xserver-multidpi/glamor/glamor.h
Zhigang Gong 0dff23d65b glamor: Don't direct call to any gl functions.
Create a new structure glamor_gl_dispatch to hold all the
gl function's pointer and initialize them at run time ,
rather than use them directly. To do this is to avoid
symbol conflicts.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2011-09-26 16:47:02 +08:00

64 lines
2.4 KiB
C

/*
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#ifndef GLAMOR_H
#define GLAMOR_H
#include "scrnintstr.h"
#ifdef GLAMOR_FOR_XORG
#include "xf86str.h"
#endif
#include "pixmapstr.h"
#include "windowstr.h"
#include "gcstruct.h"
#include "picturestr.h"
#include "fb.h"
#include "fbpict.h"
#endif /* GLAMOR_H */
#define GLAMOR_INVERTED_Y_AXIS 1
#define GLAMOR_HOSTX 2
#define GLAMOR_VALID_FLAGS (GLAMOR_INVERTED_Y_AXIS | GLAMOR_HOSTX)
#define GLAMOR_EGL_EXTERNAL_BUFFER 3
extern _X_EXPORT Bool glamor_init(ScreenPtr screen, unsigned int flags);
extern _X_EXPORT void glamor_fini(ScreenPtr screen);
extern _X_EXPORT void glamor_set_screen_pixmap_texture(ScreenPtr screen, int w, int h, unsigned int tex);
extern _X_EXPORT Bool glamor_glyphs_init (ScreenPtr pScreen);
void glamor_set_pixmap_texture(PixmapPtr pixmap, int w, int h, unsigned int tex);
#ifdef GLAMOR_FOR_XORG
extern _X_EXPORT Bool glamor_egl_init(ScrnInfoPtr scrn, int fd);
extern _X_EXPORT Bool glamor_create_egl_screen_image(ScreenPtr screen, int handle, int stride);
extern _X_EXPORT Bool glamor_create_egl_pixmap_image(PixmapPtr pixmap, int handle, int stride);
extern _X_EXPORT Bool glamor_close_egl_screen(ScreenPtr screen);
extern _X_EXPORT void glamor_free_egl_screen(int scrnIndex, int flags);
#endif