xserver-multidpi/exa/exa_migration.c
Michel Dänzer 29586101dc EXA: Only record damage generated by rendering operations.
Recording damage from other operations (e.g. creating a client damage record)
may confuse the migration code resulting in corruption.

Option "EXAOptimizeMigration" appears safe now, so enable it by default. Also
remove it from the manpage, as it should only be necessary on request in the
course of bug report diagnostics anymore.
2008-05-24 20:01:41 +02:00

706 lines
20 KiB
C

/*
* Copyright © 2006 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
* Michel Dänzer <michel@tungstengraphics.com>
*
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <string.h>
#include "exa_priv.h"
#include <X11/fonts/fontstruct.h>
#include "dixfontstr.h"
#include "exa.h"
#include "cw.h"
#if DEBUG_MIGRATE
#define DBG_MIGRATE(a) ErrorF a
#else
#define DBG_MIGRATE(a)
#endif
/**
* Returns TRUE if the pixmap is not movable. This is the case where it's a
* fake pixmap for the frontbuffer (no pixmap private) or it's a scratch
* pixmap created by some other X Server internals (the score says it's
* pinned).
*/
static Bool
exaPixmapIsPinned (PixmapPtr pPix)
{
ExaPixmapPriv (pPix);
return pExaPixmap == NULL || pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED;
}
/**
* The fallback path for UTS/DFS failing is to just memcpy. exaCopyDirtyToSys
* and exaCopyDirtyToFb both needed to do this loop.
*/
static void
exaMemcpyBox (PixmapPtr pPixmap, BoxPtr pbox, CARD8 *src, int src_pitch,
CARD8 *dst, int dst_pitch)
{
int i, cpp = pPixmap->drawable.bitsPerPixel / 8;
int bytes = (pbox->x2 - pbox->x1) * cpp;
src += pbox->y1 * src_pitch + pbox->x1 * cpp;
dst += pbox->y1 * dst_pitch + pbox->x1 * cpp;
for (i = pbox->y2 - pbox->y1; i; i--) {
memcpy (dst, src, bytes);
src += src_pitch;
dst += dst_pitch;
}
}
/**
* Returns TRUE if the pixmap is dirty (has been modified in its current
* location compared to the other), or lacks a private for tracking
* dirtiness.
*/
static Bool
exaPixmapIsDirty (PixmapPtr pPix)
{
ExaPixmapPriv (pPix);
return pExaPixmap == NULL ||
REGION_NOTEMPTY (pScreen, DamageRegion(pExaPixmap->pDamage)) ||
!REGION_EQUAL(pScreen, &pExaPixmap->validSys, &pExaPixmap->validFB);
}
/**
* Returns TRUE if the pixmap is either pinned in FB, or has a sufficient score
* to be considered "should be in framebuffer". That's just anything that has
* had more acceleration than fallbacks, or has no score yet.
*
* Only valid if using a migration scheme that tracks score.
*/
static Bool
exaPixmapShouldBeInFB (PixmapPtr pPix)
{
ExaPixmapPriv (pPix);
if (exaPixmapIsPinned (pPix))
return TRUE;
return pExaPixmap->score >= 0;
}
/**
* If the pixmap is currently dirty, this copies at least the dirty area from
* FB to system or vice versa. Both areas must be allocated.
*/
static void
exaCopyDirty(ExaMigrationPtr migrate, RegionPtr pValidDst, RegionPtr pValidSrc,
Bool (*transfer) (PixmapPtr pPix, int x, int y, int w, int h,
char *sys, int sys_pitch), CARD8 *fallback_src,
CARD8 *fallback_dst, int fallback_srcpitch, int fallback_dstpitch,
int fallback_index, void (*sync) (ScreenPtr pScreen))
{
PixmapPtr pPixmap = migrate->pPix;
ExaPixmapPriv (pPixmap);
RegionPtr damage = DamageRegion (pExaPixmap->pDamage);
RegionRec CopyReg;
Bool save_offscreen;
int save_pitch;
BoxPtr pBox;
int nbox;
Bool access_prepared = FALSE;
/* Damaged bits are valid in current copy but invalid in other one */
if (exaPixmapIsOffscreen(pPixmap)) {
REGION_UNION(pScreen, &pExaPixmap->validFB, &pExaPixmap->validFB,
damage);
REGION_SUBTRACT(pScreen, &pExaPixmap->validSys, &pExaPixmap->validSys,
damage);
} else {
REGION_UNION(pScreen, &pExaPixmap->validSys, &pExaPixmap->validSys,
damage);
REGION_SUBTRACT(pScreen, &pExaPixmap->validFB, &pExaPixmap->validFB,
damage);
}
REGION_EMPTY(pScreen, damage);
/* Copy bits valid in source but not in destination */
REGION_NULL(pScreen, &CopyReg);
REGION_SUBTRACT(pScreen, &CopyReg, pValidSrc, pValidDst);
if (migrate->as_dst) {
ExaScreenPriv (pPixmap->drawable.pScreen);
/* XXX: The pending damage region will be marked as damaged after the
* operation, so it should serve as an upper bound for the region that
* needs to be synchronized for the operation. Unfortunately, this
* causes corruption in some cases, e.g. when starting compiz. See
* https://bugs.freedesktop.org/show_bug.cgi?id=12916 .
*/
if (pExaScr->optimize_migration) {
RegionPtr pending_damage = DamagePendingRegion(pExaPixmap->pDamage);
if (REGION_NIL(pending_damage)) {
static Bool firsttime = TRUE;
if (firsttime) {
ErrorF("%s: Pending damage region empty!\n", __func__);
firsttime = FALSE;
}
}
REGION_INTERSECT(pScreen, &CopyReg, &CopyReg, pending_damage);
}
/* The caller may provide a region to be subtracted from the calculated
* dirty region. This is to avoid migration of bits that don't
* contribute to the result of the operation.
*/
if (migrate->pReg)
REGION_SUBTRACT(pScreen, &CopyReg, &CopyReg, migrate->pReg);
} else {
/* The caller may restrict the region to be migrated for source pixmaps
* to what's relevant for the operation.
*/
if (migrate->pReg)
REGION_INTERSECT(pScreen, &CopyReg, &CopyReg, migrate->pReg);
}
pBox = REGION_RECTS(&CopyReg);
nbox = REGION_NUM_RECTS(&CopyReg);
save_offscreen = pExaPixmap->offscreen;
save_pitch = pPixmap->devKind;
pExaPixmap->offscreen = TRUE;
pPixmap->devKind = pExaPixmap->fb_pitch;
while (nbox--) {
pBox->x1 = max(pBox->x1, 0);
pBox->y1 = max(pBox->y1, 0);
pBox->x2 = min(pBox->x2, pPixmap->drawable.width);
pBox->y2 = min(pBox->y2, pPixmap->drawable.height);
if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2)
continue;
if (!transfer || !transfer (pPixmap,
pBox->x1, pBox->y1,
pBox->x2 - pBox->x1,
pBox->y2 - pBox->y1,
pExaPixmap->sys_ptr
+ pBox->y1 * pExaPixmap->sys_pitch
+ pBox->x1 * pPixmap->drawable.bitsPerPixel / 8,
pExaPixmap->sys_pitch))
{
if (!access_prepared) {
ExaDoPrepareAccess(&pPixmap->drawable, fallback_index);
access_prepared = TRUE;
}
exaMemcpyBox (pPixmap, pBox,
fallback_src, fallback_srcpitch,
fallback_dst, fallback_dstpitch);
}
pBox++;
}
if (access_prepared)
exaFinishAccess(&pPixmap->drawable, fallback_index);
else
sync (pPixmap->drawable.pScreen);
pExaPixmap->offscreen = save_offscreen;
pPixmap->devKind = save_pitch;
/* The copied bits are now valid in destination */
REGION_UNION(pScreen, pValidDst, pValidDst, &CopyReg);
REGION_UNINIT(pScreen, &CopyReg);
}
/**
* If the pixmap is currently dirty, this copies at least the dirty area from
* the framebuffer memory copy to the system memory copy. Both areas must be
* allocated.
*/
static void
exaCopyDirtyToSys (ExaMigrationPtr migrate)
{
PixmapPtr pPixmap = migrate->pPix;
ExaScreenPriv (pPixmap->drawable.pScreen);
ExaPixmapPriv (pPixmap);
exaCopyDirty(migrate, &pExaPixmap->validSys, &pExaPixmap->validFB,
pExaScr->info->DownloadFromScreen, pExaPixmap->fb_ptr,
pExaPixmap->sys_ptr, pExaPixmap->fb_pitch,
pExaPixmap->sys_pitch, EXA_PREPARE_SRC, exaWaitSync);
}
/**
* If the pixmap is currently dirty, this copies at least the dirty area from
* the system memory copy to the framebuffer memory copy. Both areas must be
* allocated.
*/
static void
exaCopyDirtyToFb (ExaMigrationPtr migrate)
{
PixmapPtr pPixmap = migrate->pPix;
ExaScreenPriv (pPixmap->drawable.pScreen);
ExaPixmapPriv (pPixmap);
exaCopyDirty(migrate, &pExaPixmap->validFB, &pExaPixmap->validSys,
pExaScr->info->UploadToScreen, pExaPixmap->sys_ptr,
pExaPixmap->fb_ptr, pExaPixmap->sys_pitch,
pExaPixmap->fb_pitch, EXA_PREPARE_DEST, exaMarkSync);
}
/**
* Allocates a framebuffer copy of the pixmap if necessary, and then copies
* any necessary pixmap data into the framebuffer copy and points the pixmap at
* it.
*
* Note that when first allocated, a pixmap will have FALSE dirty flag.
* This is intentional because pixmap data starts out undefined. So if we move
* it in due to the first operation against it being accelerated, it will have
* undefined framebuffer contents that we didn't have to upload. If we do
* moveouts (and moveins) after the first movein, then we will only have to copy
* back and forth if the pixmap was written to after the last synchronization of
* the two copies. Then, at exaPixmapSave (when the framebuffer copy goes away)
* we mark the pixmap dirty, so that the next exaMoveInPixmap will actually move
* all the data, since it's almost surely all valid now.
*/
static void
exaDoMoveInPixmap (ExaMigrationPtr migrate)
{
PixmapPtr pPixmap = migrate->pPix;
ScreenPtr pScreen = pPixmap->drawable.pScreen;
ExaScreenPriv (pScreen);
ExaPixmapPriv (pPixmap);
if (migrate->as_dst)
pExaPixmap->pendingDamage = TRUE;
/* If we're VT-switched away, no touching card memory allowed. */
if (pExaScr->swappedOut)
return;
/* If we're not allowed to move, then fail. */
if (exaPixmapIsPinned(pPixmap))
return;
/* Don't migrate in pixmaps which are less than 8bpp. This avoids a lot of
* fragility in EXA, and <8bpp is probably not used enough any more to care
* (at least, not in acceleratd paths).
*/
if (pPixmap->drawable.bitsPerPixel < 8)
return;
if (pExaPixmap->accel_blocked)
return;
if (pExaPixmap->area == NULL) {
pExaPixmap->area =
exaOffscreenAlloc (pScreen, pExaPixmap->fb_size,
pExaScr->info->pixmapOffsetAlign, FALSE,
exaPixmapSave, (pointer) pPixmap);
if (pExaPixmap->area == NULL)
return;
pExaPixmap->fb_ptr = (CARD8 *) pExaScr->info->memoryBase +
pExaPixmap->area->offset;
}
exaCopyDirtyToFb (migrate);
if (exaPixmapIsOffscreen(pPixmap))
return;
DBG_MIGRATE (("-> %p (0x%x) (%dx%d) (%c)\n", pPixmap,
(ExaGetPixmapPriv(pPixmap)->area ?
ExaGetPixmapPriv(pPixmap)->area->offset : 0),
pPixmap->drawable.width,
pPixmap->drawable.height,
exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
pExaPixmap->offscreen = TRUE;
pPixmap->devKind = pExaPixmap->fb_pitch;
pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
}
void
exaMoveInPixmap (PixmapPtr pPixmap)
{
static ExaMigrationRec migrate = { .as_dst = FALSE, .as_src = TRUE,
.pReg = NULL };
migrate.pPix = pPixmap;
exaDoMoveInPixmap (&migrate);
}
/**
* Switches the current active location of the pixmap to system memory, copying
* updated data out if necessary.
*/
static void
exaDoMoveOutPixmap (ExaMigrationPtr migrate)
{
PixmapPtr pPixmap = migrate->pPix;
ExaPixmapPriv (pPixmap);
if (migrate->as_dst)
pExaPixmap->pendingDamage = TRUE;
if (!pExaPixmap->area || exaPixmapIsPinned(pPixmap))
return;
exaCopyDirtyToSys (migrate);
if (exaPixmapIsOffscreen(pPixmap)) {
DBG_MIGRATE (("<- %p (%p) (%dx%d) (%c)\n", pPixmap,
(void*)(ExaGetPixmapPriv(pPixmap)->area ?
ExaGetPixmapPriv(pPixmap)->area->offset : 0),
pPixmap->drawable.width,
pPixmap->drawable.height,
exaPixmapIsDirty(pPixmap) ? 'd' : 'c'));
pExaPixmap->offscreen = FALSE;
pPixmap->devKind = pExaPixmap->sys_pitch;
pPixmap->drawable.serialNumber = NEXT_SERIAL_NUMBER;
}
}
void
exaMoveOutPixmap (PixmapPtr pPixmap)
{
static ExaMigrationRec migrate = { .as_dst = FALSE, .as_src = TRUE,
.pReg = NULL };
migrate.pPix = pPixmap;
exaDoMoveOutPixmap (&migrate);
}
/**
* Copies out important pixmap data and removes references to framebuffer area.
* Called when the memory manager decides it's time to kick the pixmap out of
* framebuffer entirely.
*/
void
exaPixmapSave (ScreenPtr pScreen, ExaOffscreenArea *area)
{
PixmapPtr pPixmap = area->privData;
ExaPixmapPriv(pPixmap);
exaMoveOutPixmap(pPixmap);
pExaPixmap->fb_ptr = NULL;
pExaPixmap->area = NULL;
/* Mark all FB bits as invalid, so all valid system bits get copied to FB
* next time */
REGION_EMPTY(pPixmap->drawable.pScreen, &pExaPixmap->validFB);
}
/**
* For the "greedy" migration scheme, pushes the pixmap toward being located in
* framebuffer memory.
*/
static void
exaMigrateTowardFb (ExaMigrationPtr migrate)
{
PixmapPtr pPixmap = migrate->pPix;
ExaPixmapPriv (pPixmap);
if (pExaPixmap == NULL) {
DBG_MIGRATE(("UseScreen: ignoring exa-uncontrolled pixmap %p (%s)\n",
(pointer)pPixmap,
exaPixmapIsOffscreen(pPixmap) ? "s" : "m"));
return;
}
if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED) {
DBG_MIGRATE(("UseScreen: not migrating pinned pixmap %p\n",
(pointer)pPixmap));
return;
}
DBG_MIGRATE(("UseScreen %p score %d\n",
(pointer)pPixmap, pExaPixmap->score));
if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT) {
exaDoMoveInPixmap(migrate);
pExaPixmap->score = 0;
}
if (pExaPixmap->score < EXA_PIXMAP_SCORE_MAX)
pExaPixmap->score++;
if (pExaPixmap->score >= EXA_PIXMAP_SCORE_MOVE_IN &&
!exaPixmapIsOffscreen(pPixmap))
{
exaDoMoveInPixmap(migrate);
}
ExaOffscreenMarkUsed (pPixmap);
}
/**
* For the "greedy" migration scheme, pushes the pixmap toward being located in
* system memory.
*/
static void
exaMigrateTowardSys (ExaMigrationPtr migrate)
{
PixmapPtr pPixmap = migrate->pPix;
ExaPixmapPriv (pPixmap);
if (pExaPixmap == NULL) {
DBG_MIGRATE(("UseMem: ignoring exa-uncontrolled pixmap %p (%s)\n",
(pointer)pPixmap,
exaPixmapIsOffscreen(pPixmap) ? "s" : "m"));
return;
}
DBG_MIGRATE(("UseMem: %p score %d\n", (pointer)pPixmap, pExaPixmap->score));
if (pExaPixmap->score == EXA_PIXMAP_SCORE_PINNED)
return;
if (pExaPixmap->score == EXA_PIXMAP_SCORE_INIT)
pExaPixmap->score = 0;
if (pExaPixmap->score > EXA_PIXMAP_SCORE_MIN)
pExaPixmap->score--;
if (pExaPixmap->score <= EXA_PIXMAP_SCORE_MOVE_OUT && pExaPixmap->area)
exaDoMoveOutPixmap(migrate);
}
/**
* If the pixmap has both a framebuffer and system memory copy, this function
* asserts that both of them are the same.
*/
static Bool
exaAssertNotDirty (PixmapPtr pPixmap)
{
ExaPixmapPriv (pPixmap);
CARD8 *dst, *src;
RegionRec ValidReg;
int dst_pitch, src_pitch, cpp, y, nbox;
BoxPtr pBox;
Bool ret = TRUE;
if (exaPixmapIsPinned(pPixmap) || pExaPixmap->area == NULL)
return ret;
REGION_NULL(pScreen, &ValidReg);
REGION_INTERSECT(pScreen, &ValidReg, &pExaPixmap->validFB,
&pExaPixmap->validSys);
nbox = REGION_NUM_RECTS(&ValidReg);
if (!nbox)
goto out;
pBox = REGION_RECTS(&ValidReg);
dst_pitch = pExaPixmap->sys_pitch;
src_pitch = pExaPixmap->fb_pitch;
cpp = pPixmap->drawable.bitsPerPixel / 8;
ExaDoPrepareAccess(&pPixmap->drawable, EXA_PREPARE_SRC);
while (nbox--) {
int rowbytes;
pBox->x1 = max(pBox->x1, 0);
pBox->y1 = max(pBox->y1, 0);
pBox->x2 = min(pBox->x2, pPixmap->drawable.width);
pBox->y2 = min(pBox->y2, pPixmap->drawable.height);
if (pBox->x1 >= pBox->x2 || pBox->y1 >= pBox->y2)
continue;
rowbytes = (pBox->x2 - pBox->x1) * cpp;
src = pExaPixmap->fb_ptr + pBox->y1 * src_pitch + pBox->x1 * cpp;
dst = pExaPixmap->sys_ptr + pBox->y1 * dst_pitch + pBox->x1 * cpp;
for (y = pBox->y1; y < pBox->y2;
y++, src += src_pitch, dst += dst_pitch) {
if (memcmp(dst, src, rowbytes) != 0) {
ret = FALSE;
exaPixmapDirty(pPixmap, pBox->x1, pBox->y1, pBox->x2,
pBox->y2);
break;
}
}
}
exaFinishAccess(&pPixmap->drawable, EXA_PREPARE_SRC);
out:
REGION_UNINIT(pScreen, &ValidReg);
return ret;
}
/**
* Performs migration of the pixmaps according to the operation information
* provided in pixmaps and can_accel and the migration scheme chosen in the
* config file.
*/
void
exaDoMigration (ExaMigrationPtr pixmaps, int npixmaps, Bool can_accel)
{
ScreenPtr pScreen = pixmaps[0].pPix->drawable.pScreen;
ExaScreenPriv(pScreen);
int i, j;
if (pExaScr->info->flags & EXA_HANDLES_PIXMAPS)
return;
/* If this debugging flag is set, check each pixmap for whether it is marked
* as clean, and if so, actually check if that's the case. This should help
* catch issues with failing to mark a drawable as dirty. While it will
* catch them late (after the operation happened), it at least explains what
* went wrong, and instrumenting the code to find what operation happened
* to the pixmap last shouldn't be hard.
*/
if (pExaScr->checkDirtyCorrectness) {
for (i = 0; i < npixmaps; i++) {
if (!exaPixmapIsDirty (pixmaps[i].pPix) &&
!exaAssertNotDirty (pixmaps[i].pPix))
ErrorF("%s: Pixmap %d dirty but not marked as such!\n", __func__, i);
}
}
/* If anything is pinned in system memory, we won't be able to
* accelerate.
*/
for (i = 0; i < npixmaps; i++) {
if (exaPixmapIsPinned (pixmaps[i].pPix) &&
!exaPixmapIsOffscreen (pixmaps[i].pPix))
{
EXA_FALLBACK(("Pixmap %p (%dx%d) pinned in sys\n", pixmaps[i].pPix,
pixmaps[i].pPix->drawable.width,
pixmaps[i].pPix->drawable.height));
can_accel = FALSE;
break;
}
}
if (pExaScr->migration == ExaMigrationSmart) {
/* If we've got something as a destination that we shouldn't cause to
* become newly dirtied, take the unaccelerated route.
*/
for (i = 0; i < npixmaps; i++) {
if (pixmaps[i].as_dst && !exaPixmapShouldBeInFB (pixmaps[i].pPix) &&
!exaPixmapIsDirty (pixmaps[i].pPix))
{
for (i = 0; i < npixmaps; i++) {
if (!exaPixmapIsDirty (pixmaps[i].pPix))
exaDoMoveOutPixmap (pixmaps + i);
}
return;
}
}
/* If we aren't going to accelerate, then we migrate everybody toward
* system memory, and kick out if it's free.
*/
if (!can_accel) {
for (i = 0; i < npixmaps; i++) {
exaMigrateTowardSys (pixmaps + i);
if (!exaPixmapIsDirty (pixmaps[i].pPix))
exaDoMoveOutPixmap (pixmaps + i);
}
return;
}
/* Finally, the acceleration path. Move them all in. */
for (i = 0; i < npixmaps; i++) {
exaMigrateTowardFb(pixmaps + i);
exaDoMoveInPixmap(pixmaps + i);
}
} else if (pExaScr->migration == ExaMigrationGreedy) {
/* If we can't accelerate, either because the driver can't or because one of
* the pixmaps is pinned in system memory, then we migrate everybody toward
* system memory.
*
* We also migrate toward system if all pixmaps involved are currently in
* system memory -- this can mitigate thrashing when there are significantly
* more pixmaps active than would fit in memory.
*
* If not, then we migrate toward FB so that hopefully acceleration can
* happen.
*/
if (!can_accel) {
for (i = 0; i < npixmaps; i++)
exaMigrateTowardSys (pixmaps + i);
return;
}
for (i = 0; i < npixmaps; i++) {
if (exaPixmapIsOffscreen(pixmaps[i].pPix)) {
/* Found one in FB, so move all to FB. */
for (j = 0; j < npixmaps; j++)
exaMigrateTowardFb(pixmaps + i);
return;
}
}
/* Nobody's in FB, so move all away from FB. */
for (i = 0; i < npixmaps; i++)
exaMigrateTowardSys(pixmaps + i);
} else if (pExaScr->migration == ExaMigrationAlways) {
/* Always move the pixmaps out if we can't accelerate. If we can
* accelerate, try to move them all in. If that fails, then move them
* back out.
*/
if (!can_accel) {
for (i = 0; i < npixmaps; i++)
exaDoMoveOutPixmap(pixmaps + i);
return;
}
/* Now, try to move them all into FB */
for (i = 0; i < npixmaps; i++) {
exaDoMoveInPixmap(pixmaps + i);
}
/* If we couldn't fit everything in, abort */
for (i = 0; i < npixmaps; i++) {
if (!exaPixmapIsOffscreen(pixmaps[i].pPix)) {
return;
}
}
/* Yay, everything's offscreen, mark memory as used */
for (i = 0; i < npixmaps; i++) {
ExaOffscreenMarkUsed (pixmaps[i].pPix);
}
}
}