xserver-multidpi/GL/glx/glxcmds.c
Michel Dänzer 17cb4f64e3 GLX_EXT_texture_from_pixmap: Use client provided texture target when available.
This prevents situations where the server doesn't use the target the
client thinks it does, usually resulting in the texture being sampled as all
white.
2007-08-01 18:13:18 +02:00

2467 lines
67 KiB
C

/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#define NEED_REPLIES
#define FONT_PCF
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <string.h>
#include <assert.h>
#include "glxserver.h"
#include <GL/glxtokens.h>
#include <unpack.h>
#include "g_disptab.h"
#include <pixmapstr.h>
#include <windowstr.h>
#include "glxutil.h"
#include "glxext.h"
#include "glcontextmodes.h"
#include "glapitable.h"
#include "glapi.h"
#include "glthread.h"
#include "dispatch.h"
#include "indirect_dispatch.h"
#include "indirect_table.h"
#include "indirect_util.h"
/************************************************************************/
void
GlxSetRenderTables (struct _glapi_table *table)
{
_glapi_set_dispatch (table);
}
/************************************************************************/
void
__glXContextDestroy(__GLXcontext *context)
{
__glXFlushContextCache();
}
static void __glXdirectContextDestroy(__GLXcontext *context)
{
__glXContextDestroy(context);
xfree(context);
}
static __GLXcontext *__glXdirectContextCreate(__GLXscreen *screen,
__GLcontextModes *modes,
__GLXcontext *shareContext)
{
__GLXcontext *context;
context = xalloc (sizeof (__GLXcontext));
if (context == NULL)
return NULL;
memset(context, 0, sizeof *context);
context->destroy = __glXdirectContextDestroy;
return context;
}
/**
* Create a GL context with the given properties. This routine is used
* to implement \c glXCreateContext, \c glXCreateNewContext, and
* \c glXCreateContextWithConfigSGIX. This works becuase of the hack way
* that GLXFBConfigs are implemented. Basically, the FBConfigID is the
* same as the VisualID.
*/
int DoCreateContext(__GLXclientState *cl, GLXContextID gcId,
GLXContextID shareList, VisualID visual,
GLuint screen, GLboolean isDirect)
{
ClientPtr client = cl->client;
VisualPtr pVisual;
ScreenPtr pScreen;
__GLXcontext *glxc, *shareglxc;
__GLcontextModes *modes;
__GLXscreen *pGlxScreen;
GLint i;
LEGAL_NEW_RESOURCE(gcId, client);
/*
** Check if screen exists.
*/
if (screen >= screenInfo.numScreens) {
client->errorValue = screen;
return BadValue;
}
pScreen = screenInfo.screens[screen];
pGlxScreen = __glXActiveScreens[screen];
/*
** Check if the visual ID is valid for this screen.
*/
pVisual = pScreen->visuals;
for (i = 0; i < pScreen->numVisuals; i++, pVisual++) {
if (pVisual->vid == visual) {
break;
}
}
if (i == pScreen->numVisuals) {
client->errorValue = visual;
return BadValue;
}
/*
** Get configuration of the visual. This assumes that the
** glXActiveScreens structure contains visual configurations only for the
** subset of Visuals that are supported by this implementation of the
** OpenGL.
*/
modes = _gl_context_modes_find_visual( pGlxScreen->modes, visual );
if (modes == NULL) {
/*
** Visual not support on this screen by this OpenGL implementation.
*/
client->errorValue = visual;
return BadValue;
}
/*
** Find the display list space that we want to share.
**
** NOTE: In a multithreaded X server, we would need to keep a reference
** count for each display list so that if one client detroyed a list that
** another client was using, the list would not really be freed until it
** was no longer in use. Since this sample implementation has no support
** for multithreaded servers, we don't do this.
*/
if (shareList == None) {
shareglxc = 0;
} else {
shareglxc = (__GLXcontext *) LookupIDByType(shareList, __glXContextRes);
if (!shareglxc) {
client->errorValue = shareList;
return __glXError(GLXBadContext);
}
if (shareglxc->isDirect) {
/*
** NOTE: no support for sharing display lists between direct
** contexts, even if they are in the same address space.
*/
#if 0
/* Disabling this code seems to allow shared display lists
* and texture objects to work. We'll leave it disabled for now.
*/
client->errorValue = shareList;
return BadMatch;
#endif
} else {
/*
** Create an indirect context regardless of what the client asked
** for; this way we can share display list space with shareList.
*/
isDirect = GL_FALSE;
}
}
/*
** Allocate memory for the new context
*/
if (!isDirect)
glxc = pGlxScreen->createContext(pGlxScreen, modes, shareglxc);
else
glxc = __glXdirectContextCreate(pGlxScreen, modes, shareglxc);
if (!glxc) {
return BadAlloc;
}
/*
** Initially, setup the part of the context that could be used by
** a GL core that needs windowing information (e.g., Mesa).
*/
glxc->pScreen = pScreen;
glxc->pGlxScreen = pGlxScreen;
glxc->pVisual = pVisual;
glxc->modes = modes;
/*
** Register this context as a resource.
*/
if (!AddResource(gcId, __glXContextRes, (pointer)glxc)) {
(*glxc->destroy)(glxc);
client->errorValue = gcId;
return BadAlloc;
}
/*
** Finally, now that everything is working, setup the rest of the
** context.
*/
glxc->id = gcId;
glxc->share_id = shareList;
glxc->idExists = GL_TRUE;
glxc->isCurrent = GL_FALSE;
glxc->isDirect = isDirect;
glxc->renderMode = GL_RENDER;
return Success;
}
int __glXDisp_CreateContext(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateContextReq *req = (xGLXCreateContextReq *) pc;
return DoCreateContext( cl, req->context, req->shareList, req->visual,
req->screen, req->isDirect );
}
int __glXDisp_CreateNewContext(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateNewContextReq *req = (xGLXCreateNewContextReq *) pc;
return DoCreateContext( cl, req->context, req->shareList, req->fbconfig,
req->screen, req->isDirect );
}
int __glXDisp_CreateContextWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateContextWithConfigSGIXReq *req =
(xGLXCreateContextWithConfigSGIXReq *) pc;
return DoCreateContext( cl, req->context, req->shareList, req->fbconfig,
req->screen, req->isDirect );
}
/*
** Destroy a GL context as an X resource.
*/
int __glXDisp_DestroyContext(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXDestroyContextReq *req = (xGLXDestroyContextReq *) pc;
GLXContextID gcId = req->context;
__GLXcontext *glxc;
glxc = (__GLXcontext *) LookupIDByType(gcId, __glXContextRes);
if (glxc) {
/*
** Just free the resource; don't actually destroy the context,
** because it might be in use. The
** destroy method will be called by the resource destruction routine
** if necessary.
*/
FreeResourceByType(gcId, __glXContextRes, FALSE);
return Success;
} else {
client->errorValue = gcId;
return __glXError(GLXBadContext);
}
}
/*****************************************************************************/
/*
** For each client, the server keeps a table of all the contexts that are
** current for that client (each thread of a client may have its own current
** context). These routines add, change, and lookup contexts in the table.
*/
/*
** Add a current context, and return the tag that will be used to refer to it.
*/
static int AddCurrentContext(__GLXclientState *cl, __GLXcontext *glxc)
{
int i;
int num = cl->numCurrentContexts;
__GLXcontext **table = cl->currentContexts;
if (!glxc) return -1;
/*
** Try to find an empty slot and use it.
*/
for (i=0; i < num; i++) {
if (!table[i]) {
table[i] = glxc;
return i+1;
}
}
/*
** Didn't find a free slot, so we'll have to grow the table.
*/
if (!num) {
table = (__GLXcontext **) xalloc(sizeof(__GLXcontext *));
} else {
table = (__GLXcontext **) xrealloc(table,
(num+1)*sizeof(__GLXcontext *));
}
table[num] = glxc;
cl->currentContexts = table;
cl->numCurrentContexts++;
return num+1;
}
/*
** Given a tag, change the current context for the corresponding entry.
*/
static void ChangeCurrentContext(__GLXclientState *cl, __GLXcontext *glxc,
GLXContextTag tag)
{
__GLXcontext **table = cl->currentContexts;
table[tag-1] = glxc;
}
/*
** For this implementation we have chosen to simply use the index of the
** context's entry in the table as the context tag. A tag must be greater
** than 0.
*/
__GLXcontext *__glXLookupContextByTag(__GLXclientState *cl, GLXContextTag tag)
{
int num = cl->numCurrentContexts;
if (tag < 1 || tag > num) {
return 0;
} else {
return cl->currentContexts[tag-1];
}
}
/*****************************************************************************/
static void StopUsingContext(__GLXcontext *glxc)
{
if (glxc) {
if (glxc == __glXLastContext) {
/* Tell server GL library */
__glXLastContext = 0;
}
glxc->isCurrent = GL_FALSE;
if (!glxc->idExists) {
__glXFreeContext(glxc);
}
}
}
static void StartUsingContext(__GLXclientState *cl, __GLXcontext *glxc)
{
glxc->isCurrent = GL_TRUE;
}
/*****************************************************************************/
/*
** Make an OpenGL context and drawable current.
*/
int __glXDisp_MakeCurrent(__GLXclientState *cl, GLbyte *pc)
{
xGLXMakeCurrentReq *req = (xGLXMakeCurrentReq *) pc;
return DoMakeCurrent( cl, req->drawable, req->drawable,
req->context, req->oldContextTag );
}
int __glXDisp_MakeContextCurrent(__GLXclientState *cl, GLbyte *pc)
{
xGLXMakeContextCurrentReq *req = (xGLXMakeContextCurrentReq *) pc;
return DoMakeCurrent( cl, req->drawable, req->readdrawable,
req->context, req->oldContextTag );
}
int __glXDisp_MakeCurrentReadSGI(__GLXclientState *cl, GLbyte *pc)
{
xGLXMakeCurrentReadSGIReq *req = (xGLXMakeCurrentReadSGIReq *) pc;
return DoMakeCurrent( cl, req->drawable, req->readable,
req->context, req->oldContextTag );
}
/**
* Given a drawable ID, get the associated drawable and / or pixmap.
*
* If the specified drawable ID is not a pixmap, \c ppPixmap will be set
* to \c NULL on return. In either case, \c ppDraw will be set to a drawable.
* In the case where the drawable ID is a pixmap, \c ppDraw will be set to
* the drawable associated with that pixmap.
*
* \param glxc Associated GLX context.
* \param drawId ID of the drawable.
* \param ppDraw Location to store the pointer to the drawable.
* \param ppPixmap Location to store the pointer to the pixmap.
* \param client Pointer to the client state.
* \return Zero is returned on success. Otherwise a GLX / X11 protocol error
* is returned.
*
* \notes This function will need some modification when support pbuffers
* is added.
*/
static int GetDrawableOrPixmap( __GLXcontext *glxc, GLXDrawable drawId,
__GLXdrawable **ppGlxDraw,
__GLXpixmap **ppPixmap,
ClientPtr client )
{
DrawablePtr pDraw;
__GLcontextModes *modes;
__GLXdrawable *pGlxDraw;
__GLXpixmap *drawPixmap = NULL;
int rc;
/* This is the GLX 1.3 case - the client passes in a GLXWindow and
* we just return the __GLXdrawable. The first time a GLXPixmap
* comes in, it doesn't have a corresponding __GLXdrawable, so it
* falls through to the else-case below, but after that it'll have
* a __GLXdrawable and we'll handle it here. */
pGlxDraw = (__GLXdrawable *) LookupIDByType(drawId, __glXDrawableRes);
if (pGlxDraw != NULL) {
if (glxc != NULL && pGlxDraw->modes != glxc->modes) {
client->errorValue = drawId;
return BadMatch;
}
*ppGlxDraw = pGlxDraw;
*ppPixmap = pGlxDraw->pGlxPixmap;
return Success;
}
/* The drawId wasn't a GLXWindow, so presumably it's a regular X
* window. In that case, we create a shadow GLXWindow for it on
* demand here for pre GLX 1.3 compatibility and use the X Window
* XID as its GLXWindow XID. The client can't explicitly create a
* GLXWindow with the same XID as an X Window, so we wont get any
* resource ID clashes. Effectively, the X Window is now also a
* GLXWindow. */
rc = dixLookupDrawable(&pDraw, drawId, client, 0, DixUnknownAccess);
if (rc == Success) {
if (pDraw->type == DRAWABLE_WINDOW) {
VisualID vid = wVisual((WindowPtr)pDraw);
modes = _gl_context_modes_find_visual(glxc->pGlxScreen->modes,
vid);
} else {
/*
** An X Pixmap is not allowed as a parameter (a GLX Pixmap
** is, but it must first be created with glxCreateGLXPixmap).
*/
client->errorValue = drawId;
return __glXError(GLXBadDrawable);
}
} else {
drawPixmap = (__GLXpixmap *) LookupIDByType(drawId, __glXPixmapRes);
if (drawPixmap) {
pDraw = drawPixmap->pDraw;
modes = drawPixmap->modes;
} else {
/*
** Drawable is neither a Window nor a GLXPixmap.
*/
client->errorValue = drawId;
return __glXError(GLXBadDrawable);
}
}
/* If we're not given a context, don't create the __GLXdrawable */
if (glxc == NULL) {
*ppPixmap = NULL;
*ppGlxDraw = NULL;
return Success;
}
/* We're binding an X Window or a GLX Pixmap for the first time
* and need to create a GLX drawable for it. First check that the
* drawable screen and fbconfig matches the context ditto. */
if (pDraw->pScreen != glxc->pScreen || modes != glxc->modes) {
client->errorValue = drawId;
return BadMatch;
}
pGlxDraw =
glxc->pGlxScreen->createDrawable(glxc->pGlxScreen,
pDraw, drawId, modes);
/* since we are creating the drawablePrivate, drawId should be new */
if (!AddResource(drawId, __glXDrawableRes, pGlxDraw)) {
pGlxDraw->destroy (pGlxDraw);
return BadAlloc;
}
*ppPixmap = drawPixmap;
*ppGlxDraw = pGlxDraw;
return 0;
}
int DoMakeCurrent( __GLXclientState *cl,
GLXDrawable drawId, GLXDrawable readId,
GLXContextID contextId, GLXContextTag tag )
{
ClientPtr client = cl->client;
xGLXMakeCurrentReply reply;
__GLXpixmap *drawPixmap = NULL;
__GLXpixmap *readPixmap = NULL;
__GLXcontext *glxc, *prevglxc;
__GLXdrawable *drawPriv = NULL;
__GLXdrawable *readPriv = NULL;
GLint error;
GLuint mask;
/*
** If one is None and the other isn't, it's a bad match.
*/
mask = (drawId == None) ? (1 << 0) : 0;
mask |= (readId == None) ? (1 << 1) : 0;
mask |= (contextId == None) ? (1 << 2) : 0;
if ( (mask != 0x00) && (mask != 0x07) ) {
return BadMatch;
}
/*
** Lookup old context. If we have one, it must be in a usable state.
*/
if (tag != 0) {
prevglxc = __glXLookupContextByTag(cl, tag);
if (!prevglxc) {
/*
** Tag for previous context is invalid.
*/
return __glXError(GLXBadContextTag);
}
if (prevglxc->renderMode != GL_RENDER) {
/* Oops. Not in render mode render. */
client->errorValue = prevglxc->id;
return __glXError(GLXBadContextState);
}
} else {
prevglxc = 0;
}
/*
** Lookup new context. It must not be current for someone else.
*/
if (contextId != None) {
int status;
glxc = (__GLXcontext *) LookupIDByType(contextId, __glXContextRes);
if (!glxc) {
client->errorValue = contextId;
return __glXError(GLXBadContext);
}
if ((glxc != prevglxc) && glxc->isCurrent) {
/* Context is current to somebody else */
return BadAccess;
}
assert( drawId != None );
assert( readId != None );
status = GetDrawableOrPixmap(glxc, drawId, &drawPriv, &drawPixmap,
client);
if ( status != 0 ) {
return status;
}
if ( readId != drawId ) {
status = GetDrawableOrPixmap(glxc, readId, &readPriv, &readPixmap,
client);
if ( status != 0 ) {
return status;
}
} else {
readPriv = drawPriv;
}
} else {
/* Switching to no context. Ignore new drawable. */
glxc = 0;
drawPriv = 0;
readPriv = 0;
}
if (prevglxc) {
/*
** Flush the previous context if needed.
*/
if (__GLX_HAS_UNFLUSHED_CMDS(prevglxc)) {
if (__glXForceCurrent(cl, tag, (int *)&error)) {
CALL_Flush( GET_DISPATCH(), () );
__GLX_NOTE_FLUSHED_CMDS(prevglxc);
} else {
return error;
}
}
/*
** Make the previous context not current.
*/
if (!(*prevglxc->loseCurrent)(prevglxc)) {
return __glXError(GLXBadContext);
}
__glXFlushContextCache();
__glXDeassociateContext(prevglxc);
}
if ((glxc != 0) && !glxc->isDirect) {
glxc->drawPriv = drawPriv;
glxc->readPriv = readPriv;
/* make the context current */
if (!(*glxc->makeCurrent)(glxc)) {
glxc->drawPriv = NULL;
glxc->readPriv = NULL;
return __glXError(GLXBadContext);
}
/* resize the buffers */
if (!(*drawPriv->resize)(drawPriv)) {
/* could not do initial resize. make current failed */
(*glxc->loseCurrent)(glxc);
glxc->drawPriv = NULL;
glxc->readPriv = NULL;
return __glXError(GLXBadContext);
}
glxc->isCurrent = GL_TRUE;
__glXAssociateContext(glxc);
assert(drawPriv->drawGlxc == glxc);
assert(readPriv->readGlxc == glxc);
}
if (prevglxc) {
if (prevglxc->drawPixmap) {
if (prevglxc->readPixmap &&
prevglxc->drawPixmap != prevglxc->readPixmap) {
/*
** The previous drawable was a glx pixmap, release it.
*/
prevglxc->readPixmap->refcnt--;
if (!prevglxc->readPixmap->idExists &&
!prevglxc->readPixmap->refcnt) {
PixmapPtr pPixmap = (PixmapPtr) prevglxc->readPixmap->pDraw;
/*
** The DestroyPixmap routine should decrement the
** refcount of the X pixmap and free only if it's zero.
*/
(*prevglxc->readPixmap->pScreen->DestroyPixmap)(pPixmap);
xfree(prevglxc->readPixmap);
}
}
/*
** The previous drawable was a glx pixmap, release it.
*/
prevglxc->drawPixmap->refcnt--;
if (!prevglxc->drawPixmap->idExists &&
!prevglxc->drawPixmap->refcnt) {
PixmapPtr pPixmap = (PixmapPtr) prevglxc->drawPixmap->pDraw;
/*
** The DestroyPixmap routine should decrement the
** refcount of the X pixmap and free only if it's zero.
*/
(*prevglxc->drawPixmap->pScreen->DestroyPixmap)(pPixmap);
xfree(prevglxc->drawPixmap);
}
prevglxc->drawPixmap = NULL;
}
ChangeCurrentContext(cl, glxc, tag);
StopUsingContext(prevglxc);
} else {
tag = AddCurrentContext(cl, glxc);
}
if (glxc) {
if (drawPixmap) {
drawPixmap->refcnt++;
glxc->drawPixmap = drawPixmap;
}
if (readPixmap && (readPixmap != drawPixmap)) {
readPixmap->refcnt++;
glxc->readPixmap = readPixmap;
}
StartUsingContext(cl, glxc);
reply.contextTag = tag;
} else {
reply.contextTag = 0;
}
reply.length = 0;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
if (client->swapped) {
__glXSwapMakeCurrentReply(client, &reply);
} else {
WriteToClient(client, sz_xGLXMakeCurrentReply, (char *)&reply);
}
return Success;
}
int __glXDisp_IsDirect(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXIsDirectReq *req = (xGLXIsDirectReq *) pc;
xGLXIsDirectReply reply;
__GLXcontext *glxc;
/*
** Find the GL context.
*/
glxc = (__GLXcontext *) LookupIDByType(req->context, __glXContextRes);
if (!glxc) {
client->errorValue = req->context;
return __glXError(GLXBadContext);
}
reply.isDirect = glxc->isDirect;
reply.length = 0;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
if (client->swapped) {
__glXSwapIsDirectReply(client, &reply);
} else {
WriteToClient(client, sz_xGLXIsDirectReply, (char *)&reply);
}
return Success;
}
int __glXDisp_QueryVersion(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXQueryVersionReq *req = (xGLXQueryVersionReq *) pc;
xGLXQueryVersionReply reply;
GLuint major, minor;
major = req->majorVersion;
minor = req->minorVersion;
(void)major;
(void)minor;
/*
** Server should take into consideration the version numbers sent by the
** client if it wants to work with older clients; however, in this
** implementation the server just returns its version number.
*/
reply.majorVersion = GLX_SERVER_MAJOR_VERSION;
reply.minorVersion = GLX_SERVER_MINOR_VERSION;
reply.length = 0;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
if (client->swapped) {
__glXSwapQueryVersionReply(client, &reply);
} else {
WriteToClient(client, sz_xGLXQueryVersionReply, (char *)&reply);
}
return Success;
}
int __glXDisp_WaitGL(__GLXclientState *cl, GLbyte *pc)
{
xGLXWaitGLReq *req = (xGLXWaitGLReq *)pc;
int error;
if (!__glXForceCurrent(cl, req->contextTag, &error)) {
return error;
}
CALL_Finish( GET_DISPATCH(), () );
return Success;
}
int __glXDisp_WaitX(__GLXclientState *cl, GLbyte *pc)
{
xGLXWaitXReq *req = (xGLXWaitXReq *)pc;
int error;
if (!__glXForceCurrent(cl, req->contextTag, &error)) {
return error;
}
/*
** In a multithreaded server that had separate X and GL threads, we would
** have to wait for the X thread to finish before returning. As it stands,
** this sample implementation only supports singlethreaded servers, and
** nothing needs to be done here.
*/
return Success;
}
int __glXDisp_CopyContext(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXCopyContextReq *req = (xGLXCopyContextReq *) pc;
GLXContextID source = req->source;
GLXContextID dest = req->dest;
GLXContextTag tag = req->contextTag;
unsigned long mask = req->mask;
__GLXcontext *src, *dst;
int error;
/*
** Check that each context exists.
*/
src = (__GLXcontext *) LookupIDByType(source, __glXContextRes);
if (!src) {
client->errorValue = source;
return __glXError(GLXBadContext);
}
dst = (__GLXcontext *) LookupIDByType(dest, __glXContextRes);
if (!dst) {
client->errorValue = dest;
return __glXError(GLXBadContext);
}
/*
** They must be in the same address space, and same screen.
** NOTE: no support for direct rendering contexts here.
*/
if (src->isDirect || dst->isDirect ||
(src->pGlxScreen != dst->pGlxScreen)) {
client->errorValue = source;
return BadMatch;
}
/*
** The destination context must not be current for any client.
*/
if (dst->isCurrent) {
client->errorValue = dest;
return BadAccess;
}
if (tag) {
__GLXcontext *tagcx = __glXLookupContextByTag(cl, tag);
if (!tagcx) {
return __glXError(GLXBadContextTag);
}
if (tagcx != src) {
/*
** This would be caused by a faulty implementation of the client
** library.
*/
return BadMatch;
}
/*
** In this case, glXCopyContext is in both GL and X streams, in terms
** of sequentiality.
*/
if (__glXForceCurrent(cl, tag, &error)) {
/*
** Do whatever is needed to make sure that all preceding requests
** in both streams are completed before the copy is executed.
*/
CALL_Finish( GET_DISPATCH(), () );
__GLX_NOTE_FLUSHED_CMDS(tagcx);
} else {
return error;
}
}
/*
** Issue copy. The only reason for failure is a bad mask.
*/
if (!(*dst->copy)(dst, src, mask)) {
client->errorValue = mask;
return BadValue;
}
return Success;
}
int DoGetVisualConfigs(__GLXclientState *cl, unsigned screen,
GLboolean do_swap)
{
ClientPtr client = cl->client;
xGLXGetVisualConfigsReply reply;
__GLXscreen *pGlxScreen;
__GLcontextModes *modes;
CARD32 buf[__GLX_TOTAL_CONFIG];
int p;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
if (screen >= screenInfo.numScreens) {
/* The client library must send a valid screen number. */
client->errorValue = screen;
return BadValue;
}
pGlxScreen = __glXActiveScreens[screen];
reply.numVisuals = pGlxScreen->numUsableVisuals;
reply.numProps = __GLX_TOTAL_CONFIG;
reply.length = (pGlxScreen->numUsableVisuals * __GLX_SIZE_CARD32 *
__GLX_TOTAL_CONFIG) >> 2;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
if ( do_swap ) {
__GLX_SWAP_SHORT(&reply.sequenceNumber);
__GLX_SWAP_INT(&reply.length);
__GLX_SWAP_INT(&reply.numVisuals);
__GLX_SWAP_INT(&reply.numProps);
}
WriteToClient(client, sz_xGLXGetVisualConfigsReply, (char *)&reply);
for ( modes = pGlxScreen->modes ; modes != NULL ; modes = modes->next ) {
if (modes->visualID == 0) {
/* not a usable visual */
continue;
}
p = 0;
buf[p++] = modes->visualID;
buf[p++] = _gl_convert_to_x_visual_type( modes->visualType );
buf[p++] = modes->rgbMode;
buf[p++] = modes->redBits;
buf[p++] = modes->greenBits;
buf[p++] = modes->blueBits;
buf[p++] = modes->alphaBits;
buf[p++] = modes->accumRedBits;
buf[p++] = modes->accumGreenBits;
buf[p++] = modes->accumBlueBits;
buf[p++] = modes->accumAlphaBits;
buf[p++] = modes->doubleBufferMode;
buf[p++] = modes->stereoMode;
buf[p++] = modes->rgbBits;
buf[p++] = modes->depthBits;
buf[p++] = modes->stencilBits;
buf[p++] = modes->numAuxBuffers;
buf[p++] = modes->level;
/*
** Add token/value pairs for extensions.
*/
buf[p++] = GLX_VISUAL_CAVEAT_EXT;
buf[p++] = modes->visualRating;
buf[p++] = GLX_TRANSPARENT_TYPE;
buf[p++] = modes->transparentPixel;
buf[p++] = GLX_TRANSPARENT_RED_VALUE;
buf[p++] = modes->transparentRed;
buf[p++] = GLX_TRANSPARENT_GREEN_VALUE;
buf[p++] = modes->transparentGreen;
buf[p++] = GLX_TRANSPARENT_BLUE_VALUE;
buf[p++] = modes->transparentBlue;
buf[p++] = GLX_TRANSPARENT_ALPHA_VALUE;
buf[p++] = modes->transparentAlpha;
buf[p++] = GLX_TRANSPARENT_INDEX_VALUE;
buf[p++] = modes->transparentIndex;
if ( do_swap ) {
__GLX_SWAP_INT_ARRAY(buf, __GLX_TOTAL_CONFIG);
}
WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_TOTAL_CONFIG,
(char *)buf);
}
return Success;
}
int __glXDisp_GetVisualConfigs(__GLXclientState *cl, GLbyte *pc)
{
xGLXGetVisualConfigsReq *req = (xGLXGetVisualConfigsReq *) pc;
return DoGetVisualConfigs( cl, req->screen, GL_FALSE );
}
/* Composite adds a 32 bit ARGB visual after glxvisuals.c have created
* the context modes for the screens. This visual is useful for GLX
* pixmaps, so we create a single mode for this visual with no extra
* buffers. */
static void
__glXCreateARGBConfig(__GLXscreen *screen)
{
__GLcontextModes *modes;
VisualPtr visual;
int i;
/* search for a 32-bit visual */
visual = NULL;
for (i = 0; i < screen->pScreen->numVisuals; i++)
if (screen->pScreen->visuals[i].nplanes == 32) {
visual = &screen->pScreen->visuals[i];
break;
}
if (visual == NULL || visual->class != TrueColor)
return;
/* Stop now if we already added the mode. */
if (_gl_context_modes_find_visual (screen->modes, visual->vid))
return;
modes = _gl_context_modes_create(1, sizeof(__GLcontextModes));
if (modes == NULL)
return;
/* Insert this new mode at the TAIL of the linked list.
* Previously, the mode was incorrectly inserted at the head of the
* list, causing find_mesa_visual() to be off by one. This would
* GLX clients to blow up if they attempted to use the last mode
* in the list!
*/
{
__GLcontextModes *prev = NULL, *m;
for (m = screen->modes; m; m = m->next)
prev = m;
if (prev)
prev->next = modes;
else
screen->modes = modes;
}
screen->numUsableVisuals++;
screen->numVisuals++;
modes->visualID = visual->vid;
modes->fbconfigID = visual->vid;
modes->visualType = GLX_TRUE_COLOR;
modes->drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT;
modes->renderType = GLX_RGBA_BIT;
modes->xRenderable = GL_TRUE;
modes->rgbMode = TRUE;
modes->colorIndexMode = FALSE;
modes->doubleBufferMode = FALSE;
modes->stereoMode = FALSE;
modes->haveAccumBuffer = FALSE;
modes->redBits = visual->bitsPerRGBValue;;
modes->greenBits = visual->bitsPerRGBValue;
modes->blueBits = visual->bitsPerRGBValue;
modes->alphaBits = visual->bitsPerRGBValue;
modes->rgbBits = 4 * visual->bitsPerRGBValue;
modes->indexBits = 0;
modes->level = 0;
modes->numAuxBuffers = 0;
modes->haveDepthBuffer = FALSE;
modes->depthBits = 0;
modes->haveStencilBuffer = FALSE;
modes->stencilBits = 0;
modes->visualRating = GLX_NON_CONFORMANT_CONFIG;
}
#define __GLX_TOTAL_FBCONFIG_ATTRIBS (28)
#define __GLX_FBCONFIG_ATTRIBS_LENGTH (__GLX_TOTAL_FBCONFIG_ATTRIBS * 2)
/**
* Send the set of GLXFBConfigs to the client. There is not currently
* and interface into the driver on the server-side to get GLXFBConfigs,
* so we "invent" some based on the \c __GLXvisualConfig structures that
* the driver does supply.
*
* The reply format for both \c glXGetFBConfigs and \c glXGetFBConfigsSGIX
* is the same, so this routine pulls double duty.
*/
int DoGetFBConfigs(__GLXclientState *cl, unsigned screen, GLboolean do_swap)
{
ClientPtr client = cl->client;
xGLXGetFBConfigsReply reply;
__GLXscreen *pGlxScreen;
CARD32 buf[__GLX_FBCONFIG_ATTRIBS_LENGTH];
int p;
__GLcontextModes *modes;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
if (screen >= screenInfo.numScreens) {
/* The client library must send a valid screen number. */
client->errorValue = screen;
return BadValue;
}
pGlxScreen = __glXActiveScreens[screen];
/* Create the "extra" 32bpp ARGB visual, if not already added.
* XXX This is questionable place to do so! Re-examine this someday.
*/
__glXCreateARGBConfig(pGlxScreen);
reply.numFBConfigs = pGlxScreen->numUsableVisuals;
reply.numAttribs = __GLX_TOTAL_FBCONFIG_ATTRIBS;
reply.length = (__GLX_FBCONFIG_ATTRIBS_LENGTH * reply.numFBConfigs);
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
if ( do_swap ) {
__GLX_SWAP_SHORT(&reply.sequenceNumber);
__GLX_SWAP_INT(&reply.length);
__GLX_SWAP_INT(&reply.numFBConfigs);
__GLX_SWAP_INT(&reply.numAttribs);
}
WriteToClient(client, sz_xGLXGetFBConfigsReply, (char *)&reply);
for ( modes = pGlxScreen->modes ; modes != NULL ; modes = modes->next ) {
if (modes->visualID == 0) {
/* not a usable visual */
continue;
}
p = 0;
#define WRITE_PAIR(tag,value) \
do { buf[p++] = tag ; buf[p++] = value ; } while( 0 )
WRITE_PAIR( GLX_VISUAL_ID, modes->visualID );
WRITE_PAIR( GLX_FBCONFIG_ID, modes->visualID );
WRITE_PAIR( GLX_X_RENDERABLE, GL_TRUE );
WRITE_PAIR( GLX_RGBA, modes->rgbMode );
WRITE_PAIR( GLX_DOUBLEBUFFER, modes->doubleBufferMode );
WRITE_PAIR( GLX_STEREO, modes->stereoMode );
WRITE_PAIR( GLX_BUFFER_SIZE, modes->rgbBits );
WRITE_PAIR( GLX_LEVEL, modes->level );
WRITE_PAIR( GLX_AUX_BUFFERS, modes->numAuxBuffers );
WRITE_PAIR( GLX_RED_SIZE, modes->redBits );
WRITE_PAIR( GLX_GREEN_SIZE, modes->greenBits );
WRITE_PAIR( GLX_BLUE_SIZE, modes->blueBits );
WRITE_PAIR( GLX_ALPHA_SIZE, modes->alphaBits );
WRITE_PAIR( GLX_ACCUM_RED_SIZE, modes->accumRedBits );
WRITE_PAIR( GLX_ACCUM_GREEN_SIZE, modes->accumGreenBits );
WRITE_PAIR( GLX_ACCUM_BLUE_SIZE, modes->accumBlueBits );
WRITE_PAIR( GLX_ACCUM_ALPHA_SIZE, modes->accumAlphaBits );
WRITE_PAIR( GLX_DEPTH_SIZE, modes->depthBits );
WRITE_PAIR( GLX_STENCIL_SIZE, modes->stencilBits );
WRITE_PAIR( GLX_X_VISUAL_TYPE, modes->visualType );
/*
** Add token/value pairs for extensions.
*/
WRITE_PAIR( GLX_CONFIG_CAVEAT, modes->visualRating );
WRITE_PAIR( GLX_TRANSPARENT_TYPE, modes->transparentPixel );
WRITE_PAIR( GLX_TRANSPARENT_RED_VALUE, modes->transparentRed );
WRITE_PAIR( GLX_TRANSPARENT_GREEN_VALUE, modes->transparentGreen );
WRITE_PAIR( GLX_TRANSPARENT_BLUE_VALUE, modes->transparentBlue );
WRITE_PAIR( GLX_TRANSPARENT_ALPHA_VALUE, modes->transparentAlpha );
WRITE_PAIR( GLX_TRANSPARENT_INDEX_VALUE, modes->transparentIndex );
WRITE_PAIR( GLX_SWAP_METHOD_OML, modes->swapMethod );
if ( do_swap ) {
__GLX_SWAP_INT_ARRAY(buf, __GLX_FBCONFIG_ATTRIBS_LENGTH);
}
WriteToClient(client, __GLX_SIZE_CARD32 * __GLX_FBCONFIG_ATTRIBS_LENGTH,
(char *)buf);
}
return Success;
}
int __glXDisp_GetFBConfigs(__GLXclientState *cl, GLbyte *pc)
{
xGLXGetFBConfigsReq *req = (xGLXGetFBConfigsReq *) pc;
return DoGetFBConfigs( cl, req->screen, GL_FALSE );
}
int __glXDisp_GetFBConfigsSGIX(__GLXclientState *cl, GLbyte *pc)
{
xGLXGetFBConfigsSGIXReq *req = (xGLXGetFBConfigsSGIXReq *) pc;
return DoGetFBConfigs( cl, req->screen, GL_FALSE );
}
static int ValidateCreateDrawable(ClientPtr client,
int screenNum, XID fbconfigId,
XID drawablId, XID glxDrawableId,
int type, __GLcontextModes **modes,
DrawablePtr *ppDraw)
{
DrawablePtr pDraw;
ScreenPtr pScreen;
VisualPtr pVisual;
__GLXscreen *pGlxScreen;
int i, rc;
LEGAL_NEW_RESOURCE(glxDrawableId, client);
rc = dixLookupDrawable(&pDraw, drawablId, client, 0, DixUnknownAccess);
if (rc != Success || pDraw->type != type) {
client->errorValue = drawablId;
return type == DRAWABLE_WINDOW ? BadWindow : BadPixmap;
}
/* Check if screen of the fbconfig matches screen of drawable. */
pScreen = pDraw->pScreen;
if (screenNum != pScreen->myNum) {
return BadMatch;
}
/* If this fbconfig has a corresponding VisualRec the number of
* planes must match the drawable depth. */
pVisual = pScreen->visuals;
for (i = 0; i < pScreen->numVisuals; i++, pVisual++) {
if (pVisual->vid == fbconfigId && pVisual->nplanes != pDraw->depth)
return BadMatch;
}
/* Get configuration of the visual. */
pGlxScreen = __glXgetActiveScreen(screenNum);
*modes = _gl_context_modes_find_visual(pGlxScreen->modes, fbconfigId);
if (*modes == NULL) {
/* Visual not support on this screen by this OpenGL implementation. */
client->errorValue = fbconfigId;
return BadValue;
}
*ppDraw = pDraw;
return Success;
}
/*
** Create a GLX Pixmap from an X Pixmap.
*/
int DoCreateGLXPixmap(__GLXclientState *cl, XID fbconfigId,
GLuint screenNum, XID pixmapId, XID glxPixmapId,
CARD32 *attribs, CARD32 numAttribs)
{
ClientPtr client = cl->client;
DrawablePtr pDraw;
__GLXpixmap *pGlxPixmap;
__GLcontextModes *modes;
GLenum target = 0;
int retval, i;
retval = ValidateCreateDrawable (client, screenNum, fbconfigId,
pixmapId, glxPixmapId,
DRAWABLE_PIXMAP, &modes, &pDraw);
if (retval != Success)
return retval;
pGlxPixmap = (__GLXpixmap *) xalloc(sizeof(__GLXpixmap));
if (!pGlxPixmap) {
return BadAlloc;
}
if (!(AddResource(glxPixmapId, __glXPixmapRes, pGlxPixmap))) {
return BadAlloc;
}
pGlxPixmap->pDraw = pDraw;
pGlxPixmap->pGlxScreen = __glXgetActiveScreen(screenNum);
pGlxPixmap->pScreen = pDraw->pScreen;
pGlxPixmap->idExists = True;
#ifdef XF86DRI
pGlxPixmap->pDamage = NULL;
#endif
pGlxPixmap->refcnt = 0;
pGlxPixmap->modes = modes;
for (i = 0; i < numAttribs; i++) {
if (attribs[2 * i] == GLX_TEXTURE_TARGET_EXT) {
switch (attribs[2 * i + 1]) {
case GLX_TEXTURE_2D_EXT:
target = GL_TEXTURE_2D;
break;
case GLX_TEXTURE_RECTANGLE_EXT:
target = GL_TEXTURE_RECTANGLE_ARB;
break;
}
}
}
if (!target) {
int w = pDraw->width, h = pDraw->height;
if (h & (h - 1) || w & (w - 1))
target = GL_TEXTURE_RECTANGLE_ARB;
else
target = GL_TEXTURE_2D;
}
pGlxPixmap->target = target;
/*
** Bump the ref count on the X pixmap so it won't disappear.
*/
((PixmapPtr) pDraw)->refcnt++;
return Success;
}
int __glXDisp_CreateGLXPixmap(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateGLXPixmapReq *req = (xGLXCreateGLXPixmapReq *) pc;
return DoCreateGLXPixmap( cl, req->visual, req->screen,
req->pixmap, req->glxpixmap, NULL, 0 );
}
int __glXDisp_CreatePixmap(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreatePixmapReq *req = (xGLXCreatePixmapReq *) pc;
return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
req->pixmap, req->glxpixmap,
(CARD32*)(req + 1),
req->numAttribs );
}
int __glXDisp_CreateGLXPixmapWithConfigSGIX(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateGLXPixmapWithConfigSGIXReq *req =
(xGLXCreateGLXPixmapWithConfigSGIXReq *) pc;
return DoCreateGLXPixmap( cl, req->fbconfig, req->screen,
req->pixmap, req->glxpixmap, NULL, 0 );
}
int DoDestroyPixmap(__GLXclientState *cl, XID glxpixmap)
{
ClientPtr client = cl->client;
/*
** Check if it's a valid GLX pixmap.
*/
if (!LookupIDByType(glxpixmap, __glXPixmapRes)) {
client->errorValue = glxpixmap;
return __glXError(GLXBadPixmap);
}
FreeResource(glxpixmap, FALSE);
return Success;
}
int __glXDisp_DestroyGLXPixmap(__GLXclientState *cl, GLbyte *pc)
{
xGLXDestroyGLXPixmapReq *req = (xGLXDestroyGLXPixmapReq *) pc;
return DoDestroyPixmap(cl, req->glxpixmap);
}
int __glXDisp_DestroyPixmap(__GLXclientState *cl, GLbyte *pc)
{
xGLXDestroyPixmapReq *req = (xGLXDestroyPixmapReq *) pc;
return DoDestroyPixmap(cl, req->glxpixmap);
}
int __glXDisp_CreatePbuffer(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreatePbufferReq *req = (xGLXCreatePbufferReq *) pc;
(void) req;
return BadRequest;
}
int __glXDisp_DestroyPbuffer(__GLXclientState *cl, GLbyte *pc)
{
xGLXDestroyPbufferReq *req = (xGLXDestroyPbufferReq *) pc;
(void) req;
return BadRequest;
}
int __glXDisp_ChangeDrawableAttributes(__GLXclientState *cl, GLbyte *pc)
{
xGLXChangeDrawableAttributesReq *req =
(xGLXChangeDrawableAttributesReq *) pc;
(void) req;
return BadRequest;
}
int __glXDisp_CreateWindow(__GLXclientState *cl, GLbyte *pc)
{
xGLXCreateWindowReq *req = (xGLXCreateWindowReq *) pc;
ClientPtr client = cl->client;
DrawablePtr pDraw;
__GLXdrawable *glxPriv;
__GLXscreen *screen;
__GLcontextModes *modes;
int retval;
retval = ValidateCreateDrawable (client, req->screen, req->fbconfig,
req->window, req->glxwindow,
DRAWABLE_WINDOW, &modes, &pDraw);
if (retval != Success)
return retval;
/* FIXME: We need to check that the window visual is compatible
* with the specified fbconfig. */
screen = __glXgetActiveScreen(req->screen);
glxPriv = screen->createDrawable(screen, pDraw, req->glxwindow, modes);
if (glxPriv == NULL)
return BadAlloc;
if (!AddResource(req->glxwindow, __glXDrawableRes, glxPriv)) {
glxPriv->destroy (glxPriv);
return BadAlloc;
}
return Success;
}
int __glXDisp_DestroyWindow(__GLXclientState *cl, GLbyte *pc)
{
xGLXDestroyWindowReq *req = (xGLXDestroyWindowReq *) pc;
ClientPtr client = cl->client;
/*
** Check if it's a valid GLX window.
*/
if (!LookupIDByType(req->glxwindow, __glXDrawableRes)) {
client->errorValue = req->glxwindow;
return __glXError(GLXBadWindow);
}
FreeResource(req->glxwindow, FALSE);
return Success;
}
/*****************************************************************************/
/*
** NOTE: There is no portable implementation for swap buffers as of
** this time that is of value. Consequently, this code must be
** implemented by somebody other than SGI.
*/
int __glXDisp_SwapBuffers(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXSwapBuffersReq *req = (xGLXSwapBuffersReq *) pc;
GLXContextTag tag = req->contextTag;
XID drawId = req->drawable;
__GLXcontext *glxc = NULL;
__GLXdrawable *pGlxDraw;
__GLXpixmap *pPixmap;
int error;
if (tag) {
glxc = __glXLookupContextByTag(cl, tag);
if (!glxc) {
return __glXError(GLXBadContextTag);
}
/*
** The calling thread is swapping its current drawable. In this case,
** glxSwapBuffers is in both GL and X streams, in terms of
** sequentiality.
*/
if (__glXForceCurrent(cl, tag, &error)) {
/*
** Do whatever is needed to make sure that all preceding requests
** in both streams are completed before the swap is executed.
*/
CALL_Finish( GET_DISPATCH(), () );
__GLX_NOTE_FLUSHED_CMDS(glxc);
} else {
return error;
}
}
error = GetDrawableOrPixmap(glxc, drawId, &pGlxDraw, &pPixmap, client);
if (error != Success)
return error;
if (pGlxDraw != NULL && pGlxDraw->type == DRAWABLE_WINDOW &&
(*pGlxDraw->swapBuffers)(pGlxDraw) == GL_FALSE)
return __glXError(GLXBadDrawable);
return Success;
}
int DoQueryContext(__GLXclientState *cl, GLXContextID gcId)
{
ClientPtr client = cl->client;
__GLXcontext *ctx;
xGLXQueryContextInfoEXTReply reply;
int nProps;
int *sendBuf, *pSendBuf;
int nReplyBytes;
ctx = (__GLXcontext *) LookupIDByType(gcId, __glXContextRes);
if (!ctx) {
client->errorValue = gcId;
return __glXError(GLXBadContext);
}
nProps = 3;
reply.length = nProps << 1;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.n = nProps;
nReplyBytes = reply.length << 2;
sendBuf = (int *)xalloc((size_t)nReplyBytes);
if (sendBuf == NULL) {
return __glXError(GLXBadContext); /* XXX: Is this correct? */
}
pSendBuf = sendBuf;
*pSendBuf++ = GLX_SHARE_CONTEXT_EXT;
*pSendBuf++ = (int)(ctx->share_id);
*pSendBuf++ = GLX_VISUAL_ID_EXT;
*pSendBuf++ = (int)(ctx->pVisual->vid);
*pSendBuf++ = GLX_SCREEN_EXT;
*pSendBuf++ = (int)(ctx->pScreen->myNum);
if (client->swapped) {
__glXSwapQueryContextInfoEXTReply(client, &reply, sendBuf);
} else {
WriteToClient(client, sz_xGLXQueryContextInfoEXTReply, (char *)&reply);
WriteToClient(client, nReplyBytes, (char *)sendBuf);
}
xfree((char *)sendBuf);
return Success;
}
int __glXDisp_QueryContextInfoEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXQueryContextInfoEXTReq *req = (xGLXQueryContextInfoEXTReq *) pc;
return DoQueryContext(cl, req->context);
}
int __glXDisp_QueryContext(__GLXclientState *cl, GLbyte *pc)
{
xGLXQueryContextReq *req = (xGLXQueryContextReq *) pc;
return DoQueryContext(cl, req->context);
}
int __glXDisp_BindTexImageEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
ClientPtr client = cl->client;
__GLXpixmap *pGlxPixmap;
__GLXcontext *context;
GLXDrawable drawId;
int buffer;
int error;
pc += __GLX_VENDPRIV_HDR_SIZE;
drawId = *((CARD32 *) (pc));
buffer = *((INT32 *) (pc + 4));
if (buffer != GLX_FRONT_LEFT_EXT)
return __glXError(GLXBadPixmap);
context = __glXForceCurrent (cl, req->contextTag, &error);
if (!context)
return error;
pGlxPixmap = (__GLXpixmap *)LookupIDByType(drawId, __glXPixmapRes);
if (!pGlxPixmap) {
client->errorValue = drawId;
return __glXError(GLXBadPixmap);
}
if (!context->textureFromPixmap)
return __glXError(GLXUnsupportedPrivateRequest);
return context->textureFromPixmap->bindTexImage(context,
buffer,
pGlxPixmap);
}
int __glXDisp_ReleaseTexImageEXT(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
ClientPtr client = cl->client;
__GLXpixmap *pGlxPixmap;
__GLXcontext *context;
GLXDrawable drawId;
int buffer;
int error;
pc += __GLX_VENDPRIV_HDR_SIZE;
drawId = *((CARD32 *) (pc));
buffer = *((INT32 *) (pc + 4));
context = __glXForceCurrent (cl, req->contextTag, &error);
if (!context)
return error;
pGlxPixmap = (__GLXpixmap *)LookupIDByType(drawId, __glXPixmapRes);
if (!pGlxPixmap) {
client->errorValue = drawId;
return __glXError(GLXBadDrawable);
}
if (!context->textureFromPixmap)
return __glXError(GLXUnsupportedPrivateRequest);
return context->textureFromPixmap->releaseTexImage(context,
buffer,
pGlxPixmap);
}
int __glXDisp_CopySubBufferMESA(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
GLXContextTag tag = req->contextTag;
__GLXcontext *glxc = NULL;
__GLXdrawable *pGlxDraw;
__GLXpixmap *pPixmap;
ClientPtr client = cl->client;
GLXDrawable drawId;
int error;
int x, y, width, height;
(void) client;
(void) req;
pc += __GLX_VENDPRIV_HDR_SIZE;
drawId = *((CARD32 *) (pc));
x = *((INT32 *) (pc + 4));
y = *((INT32 *) (pc + 8));
width = *((INT32 *) (pc + 12));
height = *((INT32 *) (pc + 16));
if (tag) {
glxc = __glXLookupContextByTag(cl, tag);
if (!glxc) {
return __glXError(GLXBadContextTag);
}
/*
** The calling thread is swapping its current drawable. In this case,
** glxSwapBuffers is in both GL and X streams, in terms of
** sequentiality.
*/
if (__glXForceCurrent(cl, tag, &error)) {
/*
** Do whatever is needed to make sure that all preceding requests
** in both streams are completed before the swap is executed.
*/
CALL_Finish( GET_DISPATCH(), () );
__GLX_NOTE_FLUSHED_CMDS(glxc);
} else {
return error;
}
}
error = GetDrawableOrPixmap(glxc, drawId, &pGlxDraw, &pPixmap, client);
if (error != Success)
return error;
if (pGlxDraw == NULL ||
pGlxDraw->type != DRAWABLE_WINDOW ||
pGlxDraw->copySubBuffer == NULL)
return __glXError(GLXBadDrawable);
(*pGlxDraw->copySubBuffer)(pGlxDraw, x, y, width, height);
return Success;
}
/*
** Get drawable attributes
*/
static int
DoGetDrawableAttributes(__GLXclientState *cl, XID drawId)
{
ClientPtr client = cl->client;
__GLXpixmap *glxPixmap;
xGLXGetDrawableAttributesReply reply;
CARD32 attributes[4];
int numAttribs;
glxPixmap = (__GLXpixmap *)LookupIDByType(drawId, __glXPixmapRes);
if (!glxPixmap) {
client->errorValue = drawId;
return __glXError(GLXBadPixmap);
}
numAttribs = 2;
reply.length = numAttribs << 1;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.numAttribs = numAttribs;
attributes[0] = GLX_TEXTURE_TARGET_EXT;
attributes[1] = glxPixmap->target == GL_TEXTURE_2D ? GLX_TEXTURE_2D_EXT :
GLX_TEXTURE_RECTANGLE_EXT;
attributes[2] = GLX_Y_INVERTED_EXT;
attributes[3] = GL_FALSE;
if (client->swapped) {
__glXSwapGetDrawableAttributesReply(client, &reply, attributes);
} else {
WriteToClient(client, sz_xGLXGetDrawableAttributesReply,
(char *)&reply);
WriteToClient(client, reply.length * sizeof (CARD32),
(char *)attributes);
}
return Success;
}
int __glXDisp_GetDrawableAttributesSGIX(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateWithReplyReq *req = (xGLXVendorPrivateWithReplyReq *)pc;
CARD32 *data;
XID drawable;
data = (CARD32 *) (req + 1);
drawable = data[0];
return DoGetDrawableAttributes(cl, drawable);
}
int __glXDisp_GetDrawableAttributes(__GLXclientState *cl, GLbyte *pc)
{
xGLXGetDrawableAttributesReq *req = (xGLXGetDrawableAttributesReq *)pc;
return DoGetDrawableAttributes(cl, req->drawable);
}
/************************************************************************/
/*
** Render and Renderlarge are not in the GLX API. They are used by the GLX
** client library to send batches of GL rendering commands.
*/
int DoRender(__GLXclientState *cl, GLbyte *pc, int do_swap)
{
xGLXRenderReq *req;
ClientPtr client= cl->client;
int left, cmdlen, error;
int commandsDone;
CARD16 opcode;
__GLXrenderHeader *hdr;
__GLXcontext *glxc;
__GLX_DECLARE_SWAP_VARIABLES;
req = (xGLXRenderReq *) pc;
if (do_swap) {
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
}
glxc = __glXForceCurrent(cl, req->contextTag, &error);
if (!glxc) {
return error;
}
commandsDone = 0;
pc += sz_xGLXRenderReq;
left = (req->length << 2) - sz_xGLXRenderReq;
while (left > 0) {
__GLXrenderSizeData entry;
int extra;
__GLXdispatchRenderProcPtr proc;
int err;
/*
** Verify that the header length and the overall length agree.
** Also, each command must be word aligned.
*/
hdr = (__GLXrenderHeader *) pc;
if (do_swap) {
__GLX_SWAP_SHORT(&hdr->length);
__GLX_SWAP_SHORT(&hdr->opcode);
}
cmdlen = hdr->length;
opcode = hdr->opcode;
/*
** Check for core opcodes and grab entry data.
*/
err = __glXGetProtocolSizeData(& Render_dispatch_info, opcode, & entry);
proc = (__GLXdispatchRenderProcPtr)
__glXGetProtocolDecodeFunction(& Render_dispatch_info, opcode, do_swap);
if ((err < 0) || (proc == NULL)) {
client->errorValue = commandsDone;
return __glXError(GLXBadRenderRequest);
}
if (entry.varsize) {
/* variable size command */
extra = (*entry.varsize)(pc + __GLX_RENDER_HDR_SIZE, do_swap);
if (extra < 0) {
extra = 0;
}
if (cmdlen != __GLX_PAD(entry.bytes + extra)) {
return BadLength;
}
} else {
/* constant size command */
if (cmdlen != __GLX_PAD(entry.bytes)) {
return BadLength;
}
}
if (left < cmdlen) {
return BadLength;
}
/*
** Skip over the header and execute the command. We allow the
** caller to trash the command memory. This is useful especially
** for things that require double alignment - they can just shift
** the data towards lower memory (trashing the header) by 4 bytes
** and achieve the required alignment.
*/
(*proc)(pc + __GLX_RENDER_HDR_SIZE);
pc += cmdlen;
left -= cmdlen;
commandsDone++;
}
__GLX_NOTE_UNFLUSHED_CMDS(glxc);
return Success;
}
/*
** Execute all the drawing commands in a request.
*/
int __glXDisp_Render(__GLXclientState *cl, GLbyte *pc)
{
return DoRender(cl, pc, False);
}
int DoRenderLarge(__GLXclientState *cl, GLbyte *pc, int do_swap)
{
xGLXRenderLargeReq *req;
ClientPtr client= cl->client;
size_t dataBytes;
__GLXrenderLargeHeader *hdr;
__GLXcontext *glxc;
int error;
CARD16 opcode;
__GLX_DECLARE_SWAP_VARIABLES;
req = (xGLXRenderLargeReq *) pc;
if (do_swap) {
__GLX_SWAP_SHORT(&req->length);
__GLX_SWAP_INT(&req->contextTag);
__GLX_SWAP_INT(&req->dataBytes);
__GLX_SWAP_SHORT(&req->requestNumber);
__GLX_SWAP_SHORT(&req->requestTotal);
}
glxc = __glXForceCurrent(cl, req->contextTag, &error);
if (!glxc) {
/* Reset in case this isn't 1st request. */
__glXResetLargeCommandStatus(cl);
return error;
}
dataBytes = req->dataBytes;
/*
** Check the request length.
*/
if ((req->length << 2) != __GLX_PAD(dataBytes) + sz_xGLXRenderLargeReq) {
client->errorValue = req->length;
/* Reset in case this isn't 1st request. */
__glXResetLargeCommandStatus(cl);
return BadLength;
}
pc += sz_xGLXRenderLargeReq;
if (cl->largeCmdRequestsSoFar == 0) {
__GLXrenderSizeData entry;
int extra;
size_t cmdlen;
int err;
/*
** This is the first request of a multi request command.
** Make enough space in the buffer, then copy the entire request.
*/
if (req->requestNumber != 1) {
client->errorValue = req->requestNumber;
return __glXError(GLXBadLargeRequest);
}
hdr = (__GLXrenderLargeHeader *) pc;
if (do_swap) {
__GLX_SWAP_INT(&hdr->length);
__GLX_SWAP_INT(&hdr->opcode);
}
cmdlen = hdr->length;
opcode = hdr->opcode;
/*
** Check for core opcodes and grab entry data.
*/
err = __glXGetProtocolSizeData(& Render_dispatch_info, opcode, & entry);
if (err < 0) {
client->errorValue = opcode;
return __glXError(GLXBadLargeRequest);
}
if (entry.varsize) {
/*
** If it's a variable-size command (a command whose length must
** be computed from its parameters), all the parameters needed
** will be in the 1st request, so it's okay to do this.
*/
extra = (*entry.varsize)(pc + __GLX_RENDER_LARGE_HDR_SIZE, do_swap);
if (extra < 0) {
extra = 0;
}
/* large command's header is 4 bytes longer, so add 4 */
if (cmdlen != __GLX_PAD(entry.bytes + 4 + extra)) {
return BadLength;
}
} else {
/* constant size command */
if (cmdlen != __GLX_PAD(entry.bytes + 4)) {
return BadLength;
}
}
/*
** Make enough space in the buffer, then copy the entire request.
*/
if (cl->largeCmdBufSize < cmdlen) {
if (!cl->largeCmdBuf) {
cl->largeCmdBuf = (GLbyte *) xalloc(cmdlen);
} else {
cl->largeCmdBuf = (GLbyte *) xrealloc(cl->largeCmdBuf, cmdlen);
}
if (!cl->largeCmdBuf) {
return BadAlloc;
}
cl->largeCmdBufSize = cmdlen;
}
memcpy(cl->largeCmdBuf, pc, dataBytes);
cl->largeCmdBytesSoFar = dataBytes;
cl->largeCmdBytesTotal = cmdlen;
cl->largeCmdRequestsSoFar = 1;
cl->largeCmdRequestsTotal = req->requestTotal;
return Success;
} else {
/*
** We are receiving subsequent (i.e. not the first) requests of a
** multi request command.
*/
/*
** Check the request number and the total request count.
*/
if (req->requestNumber != cl->largeCmdRequestsSoFar + 1) {
client->errorValue = req->requestNumber;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
if (req->requestTotal != cl->largeCmdRequestsTotal) {
client->errorValue = req->requestTotal;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
/*
** Check that we didn't get too much data.
*/
if ((cl->largeCmdBytesSoFar + dataBytes) > cl->largeCmdBytesTotal) {
client->errorValue = dataBytes;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
memcpy(cl->largeCmdBuf + cl->largeCmdBytesSoFar, pc, dataBytes);
cl->largeCmdBytesSoFar += dataBytes;
cl->largeCmdRequestsSoFar++;
if (req->requestNumber == cl->largeCmdRequestsTotal) {
__GLXdispatchRenderProcPtr proc;
/*
** This is the last request; it must have enough bytes to complete
** the command.
*/
/* NOTE: the two pad macros have been added below; they are needed
** because the client library pads the total byte count, but not
** the per-request byte counts. The Protocol Encoding says the
** total byte count should not be padded, so a proposal will be
** made to the ARB to relax the padding constraint on the total
** byte count, thus preserving backward compatibility. Meanwhile,
** the padding done below fixes a bug that did not allow
** large commands of odd sizes to be accepted by the server.
*/
if (__GLX_PAD(cl->largeCmdBytesSoFar) !=
__GLX_PAD(cl->largeCmdBytesTotal)) {
client->errorValue = dataBytes;
__glXResetLargeCommandStatus(cl);
return __glXError(GLXBadLargeRequest);
}
hdr = (__GLXrenderLargeHeader *) cl->largeCmdBuf;
/*
** The opcode and length field in the header had already been
** swapped when the first request was received.
**
** Use the opcode to index into the procedure table.
*/
opcode = hdr->opcode;
proc = (__GLXdispatchRenderProcPtr)
__glXGetProtocolDecodeFunction(& Render_dispatch_info, opcode, do_swap);
if (proc == NULL) {
client->errorValue = opcode;
return __glXError(GLXBadLargeRequest);
}
/*
** Skip over the header and execute the command.
*/
(*proc)(cl->largeCmdBuf + __GLX_RENDER_LARGE_HDR_SIZE);
__GLX_NOTE_UNFLUSHED_CMDS(glxc);
/*
** Reset for the next RenderLarge series.
*/
__glXResetLargeCommandStatus(cl);
} else {
/*
** This is neither the first nor the last request.
*/
}
return Success;
}
}
/*
** Execute a large rendering request (one that spans multiple X requests).
*/
int __glXDisp_RenderLarge(__GLXclientState *cl, GLbyte *pc)
{
return DoRenderLarge(cl, pc, False);
}
extern RESTYPE __glXSwapBarrierRes;
int __glXDisp_BindSwapBarrierSGIX(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXBindSwapBarrierSGIXReq *req = (xGLXBindSwapBarrierSGIXReq *) pc;
XID drawable = req->drawable;
int barrier = req->barrier;
DrawablePtr pDraw;
int screen, rc;
rc = dixLookupDrawable(&pDraw, drawable, client, 0, DixUnknownAccess);
if (rc == Success && (pDraw->type == DRAWABLE_WINDOW)) {
screen = pDraw->pScreen->myNum;
if (__glXSwapBarrierFuncs &&
__glXSwapBarrierFuncs[screen].bindSwapBarrierFunc) {
int ret = __glXSwapBarrierFuncs[screen].bindSwapBarrierFunc(screen, drawable, barrier);
if (ret == Success) {
if (barrier)
/* add source for cleanup when drawable is gone */
AddResource(drawable, __glXSwapBarrierRes, (pointer)screen);
else
/* delete source */
FreeResourceByType(drawable, __glXSwapBarrierRes, FALSE);
}
return ret;
}
}
client->errorValue = drawable;
return __glXError(GLXBadDrawable);
}
int __glXDisp_QueryMaxSwapBarriersSGIX(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXQueryMaxSwapBarriersSGIXReq *req =
(xGLXQueryMaxSwapBarriersSGIXReq *) pc;
xGLXQueryMaxSwapBarriersSGIXReply reply;
int screen = req->screen;
if (__glXSwapBarrierFuncs &&
__glXSwapBarrierFuncs[screen].queryMaxSwapBarriersFunc)
reply.max = __glXSwapBarrierFuncs[screen].queryMaxSwapBarriersFunc(screen);
else
reply.max = 0;
reply.length = 0;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
if (client->swapped) {
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&reply.sequenceNumber);
}
WriteToClient(client, sz_xGLXQueryMaxSwapBarriersSGIXReply,
(char *) &reply);
return Success;
}
#define GLX_BAD_HYPERPIPE_SGIX 92
int __glXDisp_QueryHyperpipeNetworkSGIX(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXQueryHyperpipeNetworkSGIXReq * req = (xGLXQueryHyperpipeNetworkSGIXReq *) pc;
xGLXQueryHyperpipeNetworkSGIXReply reply;
int screen = req->screen;
void *rdata = NULL;
int length=0;
int npipes=0;
int n= 0;
if (__glXHyperpipeFuncs &&
__glXHyperpipeFuncs[screen].queryHyperpipeNetworkFunc != NULL) {
rdata =
(__glXHyperpipeFuncs[screen].queryHyperpipeNetworkFunc(screen, &npipes, &n));
}
length = __GLX_PAD(n) >> 2;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.length = length;
reply.n = n;
reply.npipes = npipes;
if (client->swapped) {
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&reply.sequenceNumber);
__GLX_SWAP_INT(&reply.length);
__GLX_SWAP_INT(&reply.n);
__GLX_SWAP_INT(&reply.npipes);
}
WriteToClient(client, sz_xGLXQueryHyperpipeNetworkSGIXReply,
(char *) &reply);
WriteToClient(client, length << 2, (char *)rdata);
return Success;
}
int __glXDisp_DestroyHyperpipeConfigSGIX (__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXDestroyHyperpipeConfigSGIXReq * req =
(xGLXDestroyHyperpipeConfigSGIXReq *) pc;
xGLXDestroyHyperpipeConfigSGIXReply reply;
int screen = req->screen;
int success = GLX_BAD_HYPERPIPE_SGIX;
int hpId ;
hpId = req->hpId;
if (__glXHyperpipeFuncs &&
__glXHyperpipeFuncs[screen].destroyHyperpipeConfigFunc != NULL) {
success = __glXHyperpipeFuncs[screen].destroyHyperpipeConfigFunc(screen, hpId);
}
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.length = __GLX_PAD(0) >> 2;
reply.n = 0;
reply.success = success;
if (client->swapped) {
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&reply.sequenceNumber);
}
WriteToClient(client,
sz_xGLXDestroyHyperpipeConfigSGIXReply,
(char *) &reply);
return Success;
}
int __glXDisp_QueryHyperpipeConfigSGIX(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXQueryHyperpipeConfigSGIXReq * req =
(xGLXQueryHyperpipeConfigSGIXReq *) pc;
xGLXQueryHyperpipeConfigSGIXReply reply;
int screen = req->screen;
void *rdata = NULL;
int length;
int npipes=0;
int n= 0;
int hpId;
hpId = req->hpId;
if (__glXHyperpipeFuncs &&
__glXHyperpipeFuncs[screen].queryHyperpipeConfigFunc != NULL) {
rdata = __glXHyperpipeFuncs[screen].queryHyperpipeConfigFunc(screen, hpId,&npipes, &n);
}
length = __GLX_PAD(n) >> 2;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.length = length;
reply.n = n;
reply.npipes = npipes;
if (client->swapped) {
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&reply.sequenceNumber);
__GLX_SWAP_INT(&reply.length);
__GLX_SWAP_INT(&reply.n);
__GLX_SWAP_INT(&reply.npipes);
}
WriteToClient(client, sz_xGLXQueryHyperpipeConfigSGIXReply,
(char *) &reply);
WriteToClient(client, length << 2, (char *)rdata);
return Success;
}
int __glXDisp_HyperpipeConfigSGIX(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXHyperpipeConfigSGIXReq * req =
(xGLXHyperpipeConfigSGIXReq *) pc;
xGLXHyperpipeConfigSGIXReply reply;
int screen = req->screen;
void *rdata;
int npipes=0, networkId;
int hpId=-1;
networkId = (int)req->networkId;
npipes = (int)req->npipes;
rdata = (void *)(req +1);
if (__glXHyperpipeFuncs &&
__glXHyperpipeFuncs[screen].hyperpipeConfigFunc != NULL) {
__glXHyperpipeFuncs[screen].hyperpipeConfigFunc(screen,networkId,
&hpId, &npipes,
(void *) rdata);
}
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.length = __GLX_PAD(0) >> 2;
reply.n = 0;
reply.npipes = npipes;
reply.hpId = hpId;
if (client->swapped) {
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_SHORT(&reply.sequenceNumber);
__GLX_SWAP_INT(&reply.npipes);
__GLX_SWAP_INT(&reply.hpId);
}
WriteToClient(client, sz_xGLXHyperpipeConfigSGIXReply,
(char *) &reply);
return Success;
}
/************************************************************************/
/*
** No support is provided for the vendor-private requests other than
** allocating the entry points in the dispatch table.
*/
int __glXDisp_VendorPrivate(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
GLint vendorcode = req->vendorCode;
__GLXdispatchVendorPrivProcPtr proc;
proc = (__GLXdispatchVendorPrivProcPtr)
__glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info,
vendorcode, 0);
if (proc != NULL) {
(*proc)(cl, (GLbyte*)req);
return Success;
}
cl->client->errorValue = req->vendorCode;
return __glXError(GLXUnsupportedPrivateRequest);
}
int __glXDisp_VendorPrivateWithReply(__GLXclientState *cl, GLbyte *pc)
{
xGLXVendorPrivateReq *req = (xGLXVendorPrivateReq *) pc;
GLint vendorcode = req->vendorCode;
__GLXdispatchVendorPrivProcPtr proc;
proc = (__GLXdispatchVendorPrivProcPtr)
__glXGetProtocolDecodeFunction(& VendorPriv_dispatch_info,
vendorcode, 0);
if (proc != NULL) {
return (*proc)(cl, (GLbyte*)req);
}
cl->client->errorValue = vendorcode;
return __glXError(GLXUnsupportedPrivateRequest);
}
int __glXDisp_QueryExtensionsString(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXQueryExtensionsStringReq *req = (xGLXQueryExtensionsStringReq *) pc;
xGLXQueryExtensionsStringReply reply;
GLuint screen;
size_t n, length;
const char *ptr;
char *buf;
screen = req->screen;
/*
** Check if screen exists.
*/
if (screen >= screenInfo.numScreens) {
client->errorValue = screen;
return BadValue;
}
ptr = __glXActiveScreens[screen]->GLXextensions;
n = strlen(ptr) + 1;
length = __GLX_PAD(n) >> 2;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.length = length;
reply.n = n;
/* Allocate buffer to make sure it's a multiple of 4 bytes big.*/
buf = (char *) xalloc(length << 2);
if (buf == NULL)
return BadAlloc;
memcpy(buf, ptr, n);
if (client->swapped) {
glxSwapQueryExtensionsStringReply(client, &reply, buf);
} else {
WriteToClient(client, sz_xGLXQueryExtensionsStringReply,(char *)&reply);
WriteToClient(client, (int)(length << 2), (char *)buf);
}
xfree(buf);
return Success;
}
int __glXDisp_QueryServerString(__GLXclientState *cl, GLbyte *pc)
{
ClientPtr client = cl->client;
xGLXQueryServerStringReq *req = (xGLXQueryServerStringReq *) pc;
xGLXQueryServerStringReply reply;
int name;
GLuint screen;
size_t n, length;
const char *ptr;
char *buf;
name = req->name;
screen = req->screen;
/*
** Check if screen exists.
*/
if (screen >= screenInfo.numScreens) {
client->errorValue = screen;
return BadValue;
}
switch(name) {
case GLX_VENDOR:
ptr = __glXActiveScreens[screen]->GLXvendor;
break;
case GLX_VERSION:
ptr = __glXActiveScreens[screen]->GLXversion;
break;
case GLX_EXTENSIONS:
ptr = __glXActiveScreens[screen]->GLXextensions;
break;
default:
return BadValue;
}
n = strlen(ptr) + 1;
length = __GLX_PAD(n) >> 2;
reply.type = X_Reply;
reply.sequenceNumber = client->sequence;
reply.length = length;
reply.n = n;
buf = (char *) xalloc(length << 2);
if (buf == NULL) {
return BadAlloc;
}
memcpy(buf, ptr, n);
if (client->swapped) {
glxSwapQueryServerStringReply(client, &reply, buf);
} else {
WriteToClient(client, sz_xGLXQueryServerStringReply, (char *)&reply);
WriteToClient(client, (int)(length << 2), buf);
}
xfree(buf);
return Success;
}
int __glXDisp_ClientInfo(__GLXclientState *cl, GLbyte *pc)
{
xGLXClientInfoReq *req = (xGLXClientInfoReq *) pc;
const char *buf;
cl->GLClientmajorVersion = req->major;
cl->GLClientminorVersion = req->minor;
if (cl->GLClientextensions)
xfree(cl->GLClientextensions);
buf = (const char *)(req+1);
cl->GLClientextensions = xstrdup(buf);
return Success;
}