e4d11e58ce
This was an attempt to avoid scratch gc creation and validation for paintwin because that was expensive. This is not the case in current servers, and the danger of failure to implement it correctly (as seen in all previous implementations) is high enough to justify removing it. No performance difference detected with x11perf -create -move -resize -circulate on Xvfb. Leave the screen hooks for PaintWindow* in for now to avoid ABI change. |
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.. | ||
apple | ||
bundle | ||
iokit | ||
quartz | ||
utils | ||
darwin.c | ||
darwin.h | ||
darwinClut8.h | ||
darwinEvents.c | ||
darwinKeyboard.c | ||
darwinKeyboard.h | ||
darwinXinput.c | ||
Makefile.am | ||
README.apple | ||
XDarwin.man |
This directory contains a port of the XDarwin code to the modular X.org codebase to be compiled on Darwin/OS X; this would not have been possible without the help of Torrey Lyons and Peter O'Gorman, to whom I am grateful for their patches, time and moral support. The server builds 4 targets: * XDarwin: this server runs on Darwin systems without Quartz (i.e. non-OS X); it has not been well-tested. * XDarwinApp: this builds XDarwin.app, which is a full X server using Quartz. It has loadable module support for AGL and CGL, and well as fullscreen and rootless support. * Xquartz: this server runs on Quartz-based systems, and is meant to work with X11.app * x11app: this builds a version of Apple's X11.app using patches by Torrey Lyons; most, but not all, functionality of Apple's original X11.app is present in this release. Known issues: * AGL and CGL support for 3D indirect acceleration does not work; indirect.c has been rewritten, but not yet integrated into this source tree. * Fullscreen mode does not work; I don't know why. * Some features in X11.app are not yet implemented; these are marked with #ifdef DARWIN_DDX_MISSING in the code. * The build system code could probably be cleaned up slightly. Any patches or code contributions would be most welcome and may be sent to me at bbyer@apple.com.