xserver-multidpi/hw/xgl/xgltrap.c

481 lines
12 KiB
C

/*
* Copyright © 2005 Novell, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Novell, Inc. not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Novell, Inc. makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* NOVELL, INC. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL NOVELL, INC. BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@novell.com>
*/
#include "xgl.h"
#include "gcstruct.h"
#include "damage.h"
#ifdef RENDER
#define XGL_TRAP_FALLBACK_PROLOGUE(pPicture, func) \
xglSyncDamageBoxBits (pPicture->pDrawable); \
XGL_PICTURE_SCREEN_UNWRAP (func)
#define XGL_TRAP_FALLBACK_EPILOGUE(pPicture, func, xglfunc) \
XGL_PICTURE_SCREEN_WRAP (func, xglfunc); \
xglAddCurrentSurfaceDamage (pPicture->pDrawable)
/* just a guess */
#define SMOOTH_TRAPS_ESTIMATE_RECTS(nTrap) (30 * nTrap)
#define LINE_FIXED_X(l, _y, v) \
dx = (l)->p2.x - (l)->p1.x; \
ex = (xFixed_32_32) ((_y) - (l)->p1.y) * dx; \
dy = (l)->p2.y - (l)->p1.y; \
(v) = (l)->p1.x + (xFixed) (ex / dy)
#define LINE_FIXED_X_CEIL(l, _y, v) \
dx = (l)->p2.x - (l)->p1.x; \
ex = (xFixed_32_32) ((_y) - (l)->p1.y) * dx; \
dy = (l)->p2.y - (l)->p1.y; \
(v) = (l)->p1.x + (xFixed) ((ex + (dy - 1)) / dy)
static Bool
xglTrapezoidExtents (PicturePtr pDst,
int ntrap,
xTrapezoid *traps,
BoxPtr extents)
{
Bool x_overlap, overlap = FALSE;
xFixed dx, dy, top, bottom;
xFixed_32_32 ex;
if (!ntrap)
{
extents->x1 = MAXSHORT;
extents->x2 = MINSHORT;
extents->y1 = MAXSHORT;
extents->y2 = MINSHORT;
return FALSE;
}
extents->y1 = xFixedToInt (traps->top);
extents->y2 = xFixedToInt (xFixedCeil (traps->bottom));
LINE_FIXED_X (&traps->left, traps->top, top);
LINE_FIXED_X (&traps->left, traps->bottom, bottom);
extents->x1 = xFixedToInt (MIN (top, bottom));
LINE_FIXED_X_CEIL (&traps->right, traps->top, top);
LINE_FIXED_X_CEIL (&traps->right, traps->bottom, bottom);
extents->x2 = xFixedToInt (xFixedCeil (MAX (top, bottom)));
ntrap--;
traps++;
for (; ntrap; ntrap--, traps++)
{
INT16 x1, y1, x2, y2;
if (!xTrapezoidValid (traps))
continue;
y1 = xFixedToInt (traps->top);
y2 = xFixedToInt (xFixedCeil (traps->bottom));
LINE_FIXED_X (&traps->left, traps->top, top);
LINE_FIXED_X (&traps->left, traps->bottom, bottom);
x1 = xFixedToInt (MIN (top, bottom));
LINE_FIXED_X_CEIL (&traps->right, traps->top, top);
LINE_FIXED_X_CEIL (&traps->right, traps->bottom, bottom);
x2 = xFixedToInt (xFixedCeil (MAX (top, bottom)));
x_overlap = FALSE;
if (x1 >= extents->x2)
extents->x2 = x2;
else if (x2 <= extents->x1)
extents->x1 = x1;
else
{
x_overlap = TRUE;
if (x1 < extents->x1)
extents->x1 = x1;
if (x2 > extents->x2)
extents->x2 = x2;
}
if (y1 >= extents->y2)
extents->y2 = y2;
else if (y2 <= extents->y1)
extents->y1 = y1;
else
{
if (y1 < extents->y1)
extents->y1 = y1;
if (y2 > extents->y2)
extents->y2 = y2;
if (x_overlap)
overlap = TRUE;
}
}
xglPictureClipExtents (pDst, extents);
return overlap;
}
void
xglTrapezoids (CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc,
int nTrap,
xTrapezoid *traps)
{
ScreenPtr pScreen = pDst->pDrawable->pScreen;
PicturePtr pMask = NULL, pSrcPicture, pDstPicture;
PicturePtr pMaskPicture = NULL;
xglGeometryPtr pGeometry = NULL;
unsigned int polyEdge = pDst->polyEdge;
INT16 xDst, yDst;
INT16 xOff, yOff;
BoxRec extents;
Bool overlap;
Bool target;
XGL_SCREEN_PRIV (pScreen);
xDst = traps[0].left.p1.x >> 16;
yDst = traps[0].left.p1.y >> 16;
overlap = xglTrapezoidExtents (pDst, nTrap, traps, &extents);
if (extents.y1 >= extents.y2 || extents.x1 >= extents.x2)
return;
target = xglPrepareTarget (pDst->pDrawable);
if (nTrap > 1 && op != PictOpAdd && maskFormat &&
(!target || overlap || op != PictOpOver))
{
PixmapPtr pPixmap;
GCPtr pGC;
xRectangle rect;
int error;
int area;
if (!pScreenPriv->pSolidAlpha)
{
xglCreateSolidAlphaPicture (pScreen);
if (!pScreenPriv->pSolidAlpha)
return;
}
rect.x = 0;
rect.y = 0;
rect.width = extents.x2 - extents.x1;
rect.height = extents.y2 - extents.y1;
pPixmap = (*pScreen->CreatePixmap) (pScreen,
rect.width, rect.height,
maskFormat->depth);
if (!pPixmap)
return;
pMask = CreatePicture (0, &pPixmap->drawable, maskFormat,
0, 0, serverClient, &error);
if (!pMask)
{
(*pScreen->DestroyPixmap) (pPixmap);
return;
}
if (!target)
{
/* make sure we don't do accelerated drawing to mask */
xglSetPixmapVisual (pPixmap, NULL);
}
area = rect.width * rect.height;
if ((SMOOTH_TRAPS_ESTIMATE_RECTS (nTrap) * 4) > area)
XGL_GET_PIXMAP_PRIV (pPixmap)->target = xglPixmapTargetNo;
ValidatePicture (pMask);
pGC = GetScratchGC (pPixmap->drawable.depth, pScreen);
ValidateGC (&pPixmap->drawable, pGC);
(*pGC->ops->PolyFillRect) (&pPixmap->drawable, pGC, 1, &rect);
FreeScratchGC (pGC);
(*pScreen->DestroyPixmap) (pPixmap);
target = xglPrepareTarget (pMask->pDrawable);
xOff = -extents.x1;
yOff = -extents.y1;
pSrcPicture = pScreenPriv->pSolidAlpha;
pDstPicture = pMask;
}
else
{
if (maskFormat)
{
if (maskFormat->depth == 1)
polyEdge = PolyEdgeSharp;
else
polyEdge = PolyEdgeSmooth;
}
xOff = 0;
yOff = 0;
pSrcPicture = pSrc;
pDstPicture = pDst;
}
if (target)
{
if (maskFormat || polyEdge == PolyEdgeSmooth)
{
glitz_vertex_format_t *format;
glitz_surface_t *mask;
xTrapezoid *pTrap = traps;
int nAddedTrap, n = nTrap;
int offset = 0;
int size = SMOOTH_TRAPS_ESTIMATE_RECTS (n);
pMaskPicture = pScreenPriv->trapInfo.pMask;
format = &pScreenPriv->trapInfo.format.vertex;
mask = pMaskPicture->pSourcePict->source.devPrivate.ptr;
size *= format->bytes_per_vertex;
pGeometry = xglGetScratchGeometryWithSize (pScreen, size);
while (n)
{
if (pGeometry->size < size)
GEOMETRY_RESIZE (pScreen, pGeometry, size);
if (!pGeometry->buffer)
{
if (pMask)
FreePicture (pMask, 0);
return;
}
offset +=
glitz_add_trapezoids (pGeometry->buffer,
offset, size - offset, format->type,
mask, (glitz_trapezoid_t *) pTrap, n,
&nAddedTrap);
n -= nAddedTrap;
pTrap += nAddedTrap;
size *= 2;
}
pGeometry->f = pScreenPriv->trapInfo.format;
pGeometry->count = offset / format->bytes_per_vertex;
}
else
{
pGeometry =
xglGetScratchVertexGeometryWithType (pScreen,
GEOMETRY_DATA_TYPE_FLOAT,
4 * nTrap);
if (!pGeometry->buffer)
{
if (pMask)
FreePicture (pMask, 0);
return;
}
GEOMETRY_ADD_TRAPEZOID (pScreen, pGeometry, traps, nTrap);
}
GEOMETRY_TRANSLATE (pGeometry,
pDstPicture->pDrawable->x + xOff,
pDstPicture->pDrawable->y + yOff);
}
if (pGeometry &&
xglCompositeGeneral (pMask ? PictOpAdd : op,
pSrcPicture,
pMaskPicture,
pDstPicture,
pGeometry,
extents.x1 + xOff + xSrc - xDst,
extents.y1 + yOff + ySrc - yDst,
0, 0,
pDstPicture->pDrawable->x + extents.x1 + xOff,
pDstPicture->pDrawable->y + extents.y1 + yOff,
extents.x2 - extents.x1,
extents.y2 - extents.y1))
{
/* no intermediate mask? we need to register damage from here as
CompositePicture will never be called. */
if (!pMask)
{
RegionRec region;
REGION_INIT (pScreen, &region, &extents, 1);
REGION_TRANSLATE (pScreen, &region,
pDst->pDrawable->x, pDst->pDrawable->y);
DamageDamageRegion (pDst->pDrawable, &region);
REGION_UNINIT (pScreen, &region);
}
xglAddCurrentBitDamage (pDstPicture->pDrawable);
}
else
{
XGL_DRAWABLE_PIXMAP_PRIV (pDstPicture->pDrawable);
pPixmapPriv->damageBox.x1 = extents.x1 + xOff;
pPixmapPriv->damageBox.y1 = extents.y1 + yOff;
pPixmapPriv->damageBox.x2 = extents.x2 + xOff;
pPixmapPriv->damageBox.y2 = extents.y2 + yOff;
xglSyncDamageBoxBits (pDstPicture->pDrawable);
if (pMask || (polyEdge == PolyEdgeSmooth &&
op == PictOpAdd && miIsSolidAlpha (pSrc)))
{
PictureScreenPtr ps = GetPictureScreen (pScreen);
for (; nTrap; nTrap--, traps++)
(*ps->RasterizeTrapezoid) (pDstPicture, traps, xOff, yOff);
xglAddCurrentSurfaceDamage (pDstPicture->pDrawable);
}
else
miTrapezoids (op, pSrc, pDstPicture, maskFormat,
xSrc, ySrc, nTrap, traps);
}
if (pMask)
{
CompositePicture (op, pSrc, pMask, pDst,
extents.x1 + xSrc - xDst,
extents.y1 + ySrc - yDst,
0, 0,
extents.x1, extents.y1,
extents.x2 - extents.x1,
extents.y2 - extents.y1);
FreePicture (pMask, 0);
}
}
void
xglAddTraps (PicturePtr pDst,
INT16 xOff,
INT16 yOff,
int nTrap,
xTrap *traps)
{
PictureScreenPtr pPictureScreen;
ScreenPtr pScreen = pDst->pDrawable->pScreen;
XGL_SCREEN_PRIV (pScreen);
XGL_DRAWABLE_PIXMAP_PRIV (pDst->pDrawable);
if (!pScreenPriv->pSolidAlpha)
{
xglCreateSolidAlphaPicture (pScreen);
if (!pScreenPriv->pSolidAlpha)
return;
}
pPixmapPriv->damageBox.x1 = 0;
pPixmapPriv->damageBox.y1 = 0;
pPixmapPriv->damageBox.x2 = pDst->pDrawable->width;
pPixmapPriv->damageBox.y2 = pDst->pDrawable->height;
if (xglPrepareTarget (pDst->pDrawable))
{
PicturePtr pMask;
glitz_vertex_format_t *format;
glitz_surface_t *mask;
xglGeometryPtr pGeometry;
xTrap *pTrap = traps;
int nAddedTrap, n = nTrap;
int offset = 0;
int size = SMOOTH_TRAPS_ESTIMATE_RECTS (n);
pMask = pScreenPriv->trapInfo.pMask;
format = &pScreenPriv->trapInfo.format.vertex;
mask = pMask->pSourcePict->source.devPrivate.ptr;
size *= format->bytes_per_vertex;
pGeometry = xglGetScratchGeometryWithSize (pScreen, size);
while (n)
{
if (pGeometry->size < size)
GEOMETRY_RESIZE (pScreen, pGeometry, size);
if (!pGeometry->buffer)
return;
offset +=
glitz_add_traps (pGeometry->buffer,
offset, size - offset, format->type, mask,
(glitz_trap_t *) pTrap, n,
&nAddedTrap);
n -= nAddedTrap;
pTrap += nAddedTrap;
size *= 2;
}
pGeometry->f = pScreenPriv->trapInfo.format;
pGeometry->count = offset / format->bytes_per_vertex;
GEOMETRY_TRANSLATE (pGeometry,
pDst->pDrawable->x + xOff,
pDst->pDrawable->y + yOff);
if (xglCompositeGeneral (PictOpAdd,
pScreenPriv->pSolidAlpha,
pMask,
pDst,
pGeometry,
0, 0,
0, 0,
pDst->pDrawable->x, pDst->pDrawable->y,
pDst->pDrawable->width,
pDst->pDrawable->height))
{
xglAddCurrentBitDamage (pDst->pDrawable);
return;
}
}
pPictureScreen = GetPictureScreen (pScreen);
XGL_TRAP_FALLBACK_PROLOGUE (pDst, AddTraps);
(*pPictureScreen->AddTraps) (pDst, xOff, yOff, nTrap, traps);
XGL_TRAP_FALLBACK_EPILOGUE (pDst, AddTraps, xglAddTraps);
}
#endif