xserver-multidpi/glamor/glamor_program.c
Keith Packard 181a4bd0cc glamor: Preserve GL_RED bits in R channel when destination is GL_RED [v2]
A1 and A8 pixmaps are usually stored in the Red channel to conform
with more recent GL versions. When using these pixmaps as mask values,
that works great. When using these pixmaps as source values, then the
value we want depends on what the destination looks like.

For RGBA or RGB destinations, then we want to use the Red channel
for A values and leave RGB all set to zero.

For A destinations, then we want to leave the R values in the Red
channel so that they end up in the Red channel of the output.

This patch adds a helper function, glamor_bind_texture, which performs
the glBindTexture call along with setting the swizzle parameter
correctly for the Red channel. The swizzle parameter for the Alpha
channel doesn't depend on the destination as it's safe to leave it
always swizzled from the Red channel.

This fixes incorrect rendering in firefox for this page:

	https://gfycat.com/HoarseCheapAmericankestrel

while not breaking rendering for this page:

	https://feedly.com

v2: Add change accidentally left in patch for missing
    glDisable(GL_COLOR_LOGIC_OP).
    Found by Emil Velikov <emil.l.velikov@gmail.com>

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=63397
Signed-off-by: Keith Packard <keithp@keithp.com>
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
2016-05-26 09:17:59 -07:00

690 lines
22 KiB
C

/*
* Copyright © 2014 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that copyright
* notice and this permission notice appear in supporting documentation, and
* that the name of the copyright holders not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. The copyright holders make no representations
* about the suitability of this software for any purpose. It is provided "as
* is" without express or implied warranty.
*
* THE COPYRIGHT HOLDERS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
#include "glamor_priv.h"
#include "glamor_transform.h"
#include "glamor_program.h"
static Bool
use_solid(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
{
return glamor_set_solid(pixmap, gc, TRUE, prog->fg_uniform);
}
const glamor_facet glamor_fill_solid = {
.name = "solid",
.fs_exec = " gl_FragColor = fg;\n",
.locations = glamor_program_location_fg,
.use = use_solid,
};
static Bool
use_tile(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
{
return glamor_set_tiled(pixmap, gc, prog->fill_offset_uniform, prog->fill_size_inv_uniform);
}
static const glamor_facet glamor_fill_tile = {
.name = "tile",
.vs_exec = " fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
.fs_exec = " gl_FragColor = texture2D(sampler, fill_pos);\n",
.locations = glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use = use_tile,
};
static Bool
use_stipple(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
{
return glamor_set_stippled(pixmap, gc, prog->fg_uniform,
prog->fill_offset_uniform,
prog->fill_size_inv_uniform);
}
static const glamor_facet glamor_fill_stipple = {
.name = "stipple",
.vs_exec = " fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
.fs_exec = (" float a = texture2D(sampler, fill_pos).w;\n"
" if (a == 0.0)\n"
" discard;\n"
" gl_FragColor = fg;\n"),
.locations = glamor_program_location_fg | glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use = use_stipple,
};
static Bool
use_opaque_stipple(PixmapPtr pixmap, GCPtr gc, glamor_program *prog, void *arg)
{
if (!use_stipple(pixmap, gc, prog, arg))
return FALSE;
glamor_set_color(pixmap, gc->bgPixel, prog->bg_uniform);
return TRUE;
}
static const glamor_facet glamor_fill_opaque_stipple = {
.name = "opaque_stipple",
.vs_exec = " fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
.fs_exec = (" float a = texture2D(sampler, fill_pos).w;\n"
" if (a == 0.0)\n"
" gl_FragColor = bg;\n"
" else\n"
" gl_FragColor = fg;\n"),
.locations = glamor_program_location_fg | glamor_program_location_bg | glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use = use_opaque_stipple
};
static const glamor_facet *glamor_facet_fill[4] = {
&glamor_fill_solid,
&glamor_fill_tile,
&glamor_fill_stipple,
&glamor_fill_opaque_stipple,
};
typedef struct {
glamor_program_location location;
const char *vs_vars;
const char *fs_vars;
} glamor_location_var;
static glamor_location_var location_vars[] = {
{
.location = glamor_program_location_fg,
.fs_vars = "uniform vec4 fg;\n"
},
{
.location = glamor_program_location_bg,
.fs_vars = "uniform vec4 bg;\n"
},
{
.location = glamor_program_location_fillsamp,
.fs_vars = "uniform sampler2D sampler;\n"
},
{
.location = glamor_program_location_fillpos,
.vs_vars = ("uniform vec2 fill_offset;\n"
"uniform vec2 fill_size_inv;\n"
"varying vec2 fill_pos;\n"),
.fs_vars = ("uniform vec2 fill_size_inv;\n"
"varying vec2 fill_pos;\n")
},
{
.location = glamor_program_location_font,
.fs_vars = "uniform usampler2D font;\n",
},
{
.location = glamor_program_location_bitplane,
.fs_vars = ("uniform uvec4 bitplane;\n"
"uniform vec4 bitmul;\n"),
},
{
.location = glamor_program_location_dash,
.vs_vars = "uniform float dash_length;\n",
.fs_vars = "uniform sampler2D dash;\n",
},
{
.location = glamor_program_location_atlas,
.fs_vars = "uniform sampler2D atlas;\n",
},
};
static char *
add_var(char *cur, const char *add)
{
char *new;
if (!add)
return cur;
new = realloc(cur, strlen(cur) + strlen(add) + 1);
if (!new) {
free(cur);
return NULL;
}
strcat(new, add);
return new;
}
static char *
vs_location_vars(glamor_program_location locations)
{
int l;
char *vars = strdup("");
for (l = 0; vars && l < ARRAY_SIZE(location_vars); l++)
if (locations & location_vars[l].location)
vars = add_var(vars, location_vars[l].vs_vars);
return vars;
}
static char *
fs_location_vars(glamor_program_location locations)
{
int l;
char *vars = strdup("");
for (l = 0; vars && l < ARRAY_SIZE(location_vars); l++)
if (locations & location_vars[l].location)
vars = add_var(vars, location_vars[l].fs_vars);
return vars;
}
static const char vs_template[] =
"%s" /* version */
"%s" /* defines */
"%s" /* prim vs_vars */
"%s" /* fill vs_vars */
"%s" /* location vs_vars */
GLAMOR_DECLARE_MATRIX
"void main() {\n"
"%s" /* prim vs_exec, outputs 'pos' and gl_Position */
"%s" /* fill vs_exec */
"}\n";
static const char fs_template[] =
"%s" /* version */
GLAMOR_DEFAULT_PRECISION
"%s" /* defines */
"%s" /* prim fs_vars */
"%s" /* fill fs_vars */
"%s" /* location fs_vars */
"void main() {\n"
"%s" /* prim fs_exec */
"%s" /* fill fs_exec */
"%s" /* combine */
"}\n";
static const char *
str(const char *s)
{
if (!s)
return "";
return s;
}
static const glamor_facet facet_null_fill = {
.name = ""
};
#define DBG 0
static GLint
glamor_get_uniform(glamor_program *prog,
glamor_program_location location,
const char *name)
{
GLint uniform;
if (location && (prog->locations & location) == 0)
return -2;
uniform = glGetUniformLocation(prog->prog, name);
#if DBG
ErrorF("%s uniform %d\n", name, uniform);
#endif
return uniform;
}
Bool
glamor_build_program(ScreenPtr screen,
glamor_program *prog,
const glamor_facet *prim,
const glamor_facet *fill,
const char *combine,
const char *defines)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_program_location locations = prim->locations;
glamor_program_flag flags = prim->flags;
int version = prim->version;
char *version_string = NULL;
char *fs_vars = NULL;
char *vs_vars = NULL;
char *vs_prog_string;
char *fs_prog_string;
GLint fs_prog, vs_prog;
if (!fill)
fill = &facet_null_fill;
locations |= fill->locations;
flags |= fill->flags;
version = MAX(version, fill->version);
if (version > glamor_priv->glsl_version)
goto fail;
vs_vars = vs_location_vars(locations);
fs_vars = fs_location_vars(locations);
if (!vs_vars)
goto fail;
if (!fs_vars)
goto fail;
if (version) {
if (asprintf(&version_string, "#version %d\n", version) < 0)
version_string = NULL;
if (!version_string)
goto fail;
}
if (asprintf(&vs_prog_string,
vs_template,
str(version_string),
str(defines),
str(prim->vs_vars),
str(fill->vs_vars),
vs_vars,
str(prim->vs_exec),
str(fill->vs_exec)) < 0)
vs_prog_string = NULL;
if (asprintf(&fs_prog_string,
fs_template,
str(version_string),
str(defines),
str(prim->fs_vars),
str(fill->fs_vars),
fs_vars,
str(prim->fs_exec),
str(fill->fs_exec),
str(combine)) < 0)
fs_prog_string = NULL;
if (!vs_prog_string || !fs_prog_string)
goto fail;
prog->prog = glCreateProgram();
#if DBG
ErrorF("\n\tProgram %d for %s %s\n\tVertex shader:\n\n\t================\n%s\n\n\tFragment Shader:\n\n%s\t================\n",
prog->prog, prim->name, fill->name, vs_prog_string, fs_prog_string);
#endif
prog->flags = flags;
prog->locations = locations;
prog->prim_use = prim->use;
prog->prim_use_render = prim->use_render;
prog->fill_use = fill->use;
prog->fill_use_render = fill->use_render;
vs_prog = glamor_compile_glsl_prog(GL_VERTEX_SHADER, vs_prog_string);
fs_prog = glamor_compile_glsl_prog(GL_FRAGMENT_SHADER, fs_prog_string);
free(vs_prog_string);
free(fs_prog_string);
glAttachShader(prog->prog, vs_prog);
glDeleteShader(vs_prog);
glAttachShader(prog->prog, fs_prog);
glDeleteShader(fs_prog);
glBindAttribLocation(prog->prog, GLAMOR_VERTEX_POS, "primitive");
if (prim->source_name) {
#if DBG
ErrorF("Bind GLAMOR_VERTEX_SOURCE to %s\n", prim->source_name);
#endif
glBindAttribLocation(prog->prog, GLAMOR_VERTEX_SOURCE, prim->source_name);
}
if (prog->alpha == glamor_program_alpha_dual_blend) {
glBindFragDataLocationIndexed(prog->prog, 0, 0, "color0");
glBindFragDataLocationIndexed(prog->prog, 0, 1, "color1");
}
glamor_link_glsl_prog(screen, prog->prog, "%s_%s", prim->name, fill->name);
prog->matrix_uniform = glamor_get_uniform(prog, glamor_program_location_none, "v_matrix");
prog->fg_uniform = glamor_get_uniform(prog, glamor_program_location_fg, "fg");
prog->bg_uniform = glamor_get_uniform(prog, glamor_program_location_bg, "bg");
prog->fill_offset_uniform = glamor_get_uniform(prog, glamor_program_location_fillpos, "fill_offset");
prog->fill_size_inv_uniform = glamor_get_uniform(prog, glamor_program_location_fillpos, "fill_size_inv");
prog->font_uniform = glamor_get_uniform(prog, glamor_program_location_font, "font");
prog->bitplane_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitplane");
prog->bitmul_uniform = glamor_get_uniform(prog, glamor_program_location_bitplane, "bitmul");
prog->dash_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash");
prog->dash_length_uniform = glamor_get_uniform(prog, glamor_program_location_dash, "dash_length");
prog->atlas_uniform = glamor_get_uniform(prog, glamor_program_location_atlas, "atlas");
free(version_string);
free(fs_vars);
free(vs_vars);
return TRUE;
fail:
prog->failed = 1;
if (prog->prog) {
glDeleteProgram(prog->prog);
prog->prog = 0;
}
free(version_string);
free(fs_vars);
free(vs_vars);
return FALSE;
}
Bool
glamor_use_program(PixmapPtr pixmap,
GCPtr gc,
glamor_program *prog,
void *arg)
{
glUseProgram(prog->prog);
if (prog->prim_use && !prog->prim_use(pixmap, gc, prog, arg))
return FALSE;
if (prog->fill_use && !prog->fill_use(pixmap, gc, prog, arg))
return FALSE;
return TRUE;
}
glamor_program *
glamor_use_program_fill(PixmapPtr pixmap,
GCPtr gc,
glamor_program_fill *program_fill,
const glamor_facet *prim)
{
ScreenPtr screen = pixmap->drawable.pScreen;
glamor_program *prog = &program_fill->progs[gc->fillStyle];
int fill_style = gc->fillStyle;
const glamor_facet *fill;
if (prog->failed)
return FALSE;
if (!prog->prog) {
fill = glamor_facet_fill[fill_style];
if (!fill)
return NULL;
if (!glamor_build_program(screen, prog, prim, fill, NULL, NULL))
return NULL;
}
if (!glamor_use_program(pixmap, gc, prog, NULL))
return NULL;
return prog;
}
static struct blendinfo composite_op_info[] = {
[PictOpClear] = {0, 0, GL_ZERO, GL_ZERO},
[PictOpSrc] = {0, 0, GL_ONE, GL_ZERO},
[PictOpDst] = {0, 0, GL_ZERO, GL_ONE},
[PictOpOver] = {0, 1, GL_ONE, GL_ONE_MINUS_SRC_ALPHA},
[PictOpOverReverse] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ONE},
[PictOpIn] = {1, 0, GL_DST_ALPHA, GL_ZERO},
[PictOpInReverse] = {0, 1, GL_ZERO, GL_SRC_ALPHA},
[PictOpOut] = {1, 0, GL_ONE_MINUS_DST_ALPHA, GL_ZERO},
[PictOpOutReverse] = {0, 1, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAtop] = {1, 1, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAtopReverse] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA},
[PictOpXor] = {1, 1, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA},
[PictOpAdd] = {0, 0, GL_ONE, GL_ONE},
};
static void
glamor_set_blend(CARD8 op, glamor_program_alpha alpha, PicturePtr dst)
{
glamor_screen_private *glamor_priv = glamor_get_screen_private(dst->pDrawable->pScreen);
GLenum src_blend, dst_blend;
struct blendinfo *op_info;
switch (alpha) {
case glamor_program_alpha_ca_first:
op = PictOpOutReverse;
break;
case glamor_program_alpha_ca_second:
op = PictOpAdd;
break;
default:
break;
}
if (glamor_priv->gl_flavor != GLAMOR_GL_ES2)
glDisable(GL_COLOR_LOGIC_OP);
if (op == PictOpSrc)
return;
op_info = &composite_op_info[op];
src_blend = op_info->source_blend;
dst_blend = op_info->dest_blend;
/* If there's no dst alpha channel, adjust the blend op so that we'll treat
* it as always 1.
*/
if (PICT_FORMAT_A(dst->format) == 0 && op_info->dest_alpha) {
if (src_blend == GL_DST_ALPHA)
src_blend = GL_ONE;
else if (src_blend == GL_ONE_MINUS_DST_ALPHA)
src_blend = GL_ZERO;
}
/* Set up the source alpha value for blending in component alpha mode. */
if (alpha == glamor_program_alpha_dual_blend) {
switch (dst_blend) {
case GL_SRC_ALPHA:
dst_blend = GL_SRC1_COLOR;
break;
case GL_ONE_MINUS_SRC_ALPHA:
dst_blend = GL_ONE_MINUS_SRC1_COLOR;
break;
}
} else if (alpha != glamor_program_alpha_normal) {
switch (dst_blend) {
case GL_SRC_ALPHA:
dst_blend = GL_SRC_COLOR;
break;
case GL_ONE_MINUS_SRC_ALPHA:
dst_blend = GL_ONE_MINUS_SRC_COLOR;
break;
}
}
glEnable(GL_BLEND);
glBlendFunc(src_blend, dst_blend);
}
static Bool
use_source_solid(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
{
glamor_set_blend(op, prog->alpha, dst);
glamor_set_color_depth(dst->pDrawable->pScreen, 32,
src->pSourcePict->solidFill.color,
prog->fg_uniform);
return TRUE;
}
static const glamor_facet glamor_source_solid = {
.name = "render_solid",
.fs_exec = " vec4 source = fg;\n",
.locations = glamor_program_location_fg,
.use_render = use_source_solid,
};
static Bool
use_source_picture(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
{
glamor_set_blend(op, prog->alpha, dst);
return glamor_set_texture((PixmapPtr) src->pDrawable,
glamor_picture_red_is_alpha(dst),
0, 0,
prog->fill_offset_uniform,
prog->fill_size_inv_uniform);
}
static const glamor_facet glamor_source_picture = {
.name = "render_picture",
.vs_exec = " fill_pos = (fill_offset + primitive.xy + pos) * fill_size_inv;\n",
.fs_exec = " vec4 source = texture2D(sampler, fill_pos);\n",
.locations = glamor_program_location_fillsamp | glamor_program_location_fillpos,
.use_render = use_source_picture,
};
static Bool
use_source_1x1_picture(CARD8 op, PicturePtr src, PicturePtr dst, glamor_program *prog)
{
glamor_set_blend(op, prog->alpha, dst);
return glamor_set_texture_pixmap((PixmapPtr) src->pDrawable,
glamor_picture_red_is_alpha(dst));
}
static const glamor_facet glamor_source_1x1_picture = {
.name = "render_picture",
.fs_exec = " vec4 source = texture2D(sampler, vec2(0.5));\n",
.locations = glamor_program_location_fillsamp,
.use_render = use_source_1x1_picture,
};
static const glamor_facet *glamor_facet_source[glamor_program_source_count] = {
[glamor_program_source_solid] = &glamor_source_solid,
[glamor_program_source_picture] = &glamor_source_picture,
[glamor_program_source_1x1_picture] = &glamor_source_1x1_picture,
};
static const char *glamor_combine[] = {
[glamor_program_alpha_normal] = " gl_FragColor = source * mask.a;\n",
[glamor_program_alpha_ca_first] = " gl_FragColor = source.a * mask;\n",
[glamor_program_alpha_ca_second] = " gl_FragColor = source * mask;\n",
[glamor_program_alpha_dual_blend] = " color0 = source * mask;\n"
" color1 = source.a * mask;\n"
};
static Bool
glamor_setup_one_program_render(ScreenPtr screen,
glamor_program *prog,
glamor_program_source source_type,
glamor_program_alpha alpha,
const glamor_facet *prim,
const char *defines)
{
if (prog->failed)
return FALSE;
if (!prog->prog) {
const glamor_facet *fill = glamor_facet_source[source_type];
if (!fill)
return FALSE;
prog->alpha = alpha;
if (!glamor_build_program(screen, prog, prim, fill, glamor_combine[alpha], defines))
return FALSE;
}
return TRUE;
}
glamor_program *
glamor_setup_program_render(CARD8 op,
PicturePtr src,
PicturePtr mask,
PicturePtr dst,
glamor_program_render *program_render,
const glamor_facet *prim,
const char *defines)
{
ScreenPtr screen = dst->pDrawable->pScreen;
glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
glamor_program_alpha alpha;
glamor_program_source source_type;
glamor_program *prog;
if (op > ARRAY_SIZE(composite_op_info))
return NULL;
if (glamor_is_component_alpha(mask)) {
if (glamor_priv->has_dual_blend) {
alpha = glamor_program_alpha_dual_blend;
} else {
/* This only works for PictOpOver */
if (op != PictOpOver)
return NULL;
alpha = glamor_program_alpha_ca_first;
}
} else
alpha = glamor_program_alpha_normal;
if (src->pDrawable) {
/* Can't do transforms, alphamaps or sourcing from non-pixmaps yet */
if (src->transform || src->alphaMap || src->pDrawable->type != DRAWABLE_PIXMAP)
return NULL;
if (src->pDrawable->width == 1 && src->pDrawable->height == 1 && src->repeat)
source_type = glamor_program_source_1x1_picture;
else
source_type = glamor_program_source_picture;
} else {
SourcePictPtr sp = src->pSourcePict;
if (!sp)
return NULL;
switch (sp->type) {
case SourcePictTypeSolidFill:
source_type = glamor_program_source_solid;
break;
default:
return NULL;
}
}
prog = &program_render->progs[source_type][alpha];
if (!glamor_setup_one_program_render(screen, prog, source_type, alpha, prim, defines))
return NULL;
if (alpha == glamor_program_alpha_ca_first) {
/* Make sure we can also build the second program before
* deciding to use this path.
*/
if (!glamor_setup_one_program_render(screen,
&program_render->progs[source_type][glamor_program_alpha_ca_second],
source_type, glamor_program_alpha_ca_second, prim,
defines))
return NULL;
}
return prog;
}
Bool
glamor_use_program_render(glamor_program *prog,
CARD8 op,
PicturePtr src,
PicturePtr dst)
{
glUseProgram(prog->prog);
if (prog->prim_use_render && !prog->prim_use_render(op, src, dst, prog))
return FALSE;
if (prog->fill_use_render && !prog->fill_use_render(op, src, dst, prog))
return FALSE;
return TRUE;
}