xserver-multidpi/hw/xgl/xglglx.c
Eric Anholt b1b40ed6a8 Initial commit of XGL build infrastructure and XGL code changes for
building within the xorg server tree. Requires additional, uncommitted
    dix changes to successfully build, and successful running is still yet
    to happen.
2005-12-28 10:31:46 +00:00

227 lines
5.3 KiB
C

/*
* Copyright © 2005 Novell, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of
* Novell, Inc. not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* Novell, Inc. makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* NOVELL, INC. DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL NOVELL, INC. BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@novell.com>
*/
#include "xgl.h"
#ifdef GLXEXT
#include "glxserver.h"
#include "glxscreens.h"
#include "glxext.h"
typedef struct _xglGLXFunc {
void (*extensionInit) (void);
void (*setVisualConfigs) (int nconfigs,
__GLXvisualConfig *configs,
void **privates);
void (*wrapInitVisuals) (miInitVisualsProcPtr *initVisuals);
int (*initVisuals) (VisualPtr *visualp,
DepthPtr *depthp,
int *nvisualp,
int *ndepthp,
int *rootDepthp,
VisualID *defaultVisp,
unsigned long sizes,
int bitsPerRGB,
int preferredVis);
void (*flushContextCache) (void);
void (*setRenderTables) (__glProcTable *table,
__glProcTableEXT *tableEXT);
} xglGLXFuncRec;
static xglGLXFuncRec __glXFunc;
static void *glXHandle = 0;
static void *glCoreHandle = 0;
#define SYM(ptr, name) { (void **) &(ptr), (name) }
__GLXextensionInfo __glDDXExtensionInfo = {
GL_CORE_MESA,
NULL,
NULL,
NULL
};
__GLXscreenInfo __glDDXScreenInfo = {
NULL,
NULL,
NULL,
NULL,
NULL,
0,
0,
"Vendor String",
"Version String",
"Extensions String",
NULL
};
void
GlxSetVisualConfigs (int nconfigs,
__GLXvisualConfig *configs,
void **privates)
{
if (glXHandle && glCoreHandle)
(*__glXFunc.setVisualConfigs) (nconfigs, configs, privates);
}
void
GlxExtensionInit (void)
{
if (glXHandle && glCoreHandle)
(*__glXFunc.extensionInit) ();
}
void
GlxWrapInitVisuals (miInitVisualsProcPtr *initVisuals)
{
if (glXHandle && glCoreHandle)
(*__glXFunc.wrapInitVisuals) (initVisuals);
}
int
GlxInitVisuals (VisualPtr *visualp,
DepthPtr *depthp,
int *nvisualp,
int *ndepthp,
int *rootDepthp,
VisualID *defaultVisp,
unsigned long sizes,
int bitsPerRGB,
int preferredVis)
{
if (glXHandle && glCoreHandle)
return (*__glXFunc.initVisuals) (visualp, depthp, nvisualp, ndepthp,
rootDepthp, defaultVisp, sizes,
bitsPerRGB, preferredVis);
return 0;
}
void
GlxFlushContextCache (void)
{
(*__glXFunc.flushContextCache) ();
}
void
GlxSetRenderTables (__glProcTable *table,
__glProcTableEXT *tableEXT)
{
(*__glXFunc.setRenderTables) (table, tableEXT);
}
Bool
xglLoadGLXModules (void)
{
#ifdef XGL_MODULAR
if (!glXHandle)
{
xglSymbolRec sym[] = {
SYM (__glXFunc.extensionInit, "GlxExtensionInit"),
SYM (__glXFunc.setVisualConfigs, "GlxSetVisualConfigs"),
SYM (__glXFunc.wrapInitVisuals, "GlxWrapInitVisuals"),
SYM (__glXFunc.initVisuals, "GlxInitVisuals"),
SYM (__glXFunc.flushContextCache, "GlxFlushContextCache"),
SYM (__glXFunc.setRenderTables, "GlxSetRenderTables")
};
glXHandle = xglLoadModule ("glx");
if (!glXHandle)
return FALSE;
if (!xglLookupSymbols (glXHandle, sym, sizeof (sym) / sizeof (sym[0])))
{
xglUnloadModule (glXHandle);
glXHandle = 0;
return FALSE;
}
}
if (!glCoreHandle)
{
xglSymbolRec sym[] = {
SYM (__glDDXScreenInfo.screenProbe, "__MESA_screenProbe"),
SYM (__glDDXScreenInfo.createContext, "__MESA_createContext"),
SYM (__glDDXScreenInfo.createBuffer, "__MESA_createBuffer"),
SYM (__glDDXExtensionInfo.resetExtension, "__MESA_resetExtension"),
SYM (__glDDXExtensionInfo.initVisuals, "__MESA_initVisuals"),
SYM (__glDDXExtensionInfo.setVisualConfigs,
"__MESA_setVisualConfigs")
};
glCoreHandle = xglLoadModule ("glcore");
if (!glCoreHandle)
return FALSE;
if (!xglLookupSymbols (glCoreHandle, sym, sizeof (sym) / sizeof (sym[0])))
{
xglUnloadModule (glCoreHandle);
glCoreHandle = 0;
return FALSE;
}
if (!xglLoadHashFuncs (glCoreHandle))
{
xglUnloadModule (glCoreHandle);
glCoreHandle = 0;
}
}
return TRUE;
#else
return FALSE;
#endif
}
void
xglUnloadGLXModules (void)
{
#ifdef XGL_MODULAR
if (glXHandle)
{
xglUnloadModule (glXHandle);
glXHandle = 0;
}
if (glCoreHandle)
{
xglUnloadModule (glCoreHandle);
glCoreHandle = 0;
}
#endif
}
#endif