xserver-multidpi/hw/xwin/winshaddd.c
Dave Airlie 1f0e8bd5eb api: rework the X server driver API to avoid global arrays.
This is a squash merge containing all the API changes, as
well as the video ABI bump.

Its been squashed to make bisection easier.

Full patch log below:

commit b202738bbf0c5a1c1172767119c2c71f1e7f8070
Author: Aaron Plattner <aplattner@nvidia.com>
Date:   Mon May 14 15:16:11 2012 -0700

    xfree86: Bump video ABI to 13.0

    The ABI was broken by changes to convert from screen index numbers to ScreenPtr
    / ScrnInfoPtr in various structures and function signatures.

    Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Dave Airlie <airlied@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 3d5f7d9f8d408bcad3f83277d255f25d3b0edbf3
Author: Dave Airlie <airlied@redhat.com>
Date:   Thu May 24 10:56:57 2012 +0100

    xf86: xf86ClearEntityListForScreen should take a pScrn

    When adding GPU screens this make life easier.

    (also fix comment, as pointed out by Alan)

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Reviewed-by: Peter Hutterer <peter.hutterer@who-t.net>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit afee8b5ab4501597ecc1ade34124d7ca227ab055
Author: Dave Airlie <airlied@redhat.com>
Date:   Thu May 24 07:07:32 2012 +0100

    xf86i2c: add pscrn for drivers to use

    This just adds a pScrn pointer into the struct for the drivers to use
    instead of scrnIndex. Mostly scrnIndex is used for logging, but some
    drivers use it to lookup xf86Screens, so let them stash a pScrn instead.

    Removing the scrnIndex is a bit more involved and I'm not sure its worth
    the effort. Doing i2c in the X server is legacy code as far as I'm concerned.

    Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit ea5092f1f679691d187f1eee9427e6057beec56e
Author: Dave Airlie <airlied@redhat.com>
Date:   Wed May 23 19:25:20 2012 +0100

    dix/gc: consolidate GC object creation in one place

    The standard GC create and scratch GC create were 90% the same really,
    and I have a need in the future for creating GC objects without the
    other bits, so wanted to avoid a third copy.

    Reviewed-by: Keith Packard <keithp@keithp.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 3d91482ea9b4883e64e496f2768168e0ffa21ba1
Author: Dave Airlie <airlied@redhat.com>
Date:   Wed May 23 10:24:06 2012 +0100

    xf86: add a define to denote the new non-index interfaces are being used

    This can be used by drivers to provide compatible APIs.

    Reviewed-by: Keith Packard <keithp@keithp.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 37c3ae3e6cd4f3dedc72f371096d6743f8f99df3
Author: Dave Airlie <airlied@redhat.com>
Date:   Wed May 23 15:09:12 2012 +0100

    dix: make Create/Free scratch pixmaps take a ScreenPtr

    While technically an API/ABI change I doubt anyone uses it,
    but it helps in splitting screens up.

    Reviewed-by: Keith Packard <keithp@keithp.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 75f2062a3fe94f04764ecc7d2ff2fbbeccb9da60
Author: Dave Airlie <airlied@redhat.com>
Date:   Wed May 23 14:57:55 2012 +0100

    xf86/xv: remove scrnIndexfrom xf86FindXvOptions.

    Move this interface to taking an ScrnInfoPtr.

    Reviewed-by: Keith Packard <keithp@keithp.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit f80c2374f40ea7b2ee0556e2e76cc07406f3d843
Author: Dave Airlie <airlied@redhat.com>
Date:   Wed May 23 14:53:59 2012 +0100

    xf86: make xf86DeleteScreen take a ScrnInfoPtr (v2)

    stop passing indices into this function.

    v2: drop flags argument.

    Reviewed-by: Keith Packard <keithp@keithp.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 58824e414f35682435f15bfe6c4b656bd90b9235
Author: Dave Airlie <airlied@redhat.com>
Date:   Wed May 23 14:48:09 2012 +0100

    xf86: fix xf86IsScreenPrimary interface to take a pScrn (API/ABI)

    Reviewed-by: Keith Packard <keithp@keithp.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 6b4fc1f9d391bcdf7ca288766e49bce60f4635cd
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 14:18:59 2012 +0100

    xserver: convert block/wakeup handlers to passing ScreenPtr (ABI/API) (v2)

    Instead of passing an index, pass the actual ScreenPtr. This allows
    more moving towards not abusing xf86Screens + screenInfo.

    v2: drop the blockData/wakeupData args as per ajax's suggestion.,
    fix docs.

    Reviewed-by: Keith Packard <keithp@keithp.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 790d003de20fb47674420a24dadd92412d78620d
Author: Dave Airlie <airlied@gmail.com>
Date:   Wed Apr 11 09:53:14 2012 +0100

    xf86/common: remove some more pScrn->pScreen uses

    remove some more conversions that appeared after api cleanups.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit aac85e18d1dd093f2cad6bd29375e40bd7af0b8f
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 16:34:53 2012 +0100

    ddc: change API to take ScrnInfoPtr (v2)

    This removes all xf86Screens usage from ddc code,
    it modifies the API for some functions to avoid taking indices.

    v2: address Alan's comments about dropping DDC2Init parameter.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit fe3f57b6eaf6860a33876a54f9439f69578f03a5
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 16:31:26 2012 +0100

    vbe: don't use index for VBEInterpretPanelID (API)

    Remove use of xf86screens from vbe module.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit abf1965f4ed91529036d3fdb470d6a3ce6f29675
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 16:25:11 2012 +0100

    int10/vbe: don't use xf86Screens. (ABI) (v3)

    Pass the ScrnInfoPtr instead of the index in the int10 struct.

    This saves us using it to dereference xf86Screens.

    v2: address Alan's comment to fix struct alignment.

    v3: squash in all the int10 fixes, test the vm86 code builds,
    after comments by Keith.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 23cca612b4fb5efc33683c7624b803b457387e3d
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 15:30:18 2012 +0100

    xserver: drop index argument to ScreenInit (ABI/API) (v2)

    This drops the index argument, its the same as pScreen->myNum,
    and its the last major index abuse I can find.

    v2: address Alan's review - update docs, fix xwin/xnest/darwin

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 40d360e2d7e832407f3ed64e3a02c27ecc89a960
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 15:23:01 2012 +0100

    xf86: migrate PointerMoved from index to ScrnInfoPtr (ABI/API)

    This migrates PointerMoved from an index to ScrnInfoPtr.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit aa60a2f38679d0eeb979a9c2648c9bc771409bf9
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 15:20:46 2012 +0100

    xf86: migrate PMEvent to a ScrnInfoPtr (ABI/API)

    This migrates the PMEvent from index to ScrnInfoPtr.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit d3f28ef44371ed4a039ffc5dd7eb6408d1269ba2
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 15:18:30 2012 +0100

    xf86: migrate SetDGAMode from index to ScrnInfoPtr (ABI/API)

    This migrates the SetDGAMode callback from an index to ScrnInfoPtr.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit baf5e4818a74f2b68c3dfdcc56f54322351039a0
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 15:14:11 2012 +0100

    xf86: migrate ChangeGamma from index to ScrnInfoPtr (ABI/API) (v2)

    This migrates the ChangeGamma interface to avoid passing a index.

    v2: fix xf86RandR12.c + xf86cmap.c call

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 51e5f90ada929d6b23176090badbb42fdb3fa550
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 15:11:09 2012 +0100

    xf86/exa: migrate index to screen types for EnableDisableFBAccess (ABI/API)

    The EXA interface migrates to ScreenPtr,
    and the xf86 interface migrated to ScrnInfoPtr.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 94f1f21d17e86f96d4a54292a399160950087675
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 15:02:11 2012 +0100

    xf86: migrate ValidMode callback to ScrnInfoPtr (ABI/API)

    This migrates the ValidMode to passing a ScrnInfoPtr instead
    of an index.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 3f8f18198fed4f39ec805b508a3482e91eea26b2
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 14:59:46 2012 +0100

    xf86: migrate SwitchMode to taking ScrnInfoPtr (ABI/API) (v2)

    This migrate the SwitchMode interface to take a ScrnInfoPtr
    instead of an index.

    v2: drop flags.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit d06a038a5c49328ab3a8d969d24f9fcd22c63202
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 14:50:37 2012 +0100

    xf86: move AdjustFrame to passing ScrnInfoPtr (ABI/API) (v2)

    This converts AdjustFrame code paths to passing a ScrnInfoPtr
    instead of an integer index.

    v2: drop flags args.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 53d2f8608ffd4090d08e7d5cf2e92fb954959b90
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 14:41:27 2012 +0100

    xf86: modify FreeScreen callback to take pScrn instead of index. (ABI/API) (v2)

    Another index->pScrn conversion.

    v2: drop flags arg.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 60db37c0b247052e0f5c54b1921fe58a3609c2e3
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 14:35:41 2012 +0100

    xf86: change EnterVT/LeaveVT to take a ScrnInfoPtr (ABI/API break) (v2)

    This modifies the EnterVT/LeaveVT interfaces to take a ScrnInfoPtr
    instead of an index into xf86Screens. This allows dropping more
    public dereferences of the xf86Screens and screenInfo.

    v2: drop flags args as suggested by Keith, fix docs.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>

commit 06729dbbc804a20242e6499f446acb5d94023c3c
Author: Dave Airlie <airlied@gmail.com>
Date:   Tue Apr 10 14:04:59 2012 +0100

    xserver: remove index from CloseScreen (API/ABI breakage)

    This drops the index from the CloseScreen callback,
    its always been useless really, since the pScreen contains it.

    Reviewed-by: Alan Coopersmith <alan.coopersmith@oracle.com>
    Acked-by: Aaron Plattner <aplattner@nvidia.com>
    Reviewed-by: Adam Jackson <ajax@redhat.com>
    Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-06-05 13:22:18 +01:00

1246 lines
41 KiB
C

/*
*Copyright (C) 1994-2000 The XFree86 Project, Inc. All Rights Reserved.
*
*Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
*"Software"), to deal in the Software without restriction, including
*without limitation the rights to use, copy, modify, merge, publish,
*distribute, sublicense, and/or sell copies of the Software, and to
*permit persons to whom the Software is furnished to do so, subject to
*the following conditions:
*
*The above copyright notice and this permission notice shall be
*included in all copies or substantial portions of the Software.
*
*THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
*EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
*MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
*NONINFRINGEMENT. IN NO EVENT SHALL THE XFREE86 PROJECT BE LIABLE FOR
*ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
*CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
*WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
*Except as contained in this notice, the name of the XFree86 Project
*shall not be used in advertising or otherwise to promote the sale, use
*or other dealings in this Software without prior written authorization
*from the XFree86 Project.
*
* Authors: Dakshinamurthy Karra
* Suhaib M Siddiqi
* Peter Busch
* Harold L Hunt II
*/
#ifdef HAVE_XWIN_CONFIG_H
#include <xwin-config.h>
#endif
#include "win.h"
/*
* FIXME: Headers are broken, DEFINE_GUID doesn't work correctly,
* so we have to redefine it here.
*/
#ifdef DEFINE_GUID
#undef DEFINE_GUID
#define DEFINE_GUID(n,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) const GUID n GUID_SECT = {l,w1,w2,{b1,b2,b3,b4,b5,b6,b7,b8}}
#endif /* DEFINE_GUID */
/*
* FIXME: Headers are broken, IID_IDirectDraw2 has to be defined
* here manually. Should be handled by ddraw.h
*/
#ifndef IID_IDirectDraw2
DEFINE_GUID(IID_IDirectDraw2, 0xB3A6F3E0, 0x2B43, 0x11CF, 0xA2, 0xDE, 0x00,
0xAA, 0x00, 0xB9, 0x33, 0x56);
#endif /* IID_IDirectDraw2 */
/*
* Local prototypes
*/
static Bool
winAllocateFBShadowDD(ScreenPtr pScreen);
static void
winShadowUpdateDD(ScreenPtr pScreen, shadowBufPtr pBuf);
static Bool
winCloseScreenShadowDD(ScreenPtr pScreen);
static Bool
winInitVisualsShadowDD(ScreenPtr pScreen);
static Bool
winAdjustVideoModeShadowDD(ScreenPtr pScreen);
static Bool
winBltExposedRegionsShadowDD(ScreenPtr pScreen);
static Bool
winActivateAppShadowDD(ScreenPtr pScreen);
static Bool
winRedrawScreenShadowDD(ScreenPtr pScreen);
static Bool
winRealizeInstalledPaletteShadowDD(ScreenPtr pScreen);
static Bool
winInstallColormapShadowDD(ColormapPtr pColormap);
static Bool
winStoreColorsShadowDD(ColormapPtr pmap, int ndef, xColorItem * pdefs);
static Bool
winCreateColormapShadowDD(ColormapPtr pColormap);
static Bool
winDestroyColormapShadowDD(ColormapPtr pColormap);
static Bool
winCreatePrimarySurfaceShadowDD(ScreenPtr pScreen);
static Bool
winReleasePrimarySurfaceShadowDD(ScreenPtr pScreen);
/*
* Create the primary surface and attach the clipper.
* Used for both the initial surface creation and during
* WM_DISPLAYCHANGE messages.
*/
static Bool
winCreatePrimarySurfaceShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
HRESULT ddrval = DD_OK;
DDSURFACEDESC ddsd;
/* Describe the primary surface */
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
/* Create the primary surface */
ddrval = IDirectDraw2_CreateSurface(pScreenPriv->pdd2,
&ddsd, &pScreenPriv->pddsPrimary, NULL);
if (FAILED(ddrval)) {
ErrorF("winCreatePrimarySurfaceShadowDD - Could not create primary "
"surface: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winCreatePrimarySurfaceShadowDD - Created primary surface\n");
#endif
/*
* Attach a clipper to the primary surface that will clip our blits to our
* display window.
*/
ddrval = IDirectDrawSurface2_SetClipper(pScreenPriv->pddsPrimary,
pScreenPriv->pddcPrimary);
if (FAILED(ddrval)) {
ErrorF("winCreatePrimarySurfaceShadowDD - Primary attach clipper "
"failed: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winCreatePrimarySurfaceShadowDD - Attached clipper to "
"primary surface\n");
#endif
/* Everything was correct */
return TRUE;
}
/*
* Detach the clipper and release the primary surface.
* Called from WM_DISPLAYCHANGE.
*/
static Bool
winReleasePrimarySurfaceShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
ErrorF("winReleasePrimarySurfaceShadowDD - Hello\n");
/* Release the primary surface and clipper, if they exist */
if (pScreenPriv->pddsPrimary) {
/*
* Detach the clipper from the primary surface.
* NOTE: We do this explicity for clarity. The Clipper is not released.
*/
IDirectDrawSurface2_SetClipper(pScreenPriv->pddsPrimary, NULL);
ErrorF("winReleasePrimarySurfaceShadowDD - Detached clipper\n");
/* Release the primary surface */
IDirectDrawSurface2_Release(pScreenPriv->pddsPrimary);
pScreenPriv->pddsPrimary = NULL;
}
ErrorF("winReleasePrimarySurfaceShadowDD - Released primary surface\n");
return TRUE;
}
/*
* Create a DirectDraw surface for the shadow framebuffer; also create
* a primary surface object so we can blit to the display.
*
* Install a DirectDraw clipper on our primary surface object
* that clips our blits to the unobscured client area of our display window.
*/
static Bool
winAllocateFBShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HRESULT ddrval = DD_OK;
DDSURFACEDESC ddsd;
DDSURFACEDESC *pddsdShadow = NULL;
#if CYGDEBUG
winDebug("winAllocateFBShadowDD\n");
#endif
/* Create a clipper */
ddrval = (*g_fpDirectDrawCreateClipper) (0,
&pScreenPriv->pddcPrimary, NULL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not create clipper: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Created a clipper\n");
#endif
/* Attach the clipper to our display window */
ddrval = IDirectDrawClipper_SetHWnd(pScreenPriv->pddcPrimary,
0, pScreenPriv->hwndScreen);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Clipper not attached to "
"window: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Attached clipper to window\n");
#endif
/* Create a DirectDraw object, store the address at lpdd */
ddrval = (*g_fpDirectDrawCreate) (NULL, &pScreenPriv->pdd, NULL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not start DirectDraw: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDD () - Created and initialized DD\n");
#endif
/* Get a DirectDraw2 interface pointer */
ddrval = IDirectDraw_QueryInterface(pScreenPriv->pdd,
&IID_IDirectDraw2,
(LPVOID *) & pScreenPriv->pdd2);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Failed DD2 query: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
/* Are we full screen? */
if (pScreenInfo->fFullScreen) {
DDSURFACEDESC ddsdCurrent;
DWORD dwRefreshRateCurrent = 0;
HDC hdc = NULL;
/* Set the cooperative level to full screen */
ddrval = IDirectDraw2_SetCooperativeLevel(pScreenPriv->pdd2,
pScreenPriv->hwndScreen,
DDSCL_EXCLUSIVE
| DDSCL_FULLSCREEN);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not set "
"cooperative level: %08x\n", (unsigned int) ddrval);
return FALSE;
}
/*
* We only need to get the current refresh rate for comparison
* if a refresh rate has been passed on the command line.
*/
if (pScreenInfo->dwRefreshRate != 0) {
ZeroMemory(&ddsdCurrent, sizeof(ddsdCurrent));
ddsdCurrent.dwSize = sizeof(ddsdCurrent);
/* Get information about current display settings */
ddrval = IDirectDraw2_GetDisplayMode(pScreenPriv->pdd2,
&ddsdCurrent);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not get current "
"refresh rate: %08x. Continuing.\n",
(unsigned int) ddrval);
dwRefreshRateCurrent = 0;
}
else {
/* Grab the current refresh rate */
dwRefreshRateCurrent = ddsdCurrent.u2.dwRefreshRate;
}
}
/* Clean up the refresh rate */
if (dwRefreshRateCurrent == pScreenInfo->dwRefreshRate) {
/*
* Refresh rate is non-specified or equal to current.
*/
pScreenInfo->dwRefreshRate = 0;
}
/* Grab a device context for the screen */
hdc = GetDC(NULL);
if (hdc == NULL) {
ErrorF("winAllocateFBShadowDD - GetDC () failed\n");
return FALSE;
}
/* Only change the video mode when different than current mode */
if (!pScreenInfo->fMultipleMonitors
&& (pScreenInfo->dwWidth != GetSystemMetrics(SM_CXSCREEN)
|| pScreenInfo->dwHeight != GetSystemMetrics(SM_CYSCREEN)
|| pScreenInfo->dwBPP != GetDeviceCaps(hdc, BITSPIXEL)
|| pScreenInfo->dwRefreshRate != 0)) {
ErrorF("winAllocateFBShadowDD - Changing video mode\n");
/* Change the video mode to the mode requested, and use the driver default refresh rate on failure */
ddrval = IDirectDraw2_SetDisplayMode(pScreenPriv->pdd2,
pScreenInfo->dwWidth,
pScreenInfo->dwHeight,
pScreenInfo->dwBPP,
pScreenInfo->dwRefreshRate, 0);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not set "
"full screen display mode: %08x\n",
(unsigned int) ddrval);
ErrorF
("winAllocateFBShadowDD - Using default driver refresh rate\n");
ddrval =
IDirectDraw2_SetDisplayMode(pScreenPriv->pdd2,
pScreenInfo->dwWidth,
pScreenInfo->dwHeight,
pScreenInfo->dwBPP, 0, 0);
if (FAILED(ddrval)) {
ErrorF
("winAllocateFBShadowDD - Could not set default refresh rate "
"full screen display mode: %08x\n",
(unsigned int) ddrval);
return FALSE;
}
}
}
else {
ErrorF("winAllocateFBShadowDD - Not changing video mode\n");
}
/* Release our DC */
ReleaseDC(NULL, hdc);
hdc = NULL;
}
else {
/* Set the cooperative level for windowed mode */
ddrval = IDirectDraw2_SetCooperativeLevel(pScreenPriv->pdd2,
pScreenPriv->hwndScreen,
DDSCL_NORMAL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not set "
"cooperative level: %08x\n", (unsigned int) ddrval);
return FALSE;
}
}
/* Create the primary surface */
if (!winCreatePrimarySurfaceShadowDD(pScreen)) {
ErrorF("winAllocateFBShadowDD - winCreatePrimarySurfaceShadowDD "
"failed\n");
return FALSE;
}
/* Describe the shadow surface to be created */
/* NOTE: Do not use a DDSCAPS_VIDEOMEMORY surface,
* as drawing, locking, and unlocking take forever
* with video memory surfaces. In addition,
* video memory is a somewhat scarce resource,
* so you shouldn't be allocating video memory when
* you have the option of using system memory instead.
*/
ZeroMemory(&ddsd, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
ddsd.dwHeight = pScreenInfo->dwHeight;
ddsd.dwWidth = pScreenInfo->dwWidth;
/* Create the shadow surface */
ddrval = IDirectDraw2_CreateSurface(pScreenPriv->pdd2,
&ddsd, &pScreenPriv->pddsShadow, NULL);
if (FAILED(ddrval)) {
ErrorF("winAllocateFBShadowDD - Could not create shadow "
"surface: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Created shadow\n");
#endif
/* Allocate a DD surface description for our screen privates */
pddsdShadow = pScreenPriv->pddsdShadow = malloc(sizeof(DDSURFACEDESC));
if (pddsdShadow == NULL) {
ErrorF("winAllocateFBShadowDD - Could not allocate surface "
"description memory\n");
return FALSE;
}
ZeroMemory(pddsdShadow, sizeof(*pddsdShadow));
pddsdShadow->dwSize = sizeof(*pddsdShadow);
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Locking shadow\n");
#endif
/* Lock the shadow surface */
ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
NULL, pddsdShadow, DDLOCK_WAIT, NULL);
if (FAILED(ddrval) || pddsdShadow->lpSurface == NULL) {
ErrorF("winAllocateFBShadowDD - Could not lock shadow "
"surface: %08x\n", (unsigned int) ddrval);
return FALSE;
}
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Locked shadow\n");
#endif
/* We don't know how to deal with anything other than RGB */
if (!(pddsdShadow->ddpfPixelFormat.dwFlags & DDPF_RGB)) {
ErrorF("winAllocateFBShadowDD - Color format other than RGB\n");
return FALSE;
}
/* Grab the pitch from the surface desc */
pScreenInfo->dwStride = (pddsdShadow->u1.lPitch * 8)
/ pScreenInfo->dwBPP;
/* Save the pointer to our surface memory */
pScreenInfo->pfb = pddsdShadow->lpSurface;
/* Grab the color depth and masks from the surface description */
pScreenPriv->dwRedMask = pddsdShadow->ddpfPixelFormat.u2.dwRBitMask;
pScreenPriv->dwGreenMask = pddsdShadow->ddpfPixelFormat.u3.dwGBitMask;
pScreenPriv->dwBlueMask = pddsdShadow->ddpfPixelFormat.u4.dwBBitMask;
#if CYGDEBUG
winDebug("winAllocateFBShadowDD - Returning\n");
#endif
return TRUE;
}
static void
winFreeFBShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Free the shadow surface, if there is one */
if (pScreenPriv->pddsShadow) {
IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL);
IDirectDrawSurface2_Release(pScreenPriv->pddsShadow);
pScreenPriv->pddsShadow = NULL;
}
/* Detach the clipper from the primary surface and release the primary surface, if there is one */
winReleasePrimarySurfaceShadowDD(pScreen);
/* Release the clipper object */
if (pScreenPriv->pddcPrimary) {
IDirectDrawClipper_Release(pScreenPriv->pddcPrimary);
pScreenPriv->pddcPrimary = NULL;
}
/* Free the DirectDraw2 object, if there is one */
if (pScreenPriv->pdd2) {
IDirectDraw2_RestoreDisplayMode(pScreenPriv->pdd2);
IDirectDraw2_Release(pScreenPriv->pdd2);
pScreenPriv->pdd2 = NULL;
}
/* Free the DirectDraw object, if there is one */
if (pScreenPriv->pdd) {
IDirectDraw_Release(pScreenPriv->pdd);
pScreenPriv->pdd = NULL;
}
/* Invalidate the ScreenInfo's fb pointer */
pScreenInfo->pfb = NULL;
}
/*
* Transfer the damaged regions of the shadow framebuffer to the display.
*/
static void
winShadowUpdateDD(ScreenPtr pScreen, shadowBufPtr pBuf)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
RegionPtr damage = shadowDamage(pBuf);
HRESULT ddrval = DD_OK;
RECT rcDest, rcSrc;
POINT ptOrigin;
DWORD dwBox = RegionNumRects(damage);
BoxPtr pBox = RegionRects(damage);
HRGN hrgnTemp = NULL, hrgnCombined = NULL;
/*
* Return immediately if the app is not active
* and we are fullscreen, or if we have a bad display depth
*/
if ((!pScreenPriv->fActive && pScreenInfo->fFullScreen)
|| pScreenPriv->fBadDepth)
return;
/* Return immediately if we didn't get needed surfaces */
if (!pScreenPriv->pddsPrimary || !pScreenPriv->pddsShadow)
return;
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;
ptOrigin.y = pScreenInfo->dwYOffset;
MapWindowPoints(pScreenPriv->hwndScreen,
HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
/* Unlock the shadow surface, so we can blit */
ddrval = IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL);
if (FAILED(ddrval)) {
ErrorF("winShadowUpdateDD - Unlock failed\n");
return;
}
/*
* Handle small regions with multiple blits,
* handle large regions by creating a clipping region and
* doing a single blit constrained to that clipping region.
*/
if (pScreenInfo->dwClipUpdatesNBoxes == 0
|| dwBox < pScreenInfo->dwClipUpdatesNBoxes) {
/* Loop through all boxes in the damaged region */
while (dwBox--) {
/* Assign damage box to source rectangle */
rcSrc.left = pBox->x1;
rcSrc.top = pBox->y1;
rcSrc.right = pBox->x2;
rcSrc.bottom = pBox->y2;
/* Calculate destination rectange */
rcDest.left = ptOrigin.x + rcSrc.left;
rcDest.top = ptOrigin.y + rcSrc.top;
rcDest.right = ptOrigin.x + rcSrc.right;
rcDest.bottom = ptOrigin.y + rcSrc.bottom;
/* Blit the damaged areas */
ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
&rcDest,
pScreenPriv->pddsShadow,
&rcSrc, DDBLT_WAIT, NULL);
/* Get a pointer to the next box */
++pBox;
}
}
else {
BoxPtr pBoxExtents = RegionExtents(damage);
/* Compute a GDI region from the damaged region */
hrgnCombined = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2);
dwBox--;
pBox++;
while (dwBox--) {
hrgnTemp = CreateRectRgn(pBox->x1, pBox->y1, pBox->x2, pBox->y2);
CombineRgn(hrgnCombined, hrgnCombined, hrgnTemp, RGN_OR);
DeleteObject(hrgnTemp);
pBox++;
}
/* Install the GDI region as a clipping region */
SelectClipRgn(pScreenPriv->hdcScreen, hrgnCombined);
DeleteObject(hrgnCombined);
hrgnCombined = NULL;
/* Calculating a bounding box for the source is easy */
rcSrc.left = pBoxExtents->x1;
rcSrc.top = pBoxExtents->y1;
rcSrc.right = pBoxExtents->x2;
rcSrc.bottom = pBoxExtents->y2;
/* Calculating a bounding box for the destination is trickier */
rcDest.left = ptOrigin.x + rcSrc.left;
rcDest.top = ptOrigin.y + rcSrc.top;
rcDest.right = ptOrigin.x + rcSrc.right;
rcDest.bottom = ptOrigin.y + rcSrc.bottom;
/* Our Blt should be clipped to the invalidated region */
ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
&rcDest,
pScreenPriv->pddsShadow,
&rcSrc, DDBLT_WAIT, NULL);
/* Reset the clip region */
SelectClipRgn(pScreenPriv->hdcScreen, NULL);
}
/* Relock the shadow surface */
ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
NULL,
pScreenPriv->pddsdShadow,
DDLOCK_WAIT, NULL);
if (FAILED(ddrval)) {
ErrorF("winShadowUpdateDD - Lock failed\n");
return;
}
/* Has our memory pointer changed? */
if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface) {
ErrorF("winShadowUpdateDD - Memory location of the shadow "
"surface has changed, trying to update the root window "
"pixmap header to point to the new address. If you get "
"this message and " PROJECT_NAME " freezes or crashes "
"after this message then send a problem report and your "
"%s file to " BUILDERADDR "\n", g_pszLogFile);
/* Location of shadow framebuffer has changed */
winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface);
}
}
static Bool
winInitScreenShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
/* Get a device context for the screen */
pScreenPriv->hdcScreen = GetDC(pScreenPriv->hwndScreen);
return winAllocateFBShadowDD(pScreen);
}
/*
* Call the wrapped CloseScreen function.
*
* Free our resources and private structures.
*/
static Bool
winCloseScreenShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
Bool fReturn;
#if CYGDEBUG
winDebug("winCloseScreenShadowDD - Freeing screen resources\n");
#endif
/* Flag that the screen is closed */
pScreenPriv->fClosed = TRUE;
pScreenPriv->fActive = FALSE;
/* Call the wrapped CloseScreen procedure */
WIN_UNWRAP(CloseScreen);
if (pScreen->CloseScreen)
fReturn = (*pScreen->CloseScreen) (pScreen);
winFreeFBShadowDD(pScreen);
/* Free the screen DC */
ReleaseDC(pScreenPriv->hwndScreen, pScreenPriv->hdcScreen);
/* Delete the window property */
RemoveProp(pScreenPriv->hwndScreen, WIN_SCR_PROP);
/* Delete tray icon, if we have one */
if (!pScreenInfo->fNoTrayIcon)
winDeleteNotifyIcon(pScreenPriv);
/* Free the exit confirmation dialog box, if it exists */
if (g_hDlgExit != NULL) {
DestroyWindow(g_hDlgExit);
g_hDlgExit = NULL;
}
/* Kill our window */
if (pScreenPriv->hwndScreen) {
DestroyWindow(pScreenPriv->hwndScreen);
pScreenPriv->hwndScreen = NULL;
}
#if defined(XWIN_CLIPBOARD) || defined(XWIN_MULTIWINDOW)
/* Destroy the thread startup mutex */
pthread_mutex_destroy(&pScreenPriv->pmServerStarted);
#endif
/* Kill our screeninfo's pointer to the screen */
pScreenInfo->pScreen = NULL;
/* Free the screen privates for this screen */
free((pointer) pScreenPriv);
return fReturn;
}
/*
* Tell mi what sort of visuals we need.
*
* Generally we only need one visual, as our screen can only
* handle one format at a time, I believe. You may want
* to verify that last sentence.
*/
static Bool
winInitVisualsShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
DWORD dwRedBits, dwGreenBits, dwBlueBits;
/* Count the number of ones in each color mask */
dwRedBits = winCountBits(pScreenPriv->dwRedMask);
dwGreenBits = winCountBits(pScreenPriv->dwGreenMask);
dwBlueBits = winCountBits(pScreenPriv->dwBlueMask);
/* Store the maximum number of ones in a color mask as the bitsPerRGB */
if (dwRedBits == 0 || dwGreenBits == 0 || dwBlueBits == 0)
pScreenPriv->dwBitsPerRGB = 8;
else if (dwRedBits > dwGreenBits && dwRedBits > dwBlueBits)
pScreenPriv->dwBitsPerRGB = dwRedBits;
else if (dwGreenBits > dwRedBits && dwGreenBits > dwBlueBits)
pScreenPriv->dwBitsPerRGB = dwGreenBits;
else
pScreenPriv->dwBitsPerRGB = dwBlueBits;
ErrorF("winInitVisualsShadowDD - Masks %08x %08x %08x BPRGB %d d %d "
"bpp %d\n",
(unsigned int) pScreenPriv->dwRedMask,
(unsigned int) pScreenPriv->dwGreenMask,
(unsigned int) pScreenPriv->dwBlueMask,
(int) pScreenPriv->dwBitsPerRGB,
(int) pScreenInfo->dwDepth, (int) pScreenInfo->dwBPP);
/* Create a single visual according to the Windows screen depth */
switch (pScreenInfo->dwDepth) {
case 24:
case 16:
case 15:
/* Create the real visual */
if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
TrueColorMask,
pScreenPriv->dwBitsPerRGB,
TrueColor,
pScreenPriv->dwRedMask,
pScreenPriv->dwGreenMask,
pScreenPriv->dwBlueMask)) {
ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
"failed for TrueColor\n");
return FALSE;
}
#ifdef XWIN_EMULATEPSEUDO
if (!pScreenInfo->fEmulatePseudo)
break;
/* Setup a pseudocolor visual */
if (!miSetVisualTypesAndMasks(8, PseudoColorMask, 8, -1, 0, 0, 0)) {
ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
"failed for PseudoColor\n");
return FALSE;
}
#endif
break;
case 8:
if (!miSetVisualTypesAndMasks(pScreenInfo->dwDepth,
pScreenInfo->fFullScreen
? PseudoColorMask : StaticColorMask,
pScreenPriv->dwBitsPerRGB,
pScreenInfo->fFullScreen
? PseudoColor : StaticColor,
pScreenPriv->dwRedMask,
pScreenPriv->dwGreenMask,
pScreenPriv->dwBlueMask)) {
ErrorF("winInitVisualsShadowDD - miSetVisualTypesAndMasks "
"failed\n");
return FALSE;
}
break;
default:
ErrorF("winInitVisualsShadowDD - Unknown screen depth\n");
return FALSE;
}
#if CYGDEBUG
winDebug("winInitVisualsShadowDD - Returning\n");
#endif
return TRUE;
}
/*
* Adjust the user proposed video mode
*/
static Bool
winAdjustVideoModeShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HDC hdc = NULL;
DWORD dwBPP;
/* We're in serious trouble if we can't get a DC */
hdc = GetDC(NULL);
if (hdc == NULL) {
ErrorF("winAdjustVideoModeShadowDD - GetDC () failed\n");
return FALSE;
}
/* Query GDI for current display depth */
dwBPP = GetDeviceCaps(hdc, BITSPIXEL);
/* DirectDraw can only change the depth in fullscreen mode */
if (!(pScreenInfo->fFullScreen && (pScreenInfo->dwBPP != WIN_DEFAULT_BPP))) {
/* Otherwise, We'll use GDI's depth */
pScreenInfo->dwBPP = dwBPP;
}
/* Release our DC */
ReleaseDC(NULL, hdc);
return TRUE;
}
/*
* Blt exposed regions to the screen
*/
static Bool
winBltExposedRegionsShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
RECT rcSrc, rcDest;
POINT ptOrigin;
HDC hdcUpdate = NULL;
PAINTSTRUCT ps;
HRESULT ddrval = DD_OK;
Bool fReturn = TRUE;
Bool fLocked = TRUE;
int i;
/* BeginPaint gives us an hdc that clips to the invalidated region */
hdcUpdate = BeginPaint(pScreenPriv->hwndScreen, &ps);
if (hdcUpdate == NULL) {
ErrorF("winBltExposedRegionsShadowDD - BeginPaint () returned "
"a NULL device context handle. Aborting blit attempt.\n");
return FALSE;
}
/* Unlock the shadow surface, so we can blit */
ddrval = IDirectDrawSurface2_Unlock(pScreenPriv->pddsShadow, NULL);
if (FAILED(ddrval)) {
fReturn = FALSE;
goto winBltExposedRegionsShadowDD_Exit;
}
else {
/* Flag that we have unlocked the shadow surface */
fLocked = FALSE;
}
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;
ptOrigin.y = pScreenInfo->dwYOffset;
MapWindowPoints(pScreenPriv->hwndScreen,
HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
rcDest.left = ptOrigin.x;
rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
rcDest.top = ptOrigin.y;
rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
/* Source can be enter shadow surface, as Blt should clip */
rcSrc.left = 0;
rcSrc.top = 0;
rcSrc.right = pScreenInfo->dwWidth;
rcSrc.bottom = pScreenInfo->dwHeight;
/* Try to regain the primary surface and blit again if we've lost it */
for (i = 0; i <= WIN_REGAIN_SURFACE_RETRIES; ++i) {
/* Our Blt should be clipped to the invalidated region */
ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
&rcDest,
pScreenPriv->pddsShadow,
&rcSrc, DDBLT_WAIT, NULL);
if (ddrval == DDERR_SURFACELOST) {
/* Surface was lost */
ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt "
"reported that the primary surface was lost, "
"trying to restore, retry: %d\n", i + 1);
/* Try to restore the surface, once */
ddrval = IDirectDrawSurface2_Restore(pScreenPriv->pddsPrimary);
ErrorF("winBltExposedRegionsShadowDD - "
"IDirectDrawSurface2_Restore returned: ");
if (ddrval == DD_OK)
ErrorF("DD_OK\n");
else if (ddrval == DDERR_WRONGMODE)
ErrorF("DDERR_WRONGMODE\n");
else if (ddrval == DDERR_INCOMPATIBLEPRIMARY)
ErrorF("DDERR_INCOMPATIBLEPRIMARY\n");
else if (ddrval == DDERR_UNSUPPORTED)
ErrorF("DDERR_UNSUPPORTED\n");
else if (ddrval == DDERR_INVALIDPARAMS)
ErrorF("DDERR_INVALIDPARAMS\n");
else if (ddrval == DDERR_INVALIDOBJECT)
ErrorF("DDERR_INVALIDOBJECT\n");
else
ErrorF("unknown error: %08x\n", (unsigned int) ddrval);
/* Loop around to try the blit one more time */
continue;
}
else if (FAILED(ddrval)) {
fReturn = FALSE;
ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Blt "
"failed, but surface not lost: %08x %d\n",
(unsigned int) ddrval, (int) ddrval);
goto winBltExposedRegionsShadowDD_Exit;
}
else {
/* Success, stop looping */
break;
}
}
/* Relock the shadow surface */
ddrval = IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
NULL,
pScreenPriv->pddsdShadow,
DDLOCK_WAIT, NULL);
if (FAILED(ddrval)) {
fReturn = FALSE;
ErrorF("winBltExposedRegionsShadowDD - IDirectDrawSurface2_Lock "
"failed\n");
goto winBltExposedRegionsShadowDD_Exit;
}
else {
/* Indicate that we have relocked the shadow surface */
fLocked = TRUE;
}
/* Has our memory pointer changed? */
if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface);
winBltExposedRegionsShadowDD_Exit:
/* EndPaint frees the DC */
if (hdcUpdate != NULL)
EndPaint(pScreenPriv->hwndScreen, &ps);
/*
* Relock the surface if it is not locked. We don't care if locking fails,
* as it will cause the server to shutdown within a few more operations.
*/
if (!fLocked) {
IDirectDrawSurface2_Lock(pScreenPriv->pddsShadow,
NULL,
pScreenPriv->pddsdShadow, DDLOCK_WAIT, NULL);
/* Has our memory pointer changed? */
if (pScreenInfo->pfb != pScreenPriv->pddsdShadow->lpSurface)
winUpdateFBPointer(pScreen, pScreenPriv->pddsdShadow->lpSurface);
fLocked = TRUE;
}
return fReturn;
}
/*
* Do any engine-specific appliation-activation processing
*/
static Bool
winActivateAppShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
/*
* Do we have a surface?
* Are we active?
* Are we fullscreen?
*/
if (pScreenPriv != NULL
&& pScreenPriv->pddsPrimary != NULL && pScreenPriv->fActive) {
/* Primary surface was lost, restore it */
IDirectDrawSurface2_Restore(pScreenPriv->pddsPrimary);
}
return TRUE;
}
/*
* Reblit the shadow framebuffer to the screen.
*/
static Bool
winRedrawScreenShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
HRESULT ddrval = DD_OK;
RECT rcSrc, rcDest;
POINT ptOrigin;
/* Get the origin of the window in the screen coords */
ptOrigin.x = pScreenInfo->dwXOffset;
ptOrigin.y = pScreenInfo->dwYOffset;
MapWindowPoints(pScreenPriv->hwndScreen,
HWND_DESKTOP, (LPPOINT) & ptOrigin, 1);
rcDest.left = ptOrigin.x;
rcDest.right = ptOrigin.x + pScreenInfo->dwWidth;
rcDest.top = ptOrigin.y;
rcDest.bottom = ptOrigin.y + pScreenInfo->dwHeight;
/* Source can be entire shadow surface, as Blt should clip for us */
rcSrc.left = 0;
rcSrc.top = 0;
rcSrc.right = pScreenInfo->dwWidth;
rcSrc.bottom = pScreenInfo->dwHeight;
/* Redraw the whole window, to take account for the new colors */
ddrval = IDirectDrawSurface2_Blt(pScreenPriv->pddsPrimary,
&rcDest,
pScreenPriv->pddsShadow,
&rcSrc, DDBLT_WAIT, NULL);
if (FAILED(ddrval)) {
ErrorF("winRedrawScreenShadowDD - IDirectDrawSurface_Blt () "
"failed: %08x\n", (unsigned int) ddrval);
}
return TRUE;
}
/*
* Realize the currently installed colormap
*/
static Bool
winRealizeInstalledPaletteShadowDD(ScreenPtr pScreen)
{
return TRUE;
}
/*
* Install the specified colormap
*/
static Bool
winInstallColormapShadowDD(ColormapPtr pColormap)
{
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
winCmapPriv(pColormap);
HRESULT ddrval = DD_OK;
/* Install the DirectDraw palette on the primary surface */
ddrval = IDirectDrawSurface2_SetPalette(pScreenPriv->pddsPrimary,
pCmapPriv->lpDDPalette);
if (FAILED(ddrval)) {
ErrorF("winInstallColormapShadowDD - Failed installing the "
"DirectDraw palette.\n");
return FALSE;
}
/* Save a pointer to the newly installed colormap */
pScreenPriv->pcmapInstalled = pColormap;
return TRUE;
}
/*
* Store the specified colors in the specified colormap
*/
static Bool
winStoreColorsShadowDD(ColormapPtr pColormap, int ndef, xColorItem * pdefs)
{
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
winCmapPriv(pColormap);
ColormapPtr curpmap = pScreenPriv->pcmapInstalled;
HRESULT ddrval = DD_OK;
/* Put the X colormap entries into the Windows logical palette */
ddrval = IDirectDrawPalette_SetEntries(pCmapPriv->lpDDPalette,
0,
pdefs[0].pixel,
ndef,
pCmapPriv->peColors
+ pdefs[0].pixel);
if (FAILED(ddrval)) {
ErrorF("winStoreColorsShadowDD - SetEntries () failed\n");
return FALSE;
}
/* Don't install the DirectDraw palette if the colormap is not installed */
if (pColormap != curpmap) {
return TRUE;
}
if (!winInstallColormapShadowDD(pColormap)) {
ErrorF("winStoreColorsShadowDD - Failed installing colormap\n");
return FALSE;
}
return TRUE;
}
/*
* Colormap initialization procedure
*/
static Bool
winCreateColormapShadowDD(ColormapPtr pColormap)
{
HRESULT ddrval = DD_OK;
ScreenPtr pScreen = pColormap->pScreen;
winScreenPriv(pScreen);
winCmapPriv(pColormap);
/* Create a DirectDraw palette */
ddrval = IDirectDraw2_CreatePalette(pScreenPriv->pdd,
DDPCAPS_8BIT | DDPCAPS_ALLOW256,
pCmapPriv->peColors,
&pCmapPriv->lpDDPalette, NULL);
if (FAILED(ddrval)) {
ErrorF("winCreateColormapShadowDD - CreatePalette failed\n");
return FALSE;
}
return TRUE;
}
/*
* Colormap destruction procedure
*/
static Bool
winDestroyColormapShadowDD(ColormapPtr pColormap)
{
winScreenPriv(pColormap->pScreen);
winCmapPriv(pColormap);
HRESULT ddrval = DD_OK;
/*
* Is colormap to be destroyed the default?
*
* Non-default colormaps should have had winUninstallColormap
* called on them before we get here. The default colormap
* will not have had winUninstallColormap called on it. Thus,
* we need to handle the default colormap in a special way.
*/
if (pColormap->flags & IsDefault) {
#if CYGDEBUG
winDebug("winDestroyColormapShadowDD - Destroying default "
"colormap\n");
#endif
/*
* FIXME: Walk the list of all screens, popping the default
* palette out of each screen device context.
*/
/* Pop the palette out of the primary surface */
ddrval = IDirectDrawSurface2_SetPalette(pScreenPriv->pddsPrimary, NULL);
if (FAILED(ddrval)) {
ErrorF("winDestroyColormapShadowDD - Failed freeing the "
"default colormap DirectDraw palette.\n");
return FALSE;
}
/* Clear our private installed colormap pointer */
pScreenPriv->pcmapInstalled = NULL;
}
/* Release the palette */
IDirectDrawPalette_Release(pCmapPriv->lpDDPalette);
/* Invalidate the colormap privates */
pCmapPriv->lpDDPalette = NULL;
return TRUE;
}
/*
* Set engine specific functions
*/
Bool
winSetEngineFunctionsShadowDD(ScreenPtr pScreen)
{
winScreenPriv(pScreen);
winScreenInfo *pScreenInfo = pScreenPriv->pScreenInfo;
/* Set our pointers */
pScreenPriv->pwinAllocateFB = winAllocateFBShadowDD;
pScreenPriv->pwinFreeFB = winFreeFBShadowDD;
pScreenPriv->pwinShadowUpdate = winShadowUpdateDD;
pScreenPriv->pwinInitScreen = winInitScreenShadowDD;
pScreenPriv->pwinCloseScreen = winCloseScreenShadowDD;
pScreenPriv->pwinInitVisuals = winInitVisualsShadowDD;
pScreenPriv->pwinAdjustVideoMode = winAdjustVideoModeShadowDD;
if (pScreenInfo->fFullScreen)
pScreenPriv->pwinCreateBoundingWindow =
winCreateBoundingWindowFullScreen;
else
pScreenPriv->pwinCreateBoundingWindow = winCreateBoundingWindowWindowed;
pScreenPriv->pwinFinishScreenInit = winFinishScreenInitFB;
pScreenPriv->pwinBltExposedRegions = winBltExposedRegionsShadowDD;
pScreenPriv->pwinActivateApp = winActivateAppShadowDD;
pScreenPriv->pwinRedrawScreen = winRedrawScreenShadowDD;
pScreenPriv->pwinRealizeInstalledPalette
= winRealizeInstalledPaletteShadowDD;
pScreenPriv->pwinInstallColormap = winInstallColormapShadowDD;
pScreenPriv->pwinStoreColors = winStoreColorsShadowDD;
pScreenPriv->pwinCreateColormap = winCreateColormapShadowDD;
pScreenPriv->pwinDestroyColormap = winDestroyColormapShadowDD;
pScreenPriv->pwinHotKeyAltTab =
(winHotKeyAltTabProcPtr) (void (*)(void)) NoopDDA;
pScreenPriv->pwinCreatePrimarySurface = winCreatePrimarySurfaceShadowDD;
pScreenPriv->pwinReleasePrimarySurface = winReleasePrimarySurfaceShadowDD;
#ifdef XWIN_MULTIWINDOW
pScreenPriv->pwinFinishCreateWindowsWindow =
(winFinishCreateWindowsWindowProcPtr) (void (*)(void)) NoopDDA;
#endif
return TRUE;
}