If the computation of the composite fixed-point transform for RandR
overflows at any point, take the resulting floating point transform and
scale that back to fit in a fixed point matrix. This ensures that a matrix
will always be available, although perhaps at reduced precision. Someday we
should add floating point matrices to Render.
Signed-off-by: Keith Packard <keithp@keithp.com>
(cherry picked from commit
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.. | ||
Makefile.am | ||
mirandr.c | ||
randr.c | ||
randrstr.h | ||
rrcrtc.c | ||
rrdispatch.c | ||
rrinfo.c | ||
rrmode.c | ||
rroutput.c | ||
rrpointer.c | ||
rrproperty.c | ||
rrscreen.c | ||
rrsdispatch.c | ||
rrtransform.c | ||
rrtransform.h | ||
rrxinerama.c |