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void __glXDispSwap_Color4fv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
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glColor4fv(
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(GLfloat *)(pc + 0)
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);
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}
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void __glXDispSwap_Color4iv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_INT_ARRAY(pc + 0, 4);
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glColor4iv(
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(GLint *)(pc + 0)
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);
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}
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void __glXDispSwap_Color4sv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
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glColor4sv(
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(GLshort *)(pc + 0)
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);
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}
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void __glXDispSwap_Color4ubv(GLbyte *pc)
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{
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glColor4ubv(
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(GLubyte *)(pc + 0)
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);
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}
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void __glXDispSwap_Color4uiv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_INT_ARRAY(pc + 0, 4);
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glColor4uiv(
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(GLuint *)(pc + 0)
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);
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}
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void __glXDispSwap_Color4usv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
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glColor4usv(
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(GLushort *)(pc + 0)
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);
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}
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void __glXDispSwap_EdgeFlagv(GLbyte *pc)
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{
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glEdgeFlagv(
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(GLboolean *)(pc + 0)
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);
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}
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void __glXDispSwap_End(GLbyte *pc)
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{
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glEnd(
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);
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}
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void __glXDispSwap_Indexdv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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#ifdef __GLX_ALIGN64
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if ((unsigned long)(pc) & 7) {
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__GLX_MEM_COPY(pc-4, pc, 8);
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pc -= 4;
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}
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#endif
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__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
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glIndexdv(
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(GLdouble *)(pc + 0)
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);
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}
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void __glXDispSwap_Indexfv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
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glIndexfv(
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(GLfloat *)(pc + 0)
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);
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}
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void __glXDispSwap_Indexiv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_INT_ARRAY(pc + 0, 1);
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glIndexiv(
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(GLint *)(pc + 0)
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);
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}
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void __glXDispSwap_Indexsv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
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glIndexsv(
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(GLshort *)(pc + 0)
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);
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}
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void __glXDispSwap_Normal3bv(GLbyte *pc)
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{
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glNormal3bv(
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(GLbyte *)(pc + 0)
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);
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}
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void __glXDispSwap_Normal3dv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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#ifdef __GLX_ALIGN64
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if ((unsigned long)(pc) & 7) {
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__GLX_MEM_COPY(pc-4, pc, 24);
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pc -= 4;
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}
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#endif
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__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
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glNormal3dv(
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(GLdouble *)(pc + 0)
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);
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}
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void __glXDispSwap_Normal3fv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
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glNormal3fv(
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(GLfloat *)(pc + 0)
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);
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}
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void __glXDispSwap_Normal3iv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_INT_ARRAY(pc + 0, 3);
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glNormal3iv(
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(GLint *)(pc + 0)
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);
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}
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void __glXDispSwap_Normal3sv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
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glNormal3sv(
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(GLshort *)(pc + 0)
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);
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}
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void __glXDispSwap_RasterPos2dv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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#ifdef __GLX_ALIGN64
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if ((unsigned long)(pc) & 7) {
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__GLX_MEM_COPY(pc-4, pc, 16);
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pc -= 4;
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}
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#endif
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__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
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glRasterPos2dv(
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(GLdouble *)(pc + 0)
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);
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}
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void __glXDispSwap_RasterPos2fv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
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glRasterPos2fv(
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(GLfloat *)(pc + 0)
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);
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}
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void __glXDispSwap_RasterPos2iv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_INT_ARRAY(pc + 0, 2);
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glRasterPos2iv(
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(GLint *)(pc + 0)
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);
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}
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void __glXDispSwap_RasterPos2sv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
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glRasterPos2sv(
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(GLshort *)(pc + 0)
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);
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}
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void __glXDispSwap_RasterPos3dv(GLbyte *pc)
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{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
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#ifdef __GLX_ALIGN64
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if ((unsigned long)(pc) & 7) {
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__GLX_MEM_COPY(pc-4, pc, 24);
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pc -= 4;
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}
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#endif
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__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
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glRasterPos3dv(
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(GLdouble *)(pc + 0)
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);
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}
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void __glXDispSwap_RasterPos3fv(GLbyte *pc)
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|
{
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|
__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
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|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
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glRasterPos3fv(
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|
(GLfloat *)(pc + 0)
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);
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}
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void __glXDispSwap_RasterPos3iv(GLbyte *pc)
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|
{
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__GLX_DECLARE_SWAP_VARIABLES;
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__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
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|
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
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|
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glRasterPos3iv(
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|
(GLint *)(pc + 0)
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);
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|
}
|
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|
void __glXDispSwap_RasterPos3sv(GLbyte *pc)
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|
{
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|
__GLX_DECLARE_SWAP_VARIABLES;
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|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
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|
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
|
|
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|
glRasterPos3sv(
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|
(GLshort *)(pc + 0)
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);
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|
}
|
|
|
|
void __glXDispSwap_RasterPos4dv(GLbyte *pc)
|
|
{
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|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
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|
if ((unsigned long)(pc) & 7) {
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|
__GLX_MEM_COPY(pc-4, pc, 32);
|
|
pc -= 4;
|
|
}
|
|
#endif
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|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
|
|
|
|
glRasterPos4dv(
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|
(GLdouble *)(pc + 0)
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|
);
|
|
}
|
|
|
|
void __glXDispSwap_RasterPos4fv(GLbyte *pc)
|
|
{
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|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
|
|
|
|
glRasterPos4fv(
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|
(GLfloat *)(pc + 0)
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);
|
|
}
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|
|
void __glXDispSwap_RasterPos4iv(GLbyte *pc)
|
|
{
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|
__GLX_DECLARE_SWAP_VARIABLES;
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|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
|
|
|
|
glRasterPos4iv(
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|
(GLint *)(pc + 0)
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);
|
|
}
|
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|
|
void __glXDispSwap_RasterPos4sv(GLbyte *pc)
|
|
{
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|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
|
|
|
|
glRasterPos4sv(
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|
(GLshort *)(pc + 0)
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);
|
|
}
|
|
|
|
void __glXDispSwap_Rectdv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 32);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2);
|
|
|
|
glRectdv(
|
|
(GLdouble *)(pc + 0),
|
|
(GLdouble *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Rectfv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);
|
|
|
|
glRectfv(
|
|
(GLfloat *)(pc + 0),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Rectiv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT_ARRAY(pc + 0, 2);
|
|
__GLX_SWAP_INT_ARRAY(pc + 8, 2);
|
|
|
|
glRectiv(
|
|
(GLint *)(pc + 0),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Rectsv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
|
|
|
|
glRectsv(
|
|
(GLshort *)(pc + 0),
|
|
(GLshort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord1dv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 8);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
|
|
|
|
glTexCoord1dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord1fv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
|
|
|
|
glTexCoord1fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord1iv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT_ARRAY(pc + 0, 1);
|
|
|
|
glTexCoord1iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord1sv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
|
|
|
|
glTexCoord1sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord2dv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 16);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
|
|
|
|
glTexCoord2dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord2fv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
|
|
|
|
glTexCoord2fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord2iv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT_ARRAY(pc + 0, 2);
|
|
|
|
glTexCoord2iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord2sv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
|
|
|
|
glTexCoord2sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord3dv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 24);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
|
|
|
|
glTexCoord3dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord3fv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
|
|
|
|
glTexCoord3fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord3iv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
|
|
|
|
glTexCoord3iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord3sv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
|
|
|
|
glTexCoord3sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord4dv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 32);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
|
|
|
|
glTexCoord4dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord4fv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
|
|
|
|
glTexCoord4fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord4iv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
|
|
|
|
glTexCoord4iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexCoord4sv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
|
|
|
|
glTexCoord4sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex2dv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 16);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
|
|
|
|
glVertex2dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex2fv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
|
|
|
|
glVertex2fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex2iv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT_ARRAY(pc + 0, 2);
|
|
|
|
glVertex2iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex2sv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
|
|
|
|
glVertex2sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex3dv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 24);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
|
|
|
|
glVertex3dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex3fv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
|
|
|
|
glVertex3fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex3iv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
|
|
|
|
glVertex3iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex3sv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
|
|
|
|
glVertex3sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex4dv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 32);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
|
|
|
|
glVertex4dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex4fv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
|
|
|
|
glVertex4fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex4iv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
|
|
|
|
glVertex4iv(
|
|
(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Vertex4sv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
|
|
|
|
glVertex4sv(
|
|
(GLshort *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ClipPlane(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 36);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_INT(pc + 32);
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
|
|
|
|
glClipPlane(
|
|
*(GLenum *)(pc + 32),
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ColorMaterial(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
|
|
glColorMaterial(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_CullFace(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glCullFace(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Fogf(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
|
|
glFogf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Fogfv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
pname = *(GLenum *)(pc + 0);
|
|
compsize = __glFogfv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
|
|
|
|
glFogfv(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Fogi(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
|
|
glFogi(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Fogiv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
pname = *(GLenum *)(pc + 0);
|
|
compsize = __glFogiv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT_ARRAY(pc + 4, compsize);
|
|
|
|
glFogiv(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_FrontFace(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glFrontFace(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Hint(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
|
|
glHint(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Lightf(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
|
|
glLightf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Lightfv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glLightfv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
|
|
|
|
glLightfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Lighti(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
|
|
glLighti(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Lightiv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glLightiv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
|
|
|
|
glLightiv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_LightModelf(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
|
|
glLightModelf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_LightModelfv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
pname = *(GLenum *)(pc + 0);
|
|
compsize = __glLightModelfv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
|
|
|
|
glLightModelfv(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_LightModeli(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
|
|
glLightModeli(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_LightModeliv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
pname = *(GLenum *)(pc + 0);
|
|
compsize = __glLightModeliv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT_ARRAY(pc + 4, compsize);
|
|
|
|
glLightModeliv(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_LineStipple(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_SHORT(pc + 4);
|
|
|
|
glLineStipple(
|
|
*(GLint *)(pc + 0),
|
|
*(GLushort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_LineWidth(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
|
|
glLineWidth(
|
|
*(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Materialf(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
|
|
glMaterialf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Materialfv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glMaterialfv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
|
|
|
|
glMaterialfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Materiali(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
|
|
glMateriali(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Materialiv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glMaterialiv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
|
|
|
|
glMaterialiv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PointSize(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
|
|
glPointSize(
|
|
*(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PolygonMode(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
|
|
glPolygonMode(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Scissor(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
|
|
glScissor(
|
|
*(GLint *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLsizei *)(pc + 8),
|
|
*(GLsizei *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ShadeModel(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glShadeModel(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexParameterf(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
|
|
glTexParameterf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexParameterfv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glTexParameterfv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
|
|
|
|
glTexParameterfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexParameteri(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
|
|
glTexParameteri(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexParameteriv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glTexParameteriv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
|
|
|
|
glTexParameteriv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexEnvf(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
|
|
glTexEnvf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexEnvfv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glTexEnvfv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
|
|
|
|
glTexEnvfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexEnvi(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
|
|
glTexEnvi(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexEnviv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glTexEnviv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
|
|
|
|
glTexEnviv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexGend(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 16);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
|
|
glTexGend(
|
|
*(GLenum *)(pc + 8),
|
|
*(GLenum *)(pc + 12),
|
|
*(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexGendv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
#ifdef __GLX_ALIGN64
|
|
GLint cmdlen;
|
|
#endif
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glTexGendv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
cmdlen = __GLX_PAD(8+compsize*8);
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, cmdlen);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize);
|
|
|
|
glTexGendv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLdouble *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexGenf(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
|
|
glTexGenf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexGenfv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glTexGenfv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
|
|
|
|
glTexGenfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexGeni(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
|
|
glTexGeni(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_TexGeniv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glTexGeniv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
|
|
|
|
glTexGeniv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_InitNames(GLbyte *pc)
|
|
{
|
|
glInitNames(
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_LoadName(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glLoadName(
|
|
*(GLuint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PassThrough(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
|
|
glPassThrough(
|
|
*(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PopName(GLbyte *pc)
|
|
{
|
|
glPopName(
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PushName(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glPushName(
|
|
*(GLuint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_DrawBuffer(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glDrawBuffer(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Clear(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glClear(
|
|
*(GLbitfield *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ClearAccum(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
__GLX_SWAP_FLOAT(pc + 12);
|
|
|
|
glClearAccum(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8),
|
|
*(GLfloat *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ClearIndex(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
|
|
glClearIndex(
|
|
*(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ClearColor(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
__GLX_SWAP_FLOAT(pc + 12);
|
|
|
|
glClearColor(
|
|
*(GLclampf *)(pc + 0),
|
|
*(GLclampf *)(pc + 4),
|
|
*(GLclampf *)(pc + 8),
|
|
*(GLclampf *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ClearStencil(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glClearStencil(
|
|
*(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ClearDepth(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 8);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
|
|
glClearDepth(
|
|
*(GLclampd *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_StencilMask(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glStencilMask(
|
|
*(GLuint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ColorMask(GLbyte *pc)
|
|
{
|
|
glColorMask(
|
|
*(GLboolean *)(pc + 0),
|
|
*(GLboolean *)(pc + 1),
|
|
*(GLboolean *)(pc + 2),
|
|
*(GLboolean *)(pc + 3)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_DepthMask(GLbyte *pc)
|
|
{
|
|
glDepthMask(
|
|
*(GLboolean *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_IndexMask(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glIndexMask(
|
|
*(GLuint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Accum(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
|
|
glAccum(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Disable(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glDisable(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Enable(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glEnable(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PopAttrib(GLbyte *pc)
|
|
{
|
|
glPopAttrib(
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PushAttrib(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glPushAttrib(
|
|
*(GLbitfield *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MapGrid1d(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 20);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_INT(pc + 16);
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
__GLX_SWAP_DOUBLE(pc + 8);
|
|
|
|
glMapGrid1d(
|
|
*(GLint *)(pc + 16),
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MapGrid1f(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
|
|
glMapGrid1f(
|
|
*(GLint *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MapGrid2d(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 40);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_INT(pc + 32);
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
__GLX_SWAP_DOUBLE(pc + 8);
|
|
__GLX_SWAP_INT(pc + 36);
|
|
__GLX_SWAP_DOUBLE(pc + 16);
|
|
__GLX_SWAP_DOUBLE(pc + 24);
|
|
|
|
glMapGrid2d(
|
|
*(GLint *)(pc + 32),
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLint *)(pc + 36),
|
|
*(GLdouble *)(pc + 16),
|
|
*(GLdouble *)(pc + 24)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MapGrid2f(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_FLOAT(pc + 16);
|
|
__GLX_SWAP_FLOAT(pc + 20);
|
|
|
|
glMapGrid2f(
|
|
*(GLint *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLfloat *)(pc + 16),
|
|
*(GLfloat *)(pc + 20)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_EvalCoord1dv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 8);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
|
|
|
|
glEvalCoord1dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_EvalCoord1fv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
|
|
|
|
glEvalCoord1fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_EvalCoord2dv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 16);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
|
|
|
|
glEvalCoord2dv(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_EvalCoord2fv(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
|
|
|
|
glEvalCoord2fv(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_EvalMesh1(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
|
|
glEvalMesh1(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_EvalPoint1(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glEvalPoint1(
|
|
*(GLint *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_EvalMesh2(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
|
|
glEvalMesh2(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_EvalPoint2(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
|
|
glEvalPoint2(
|
|
*(GLint *)(pc + 0),
|
|
*(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_AlphaFunc(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
|
|
glAlphaFunc(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLclampf *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_BlendFunc(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
|
|
glBlendFunc(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_LogicOp(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glLogicOp(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_StencilFunc(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
|
|
glStencilFunc(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLuint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_StencilOp(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
|
|
glStencilOp(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLenum *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_DepthFunc(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glDepthFunc(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PixelZoom(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
|
|
glPixelZoom(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PixelTransferf(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
|
|
glPixelTransferf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PixelTransferi(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
|
|
glPixelTransferi(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PixelMapfv(GLbyte *pc)
|
|
{
|
|
GLint mapsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
mapsize = *(GLint *)(pc + 4);
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);
|
|
|
|
glPixelMapfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PixelMapuiv(GLbyte *pc)
|
|
{
|
|
GLint mapsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
mapsize = *(GLint *)(pc + 4);
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 8, mapsize);
|
|
|
|
glPixelMapuiv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
(GLuint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PixelMapusv(GLbyte *pc)
|
|
{
|
|
GLint mapsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
mapsize = *(GLint *)(pc + 4);
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);
|
|
|
|
glPixelMapusv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
(GLushort *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ReadBuffer(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glReadBuffer(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_CopyPixels(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
|
|
glCopyPixels(
|
|
*(GLint *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLsizei *)(pc + 8),
|
|
*(GLsizei *)(pc + 12),
|
|
*(GLenum *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_DepthRange(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 16);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
__GLX_SWAP_DOUBLE(pc + 8);
|
|
|
|
glDepthRange(
|
|
*(GLclampd *)(pc + 0),
|
|
*(GLclampd *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Frustum(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 48);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
__GLX_SWAP_DOUBLE(pc + 8);
|
|
__GLX_SWAP_DOUBLE(pc + 16);
|
|
__GLX_SWAP_DOUBLE(pc + 24);
|
|
__GLX_SWAP_DOUBLE(pc + 32);
|
|
__GLX_SWAP_DOUBLE(pc + 40);
|
|
|
|
glFrustum(
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLdouble *)(pc + 16),
|
|
*(GLdouble *)(pc + 24),
|
|
*(GLdouble *)(pc + 32),
|
|
*(GLdouble *)(pc + 40)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_LoadIdentity(GLbyte *pc)
|
|
{
|
|
glLoadIdentity(
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_LoadMatrixf(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
|
|
|
|
glLoadMatrixf(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_LoadMatrixd(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 128);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
|
|
|
|
glLoadMatrixd(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MatrixMode(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glMatrixMode(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultMatrixf(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
|
|
|
|
glMultMatrixf(
|
|
(GLfloat *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultMatrixd(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 128);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
|
|
|
|
glMultMatrixd(
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Ortho(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 48);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
__GLX_SWAP_DOUBLE(pc + 8);
|
|
__GLX_SWAP_DOUBLE(pc + 16);
|
|
__GLX_SWAP_DOUBLE(pc + 24);
|
|
__GLX_SWAP_DOUBLE(pc + 32);
|
|
__GLX_SWAP_DOUBLE(pc + 40);
|
|
|
|
glOrtho(
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLdouble *)(pc + 16),
|
|
*(GLdouble *)(pc + 24),
|
|
*(GLdouble *)(pc + 32),
|
|
*(GLdouble *)(pc + 40)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PopMatrix(GLbyte *pc)
|
|
{
|
|
glPopMatrix(
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PushMatrix(GLbyte *pc)
|
|
{
|
|
glPushMatrix(
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Rotated(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 32);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
__GLX_SWAP_DOUBLE(pc + 8);
|
|
__GLX_SWAP_DOUBLE(pc + 16);
|
|
__GLX_SWAP_DOUBLE(pc + 24);
|
|
|
|
glRotated(
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLdouble *)(pc + 16),
|
|
*(GLdouble *)(pc + 24)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Rotatef(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
__GLX_SWAP_FLOAT(pc + 12);
|
|
|
|
glRotatef(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8),
|
|
*(GLfloat *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Scaled(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 24);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
__GLX_SWAP_DOUBLE(pc + 8);
|
|
__GLX_SWAP_DOUBLE(pc + 16);
|
|
|
|
glScaled(
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLdouble *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Scalef(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
|
|
glScalef(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Translated(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 24);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_DOUBLE(pc + 0);
|
|
__GLX_SWAP_DOUBLE(pc + 8);
|
|
__GLX_SWAP_DOUBLE(pc + 16);
|
|
|
|
glTranslated(
|
|
*(GLdouble *)(pc + 0),
|
|
*(GLdouble *)(pc + 8),
|
|
*(GLdouble *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Translatef(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
|
|
glTranslatef(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Viewport(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
|
|
glViewport(
|
|
*(GLint *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLsizei *)(pc + 8),
|
|
*(GLsizei *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PolygonOffset(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
|
|
glPolygonOffset(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_CopyTexImage1D(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
__GLX_SWAP_INT(pc + 20);
|
|
__GLX_SWAP_INT(pc + 24);
|
|
|
|
glCopyTexImage1D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLenum *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16),
|
|
*(GLsizei *)(pc + 20),
|
|
*(GLint *)(pc + 24)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_CopyTexImage2D(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
__GLX_SWAP_INT(pc + 20);
|
|
__GLX_SWAP_INT(pc + 24);
|
|
__GLX_SWAP_INT(pc + 28);
|
|
|
|
glCopyTexImage2D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLenum *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16),
|
|
*(GLsizei *)(pc + 20),
|
|
*(GLsizei *)(pc + 24),
|
|
*(GLint *)(pc + 28)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_CopyTexSubImage1D(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
__GLX_SWAP_INT(pc + 20);
|
|
|
|
glCopyTexSubImage1D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16),
|
|
*(GLsizei *)(pc + 20)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_CopyTexSubImage2D(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
__GLX_SWAP_INT(pc + 20);
|
|
__GLX_SWAP_INT(pc + 24);
|
|
__GLX_SWAP_INT(pc + 28);
|
|
|
|
glCopyTexSubImage2D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16),
|
|
*(GLint *)(pc + 20),
|
|
*(GLsizei *)(pc + 24),
|
|
*(GLsizei *)(pc + 28)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_BindTexture(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
|
|
glBindTexture(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLuint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PrioritizeTextures(GLbyte *pc)
|
|
{
|
|
GLsizei n;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
n = *(GLsizei *)(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 4, n);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 4+n*4, n);
|
|
|
|
glPrioritizeTextures(
|
|
*(GLsizei *)(pc + 0),
|
|
(GLuint *)(pc + 4),
|
|
(GLclampf *)(pc + 4+n*4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Indexubv(GLbyte *pc)
|
|
{
|
|
glIndexubv(
|
|
(GLubyte *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_BlendColor(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
__GLX_SWAP_FLOAT(pc + 12);
|
|
|
|
glBlendColor(
|
|
*(GLclampf *)(pc + 0),
|
|
*(GLclampf *)(pc + 4),
|
|
*(GLclampf *)(pc + 8),
|
|
*(GLclampf *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_BlendEquation(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glBlendEquation(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ColorTableParameterfv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glColorTableParameterfv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
|
|
|
|
glColorTableParameterfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ColorTableParameteriv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glColorTableParameteriv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
|
|
|
|
glColorTableParameteriv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_CopyColorTable(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
|
|
glCopyColorTable(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLsizei *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_CopyColorSubTable(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
|
|
glCopyColorSubTable(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLsizei *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLsizei *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ConvolutionParameterf(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
|
|
glConvolutionParameterf(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ConvolutionParameterfv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glConvolutionParameterfv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
|
|
|
|
glConvolutionParameterfv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ConvolutionParameteri(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
|
|
glConvolutionParameteri(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ConvolutionParameteriv(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 4);
|
|
pname = *(GLenum *)(pc + 4);
|
|
compsize = __glConvolutionParameteriv_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
|
|
|
|
glConvolutionParameteriv(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
(GLint *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_CopyConvolutionFilter1D(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
|
|
glCopyConvolutionFilter1D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLsizei *)(pc + 16)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_CopyConvolutionFilter2D(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
__GLX_SWAP_INT(pc + 20);
|
|
|
|
glCopyConvolutionFilter2D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLsizei *)(pc + 16),
|
|
*(GLsizei *)(pc + 20)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Histogram(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
|
|
glHistogram(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLsizei *)(pc + 4),
|
|
*(GLenum *)(pc + 8),
|
|
*(GLboolean *)(pc + 12)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_Minmax(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
|
|
glMinmax(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLenum *)(pc + 4),
|
|
*(GLboolean *)(pc + 8)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ResetHistogram(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glResetHistogram(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ResetMinmax(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glResetMinmax(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_CopyTexSubImage3D(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_INT(pc + 12);
|
|
__GLX_SWAP_INT(pc + 16);
|
|
__GLX_SWAP_INT(pc + 20);
|
|
__GLX_SWAP_INT(pc + 24);
|
|
__GLX_SWAP_INT(pc + 28);
|
|
__GLX_SWAP_INT(pc + 32);
|
|
|
|
glCopyTexSubImage3D(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLint *)(pc + 4),
|
|
*(GLint *)(pc + 8),
|
|
*(GLint *)(pc + 12),
|
|
*(GLint *)(pc + 16),
|
|
*(GLint *)(pc + 20),
|
|
*(GLint *)(pc + 24),
|
|
*(GLsizei *)(pc + 28),
|
|
*(GLsizei *)(pc + 32)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ActiveTextureARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glActiveTextureARB(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord1dvARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 12);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_INT(pc + 8);
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
|
|
|
|
glMultiTexCoord1dvARB(
|
|
*(GLenum *)(pc + 8),
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord1fvARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 1);
|
|
|
|
glMultiTexCoord1fvARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord1ivARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 4, 1);
|
|
|
|
glMultiTexCoord1ivARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord1svARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 4, 1);
|
|
|
|
glMultiTexCoord1svARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLshort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord2dvARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 20);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_INT(pc + 16);
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
|
|
|
|
glMultiTexCoord2dvARB(
|
|
*(GLenum *)(pc + 16),
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord2fvARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 2);
|
|
|
|
glMultiTexCoord2fvARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord2ivARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 4, 2);
|
|
|
|
glMultiTexCoord2ivARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord2svARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
|
|
|
|
glMultiTexCoord2svARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLshort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord3dvARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 28);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_INT(pc + 24);
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
|
|
|
|
glMultiTexCoord3dvARB(
|
|
*(GLenum *)(pc + 24),
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord3fvARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 3);
|
|
|
|
glMultiTexCoord3fvARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord3ivARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 4, 3);
|
|
|
|
glMultiTexCoord3ivARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord3svARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 4, 3);
|
|
|
|
glMultiTexCoord3svARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLshort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord4dvARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
#ifdef __GLX_ALIGN64
|
|
if ((unsigned long)(pc) & 7) {
|
|
__GLX_MEM_COPY(pc-4, pc, 36);
|
|
pc -= 4;
|
|
}
|
|
#endif
|
|
__GLX_SWAP_INT(pc + 32);
|
|
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
|
|
|
|
glMultiTexCoord4dvARB(
|
|
*(GLenum *)(pc + 32),
|
|
(GLdouble *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord4fvARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);
|
|
|
|
glMultiTexCoord4fvARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord4ivARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_INT_ARRAY(pc + 4, 4);
|
|
|
|
glMultiTexCoord4ivARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLint *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_MultiTexCoord4svARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_SHORT_ARRAY(pc + 4, 4);
|
|
|
|
glMultiTexCoord4svARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLshort *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
|
|
/*
|
|
* Extensions
|
|
*/
|
|
|
|
#ifndef MISSING_GL_EXTS
|
|
|
|
void __glXDispSwap_PointParameterfARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_SWAP_INT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
glPointParameterfARB(
|
|
*(GLenum *)(pc + 0),
|
|
*(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_PointParameterfvARB(GLbyte *pc)
|
|
{
|
|
GLenum pname;
|
|
GLint compsize;
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
pname = *(GLenum *)(pc + 0);
|
|
compsize = __glPointParameterfvARB_size(pname);
|
|
if (compsize < 0) compsize = 0;
|
|
__GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
|
|
|
|
glPointParameterfvARB(
|
|
*(GLenum *)(pc + 0),
|
|
(GLfloat *)(pc + 4)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_ActiveStencilFaceEXT(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
|
|
__GLX_SWAP_INT(pc + 0);
|
|
|
|
glActiveStencilFaceEXT(
|
|
*(GLenum *)(pc + 0)
|
|
);
|
|
}
|
|
|
|
void __glXDispSwap_WindowPos3fARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
__GLX_SWAP_FLOAT(pc + 4);
|
|
__GLX_SWAP_FLOAT(pc + 8);
|
|
glWindowPos3fARB(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLfloat *)(pc + 4),
|
|
*(GLfloat *)(pc + 8)
|
|
);
|
|
}
|
|
#endif /* !MISSING_GL_EXTS */
|
|
|
|
void __glXDispSwap_SampleCoverageARB(GLbyte *pc)
|
|
{
|
|
__GLX_DECLARE_SWAP_VARIABLES;
|
|
__GLX_SWAP_FLOAT(pc + 0);
|
|
__GLX_SWAP_INT(pc + 4);
|
|
|
|
glSampleCoverageARB(
|
|
*(GLfloat *)(pc + 0),
|
|
*(GLboolean *)(pc + 4)
|
|
);
|
|
}
|