1205 lines
30 KiB
C
1205 lines
30 KiB
C
/* $XFree86$ */
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.1 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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**
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*/
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#include <GL/gl.h>
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#include "glxserver.h"
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#include "singlesize.h"
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/*
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** These routines compute the size of variable-size returned parameters.
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** Unlike the similar routines that do the same thing for variable-size
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** incoming parameters, the samplegl library itself doesn't use these routines.
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** Hence, they are located here, in the GLX extension library.
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*/
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GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h)
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{
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return __glXImage3DSize( format, type, w, h, 1, 0, 0, 0, 0, 4 );
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}
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/**
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* Determine the number of data elements that go with the specified \c pname
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* to a \c glGetTexEnvfv or \c glGetTexEnviv call.
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*
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* \todo
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* Replace this function with a call to \c __glTexEnvfv_size. Make that there
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* aren't any values of \c pname that are valid for one but not the other.
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*/
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GLint __glGetTexEnvfv_size(GLenum pname)
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{
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switch (pname) {
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case GL_TEXTURE_ENV_MODE:
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case GL_TEXTURE_LOD_BIAS:
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case GL_COMBINE_RGB:
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case GL_COMBINE_ALPHA:
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case GL_SOURCE0_RGB:
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case GL_SOURCE1_RGB:
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case GL_SOURCE2_RGB:
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case GL_SOURCE0_ALPHA:
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case GL_SOURCE1_ALPHA:
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case GL_SOURCE2_ALPHA:
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case GL_OPERAND0_RGB:
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case GL_OPERAND1_RGB:
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case GL_OPERAND2_RGB:
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case GL_OPERAND0_ALPHA:
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case GL_OPERAND1_ALPHA:
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case GL_OPERAND2_ALPHA:
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case GL_RGB_SCALE:
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case GL_ALPHA_SCALE:
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/* GL_ARB_point_sprite / GL_NV_point_sprite */
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case GL_COORD_REPLACE_NV:
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/* GL_NV_texture_env_combine4 */
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case GL_SOURCE3_RGB_NV:
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case GL_SOURCE3_ALPHA_NV:
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case GL_OPERAND3_RGB_NV:
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case GL_OPERAND3_ALPHA_NV:
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return 1;
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case GL_TEXTURE_ENV_COLOR:
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return 4;
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default:
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return -1;
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}
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}
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GLint __glGetTexEnviv_size(GLenum pname)
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{
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return __glGetTexEnvfv_size(pname);
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}
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GLint __glGetTexGenfv_size(GLenum pname)
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{
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switch (pname) {
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case GL_TEXTURE_GEN_MODE:
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return 1;
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case GL_OBJECT_PLANE:
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return 4;
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case GL_EYE_PLANE:
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return 4;
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default:
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return -1;
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}
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}
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GLint __glGetTexGendv_size(GLenum pname)
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{
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return __glGetTexGenfv_size(pname);
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}
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GLint __glGetTexGeniv_size(GLenum pname)
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{
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return __glGetTexGenfv_size(pname);
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}
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GLint __glGetTexParameterfv_size(GLenum pname)
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{
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switch (pname) {
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case GL_TEXTURE_BORDER_COLOR:
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return 4;
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case GL_TEXTURE_WRAP_S:
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case GL_TEXTURE_WRAP_T:
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case GL_TEXTURE_WRAP_R:
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case GL_TEXTURE_MIN_FILTER:
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case GL_TEXTURE_MAG_FILTER:
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case GL_TEXTURE_PRIORITY:
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case GL_TEXTURE_RESIDENT:
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/* GL_SGIS_texture_lod / GL_EXT_texture_lod / GL 1.2 */
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case GL_TEXTURE_MIN_LOD:
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case GL_TEXTURE_MAX_LOD:
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case GL_TEXTURE_BASE_LEVEL:
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case GL_TEXTURE_MAX_LEVEL:
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/* GL_SGIX_texture_lod_bias */
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case GL_TEXTURE_LOD_BIAS_S_SGIX:
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case GL_TEXTURE_LOD_BIAS_T_SGIX:
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case GL_TEXTURE_LOD_BIAS_R_SGIX:
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/* GL_ARB_shadow / GL 1.4 */
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case GL_TEXTURE_COMPARE_MODE:
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case GL_TEXTURE_COMPARE_FUNC:
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/* GL_SGIS_generate_mipmap / GL 1.4 */
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case GL_GENERATE_MIPMAP:
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/* GL_ARB_depth_texture / GL 1.4 */
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case GL_DEPTH_TEXTURE_MODE:
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/* GL_EXT_texture_lod_bias / GL 1.4 */
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case GL_TEXTURE_LOD_BIAS:
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/* GL_SGIX_shadow_ambient / GL_ARB_shadow_ambient */
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case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
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/* GL_SGIX_shadow */
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case GL_TEXTURE_COMPARE_SGIX:
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case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
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/* GL_SGIX_texture_coordinate_clamp */
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case GL_TEXTURE_MAX_CLAMP_S_SGIX:
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case GL_TEXTURE_MAX_CLAMP_T_SGIX:
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case GL_TEXTURE_MAX_CLAMP_R_SGIX:
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/* GL_EXT_texture_filter_anisotropic */
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case GL_TEXTURE_MAX_ANISOTROPY_EXT:
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return 1;
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default:
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return -1;
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}
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}
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GLint __glGetTexParameteriv_size(GLenum pname)
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{
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return __glGetTexParameterfv_size(pname);
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}
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GLint __glGetLightfv_size(GLenum pname)
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{
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switch (pname) {
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case GL_AMBIENT:
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return 4;
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case GL_DIFFUSE:
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return 4;
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case GL_SPECULAR:
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return 4;
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case GL_POSITION:
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return 4;
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case GL_SPOT_DIRECTION:
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return 3;
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case GL_SPOT_EXPONENT:
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return 1;
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case GL_SPOT_CUTOFF:
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return 1;
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case GL_CONSTANT_ATTENUATION:
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return 1;
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case GL_LINEAR_ATTENUATION:
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return 1;
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case GL_QUADRATIC_ATTENUATION:
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return 1;
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default:
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return -1;
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}
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}
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GLint __glGetLightiv_size(GLenum pname)
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{
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return __glGetLightfv_size(pname);
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}
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static GLint EvalComputeK(GLenum target)
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{
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switch(target) {
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case GL_MAP1_VERTEX_4:
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case GL_MAP1_COLOR_4:
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case GL_MAP1_TEXTURE_COORD_4:
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case GL_MAP2_VERTEX_4:
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case GL_MAP2_COLOR_4:
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case GL_MAP2_TEXTURE_COORD_4:
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return 4;
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case GL_MAP1_VERTEX_3:
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case GL_MAP1_TEXTURE_COORD_3:
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case GL_MAP1_NORMAL:
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case GL_MAP2_VERTEX_3:
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case GL_MAP2_TEXTURE_COORD_3:
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case GL_MAP2_NORMAL:
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return 3;
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case GL_MAP1_TEXTURE_COORD_2:
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case GL_MAP2_TEXTURE_COORD_2:
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return 2;
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case GL_MAP1_TEXTURE_COORD_1:
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case GL_MAP2_TEXTURE_COORD_1:
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case GL_MAP1_INDEX:
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case GL_MAP2_INDEX:
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return 1;
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}
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return 0;
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}
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GLint __glGetMap_size(GLenum target, GLenum query)
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{
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GLint k, order=0, majorMinor[2];
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/*
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** Assume target and query are both valid.
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*/
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switch (target) {
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case GL_MAP1_COLOR_4:
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case GL_MAP1_NORMAL:
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case GL_MAP1_INDEX:
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case GL_MAP1_TEXTURE_COORD_1:
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case GL_MAP1_TEXTURE_COORD_2:
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case GL_MAP1_TEXTURE_COORD_3:
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case GL_MAP1_TEXTURE_COORD_4:
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case GL_MAP1_VERTEX_3:
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case GL_MAP1_VERTEX_4:
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switch (query) {
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case GL_COEFF:
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k = EvalComputeK(target);
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glGetMapiv(target, GL_ORDER, &order);
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/*
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** The query above might fail, but then order will be zero anyway.
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*/
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return (order * k);
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case GL_DOMAIN:
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return 2;
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case GL_ORDER:
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return 1;
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}
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break;
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case GL_MAP2_COLOR_4:
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case GL_MAP2_NORMAL:
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case GL_MAP2_INDEX:
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case GL_MAP2_TEXTURE_COORD_1:
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case GL_MAP2_TEXTURE_COORD_2:
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case GL_MAP2_TEXTURE_COORD_3:
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case GL_MAP2_TEXTURE_COORD_4:
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case GL_MAP2_VERTEX_3:
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case GL_MAP2_VERTEX_4:
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switch (query) {
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case GL_COEFF:
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k = EvalComputeK(target);
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majorMinor[0] = majorMinor[1] = 0;
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glGetMapiv(target, GL_ORDER, majorMinor);
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/*
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** The query above might fail, but then majorMinor will be zeroes
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*/
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return (majorMinor[0] * majorMinor[1] * k);
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case GL_DOMAIN:
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return 4;
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case GL_ORDER:
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return 2;
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}
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break;
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}
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return -1;
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}
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GLint __glGetMapdv_size(GLenum target, GLenum query)
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{
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return __glGetMap_size(target, query);
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}
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GLint __glGetMapfv_size(GLenum target, GLenum query)
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{
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return __glGetMap_size(target, query);
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}
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GLint __glGetMapiv_size(GLenum target, GLenum query)
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{
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return __glGetMap_size(target, query);
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}
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GLint __glGetMaterialfv_size(GLenum pname)
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{
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switch (pname) {
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case GL_SHININESS:
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return 1;
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case GL_COLOR_INDEXES:
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return 3;
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case GL_EMISSION:
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return 4;
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case GL_AMBIENT:
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return 4;
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case GL_DIFFUSE:
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return 4;
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case GL_SPECULAR:
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return 4;
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case GL_AMBIENT_AND_DIFFUSE:
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return 4;
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default:
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return -1;
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}
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}
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GLint __glGetMaterialiv_size(GLenum pname)
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{
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return __glGetMaterialfv_size(pname);
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}
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GLint __glGetPixelMap_size(GLenum map)
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{
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GLint size;
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GLenum query;
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switch (map) {
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case GL_PIXEL_MAP_I_TO_I:
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query = GL_PIXEL_MAP_I_TO_I_SIZE;
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break;
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case GL_PIXEL_MAP_S_TO_S:
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query = GL_PIXEL_MAP_S_TO_S_SIZE;
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break;
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case GL_PIXEL_MAP_I_TO_R:
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query = GL_PIXEL_MAP_I_TO_R_SIZE;
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break;
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case GL_PIXEL_MAP_I_TO_G:
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query = GL_PIXEL_MAP_I_TO_G_SIZE;
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break;
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case GL_PIXEL_MAP_I_TO_B:
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query = GL_PIXEL_MAP_I_TO_B_SIZE;
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break;
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case GL_PIXEL_MAP_I_TO_A:
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query = GL_PIXEL_MAP_I_TO_A_SIZE;
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break;
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case GL_PIXEL_MAP_R_TO_R:
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query = GL_PIXEL_MAP_R_TO_R_SIZE;
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break;
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case GL_PIXEL_MAP_G_TO_G:
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query = GL_PIXEL_MAP_G_TO_G_SIZE;
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break;
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case GL_PIXEL_MAP_B_TO_B:
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query = GL_PIXEL_MAP_B_TO_B_SIZE;
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break;
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case GL_PIXEL_MAP_A_TO_A:
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query = GL_PIXEL_MAP_A_TO_A_SIZE;
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break;
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default:
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return -1;
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}
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glGetIntegerv(query, &size);
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return size;
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}
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GLint __glGetPixelMapfv_size(GLenum map)
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{
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return __glGetPixelMap_size(map);
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}
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GLint __glGetPixelMapuiv_size(GLenum map)
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{
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return __glGetPixelMap_size(map);
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}
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GLint __glGetPixelMapusv_size(GLenum map)
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{
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return __glGetPixelMap_size(map);
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}
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/*
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** Return the number of words needed to pass back the requested
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** value.
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*/
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GLint __glGet_size(GLenum sq)
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{
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switch (sq) {
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case GL_MAX_TEXTURE_SIZE:
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return 1;
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|
case GL_SUBPIXEL_BITS:
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|
return 1;
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|
case GL_MAX_LIST_NESTING:
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|
return 1;
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case GL_MAP1_COLOR_4:
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|
case GL_MAP1_INDEX:
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|
case GL_MAP1_NORMAL:
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|
case GL_MAP1_TEXTURE_COORD_1:
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|
case GL_MAP1_TEXTURE_COORD_2:
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|
case GL_MAP1_TEXTURE_COORD_3:
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|
case GL_MAP1_TEXTURE_COORD_4:
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|
case GL_MAP1_VERTEX_3:
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case GL_MAP1_VERTEX_4:
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return 1;
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case GL_MAP2_COLOR_4:
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|
case GL_MAP2_INDEX:
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|
case GL_MAP2_NORMAL:
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case GL_MAP2_TEXTURE_COORD_1:
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|
case GL_MAP2_TEXTURE_COORD_2:
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|
case GL_MAP2_TEXTURE_COORD_3:
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|
case GL_MAP2_TEXTURE_COORD_4:
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|
case GL_MAP2_VERTEX_3:
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|
case GL_MAP2_VERTEX_4:
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|
return 1;
|
|
case GL_AUTO_NORMAL:
|
|
return 1;
|
|
case GL_CURRENT_COLOR:
|
|
return 4;
|
|
case GL_CURRENT_INDEX:
|
|
return 1;
|
|
case GL_CURRENT_NORMAL:
|
|
return 3;
|
|
case GL_CURRENT_TEXTURE_COORDS:
|
|
return 4;
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|
case GL_CURRENT_RASTER_INDEX:
|
|
return 1;
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|
case GL_CURRENT_RASTER_COLOR:
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|
return 4;
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|
case GL_CURRENT_RASTER_TEXTURE_COORDS:
|
|
return 4;
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|
case GL_CURRENT_RASTER_POSITION:
|
|
return 4;
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|
case GL_CURRENT_RASTER_POSITION_VALID:
|
|
return 1;
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|
case GL_CURRENT_RASTER_DISTANCE:
|
|
return 1;
|
|
case GL_POINT_SIZE:
|
|
return 1;
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|
case GL_POINT_SIZE_RANGE:
|
|
/* case GL_SMOOTH_POINT_SIZE_RANGE: */ /* alias */
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|
return 2;
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|
case GL_POINT_SIZE_GRANULARITY:
|
|
/* case GL_SMOOTH_POINT_SIZE_GRANULARITY: */ /* alias */
|
|
return 1;
|
|
case GL_ALIASED_POINT_SIZE_RANGE:
|
|
return 2;
|
|
case GL_POINT_SMOOTH:
|
|
return 1;
|
|
case GL_LINE_SMOOTH:
|
|
return 1;
|
|
case GL_LINE_WIDTH:
|
|
return 1;
|
|
case GL_LINE_WIDTH_RANGE:
|
|
/* case GL_SMOOTH_LINE_WIDTH_RANGE: */ /* alias */
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|
return 2;
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|
case GL_LINE_WIDTH_GRANULARITY:
|
|
/* case GL_SMOOTH_LINE_WIDTH_GRANULARITY: */ /* alias */
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|
return 1;
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|
case GL_ALIASED_LINE_WIDTH_RANGE:
|
|
return 2;
|
|
case GL_LINE_STIPPLE_PATTERN:
|
|
return 1;
|
|
case GL_LINE_STIPPLE_REPEAT:
|
|
return 1;
|
|
case GL_LINE_STIPPLE:
|
|
return 1;
|
|
case GL_POLYGON_MODE:
|
|
return 2;
|
|
case GL_POLYGON_SMOOTH:
|
|
return 1;
|
|
case GL_POLYGON_STIPPLE:
|
|
return 1;
|
|
case GL_EDGE_FLAG:
|
|
return 1;
|
|
case GL_CULL_FACE:
|
|
return 1;
|
|
case GL_CULL_FACE_MODE:
|
|
return 1;
|
|
case GL_FRONT_FACE:
|
|
return 1;
|
|
case GL_LIGHTING:
|
|
return 1;
|
|
case GL_LIGHT_MODEL_LOCAL_VIEWER:
|
|
return 1;
|
|
case GL_LIGHT_MODEL_TWO_SIDE:
|
|
return 1;
|
|
case GL_LIGHT_MODEL_AMBIENT:
|
|
return 4;
|
|
case GL_LIGHT_MODEL_COLOR_CONTROL:
|
|
return 1;
|
|
case GL_COLOR_MATERIAL:
|
|
return 1;
|
|
case GL_COLOR_MATERIAL_FACE:
|
|
return 1;
|
|
case GL_COLOR_MATERIAL_PARAMETER:
|
|
return 1;
|
|
case GL_SHADE_MODEL:
|
|
return 1;
|
|
case GL_FOG:
|
|
return 1;
|
|
case GL_FOG_INDEX:
|
|
return 1;
|
|
case GL_FOG_DENSITY:
|
|
return 1;
|
|
case GL_FOG_START:
|
|
return 1;
|
|
case GL_FOG_END:
|
|
return 1;
|
|
case GL_FOG_MODE:
|
|
return 1;
|
|
case GL_FOG_COLOR:
|
|
return 4;
|
|
case GL_DEPTH_RANGE:
|
|
return 2;
|
|
case GL_DEPTH_TEST:
|
|
return 1;
|
|
case GL_DEPTH_WRITEMASK:
|
|
return 1;
|
|
case GL_DEPTH_CLEAR_VALUE:
|
|
return 1;
|
|
case GL_DEPTH_FUNC:
|
|
return 1;
|
|
case GL_ACCUM_CLEAR_VALUE:
|
|
return 4;
|
|
case GL_STENCIL_TEST:
|
|
return 1;
|
|
case GL_STENCIL_CLEAR_VALUE:
|
|
return 1;
|
|
case GL_STENCIL_FUNC:
|
|
return 1;
|
|
case GL_STENCIL_VALUE_MASK:
|
|
return 1;
|
|
case GL_STENCIL_FAIL:
|
|
return 1;
|
|
case GL_STENCIL_PASS_DEPTH_FAIL:
|
|
return 1;
|
|
case GL_STENCIL_PASS_DEPTH_PASS:
|
|
return 1;
|
|
case GL_STENCIL_REF:
|
|
return 1;
|
|
case GL_STENCIL_WRITEMASK:
|
|
return 1;
|
|
case GL_MATRIX_MODE:
|
|
return 1;
|
|
case GL_NORMALIZE:
|
|
return 1;
|
|
case GL_VIEWPORT:
|
|
return 4;
|
|
case GL_ATTRIB_STACK_DEPTH:
|
|
return 1;
|
|
case GL_MODELVIEW_STACK_DEPTH:
|
|
return 1;
|
|
case GL_PROJECTION_STACK_DEPTH:
|
|
return 1;
|
|
case GL_TEXTURE_STACK_DEPTH:
|
|
return 1;
|
|
case GL_MODELVIEW_MATRIX:
|
|
return 16;
|
|
case GL_PROJECTION_MATRIX:
|
|
return 16;
|
|
case GL_TEXTURE_MATRIX:
|
|
return 16;
|
|
case GL_ALPHA_TEST:
|
|
return 1;
|
|
case GL_ALPHA_TEST_FUNC:
|
|
return 1;
|
|
case GL_ALPHA_TEST_REF:
|
|
return 1;
|
|
case GL_DITHER:
|
|
return 1;
|
|
case GL_BLEND_DST:
|
|
return 1;
|
|
case GL_BLEND_SRC:
|
|
return 1;
|
|
case GL_BLEND:
|
|
return 1;
|
|
case GL_LOGIC_OP_MODE:
|
|
return 1;
|
|
case GL_LOGIC_OP:
|
|
return 1;
|
|
case GL_DRAW_BUFFER:
|
|
return 1;
|
|
case GL_READ_BUFFER:
|
|
return 1;
|
|
case GL_SCISSOR_TEST:
|
|
return 1;
|
|
case GL_SCISSOR_BOX:
|
|
return 4;
|
|
case GL_INDEX_CLEAR_VALUE:
|
|
return 1;
|
|
case GL_INDEX_MODE:
|
|
return 1;
|
|
case GL_INDEX_WRITEMASK:
|
|
return 1;
|
|
case GL_COLOR_CLEAR_VALUE:
|
|
return 4;
|
|
case GL_RGBA_MODE:
|
|
return 1;
|
|
case GL_COLOR_WRITEMASK:
|
|
return 4;
|
|
case GL_RENDER_MODE:
|
|
return 1;
|
|
case GL_PERSPECTIVE_CORRECTION_HINT:
|
|
return 1;
|
|
case GL_POINT_SMOOTH_HINT:
|
|
return 1;
|
|
case GL_LINE_SMOOTH_HINT:
|
|
return 1;
|
|
case GL_POLYGON_SMOOTH_HINT:
|
|
return 1;
|
|
case GL_FOG_HINT:
|
|
return 1;
|
|
case GL_LIST_BASE:
|
|
return 1;
|
|
case GL_LIST_INDEX:
|
|
return 1;
|
|
case GL_LIST_MODE:
|
|
return 1;
|
|
case GL_TEXTURE_GEN_S:
|
|
return 1;
|
|
case GL_TEXTURE_GEN_T:
|
|
return 1;
|
|
case GL_TEXTURE_GEN_R:
|
|
return 1;
|
|
case GL_TEXTURE_GEN_Q:
|
|
return 1;
|
|
case GL_PACK_SWAP_BYTES:
|
|
return 1;
|
|
case GL_PACK_LSB_FIRST:
|
|
return 1;
|
|
case GL_PACK_ROW_LENGTH:
|
|
return 1;
|
|
case GL_PACK_IMAGE_HEIGHT:
|
|
return 1;
|
|
case GL_PACK_SKIP_ROWS:
|
|
return 1;
|
|
case GL_PACK_SKIP_PIXELS:
|
|
return 1;
|
|
case GL_PACK_SKIP_IMAGES:
|
|
return 1;
|
|
case GL_PACK_ALIGNMENT:
|
|
return 1;
|
|
case GL_UNPACK_SWAP_BYTES:
|
|
return 1;
|
|
case GL_UNPACK_LSB_FIRST:
|
|
return 1;
|
|
case GL_UNPACK_ROW_LENGTH:
|
|
return 1;
|
|
case GL_UNPACK_IMAGE_HEIGHT:
|
|
return 1;
|
|
case GL_UNPACK_SKIP_ROWS:
|
|
return 1;
|
|
case GL_UNPACK_SKIP_PIXELS:
|
|
return 1;
|
|
case GL_UNPACK_SKIP_IMAGES:
|
|
return 1;
|
|
case GL_UNPACK_ALIGNMENT:
|
|
return 1;
|
|
case GL_MAP_COLOR:
|
|
return 1;
|
|
case GL_MAP_STENCIL:
|
|
return 1;
|
|
case GL_INDEX_SHIFT:
|
|
return 1;
|
|
case GL_INDEX_OFFSET:
|
|
return 1;
|
|
case GL_RED_SCALE:
|
|
case GL_GREEN_SCALE:
|
|
case GL_BLUE_SCALE:
|
|
case GL_ALPHA_SCALE:
|
|
case GL_DEPTH_SCALE:
|
|
return 1;
|
|
case GL_RED_BIAS:
|
|
case GL_GREEN_BIAS:
|
|
case GL_BLUE_BIAS:
|
|
case GL_ALPHA_BIAS:
|
|
case GL_DEPTH_BIAS:
|
|
return 1;
|
|
case GL_ZOOM_X:
|
|
case GL_ZOOM_Y:
|
|
return 1;
|
|
case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE:
|
|
case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE:
|
|
case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE:
|
|
case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE:
|
|
case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_A_TO_A_SIZE:
|
|
return 1;
|
|
case GL_MAX_EVAL_ORDER:
|
|
return 1;
|
|
case GL_MAX_LIGHTS:
|
|
return 1;
|
|
case GL_MAX_CLIP_PLANES:
|
|
return 1;
|
|
case GL_MAX_PIXEL_MAP_TABLE:
|
|
return 1;
|
|
case GL_MAX_ATTRIB_STACK_DEPTH:
|
|
return 1;
|
|
case GL_MAX_MODELVIEW_STACK_DEPTH:
|
|
return 1;
|
|
case GL_MAX_NAME_STACK_DEPTH:
|
|
return 1;
|
|
case GL_MAX_PROJECTION_STACK_DEPTH:
|
|
return 1;
|
|
case GL_MAX_TEXTURE_STACK_DEPTH:
|
|
return 1;
|
|
case GL_INDEX_BITS:
|
|
return 1;
|
|
case GL_RED_BITS:
|
|
return 1;
|
|
case GL_GREEN_BITS:
|
|
return 1;
|
|
case GL_BLUE_BITS:
|
|
return 1;
|
|
case GL_ALPHA_BITS:
|
|
return 1;
|
|
case GL_DEPTH_BITS:
|
|
return 1;
|
|
case GL_STENCIL_BITS:
|
|
return 1;
|
|
case GL_ACCUM_RED_BITS:
|
|
case GL_ACCUM_GREEN_BITS:
|
|
case GL_ACCUM_BLUE_BITS:
|
|
case GL_ACCUM_ALPHA_BITS:
|
|
return 1;
|
|
case GL_MAP1_GRID_DOMAIN:
|
|
return 2;
|
|
case GL_MAP1_GRID_SEGMENTS:
|
|
return 1;
|
|
case GL_MAP2_GRID_DOMAIN:
|
|
return 4;
|
|
case GL_MAP2_GRID_SEGMENTS:
|
|
return 2;
|
|
case GL_TEXTURE_1D:
|
|
case GL_TEXTURE_2D:
|
|
case GL_TEXTURE_3D:
|
|
return 1;
|
|
case GL_NAME_STACK_DEPTH:
|
|
return 1;
|
|
case GL_MAX_VIEWPORT_DIMS:
|
|
return 2;
|
|
case GL_DOUBLEBUFFER:
|
|
return 1;
|
|
case GL_AUX_BUFFERS:
|
|
return 1;
|
|
case GL_STEREO:
|
|
return 1;
|
|
case GL_CLIP_PLANE0: case GL_CLIP_PLANE1:
|
|
case GL_CLIP_PLANE2: case GL_CLIP_PLANE3:
|
|
case GL_CLIP_PLANE4: case GL_CLIP_PLANE5:
|
|
return 1;
|
|
case GL_LIGHT0: case GL_LIGHT1:
|
|
case GL_LIGHT2: case GL_LIGHT3:
|
|
case GL_LIGHT4: case GL_LIGHT5:
|
|
case GL_LIGHT6: case GL_LIGHT7:
|
|
return 1;
|
|
case GL_VERTEX_ARRAY:
|
|
case GL_VERTEX_ARRAY_SIZE:
|
|
case GL_VERTEX_ARRAY_TYPE:
|
|
case GL_VERTEX_ARRAY_STRIDE:
|
|
case GL_NORMAL_ARRAY:
|
|
case GL_NORMAL_ARRAY_TYPE:
|
|
case GL_NORMAL_ARRAY_STRIDE:
|
|
case GL_COLOR_ARRAY:
|
|
case GL_COLOR_ARRAY_SIZE:
|
|
case GL_COLOR_ARRAY_TYPE:
|
|
case GL_COLOR_ARRAY_STRIDE:
|
|
case GL_INDEX_ARRAY:
|
|
case GL_INDEX_ARRAY_TYPE:
|
|
case GL_INDEX_ARRAY_STRIDE:
|
|
case GL_TEXTURE_COORD_ARRAY:
|
|
case GL_TEXTURE_COORD_ARRAY_SIZE:
|
|
case GL_TEXTURE_COORD_ARRAY_TYPE:
|
|
case GL_TEXTURE_COORD_ARRAY_STRIDE:
|
|
case GL_EDGE_FLAG_ARRAY:
|
|
case GL_EDGE_FLAG_ARRAY_STRIDE:
|
|
return 1;
|
|
case GL_TEXTURE_BINDING_1D:
|
|
case GL_TEXTURE_BINDING_2D:
|
|
case GL_TEXTURE_BINDING_3D:
|
|
return 1;
|
|
case GL_BLEND_COLOR:
|
|
return 4;
|
|
case GL_BLEND_EQUATION:
|
|
return 1;
|
|
case GL_COLOR_MATRIX:
|
|
return 16;
|
|
case GL_COLOR_MATRIX_STACK_DEPTH:
|
|
return 1;
|
|
case GL_COLOR_TABLE:
|
|
case GL_POST_CONVOLUTION_COLOR_TABLE:
|
|
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
|
|
case GL_CONVOLUTION_1D:
|
|
case GL_CONVOLUTION_2D:
|
|
case GL_SEPARABLE_2D:
|
|
case GL_HISTOGRAM:
|
|
case GL_MINMAX:
|
|
return 1;
|
|
case GL_POLYGON_OFFSET_FACTOR:
|
|
case GL_POLYGON_OFFSET_UNITS:
|
|
return 1;
|
|
case GL_POST_CONVOLUTION_RED_SCALE:
|
|
case GL_POST_CONVOLUTION_GREEN_SCALE:
|
|
case GL_POST_CONVOLUTION_BLUE_SCALE:
|
|
case GL_POST_CONVOLUTION_ALPHA_SCALE:
|
|
case GL_POST_CONVOLUTION_RED_BIAS:
|
|
case GL_POST_CONVOLUTION_GREEN_BIAS:
|
|
case GL_POST_CONVOLUTION_BLUE_BIAS:
|
|
case GL_POST_CONVOLUTION_ALPHA_BIAS:
|
|
return 1;
|
|
case GL_POST_COLOR_MATRIX_RED_SCALE:
|
|
case GL_POST_COLOR_MATRIX_GREEN_SCALE:
|
|
case GL_POST_COLOR_MATRIX_BLUE_SCALE:
|
|
case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
|
|
case GL_POST_COLOR_MATRIX_RED_BIAS:
|
|
case GL_POST_COLOR_MATRIX_GREEN_BIAS:
|
|
case GL_POST_COLOR_MATRIX_BLUE_BIAS:
|
|
case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
|
|
return 1;
|
|
case GL_RESCALE_NORMAL:
|
|
return 1;
|
|
case GL_MAX_ELEMENTS_INDICES:
|
|
case GL_MAX_ELEMENTS_VERTICES:
|
|
return 1;
|
|
case GL_ACTIVE_TEXTURE_ARB:
|
|
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
|
|
case GL_MAX_TEXTURE_UNITS_ARB:
|
|
return 1;
|
|
case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
|
|
case GL_MAX_CONVOLUTION_WIDTH:
|
|
case GL_MAX_CONVOLUTION_HEIGHT:
|
|
return 1;
|
|
case GL_OCCLUSION_TEST_RESULT_HP:
|
|
case GL_OCCLUSION_TEST_HP:
|
|
return 1;
|
|
case GL_PACK_INVERT_MESA:
|
|
return 1;
|
|
case GL_CULL_VERTEX_IBM:
|
|
return 1;
|
|
case GL_RASTER_POSITION_UNCLIPPED_IBM:
|
|
return 1;
|
|
|
|
/* GL_ARB_texture_cube_map / GL 1.3 */
|
|
case GL_TEXTURE_CUBE_MAP:
|
|
case GL_TEXTURE_BINDING_CUBE_MAP:
|
|
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
|
|
|
|
/* GL_ARB_multisample / GL 1.3 */
|
|
case GL_MULTISAMPLE:
|
|
case GL_SAMPLE_ALPHA_TO_COVERAGE:
|
|
case GL_SAMPLE_ALPHA_TO_ONE:
|
|
case GL_SAMPLE_COVERAGE:
|
|
case GL_SAMPLE_BUFFERS:
|
|
case GL_SAMPLES:
|
|
case GL_SAMPLE_COVERAGE_VALUE:
|
|
case GL_SAMPLE_COVERAGE_INVERT:
|
|
|
|
/* GL_ARB_texture_comrpession / GL 1.3 */
|
|
case GL_TEXTURE_COMPRESSION_HINT:
|
|
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
|
|
|
/* GL_EXT_blend_func_separate / GL 1.4 */
|
|
case GL_BLEND_DST_RGB:
|
|
case GL_BLEND_SRC_RGB:
|
|
case GL_BLEND_DST_ALPHA:
|
|
case GL_BLEND_SRC_ALPHA:
|
|
|
|
/* GL_EXT_fog_coord / GL 1.4 */
|
|
case GL_CURRENT_FOG_COORDINATE:
|
|
case GL_FOG_COORDINATE_ARRAY_TYPE:
|
|
case GL_FOG_COORDINATE_ARRAY_STRIDE:
|
|
case GL_FOG_COORDINATE_ARRAY:
|
|
case GL_FOG_COORDINATE_SOURCE:
|
|
|
|
/* GL_EXT_secondary_color / GL 1.4 */
|
|
case GL_COLOR_SUM:
|
|
case GL_SECONDARY_COLOR_ARRAY_SIZE:
|
|
case GL_SECONDARY_COLOR_ARRAY_TYPE:
|
|
case GL_SECONDARY_COLOR_ARRAY_STRIDE:
|
|
case GL_SECONDARY_COLOR_ARRAY:
|
|
|
|
/* GL_EXT_texture_lod_bias / GL 1.4 */
|
|
case GL_MAX_TEXTURE_LOD_BIAS:
|
|
|
|
/* GL_ARB_point_sprite */
|
|
case GL_POINT_SPRITE_NV:
|
|
|
|
/* GL_ARB_vertex_blend */
|
|
case GL_MAX_VERTEX_UNITS_ARB:
|
|
case GL_ACTIVE_VERTEX_UNITS_ARB:
|
|
case GL_WEIGHT_SUM_UNITY_ARB:
|
|
case GL_VERTEX_BLEND_ARB:
|
|
case GL_CURRENT_WEIGHT_ARB:
|
|
case GL_WEIGHT_ARRAY_ARB:
|
|
case GL_WEIGHT_ARRAY_TYPE_ARB:
|
|
case GL_WEIGHT_ARRAY_STRIDE_ARB:
|
|
case GL_WEIGHT_ARRAY_SIZE_ARB:
|
|
|
|
/* GL_ARB_matrix_palette */
|
|
case GL_MATRIX_PALETTE_ARB:
|
|
case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB:
|
|
case GL_MAX_PALETTE_MATRICES_ARB:
|
|
case GL_CURRENT_PALETTE_MATRIX_ARB:
|
|
case GL_CURRENT_MATRIX_INDEX_ARB:
|
|
case GL_MATRIX_INDEX_ARRAY_ARB:
|
|
case GL_MATRIX_INDEX_ARRAY_SIZE_ARB:
|
|
case GL_MATRIX_INDEX_ARRAY_TYPE_ARB:
|
|
case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB:
|
|
|
|
/* GL_EXT_clip_volume_hint */
|
|
case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
|
|
|
|
/* GL_EXT_stencil_two_size */
|
|
case GL_STENCIL_TEST_TWO_SIDE_EXT:
|
|
case GL_ACTIVE_STENCIL_FACE_EXT:
|
|
|
|
/* GL_EXT_vertex_weighting */
|
|
case GL_VERTEX_WEIGHTING_EXT:
|
|
case GL_MODELVIEW0_EXT:
|
|
case GL_MODELVIEW1_EXT:
|
|
case GL_CURRENT_VERTEX_WEIGHT_EXT:
|
|
case GL_VERTEX_WEIGHT_ARRAY_EXT:
|
|
case GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT:
|
|
case GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT:
|
|
case GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT:
|
|
/* case GL_MODELVIEW0_STACK_DEPTH_EXT: */ /* alias */
|
|
case GL_MODELVIEW1_STACK_DEPTH_EXT:
|
|
|
|
/* GL_ATI_vertex_streams */
|
|
case GL_MAX_VERTEX_STREAMS_ATI:
|
|
|
|
/* GL_NV_depth_clamp */
|
|
case GL_DEPTH_CLAMP_NV:
|
|
|
|
/* GL_NV_fog_distance */
|
|
case GL_FOG_DISTANCE_MODE_NV:
|
|
|
|
/* GL_NV_light_max_exponent */
|
|
case GL_MAX_SHININESS_NV:
|
|
case GL_MAX_SPOT_EXPONENT_NV:
|
|
|
|
/* GL_NV_multisample_filter_hint */
|
|
case GL_MULTISAMPLE_FILTER_HINT_NV:
|
|
|
|
/* GL_NV_point_sprite */
|
|
/* case GL_POINT_SPRITE_NV: */ /* alias */
|
|
case GL_POINT_SPRITE_R_MODE_NV:
|
|
|
|
/* GL_NV_register_combiners */
|
|
case GL_REGISTER_COMBINERS_NV:
|
|
case GL_NUM_GENERAL_COMBINERS_NV:
|
|
case GL_COLOR_SUM_CLAMP_NV:
|
|
case GL_MAX_GENERAL_COMBINERS_NV:
|
|
|
|
/* GL_NV_register_combiners2 */
|
|
case GL_PER_STAGE_CONSTANTS_NV:
|
|
|
|
/* GL_NV_texture_rectangle */
|
|
case GL_TEXTURE_RECTANGLE_NV:
|
|
case GL_TEXTURE_BINDING_RECTANGLE_NV:
|
|
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
|
|
return 1;
|
|
|
|
/* GL_EXT_secondary_color / GL 1.4 */
|
|
case GL_CURRENT_SECONDARY_COLOR:
|
|
|
|
/* GL_NV_register_combiners */
|
|
case GL_CONSTANT_COLOR0_NV:
|
|
case GL_CONSTANT_COLOR1_NV:
|
|
return 4;
|
|
|
|
/* GL_ARB_vertex_blend */
|
|
/* case GL_MODELVIEW0_ARB: */ /* alias */
|
|
/* case GL_MODELVIEW1_ARB: */ /* alias */
|
|
case GL_MODELVIEW2_ARB:
|
|
case GL_MODELVIEW3_ARB:
|
|
case GL_MODELVIEW4_ARB:
|
|
case GL_MODELVIEW5_ARB:
|
|
case GL_MODELVIEW6_ARB:
|
|
case GL_MODELVIEW7_ARB:
|
|
case GL_MODELVIEW8_ARB:
|
|
case GL_MODELVIEW9_ARB:
|
|
case GL_MODELVIEW10_ARB:
|
|
case GL_MODELVIEW11_ARB:
|
|
case GL_MODELVIEW12_ARB:
|
|
case GL_MODELVIEW13_ARB:
|
|
case GL_MODELVIEW14_ARB:
|
|
case GL_MODELVIEW15_ARB:
|
|
case GL_MODELVIEW16_ARB:
|
|
case GL_MODELVIEW17_ARB:
|
|
case GL_MODELVIEW18_ARB:
|
|
case GL_MODELVIEW19_ARB:
|
|
case GL_MODELVIEW20_ARB:
|
|
case GL_MODELVIEW21_ARB:
|
|
case GL_MODELVIEW22_ARB:
|
|
case GL_MODELVIEW23_ARB:
|
|
case GL_MODELVIEW24_ARB:
|
|
case GL_MODELVIEW25_ARB:
|
|
case GL_MODELVIEW26_ARB:
|
|
case GL_MODELVIEW27_ARB:
|
|
case GL_MODELVIEW28_ARB:
|
|
case GL_MODELVIEW29_ARB:
|
|
case GL_MODELVIEW30_ARB:
|
|
case GL_MODELVIEW31_ARB:
|
|
|
|
/* GL_EXT_vertex_weighting */
|
|
/* case GL_MODELVIEW0_MATRIX_EXT: */ /* alias */
|
|
case GL_MODELVIEW1_MATRIX_EXT:
|
|
return 32;
|
|
|
|
/* GL_ARB_texture_comrpession / GL 1.3 */
|
|
case GL_COMPRESSED_TEXTURE_FORMATS: {
|
|
GLint temp;
|
|
|
|
glGetIntegerv( GL_NUM_COMPRESSED_TEXTURE_FORMATS, & temp );
|
|
return temp;
|
|
}
|
|
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
GLint __glGetDoublev_size(GLenum sq)
|
|
{
|
|
return __glGet_size(sq);
|
|
}
|
|
|
|
GLint __glGetFloatv_size(GLenum sq)
|
|
{
|
|
return __glGet_size(sq);
|
|
}
|
|
|
|
GLint __glGetIntegerv_size(GLenum sq)
|
|
{
|
|
return __glGet_size(sq);
|
|
}
|
|
|
|
GLint __glGetBooleanv_size(GLenum sq)
|
|
{
|
|
return __glGet_size(sq);
|
|
}
|
|
|
|
GLint __glGetTexLevelParameterfv_size(GLenum pname)
|
|
{
|
|
switch (pname) {
|
|
case GL_TEXTURE_WIDTH:
|
|
case GL_TEXTURE_HEIGHT:
|
|
case GL_TEXTURE_DEPTH:
|
|
case GL_TEXTURE_COMPONENTS:
|
|
case GL_TEXTURE_BORDER:
|
|
case GL_TEXTURE_RED_SIZE:
|
|
case GL_TEXTURE_GREEN_SIZE:
|
|
case GL_TEXTURE_BLUE_SIZE:
|
|
case GL_TEXTURE_ALPHA_SIZE:
|
|
case GL_TEXTURE_LUMINANCE_SIZE:
|
|
case GL_TEXTURE_INTENSITY_SIZE:
|
|
|
|
/* GL_ARB_texture_compression / GL 1.3 */
|
|
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
|
|
case GL_TEXTURE_COMPRESSED:
|
|
|
|
/* GL_ARB_depth_texture / GL 1.4 */
|
|
case GL_TEXTURE_DEPTH_SIZE:
|
|
return 1;
|
|
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
GLint __glGetTexLevelParameteriv_size(GLenum pname)
|
|
{
|
|
return __glGetTexLevelParameterfv_size(pname);
|
|
}
|
|
|
|
GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format,
|
|
GLenum type, GLint width, GLint height, GLint depth)
|
|
{
|
|
return __glXImage3DSize( format, type, width, height, depth,
|
|
0, 0, 0, 0, 4 );
|
|
}
|
|
|
|
GLint __glGetConvolutionParameteriv_size(GLenum pname)
|
|
{
|
|
switch (pname) {
|
|
case GL_CONVOLUTION_BORDER_COLOR:
|
|
case GL_CONVOLUTION_FILTER_SCALE:
|
|
case GL_CONVOLUTION_FILTER_BIAS:
|
|
return 4;
|
|
case GL_CONVOLUTION_BORDER_MODE:
|
|
case GL_CONVOLUTION_FORMAT:
|
|
case GL_CONVOLUTION_WIDTH:
|
|
case GL_CONVOLUTION_HEIGHT:
|
|
case GL_MAX_CONVOLUTION_WIDTH:
|
|
case GL_MAX_CONVOLUTION_HEIGHT:
|
|
return 1;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
GLint __glGetConvolutionParameterfv_size(GLenum pname)
|
|
{
|
|
return __glGetConvolutionParameteriv_size(pname);
|
|
}
|
|
|
|
|
|
GLint __glGetHistogramParameterfv_size(GLenum pname)
|
|
{
|
|
switch (pname) {
|
|
case GL_HISTOGRAM_WIDTH:
|
|
case GL_HISTOGRAM_FORMAT:
|
|
case GL_HISTOGRAM_RED_SIZE:
|
|
case GL_HISTOGRAM_GREEN_SIZE:
|
|
case GL_HISTOGRAM_BLUE_SIZE:
|
|
case GL_HISTOGRAM_ALPHA_SIZE:
|
|
case GL_HISTOGRAM_LUMINANCE_SIZE:
|
|
case GL_HISTOGRAM_SINK:
|
|
return 1;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
GLint __glGetHistogramParameteriv_size(GLenum pname)
|
|
{
|
|
return __glGetHistogramParameterfv_size(pname);
|
|
}
|
|
|
|
GLint __glGetMinmaxParameterfv_size(GLenum pname)
|
|
{
|
|
switch (pname) {
|
|
case GL_MINMAX_FORMAT:
|
|
case GL_MINMAX_SINK:
|
|
return 1;
|
|
default:
|
|
return -1;
|
|
}
|
|
}
|
|
|
|
GLint __glGetMinmaxParameteriv_size(GLenum pname)
|
|
{
|
|
return __glGetMinmaxParameterfv_size(pname);
|
|
}
|
|
|
|
GLint __glGetColorTableParameterfv_size(GLenum pname)
|
|
{
|
|
switch(pname) {
|
|
|
|
case GL_COLOR_TABLE_SCALE: /* return RGBA */
|
|
case GL_COLOR_TABLE_BIAS:
|
|
return 4;
|
|
case GL_COLOR_TABLE_FORMAT:
|
|
case GL_COLOR_TABLE_WIDTH:
|
|
case GL_COLOR_TABLE_RED_SIZE:
|
|
case GL_COLOR_TABLE_GREEN_SIZE:
|
|
case GL_COLOR_TABLE_BLUE_SIZE:
|
|
case GL_COLOR_TABLE_ALPHA_SIZE:
|
|
case GL_COLOR_TABLE_LUMINANCE_SIZE:
|
|
case GL_COLOR_TABLE_INTENSITY_SIZE:
|
|
return 1;
|
|
default:
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
GLint __glGetColorTableParameteriv_size(GLenum pname)
|
|
{
|
|
return __glGetColorTableParameterfv_size(pname);
|
|
}
|
|
|