xserver-multidpi/hw/xgl/xglscreen.c
2004-11-14 23:21:29 +00:00

301 lines
8.5 KiB
C

/*
* Copyright © 2004 David Reveman
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the names of
* David Reveman not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* David Reveman makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@freedesktop.org>
*/
#include "xgl.h"
#include "inputstr.h"
#include "mipointer.h"
#include "damage.h"
#include "fb.h"
int xglScreenGeneration = -1;
int xglScreenPrivateIndex;
int xglGCPrivateIndex;
int xglPixmapPrivateIndex;
int xglWinPrivateIndex;
#define xglQueryBestSize (void *) NoopDDA
#define xglSaveScreen (void *) NoopDDA
#define xglRealizeFont (void *) NoopDDA
#define xglUnrealizeFont (void *) NoopDDA
#define xglConstrainCursor (void *) NoopDDA
#define xglCursorLimits (void *) NoopDDA
#define xglDisplayCursor (void *) NoopDDA
#define xglRealizeCursor (void *) NoopDDA
#define xglUnrealizeCursor (void *) NoopDDA
#define xglRecolorCursor (void *) NoopDDA
#define xglSetCursorPosition (void *) NoopDDA
#define xglCreateColormap (void *) NoopDDA
#define xglDestroyColormap (void *) NoopDDA
#define xglInstallColormap (void *) NoopDDA
#define xglUninstallColormap (void *) NoopDDA
#define xglListInstalledColormaps (void *) NoopDDA
#define xglStoreColors (void *) NoopDDA
#define xglResolveColor (void *) NoopDDA
static PixmapPtr
xglGetWindowPixmap (WindowPtr pWin)
{
return XGL_GET_WINDOW_PIXMAP (pWin);
}
static void
xglSetWindowPixmap (WindowPtr pWin,
PixmapPtr pPixmap)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
XGL_SCREEN_PRIV (pScreen);
XGL_SCREEN_UNWRAP (SetWindowPixmap);
(*pScreen->SetWindowPixmap) (pWin, pPixmap);
XGL_SCREEN_WRAP (SetWindowPixmap, xglSetWindowPixmap);
XGL_GET_WINDOW_PRIV(pWin)->pPixmap = pPixmap;
}
static Bool
xglAllocatePrivates (ScreenPtr pScreen)
{
xglScreenPtr pScreenPriv;
if (xglScreenGeneration != serverGeneration)
{
xglScreenPrivateIndex = AllocateScreenPrivateIndex ();
if (xglScreenPrivateIndex < 0)
return FALSE;
xglGCPrivateIndex = AllocateGCPrivateIndex ();
if (xglGCPrivateIndex < 0)
return FALSE;
xglPixmapPrivateIndex = AllocatePixmapPrivateIndex ();
if (xglPixmapPrivateIndex < 0)
return FALSE;
xglWinPrivateIndex = AllocateWindowPrivateIndex ();
if (xglWinPrivateIndex < 0)
return FALSE;
xglScreenGeneration = serverGeneration;
}
if (!AllocateGCPrivate (pScreen, xglGCPrivateIndex, sizeof (xglGCRec)))
return FALSE;
if (!AllocatePixmapPrivate (pScreen, xglPixmapPrivateIndex,
sizeof (xglPixmapRec)))
return FALSE;
if (!AllocateWindowPrivate (pScreen, xglWinPrivateIndex,
sizeof (xglWinRec)))
return FALSE;
pScreenPriv = xalloc (sizeof (xglScreenRec));
if (!pScreenPriv)
return FALSE;
XGL_SET_SCREEN_PRIV (pScreen, pScreenPriv);
return TRUE;
}
Bool
xglScreenInit (ScreenPtr pScreen,
xglScreenInfoPtr pScreenInfo)
{
xglScreenPtr pScreenPriv;
#ifdef RENDER
PictureScreenPtr pPictureScreen;
#endif
if (!xglAllocatePrivates (pScreen))
return FALSE;
pScreenPriv = XGL_GET_SCREEN_PRIV (pScreen);
pScreenPriv->pScreenPixmap = NULL;
pScreenPriv->pVisual = &xglVisuals[0];
pScreenPriv->drawable = pScreenInfo->drawable;
pScreenPriv->features =
glitz_drawable_get_features (pScreenInfo->drawable);
if (!xglInitOffscreen (pScreen, pScreenInfo))
return FALSE;
xglInitPixmapFormats (pScreen);
if (!pScreenPriv->pixmapFormats[32].format)
return FALSE;
pScreenPriv->surface =
glitz_surface_create (pScreenPriv->drawable,
pScreenPriv->pixmapFormats[32].format,
pScreenInfo->width, pScreenInfo->height);
if (!pScreenPriv->surface)
return FALSE;
glitz_surface_attach (pScreenPriv->surface,
pScreenPriv->drawable,
GLITZ_DRAWABLE_BUFFER_FRONT_COLOR,
0, 0);
if (monitorResolution == 0)
monitorResolution = XGL_DEFAULT_DPI;
if (!fbSetupScreen (pScreen, NULL,
pScreenInfo->width, pScreenInfo->height,
monitorResolution, monitorResolution,
pScreenInfo->width,
pScreenPriv->pVisual->pPixel->masks.bpp))
return FALSE;
pScreen->SaveScreen = xglSaveScreen;
pScreen->CreatePixmap = xglCreatePixmap;
pScreen->DestroyPixmap = xglDestroyPixmap;
if (!fbFinishScreenInit (pScreen, NULL,
pScreenInfo->width, pScreenInfo->height,
monitorResolution, monitorResolution,
pScreenInfo->width,
pScreenPriv->pVisual->pPixel->masks.bpp))
return FALSE;
#ifdef RENDER
if (!fbPictureInit (pScreen, 0, 0))
return FALSE;
#endif
XGL_SCREEN_WRAP (GetImage, xglGetImage);
XGL_SCREEN_WRAP (GetSpans, xglGetSpans);
XGL_SCREEN_WRAP (CopyWindow, xglCopyWindow);
XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
XGL_SCREEN_WRAP (PaintWindowBackground, xglPaintWindowBackground);
XGL_SCREEN_WRAP (PaintWindowBorder, xglPaintWindowBorder);
/*
pScreen->RealizeFont = xglRealizeFont;
pScreen->UnrealizeFont = xglUnrealizeFont;
*/
XGL_SCREEN_WRAP (CreateGC, xglCreateGC);
pScreen->ConstrainCursor = xglConstrainCursor;
pScreen->CursorLimits = xglCursorLimits;
pScreen->DisplayCursor = xglDisplayCursor;
pScreen->RealizeCursor = xglRealizeCursor;
pScreen->UnrealizeCursor = xglUnrealizeCursor;
pScreen->RecolorCursor = xglRecolorCursor;
pScreen->SetCursorPosition = xglSetCursorPosition;
/*
pScreen->CreateColormap = miInitializeColormap;
pScreen->DestroyColormap = xglDestroyColormap;
pScreen->InstallColormap = miInstallColormap;
pScreen->UninstallColormap = miUninstallColormap;
pScreen->ListInstalledColormaps = miListInstalledColormaps;
pScreen->StoreColors = xglStoreColors;
pScreen->ResolveColor = miResolveColor;
*/
pScreen->ModifyPixmapHeader = xglModifyPixmapHeader;
XGL_SCREEN_WRAP (BitmapToRegion, xglPixmapToRegion);
pScreen->GetWindowPixmap = xglGetWindowPixmap;
XGL_SCREEN_WRAP (SetWindowPixmap, xglSetWindowPixmap);
#ifdef RENDER
pPictureScreen = GetPictureScreenIfSet (pScreen);
if (pPictureScreen) {
XGL_PICTURE_SCREEN_WRAP (Composite, xglComposite);
XGL_PICTURE_SCREEN_WRAP (Glyphs, xglGlyphs);
XGL_PICTURE_SCREEN_WRAP (RasterizeTrapezoid, xglRasterizeTrapezoid);
XGL_PICTURE_SCREEN_WRAP (ChangePicture, xglChangePicture);
XGL_PICTURE_SCREEN_WRAP (ChangePictureTransform,
xglChangePictureTransform);
XGL_PICTURE_SCREEN_WRAP (ChangePictureFilter, xglChangePictureFilter);
}
#endif
XGL_SCREEN_WRAP (BackingStoreFuncs.SaveAreas, xglSaveAreas);
XGL_SCREEN_WRAP (BackingStoreFuncs.RestoreAreas, xglRestoreAreas);
/* Damage is required */
DamageSetup (pScreen);
XGL_SCREEN_WRAP (CloseScreen, xglCloseScreen);
return TRUE;
}
Bool
xglFinishScreenInit (ScreenPtr pScreen)
{
XGL_SCREEN_PRIV (pScreen);
miInitializeBackingStore (pScreen);
if (!fbCreateDefColormap (pScreen))
return FALSE;
pScreenPriv->solid =
glitz_surface_create (pScreenPriv->drawable,
pScreenPriv->pixmapFormats[32].format,
1, 1);
if (!pScreenPriv->solid)
return FALSE;
glitz_surface_set_fill (pScreenPriv->solid, GLITZ_FILL_REPEAT);
return TRUE;
}
Bool
xglCloseScreen (int index,
ScreenPtr pScreen)
{
XGL_SCREEN_PRIV (pScreen);
if (pScreenPriv->solid)
glitz_surface_destroy (pScreenPriv->solid);
if (pScreenPriv->surface)
glitz_surface_destroy (pScreenPriv->surface);
xglFiniOffscreen (pScreen);
XGL_SCREEN_UNWRAP (CloseScreen);
xfree (pScreenPriv);
return (*pScreen->CloseScreen) (index, pScreen);
}