One less layering violation (EGL should call glamor, if anything, not the other way around). v2: Move glamor.c's DestroyPixmap wrapping up above the glamor_egl_screen_init() call, since glamor.c's DestroyPixmap needs to be the bottom of the stack (it calls fb directly and doesn't wrap). Caught by Michel. Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Michel Dänzer <michel.daenzer@amd.com> |
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Makefile.am |