xserver-multidpi/glx/xfont.c
Adam Jackson d8ec33fe05 glx: Use vnd layer for dispatch (v4)
The big change here is MakeCurrent and context tag tracking. We now
delegate context tags entirely to the vnd layer, and simply store a
pointer to the context state as the tag data. If a context is deleted
while it's current, we allocate a fake ID for the context and move the
context state there, so the tag data still points to a real context. As
a result we can stop trying so hard to detach the client from contexts
at disconnect time and just let resource destruction handle it.

Since vnd handles all the MakeCurrent protocol now, our request handlers
for it can just be return BadImplementation. We also remove a bunch of
LEGAL_NEW_RESOURCE, because now by the time we're called vnd has already
allocated its tracking resource on that XID.

v2: Update to match v2 of the vnd import, and remove more redundant work
like request length checks.

v3: Add/remove the XID map from the vendor private thunk, not the
backend. (Kyle Brenneman)

v4: Fix deletion of ghost contexts (Kyle Brenneman)

Signed-off-by: Adam Jackson <ajax@redhat.com>
2018-02-14 17:04:44 -05:00

182 lines
5.6 KiB
C

/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
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*
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* Silicon Graphics, Inc.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "glxserver.h"
#include "glxutil.h"
#include "unpack.h"
#include "indirect_dispatch.h"
#include <GL/gl.h>
#include <pixmapstr.h>
#include <windowstr.h>
#include <dixfontstr.h>
/*
** Make a single GL bitmap from a single X glyph
*/
static int
__glXMakeBitmapFromGlyph(FontPtr font, CharInfoPtr pci)
{
int i, j;
int widthPadded; /* width of glyph in bytes, as padded by X */
int allocBytes; /* bytes to allocate to store bitmap */
int w; /* width of glyph in bits */
int h; /* height of glyph */
register unsigned char *pglyph;
register unsigned char *p;
unsigned char *allocbuf;
#define __GL_CHAR_BUF_SIZE 2048
unsigned char buf[__GL_CHAR_BUF_SIZE];
w = GLYPHWIDTHPIXELS(pci);
h = GLYPHHEIGHTPIXELS(pci);
widthPadded = GLYPHWIDTHBYTESPADDED(pci);
/*
** Use the local buf if possible, otherwise malloc.
*/
allocBytes = widthPadded * h;
if (allocBytes <= __GL_CHAR_BUF_SIZE) {
p = buf;
allocbuf = 0;
}
else {
p = (unsigned char *) malloc(allocBytes);
if (!p)
return BadAlloc;
allocbuf = p;
}
/*
** We have to reverse the picture, top to bottom
*/
pglyph = FONTGLYPHBITS(FONTGLYPHS(font), pci) + (h - 1) * widthPadded;
for (j = 0; j < h; j++) {
for (i = 0; i < widthPadded; i++) {
p[i] = pglyph[i];
}
pglyph -= widthPadded;
p += widthPadded;
}
glBitmap(w, h, -pci->metrics.leftSideBearing, pci->metrics.descent,
pci->metrics.characterWidth, 0, allocbuf ? allocbuf : buf);
free(allocbuf);
return Success;
#undef __GL_CHAR_BUF_SIZE
}
/*
** Create a GL bitmap for each character in the X font. The bitmap is stored
** in a display list.
*/
static int
MakeBitmapsFromFont(FontPtr pFont, int first, int count, int list_base)
{
unsigned long i, nglyphs;
CARD8 chs[2]; /* the font index we are going after */
CharInfoPtr pci;
int rv; /* return value */
int encoding = (FONTLASTROW(pFont) == 0) ? Linear16Bit : TwoD16Bit;
glPixelStorei(GL_UNPACK_SWAP_BYTES, FALSE);
glPixelStorei(GL_UNPACK_LSB_FIRST, BITMAP_BIT_ORDER == LSBFirst);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
glPixelStorei(GL_UNPACK_ALIGNMENT, GLYPHPADBYTES);
for (i = 0; i < count; i++) {
chs[0] = (first + i) >> 8; /* high byte is first byte */
chs[1] = first + i;
(*pFont->get_glyphs) (pFont, 1, chs, (FontEncoding) encoding,
&nglyphs, &pci);
/*
** Define a display list containing just a glBitmap() call.
*/
glNewList(list_base + i, GL_COMPILE);
if (nglyphs) {
rv = __glXMakeBitmapFromGlyph(pFont, pci);
if (rv) {
return rv;
}
}
glEndList();
}
return Success;
}
/************************************************************************/
int
__glXDisp_UseXFont(__GLXclientState * cl, GLbyte * pc)
{
ClientPtr client = cl->client;
xGLXUseXFontReq *req;
FontPtr pFont;
GLuint currentListIndex;
__GLXcontext *cx;
int error;
req = (xGLXUseXFontReq *) pc;
cx = __glXForceCurrent(cl, req->contextTag, &error);
if (!cx) {
return error;
}
glGetIntegerv(GL_LIST_INDEX, (GLint *) &currentListIndex);
if (currentListIndex != 0) {
/*
** A display list is currently being made. It is an error
** to try to make a font during another lists construction.
*/
client->errorValue = cx->id;
return __glXError(GLXBadContextState);
}
/*
** Font can actually be either the ID of a font or the ID of a GC
** containing a font.
*/
error = dixLookupFontable(&pFont, req->font, client, DixReadAccess);
if (error != Success)
return error;
return MakeBitmapsFromFont(pFont, req->first, req->count, req->listBase);
}