This is to avoid issues with redirected windows which are located partly or fully outside of a screen edge, resulting in unusual cliprects which the 3D drivers generally can't handle. The symptoms in such cases would be incorrect rendering or even crashes or hangs. |
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.. | ||
dri.c | ||
dri.h | ||
drimodule.c | ||
dristruct.h | ||
Makefile.am | ||
sarea.h | ||
xf86dri.c |