xserver-multidpi/glamor/glamor_egl.c
Eric Anholt 11ff12d4e7 glamor: Stop unsetting the EGL context in put_context().
This matches the Xephyr behavior.  Now that we know when to reset the
context in the presence of GLX, we don't need to try to keep our stuff
from being smashed by GLX.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
2014-04-23 10:32:20 -07:00

842 lines
25 KiB
C

/*
* Copyright © 2010 Intel Corporation.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including
* the next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Authors:
* Zhigang Gong <zhigang.gong@linux.intel.com>
*
*/
#include "dix-config.h"
#define GLAMOR_FOR_XORG
#include <xorg-server.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/ioctl.h>
#include <errno.h>
#include <xf86.h>
#include <xf86drm.h>
#define EGL_DISPLAY_NO_X_MESA
#ifdef GLAMOR_HAS_GBM
#include <gbm.h>
#include <drm_fourcc.h>
#endif
#define MESA_EGL_NO_X11_HEADERS
#include <epoxy/gl.h>
#include <epoxy/egl.h>
#include "glamor.h"
#include "glamor_priv.h"
#include "dri3.h"
static const char glamor_name[] = "glamor";
static void
glamor_identify(int flags)
{
xf86Msg(X_INFO, "%s: OpenGL accelerated X.org driver based.\n",
glamor_name);
}
struct glamor_egl_screen_private {
EGLDisplay display;
EGLContext context;
EGLint major, minor;
char *device_path;
CreateScreenResourcesProcPtr CreateScreenResources;
CloseScreenProcPtr CloseScreen;
int fd;
EGLImageKHR front_image;
PixmapPtr *back_pixmap;
int cpp;
#ifdef GLAMOR_HAS_GBM
struct gbm_device *gbm;
#endif
int has_gem;
int gl_context_depth;
int dri3_capable;
CloseScreenProcPtr saved_close_screen;
xf86FreeScreenProc *saved_free_screen;
};
int xf86GlamorEGLPrivateIndex = -1;
static struct glamor_egl_screen_private *
glamor_egl_get_screen_private(ScrnInfoPtr scrn)
{
return (struct glamor_egl_screen_private *)
scrn->privates[xf86GlamorEGLPrivateIndex].ptr;
}
static void
glamor_egl_get_context(struct glamor_context *glamor_ctx)
{
if (glamor_ctx->get_count++)
return;
eglMakeCurrent(glamor_ctx->display, EGL_NO_SURFACE,
EGL_NO_SURFACE, EGL_NO_CONTEXT);
if (!eglMakeCurrent(glamor_ctx->display,
EGL_NO_SURFACE, EGL_NO_SURFACE,
glamor_ctx->ctx)) {
FatalError("Failed to make EGL context current\n");
}
}
static void
glamor_egl_put_context(struct glamor_context *glamor_ctx)
{
--glamor_ctx->get_count;
}
static EGLImageKHR
_glamor_egl_create_image(struct glamor_egl_screen_private *glamor_egl,
int width, int height, int stride, int name, int depth)
{
EGLImageKHR image;
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA,
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA | EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_NONE
};
attribs[1] = width;
attribs[3] = height;
attribs[5] = stride;
if (depth != 32 && depth != 24)
return EGL_NO_IMAGE_KHR;
image = eglCreateImageKHR(glamor_egl->display,
glamor_egl->context,
EGL_DRM_BUFFER_MESA,
(void *) (uintptr_t) name,
attribs);
if (image == EGL_NO_IMAGE_KHR)
return EGL_NO_IMAGE_KHR;
return image;
}
static int
glamor_get_flink_name(int fd, int handle, int *name)
{
struct drm_gem_flink flink;
flink.handle = handle;
if (ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink) < 0)
return FALSE;
*name = flink.name;
return TRUE;
}
static Bool
glamor_create_texture_from_image(ScreenPtr screen,
EGLImageKHR image, GLuint * texture)
{
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
glamor_get_context(glamor_priv);
glGenTextures(1, texture);
glBindTexture(GL_TEXTURE_2D, *texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
glBindTexture(GL_TEXTURE_2D, 0);
glamor_put_context(glamor_priv);
return TRUE;
}
unsigned int
glamor_egl_create_argb8888_based_texture(ScreenPtr screen, int w, int h)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
#ifdef GLAMOR_HAS_GBM
struct gbm_bo *bo;
EGLNativePixmapType native_pixmap;
glamor_egl = glamor_egl_get_screen_private(scrn);
bo = gbm_bo_create(glamor_egl->gbm, w, h, GBM_FORMAT_ARGB8888,
GBM_BO_USE_RENDERING | GBM_BO_USE_SCANOUT);
if (!bo)
return 0;
/* If the following assignment raises an error or a warning
* then that means EGLNativePixmapType is not struct gbm_bo *
* on your platform: This code won't work and you should not
* compile with dri3 support enabled */
native_pixmap = bo;
image = eglCreateImageKHR(glamor_egl->display,
EGL_NO_CONTEXT,
EGL_NATIVE_PIXMAP_KHR,
native_pixmap, NULL);
gbm_bo_destroy(bo);
if (image == EGL_NO_IMAGE_KHR)
return 0;
glamor_create_texture_from_image(screen, image, &texture);
eglDestroyImageKHR(glamor_egl->display, image);
return texture;
#else
return 0; /* this path should never happen */
#endif
}
Bool
glamor_egl_create_textured_screen(ScreenPtr screen, int handle, int stride)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_pixmap_private *pixmap_priv;
struct glamor_egl_screen_private *glamor_egl;
PixmapPtr screen_pixmap;
glamor_egl = glamor_egl_get_screen_private(scrn);
screen_pixmap = screen->GetScreenPixmap(screen);
pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
if (!glamor_egl_create_textured_pixmap(screen_pixmap, handle, stride)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to create textured screen.");
return FALSE;
}
glamor_egl->front_image = pixmap_priv->base.image;
glamor_set_screen_pixmap(screen_pixmap, glamor_egl->back_pixmap);
return TRUE;
}
Bool
glamor_egl_create_textured_screen_ext(ScreenPtr screen,
int handle,
int stride, PixmapPtr *back_pixmap)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_egl->back_pixmap = back_pixmap;
if (!glamor_egl_create_textured_screen(screen, handle, stride))
return FALSE;
return TRUE;
}
static Bool
glamor_egl_check_has_gem(int fd)
{
struct drm_gem_flink flink;
flink.handle = 0;
ioctl(fd, DRM_IOCTL_GEM_FLINK, &flink);
if (errno == ENOENT || errno == EINVAL)
return TRUE;
return FALSE;
}
Bool
glamor_egl_create_textured_pixmap(PixmapPtr pixmap, int handle, int stride)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
struct glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
int name;
Bool ret = FALSE;
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_get_context(glamor_priv);
if (glamor_egl->has_gem) {
if (!glamor_get_flink_name(glamor_egl->fd, handle, &name)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Couldn't flink pixmap handle\n");
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
assert(0);
return FALSE;
}
}
else
name = handle;
image = _glamor_egl_create_image(glamor_egl,
pixmap->drawable.width,
pixmap->drawable.height,
((stride * 8 +
7) / pixmap->drawable.bitsPerPixel),
name, pixmap->drawable.depth);
if (image == EGL_NO_IMAGE_KHR) {
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
goto done;
}
glamor_create_texture_from_image(screen, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
pixmap_priv->base.image = image;
ret = TRUE;
done:
glamor_put_context(glamor_priv);
return ret;
}
Bool
glamor_egl_create_textured_pixmap_from_gbm_bo(PixmapPtr pixmap, void *bo)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
struct glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
GLuint texture;
Bool ret = FALSE;
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_get_context(glamor_priv);
image = eglCreateImageKHR(glamor_egl->display,
glamor_egl->context,
EGL_NATIVE_PIXMAP_KHR, bo, NULL);
if (image == EGL_NO_IMAGE_KHR) {
glamor_set_pixmap_type(pixmap, GLAMOR_DRM_ONLY);
goto done;
}
glamor_create_texture_from_image(screen, image, &texture);
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_texture(pixmap, texture);
pixmap_priv->base.image = image;
ret = TRUE;
done:
glamor_put_context(glamor_priv);
return ret;
}
#ifdef GLAMOR_HAS_GBM
int glamor_get_fd_from_bo(int gbm_fd, struct gbm_bo *bo, int *fd);
void glamor_get_name_from_bo(int gbm_fd, struct gbm_bo *bo, int *name);
int
glamor_get_fd_from_bo(int gbm_fd, struct gbm_bo *bo, int *fd)
{
union gbm_bo_handle handle;
struct drm_prime_handle args;
handle = gbm_bo_get_handle(bo);
args.handle = handle.u32;
args.flags = DRM_CLOEXEC;
if (ioctl(gbm_fd, DRM_IOCTL_PRIME_HANDLE_TO_FD, &args))
return FALSE;
*fd = args.fd;
return TRUE;
}
void
glamor_get_name_from_bo(int gbm_fd, struct gbm_bo *bo, int *name)
{
union gbm_bo_handle handle;
handle = gbm_bo_get_handle(bo);
if (!glamor_get_flink_name(gbm_fd, handle.u32, name))
*name = -1;
}
#endif
int
glamor_egl_dri3_fd_name_from_tex(ScreenPtr screen,
PixmapPtr pixmap,
unsigned int tex,
Bool want_name, CARD16 *stride, CARD32 *size)
{
#ifdef GLAMOR_HAS_GBM
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
struct glamor_screen_private *glamor_priv =
glamor_get_screen_private(screen);
struct glamor_egl_screen_private *glamor_egl;
EGLImageKHR image;
struct gbm_bo *bo;
int fd = -1;
EGLint attribs[] = {
EGL_IMAGE_PRESERVED_KHR, EGL_TRUE,
EGL_GL_TEXTURE_LEVEL_KHR, 0,
EGL_NONE
};
glamor_egl = glamor_egl_get_screen_private(scrn);
glamor_get_context(glamor_priv);
image = pixmap_priv->base.image;
if (!image) {
image = eglCreateImageKHR(glamor_egl->display,
glamor_egl->context,
EGL_GL_TEXTURE_2D_KHR,
(EGLClientBuffer) (uintptr_t)
tex, attribs);
if (image == EGL_NO_IMAGE_KHR)
goto failure;
pixmap_priv->base.image = image;
glamor_set_pixmap_type(pixmap, GLAMOR_TEXTURE_DRM);
}
bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
if (!bo)
goto failure;
pixmap->devKind = gbm_bo_get_stride(bo);
if (want_name) {
if (glamor_egl->has_gem)
glamor_get_name_from_bo(glamor_egl->fd, bo, &fd);
}
else {
if (glamor_get_fd_from_bo(glamor_egl->fd, bo, &fd)) {
}
}
*stride = pixmap->devKind;
*size = pixmap->devKind * gbm_bo_get_height(bo);
gbm_bo_destroy(bo);
failure:
glamor_put_context(glamor_priv);
return fd;
#else
return -1;
#endif
}
_X_EXPORT PixmapPtr
glamor_pixmap_from_fd(ScreenPtr screen,
int fd,
CARD16 width,
CARD16 height,
CARD16 stride, CARD8 depth, CARD8 bpp)
{
#ifdef GLAMOR_HAS_GBM
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl;
struct gbm_bo *bo;
EGLImageKHR image;
PixmapPtr pixmap;
Bool ret = FALSE;
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_LINUX_DRM_FOURCC_EXT, DRM_FORMAT_ARGB8888,
EGL_DMA_BUF_PLANE0_FD_EXT, 0,
EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
EGL_DMA_BUF_PLANE0_PITCH_EXT, 0,
EGL_NONE
};
glamor_egl = glamor_egl_get_screen_private(scrn);
if (!glamor_egl->dri3_capable)
return NULL;
if (bpp != 32 || !(depth == 24 || depth == 32) || width == 0 || height == 0)
return NULL;
attribs[1] = width;
attribs[3] = height;
attribs[7] = fd;
attribs[11] = stride;
image = eglCreateImageKHR(glamor_egl->display,
EGL_NO_CONTEXT,
EGL_LINUX_DMA_BUF_EXT,
NULL, attribs);
if (image == EGL_NO_IMAGE_KHR)
return NULL;
/* EGL_EXT_image_dma_buf_import can impose restrictions on the
* usage of the image. Use gbm_bo to bypass the limitations. */
bo = gbm_bo_import(glamor_egl->gbm, GBM_BO_IMPORT_EGL_IMAGE, image, 0);
eglDestroyImageKHR(glamor_egl->display, image);
if (!bo)
return NULL;
pixmap = screen->CreatePixmap(screen, 0, 0, depth, 0);
screen->ModifyPixmapHeader(pixmap, width, height, 0, 0, stride, NULL);
ret = glamor_egl_create_textured_pixmap_from_gbm_bo(pixmap, bo);
gbm_bo_destroy(bo);
if (ret)
return pixmap;
else {
screen->DestroyPixmap(pixmap);
return NULL;
}
#else
return NULL;
#endif
}
static void
_glamor_egl_destroy_pixmap_image(PixmapPtr pixmap)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
struct glamor_pixmap_private *pixmap_priv =
glamor_get_pixmap_private(pixmap);
if (pixmap_priv->base.image) {
/* Before destroy an image which was attached to
* a texture. we must call glFlush to make sure the
* operation on that texture has been done.*/
glamor_block_handler(pixmap->drawable.pScreen);
eglDestroyImageKHR(glamor_egl->display, pixmap_priv->base.image);
pixmap_priv->base.image = NULL;
}
}
_X_EXPORT void
glamor_egl_exchange_buffers(PixmapPtr front, PixmapPtr back)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(front->drawable.pScreen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
EGLImageKHR temp;
struct glamor_pixmap_private *front_priv =
glamor_get_pixmap_private(front);
struct glamor_pixmap_private *back_priv =
glamor_get_pixmap_private(back);
glamor_pixmap_exchange_fbos(front, back);
temp = back_priv->base.image;
back_priv->base.image = front_priv->base.image;
front_priv->base.image = temp;
glamor_set_pixmap_type(front, GLAMOR_TEXTURE_DRM);
glamor_set_pixmap_type(back, GLAMOR_TEXTURE_DRM);
glamor_egl->front_image = front_priv->base.image;
}
void
glamor_egl_destroy_textured_pixmap(PixmapPtr pixmap)
{
if (pixmap->refcnt == 1)
_glamor_egl_destroy_pixmap_image(pixmap);
glamor_destroy_textured_pixmap(pixmap);
}
static Bool
glamor_egl_close_screen(ScreenPtr screen)
{
ScrnInfoPtr scrn;
struct glamor_egl_screen_private *glamor_egl;
struct glamor_pixmap_private *pixmap_priv;
PixmapPtr screen_pixmap;
scrn = xf86ScreenToScrn(screen);
glamor_egl = glamor_egl_get_screen_private(scrn);
screen_pixmap = screen->GetScreenPixmap(screen);
pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
eglDestroyImageKHR(glamor_egl->display, glamor_egl->front_image);
pixmap_priv->base.image = NULL;
glamor_egl->front_image = NULL;
if (glamor_egl->back_pixmap && *glamor_egl->back_pixmap) {
pixmap_priv = glamor_get_pixmap_private(*glamor_egl->back_pixmap);
if (pixmap_priv->base.image) {
eglDestroyImageKHR(glamor_egl->display, pixmap_priv->base.image);
pixmap_priv->base.image = NULL;
}
}
screen->CloseScreen = glamor_egl->saved_close_screen;
return screen->CloseScreen(screen);
}
static int
glamor_dri3_open_client(ClientPtr client,
ScreenPtr screen,
RRProviderPtr provider,
int *fdp)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
int fd;
drm_magic_t magic;
fd = open(glamor_egl->device_path, O_RDWR|O_CLOEXEC);
if (fd < 0)
return BadAlloc;
/* Before FD passing in the X protocol with DRI3 (and increased
* security of rendering with per-process address spaces on the
* GPU), the kernel had to come up with a way to have the server
* decide which clients got to access the GPU, which was done by
* each client getting a unique (magic) number from the kernel,
* passing it to the server, and the server then telling the
* kernel which clients were authenticated for using the device.
*
* Now that we have FD passing, the server can just set up the
* authentication on its own and hand the prepared FD off to the
* client.
*/
if (drmGetMagic(fd, &magic) < 0) {
if (errno == EACCES) {
/* Assume that we're on a render node, and the fd is
* already as authenticated as it should be.
*/
*fdp = fd;
return Success;
} else {
close(fd);
return BadMatch;
}
}
if (drmAuthMagic(glamor_egl->fd, magic) < 0) {
close(fd);
return BadMatch;
}
*fdp = fd;
return Success;
}
static dri3_screen_info_rec glamor_dri3_info = {
.version = 1,
.open_client = glamor_dri3_open_client,
.pixmap_from_fd = glamor_pixmap_from_fd,
.fd_from_pixmap = glamor_fd_from_pixmap,
};
void
glamor_egl_screen_init(ScreenPtr screen, struct glamor_context *glamor_ctx)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
struct glamor_egl_screen_private *glamor_egl =
glamor_egl_get_screen_private(scrn);
glamor_egl->saved_close_screen = screen->CloseScreen;
screen->CloseScreen = glamor_egl_close_screen;
glamor_ctx->ctx = glamor_egl->context;
glamor_ctx->display = glamor_egl->display;
glamor_ctx->get_context = glamor_egl_get_context;
glamor_ctx->put_context = glamor_egl_put_context;
if (glamor_egl->dri3_capable) {
/* Tell the core that we have the interfaces for import/export
* of pixmaps.
*/
glamor_enable_dri3(screen);
/* If the driver wants to do its own auth dance (e.g. Xwayland
* on pre-3.15 kernels that don't have render nodes and thus
* has the wayland compositor as a master), then it needs us
* to stay out of the way and let it init DRI3 on its own.
*/
if (!(glamor_priv->flags & GLAMOR_NO_DRI3)) {
/* To do DRI3 device FD generation, we need to open a new fd
* to the same device we were handed in originally.
*/
glamor_egl->device_path = drmGetDeviceNameFromFd(glamor_egl->fd);
if (!dri3_screen_init(screen, &glamor_dri3_info)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to initialize DRI3.\n");
}
}
}
}
static void
glamor_egl_free_screen(ScrnInfoPtr scrn)
{
struct glamor_egl_screen_private *glamor_egl;
glamor_egl = glamor_egl_get_screen_private(scrn);
if (glamor_egl != NULL) {
eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
#ifdef GLAMOR_HAS_GBM
if (glamor_egl->gbm)
gbm_device_destroy(glamor_egl->gbm);
#endif
free(glamor_egl->device_path);
scrn->FreeScreen = glamor_egl->saved_free_screen;
free(glamor_egl);
scrn->FreeScreen(scrn);
}
}
Bool
glamor_egl_init(ScrnInfoPtr scrn, int fd)
{
struct glamor_egl_screen_private *glamor_egl;
const char *version;
EGLint config_attribs[] = {
#ifdef GLAMOR_GLES2
EGL_CONTEXT_CLIENT_VERSION, 2,
#endif
EGL_NONE
};
glamor_identify(0);
glamor_egl = calloc(sizeof(*glamor_egl), 1);
if (glamor_egl == NULL)
return FALSE;
if (xf86GlamorEGLPrivateIndex == -1)
xf86GlamorEGLPrivateIndex = xf86AllocateScrnInfoPrivateIndex();
scrn->privates[xf86GlamorEGLPrivateIndex].ptr = glamor_egl;
glamor_egl->fd = fd;
#ifdef GLAMOR_HAS_GBM
glamor_egl->gbm = gbm_create_device(glamor_egl->fd);
if (glamor_egl->gbm == NULL) {
ErrorF("couldn't get display device\n");
return FALSE;
}
glamor_egl->display = eglGetDisplay(glamor_egl->gbm);
#else
glamor_egl->display = eglGetDisplay((EGLNativeDisplayType) (intptr_t) fd);
#endif
glamor_egl->has_gem = glamor_egl_check_has_gem(fd);
#ifndef GLAMOR_GLES2
eglBindAPI(EGL_OPENGL_API);
#else
eglBindAPI(EGL_OPENGL_ES_API);
#endif
if (!eglInitialize
(glamor_egl->display, &glamor_egl->major, &glamor_egl->minor)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "eglInitialize() failed\n");
return FALSE;
}
version = eglQueryString(glamor_egl->display, EGL_VERSION);
xf86Msg(X_INFO, "%s: EGL version %s:\n", glamor_name, version);
#define GLAMOR_CHECK_EGL_EXTENSION(EXT) \
if (!epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT)) { \
ErrorF("EGL_" #EXT " required.\n"); \
return FALSE; \
}
#define GLAMOR_CHECK_EGL_EXTENSIONS(EXT1, EXT2) \
if (!epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT1) && \
!epoxy_has_egl_extension(glamor_egl->display, "EGL_" #EXT2)) { \
ErrorF("EGL_" #EXT1 " or EGL_" #EXT2 " required.\n"); \
return FALSE; \
}
GLAMOR_CHECK_EGL_EXTENSION(MESA_drm_image);
GLAMOR_CHECK_EGL_EXTENSION(KHR_gl_renderbuffer_image);
#ifdef GLAMOR_GLES2
GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context, KHR_surfaceless_gles2);
#else
GLAMOR_CHECK_EGL_EXTENSIONS(KHR_surfaceless_context,
KHR_surfaceless_opengl);
#endif
#ifdef GLAMOR_HAS_GBM
if (epoxy_has_egl_extension(glamor_egl->display,
"EGL_KHR_gl_texture_2D_image") &&
epoxy_has_egl_extension(glamor_egl->display,
"EGL_EXT_image_dma_buf_import"))
glamor_egl->dri3_capable = TRUE;
#endif
glamor_egl->context = eglCreateContext(glamor_egl->display,
NULL, EGL_NO_CONTEXT,
config_attribs);
if (glamor_egl->context == EGL_NO_CONTEXT) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to create EGL context\n");
return FALSE;
}
if (!eglMakeCurrent(glamor_egl->display,
EGL_NO_SURFACE, EGL_NO_SURFACE, glamor_egl->context)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to make EGL context current\n");
return FALSE;
}
glamor_egl->saved_free_screen = scrn->FreeScreen;
scrn->FreeScreen = glamor_egl_free_screen;
#ifdef GLAMOR_GLES2
xf86DrvMsg(scrn->scrnIndex, X_INFO, "Using GLES2.\n");
xf86DrvMsg(scrn->scrnIndex, X_WARNING,
"Glamor is using GLES2 but GLX needs GL. "
"Indirect GLX may not work correctly.\n");
#endif
return TRUE;
}
/** Stub to retain compatibility with pre-server-1.16 ABI. */
Bool
glamor_egl_init_textured_pixmap(ScreenPtr screen)
{
return TRUE;
}