xserver-multidpi/fb/fbedge.c
Aaron Plattner ee02e64788 Wrap libwfb memory access.
Use the READ and WRITE macros to wrap memory accesses that could be in video
memory.  Add MEMCPY_WRAPPED and MEMSET_WRAPPED macros to wrap memcpy and
memset, respectively.
2006-08-01 13:45:43 -07:00

315 lines
8.6 KiB
C

/*
* $Id$
*
* Copyright © 2004 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#include <string.h>
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "fb.h"
#ifdef RENDER
#include "picturestr.h"
#include "mipict.h"
#include "renderedge.h"
#include "fbpict.h"
/*
* 4 bit alpha
*/
#define N_BITS 4
#define rasterizeEdges fbRasterizeEdges4
#if BITMAP_BIT_ORDER == LSBFirst
#define Shift4(o) ((o) << 2)
#else
#define Shift4(o) ((1-(o)) << 2)
#endif
#define Get4(x,o) (((x) >> Shift4(o)) & 0xf)
#define Put4(x,o,v) (((x) & ~(0xf << Shift4(o))) | (((v) & 0xf) << Shift4(o)))
#define DefineAlpha(line,x) \
CARD8 *__ap = (CARD8 *) line + ((x) >> 1); \
int __ao = (x) & 1
#define StepAlpha ((__ap += __ao), (__ao ^= 1))
#define AddAlpha(a) { \
CARD8 __o = READ(__ap); \
CARD8 __a = (a) + Get4(__o, __ao); \
WRITE(__ap, Put4 (__o, __ao, __a | (0 - ((__a) >> 4)))); \
}
#include "fbedgeimp.h"
#undef AddAlpha
#undef StepAlpha
#undef DefineAlpha
#undef rasterizeEdges
#undef N_BITS
/*
* 1 bit alpha
*/
#define N_BITS 1
#define rasterizeEdges fbRasterizeEdges1
#include "fbedgeimp.h"
#undef rasterizeEdges
#undef N_BITS
/*
* 8 bit alpha
*/
static INLINE CARD8
clip255 (int x)
{
if (x > 255) return 255;
return x;
}
static INLINE void
add_saturate_8 (CARD8 *buf, int value, int length)
{
while (length--)
{
WRITE(buf, clip255 (READ(buf) + value));
buf++;
}
}
/*
* We want to detect the case where we add the same value to a long
* span of pixels. The triangles on the end are filled in while we
* count how many sub-pixel scanlines contribute to the middle section.
*
* +--------------------------+
* fill_height =| \ /
* +------------------+
* |================|
* fill_start fill_end
*/
static void
fbRasterizeEdges8 (FbBits *buf,
int width,
int stride,
RenderEdge *l,
RenderEdge *r,
xFixed t,
xFixed b)
{
xFixed y = t;
FbBits *line;
int fill_start = -1, fill_end = -1;
int fill_size = 0;
line = buf + xFixedToInt (y) * stride;
for (;;)
{
CARD8 *ap = (CARD8 *) line;
xFixed lx, rx;
int lxi, rxi;
/* clip X */
lx = l->x;
if (lx < 0)
lx = 0;
rx = r->x;
if (xFixedToInt (rx) >= width)
rx = IntToxFixed (width);
/* Skip empty (or backwards) sections */
if (rx > lx)
{
int lxs, rxs;
/* Find pixel bounds for span. */
lxi = xFixedToInt (lx);
rxi = xFixedToInt (rx);
/* Sample coverage for edge pixels */
lxs = RenderSamplesX (lx, 8);
rxs = RenderSamplesX (rx, 8);
/* Add coverage across row */
if (lxi == rxi)
{
WRITE(ap +lxi, clip255 (READ(ap + lxi) + rxs - lxs));
}
else
{
WRITE(ap + lxi, clip255 (READ(ap + lxi) + N_X_FRAC(8) - lxs));
/* Move forward so that lxi/rxi is the pixel span */
lxi++;
/* Don't bother trying to optimize the fill unless
* the span is longer than 4 pixels. */
if (rxi - lxi > 4)
{
if (fill_start < 0)
{
fill_start = lxi;
fill_end = rxi;
fill_size++;
}
else
{
if (lxi >= fill_end || rxi < fill_start)
{
/* We're beyond what we saved, just fill it */
add_saturate_8 (ap + fill_start,
fill_size * N_X_FRAC(8),
fill_end - fill_start);
fill_start = lxi;
fill_end = rxi;
fill_size = 1;
}
else
{
/* Update fill_start */
if (lxi > fill_start)
{
add_saturate_8 (ap + fill_start,
fill_size * N_X_FRAC(8),
lxi - fill_start);
fill_start = lxi;
}
else if (lxi < fill_start)
{
add_saturate_8 (ap + lxi, N_X_FRAC(8),
fill_start - lxi);
}
/* Update fill_end */
if (rxi < fill_end)
{
add_saturate_8 (ap + rxi,
fill_size * N_X_FRAC(8),
fill_end - rxi);
fill_end = rxi;
}
else if (fill_end < rxi)
{
add_saturate_8 (ap + fill_end,
N_X_FRAC(8),
rxi - fill_end);
}
fill_size++;
}
}
}
else
{
add_saturate_8 (ap + lxi, N_X_FRAC(8), rxi - lxi);
}
/* Do not add in a 0 alpha here. This check is
* necessary to avoid a buffer overrun, (when rx
* is exactly on a pixel boundary). */
if (rxs)
WRITE(ap + rxi, clip255 (READ(ap + rxi) + rxs));
}
}
if (y == b) {
/* We're done, make sure we clean up any remaining fill. */
if (fill_start != fill_end) {
if (fill_size == N_Y_FRAC(8))
{
MEMSET_WRAPPED (ap + fill_start, 0xff, fill_end - fill_start);
}
else
{
add_saturate_8 (ap + fill_start, fill_size * N_X_FRAC(8),
fill_end - fill_start);
}
}
break;
}
if (xFixedFrac (y) != Y_FRAC_LAST(8))
{
RenderEdgeStepSmall (l);
RenderEdgeStepSmall (r);
y += STEP_Y_SMALL(8);
}
else
{
RenderEdgeStepBig (l);
RenderEdgeStepBig (r);
y += STEP_Y_BIG(8);
if (fill_start != fill_end)
{
if (fill_size == N_Y_FRAC(8))
{
MEMSET_WRAPPED (ap + fill_start, 0xff, fill_end - fill_start);
}
else
{
add_saturate_8 (ap + fill_start, fill_size * N_X_FRAC(8),
fill_end - fill_start);
}
fill_start = fill_end = -1;
fill_size = 0;
}
line += stride;
}
}
}
void
fbRasterizeEdges (FbBits *buf,
int bpp,
int width,
int stride,
RenderEdge *l,
RenderEdge *r,
xFixed t,
xFixed b)
{
switch (bpp) {
case 1:
fbRasterizeEdges1 (buf, width, stride, l, r, t, b);
break;
case 4:
fbRasterizeEdges4 (buf, width, stride, l, r, t, b);
break;
case 8:
fbRasterizeEdges8 (buf, width, stride, l, r, t, b);
break;
}
}
#endif /* RENDER */