xserver-multidpi/fb/fbcmap_mi.c
Paulo Cesar Pereira de Andrade 31285d063e Make visible symbols required by xorg modules.
This patch exports all symbols required by the compilable
(in a x86 linux computer) xorg/driver/* modules.
  Still missing symbols worth mentioning are:

sunleo
	miFindMaxBand no longer available

intel	(uxa/uxa-accel.c)
	fbShmPutImage no longer available (and should have been static)

mga
	MGAGetClientPointer (should come from matrox's libhal)

  This is not a definitive "visibility" patch, as all it does is to
export missing symbols, but the modules that current don't compile,
may require more symbols once fixed, and third party drivers should
also require more symbols exported.
  A "definitive" patch should export symbols defined in the sdk.
2008-11-28 01:55:11 -02:00

132 lines
3.4 KiB
C

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/**
* This version of fbcmap.c is implemented in terms of mi functions.
* These functions used to be in fbcmap.c and depended upon the symbol
* XFree86Server being defined.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <X11/X.h>
#include "fb.h"
#include "micmap.h"
int
fbListInstalledColormaps(ScreenPtr pScreen, Colormap *pmaps)
{
return miListInstalledColormaps(pScreen, pmaps);
}
void
fbInstallColormap(ColormapPtr pmap)
{
miInstallColormap(pmap);
}
void
fbUninstallColormap(ColormapPtr pmap)
{
miUninstallColormap(pmap);
}
void
fbResolveColor(unsigned short *pred,
unsigned short *pgreen,
unsigned short *pblue,
VisualPtr pVisual)
{
miResolveColor(pred, pgreen, pblue, pVisual);
}
Bool
fbInitializeColormap(ColormapPtr pmap)
{
return miInitializeColormap(pmap);
}
int
fbExpandDirectColors (ColormapPtr pmap,
int ndef,
xColorItem *indefs,
xColorItem *outdefs)
{
return miExpandDirectColors(pmap, ndef, indefs, outdefs);
}
_X_EXPORT Bool
fbCreateDefColormap(ScreenPtr pScreen)
{
return miCreateDefColormap(pScreen);
}
void
fbClearVisualTypes(void)
{
miClearVisualTypes();
}
Bool
fbSetVisualTypes (int depth, int visuals, int bitsPerRGB)
{
return miSetVisualTypes(depth, visuals, bitsPerRGB, -1);
}
Bool
fbSetVisualTypesAndMasks (int depth, int visuals, int bitsPerRGB,
Pixel redMask, Pixel greenMask, Pixel blueMask)
{
return miSetVisualTypesAndMasks(depth, visuals, bitsPerRGB, -1,
redMask, greenMask, blueMask);
}
/*
* Given a list of formats for a screen, create a list
* of visuals and depths for the screen which coorespond to
* the set which can be used with this version of fb.
*/
Bool
fbInitVisuals (VisualPtr *visualp,
DepthPtr *depthp,
int *nvisualp,
int *ndepthp,
int *rootDepthp,
VisualID *defaultVisp,
unsigned long sizes,
int bitsPerRGB)
{
return miInitVisuals(visualp, depthp, nvisualp, ndepthp, rootDepthp,
defaultVisp, sizes, bitsPerRGB, -1);
}