Replace miSprite implementation with Damage-based one. Otherwise damage and misprite conflict causing looping. Change pScreen usage around a bit to eliminate warnings |
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.. | ||
damage.c | ||
damage.h | ||
damagestr.h |
Replace miSprite implementation with Damage-based one. Otherwise damage and misprite conflict causing looping. Change pScreen usage around a bit to eliminate warnings |
||
---|---|---|
.. | ||
damage.c | ||
damage.h | ||
damagestr.h |