xserver-multidpi/mi/miwindow.c
Eric Anholt e4d11e58ce Remove the PaintWindow optimization.
This was an attempt to avoid scratch gc creation and validation for paintwin
because that was expensive.  This is not the case in current servers, and the
danger of failure to implement it correctly (as seen in all previous
implementations) is high enough to justify removing it.  No performance
difference detected with x11perf -create -move -resize -circulate on Xvfb.
Leave the screen hooks for PaintWindow* in for now to avoid ABI change.
2007-09-13 00:08:53 +00:00

1107 lines
29 KiB
C

/***********************************************************
Copyright 1987, 1998 The Open Group
Permission to use, copy, modify, distribute, and sell this software and its
documentation for any purpose is hereby granted without fee, provided that
the above copyright notice appear in all copies and that both that
copyright notice and this permission notice appear in supporting
documentation.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of The Open Group shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from The Open Group.
Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
All Rights Reserved
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the name of Digital not be
used in advertising or publicity pertaining to distribution of the
software without specific, written prior permission.
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
******************************************************************/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <X11/X.h>
#include "regionstr.h"
#include "region.h"
#include "mi.h"
#include "windowstr.h"
#include "scrnintstr.h"
#include "pixmapstr.h"
#include "mivalidate.h"
_X_EXPORT void
miClearToBackground(pWin, x, y, w, h, generateExposures)
WindowPtr pWin;
int x,y;
int w,h;
Bool generateExposures;
{
BoxRec box;
RegionRec reg;
RegionPtr pBSReg = NullRegion;
ScreenPtr pScreen;
BoxPtr extents;
int x1, y1, x2, y2;
/* compute everything using ints to avoid overflow */
x1 = pWin->drawable.x + x;
y1 = pWin->drawable.y + y;
if (w)
x2 = x1 + (int) w;
else
x2 = x1 + (int) pWin->drawable.width - (int) x;
if (h)
y2 = y1 + h;
else
y2 = y1 + (int) pWin->drawable.height - (int) y;
extents = &pWin->clipList.extents;
/* clip the resulting rectangle to the window clipList extents. This
* makes sure that the result will fit in a box, given that the
* screen is < 32768 on a side.
*/
if (x1 < extents->x1)
x1 = extents->x1;
if (x2 > extents->x2)
x2 = extents->x2;
if (y1 < extents->y1)
y1 = extents->y1;
if (y2 > extents->y2)
y2 = extents->y2;
if (x2 <= x1 || y2 <= y1)
{
x2 = x1 = 0;
y2 = y1 = 0;
}
box.x1 = x1;
box.x2 = x2;
box.y1 = y1;
box.y2 = y2;
pScreen = pWin->drawable.pScreen;
REGION_INIT(pScreen, &reg, &box, 1);
REGION_INTERSECT(pScreen, &reg, &reg, &pWin->clipList);
if (generateExposures)
(*pScreen->WindowExposures)(pWin, &reg, pBSReg);
else if (pWin->backgroundState != None)
miPaintWindow(pWin, &reg, PW_BACKGROUND);
REGION_UNINIT(pScreen, &reg);
if (pBSReg)
REGION_DESTROY(pScreen, pBSReg);
}
/*
* For SaveUnders using backing-store. The idea is that when a window is mapped
* with saveUnder set TRUE, any windows it obscures will have its backing
* store turned on setting the DIXsaveUnder bit,
* The backing-store code must be written to allow for this
*/
/*-
*-----------------------------------------------------------------------
* miCheckSubSaveUnder --
* Check all the inferiors of a window for coverage by saveUnder
* windows. Called from ChangeSaveUnder and CheckSaveUnder.
* This code is very inefficient.
*
* Results:
* TRUE if any windows need to have backing-store removed.
*
* Side Effects:
* Windows may have backing-store turned on or off.
*
*-----------------------------------------------------------------------
*/
static Bool
miCheckSubSaveUnder(
WindowPtr pParent, /* Parent to check */
WindowPtr pFirst, /* first reconfigured window */
RegionPtr pRegion) /* Initial area obscured by saveUnder */
{
WindowPtr pChild; /* Current child */
ScreenPtr pScreen; /* Screen to use */
RegionRec SubRegion; /* Area of children obscured */
Bool res = FALSE; /* result */
Bool subInited=FALSE;/* SubRegion initialized */
pScreen = pParent->drawable.pScreen;
if ( (pChild = pParent->firstChild) )
{
/*
* build region above first changed window
*/
for (; pChild != pFirst; pChild = pChild->nextSib)
if (pChild->viewable && pChild->saveUnder)
REGION_UNION(pScreen, pRegion, pRegion, &pChild->borderSize);
/*
* check region below and including first changed window
*/
for (; pChild; pChild = pChild->nextSib)
{
if (pChild->viewable)
{
/*
* don't save under nephew/niece windows;
* use a separate region
*/
if (pChild->firstChild)
{
if (!subInited)
{
REGION_NULL(pScreen, &SubRegion);
subInited = TRUE;
}
REGION_COPY(pScreen, &SubRegion, pRegion);
res |= miCheckSubSaveUnder(pChild, pChild->firstChild,
&SubRegion);
}
else
{
res |= miCheckSubSaveUnder(pChild, pChild->firstChild,
pRegion);
}
if (pChild->saveUnder)
REGION_UNION(pScreen, pRegion, pRegion, &pChild->borderSize);
}
}
if (subInited)
REGION_UNINIT(pScreen, &SubRegion);
}
/*
* Check the state of this window. DIX save unders are
* enabled for viewable windows with some client expressing
* exposure interest and which intersect the save under region
*/
if (pParent->viewable &&
((pParent->eventMask | wOtherEventMasks(pParent)) & ExposureMask) &&
REGION_NOTEMPTY(pScreen, &pParent->borderSize) &&
RECT_IN_REGION(pScreen, pRegion, REGION_EXTENTS(pScreen,
&pParent->borderSize)) != rgnOUT)
{
if (!pParent->DIXsaveUnder)
{
pParent->DIXsaveUnder = TRUE;
(*pScreen->ChangeWindowAttributes) (pParent, CWBackingStore);
}
}
else
{
if (pParent->DIXsaveUnder)
{
res = TRUE;
pParent->DIXsaveUnder = FALSE;
}
}
return res;
}
/*-
*-----------------------------------------------------------------------
* miChangeSaveUnder --
* Change the save-under state of a tree of windows. Called when
* a window with saveUnder TRUE is mapped/unmapped/reconfigured.
*
* Results:
* TRUE if any windows need to have backing-store removed (which
* means that PostChangeSaveUnder needs to be called later to
* finish the job).
*
* Side Effects:
* Windows may have backing-store turned on or off.
*
*-----------------------------------------------------------------------
*/
Bool
miChangeSaveUnder(pWin, first)
WindowPtr pWin;
WindowPtr first; /* First window to check.
* Used when pWin was restacked */
{
RegionRec rgn; /* Area obscured by saveUnder windows */
ScreenPtr pScreen;
Bool res;
if (!deltaSaveUndersViewable && !numSaveUndersViewable)
return FALSE;
numSaveUndersViewable += deltaSaveUndersViewable;
deltaSaveUndersViewable = 0;
pScreen = pWin->drawable.pScreen;
REGION_NULL(pScreen, &rgn);
res = miCheckSubSaveUnder (pWin->parent,
pWin->saveUnder ? first : pWin->nextSib,
&rgn);
REGION_UNINIT(pScreen, &rgn);
return res;
}
/*-
*-----------------------------------------------------------------------
* miPostChangeSaveUnder --
* Actually turn backing-store off for those windows that no longer
* need to have it on.
*
* Results:
* None.
*
* Side Effects:
* Backing-store and SAVE_UNDER_CHANGE_BIT are turned off for those
* windows affected.
*
*-----------------------------------------------------------------------
*/
void
miPostChangeSaveUnder(pWin, pFirst)
WindowPtr pWin;
WindowPtr pFirst;
{
WindowPtr pParent, pChild;
ChangeWindowAttributesProcPtr ChangeWindowAttributes;
if (!(pParent = pWin->parent))
return;
ChangeWindowAttributes = pParent->drawable.pScreen->ChangeWindowAttributes;
if (!pParent->DIXsaveUnder &&
(pParent->backingStore == NotUseful) && pParent->backStorage)
(*ChangeWindowAttributes)(pParent, CWBackingStore);
if (!(pChild = pFirst))
return;
while (1)
{
if (!pChild->DIXsaveUnder &&
(pChild->backingStore == NotUseful) && pChild->backStorage)
(*ChangeWindowAttributes)(pChild, CWBackingStore);
if (pChild->firstChild)
{
pChild = pChild->firstChild;
continue;
}
while (!pChild->nextSib)
{
pChild = pChild->parent;
if (pChild == pParent)
return;
}
pChild = pChild->nextSib;
}
}
void
miMarkWindow(pWin)
WindowPtr pWin;
{
ValidatePtr val;
if (pWin->valdata)
return;
val = (ValidatePtr)xnfalloc(sizeof(ValidateRec));
val->before.oldAbsCorner.x = pWin->drawable.x;
val->before.oldAbsCorner.y = pWin->drawable.y;
val->before.borderVisible = NullRegion;
val->before.resized = FALSE;
pWin->valdata = val;
}
Bool
miMarkOverlappedWindows(pWin, pFirst, ppLayerWin)
WindowPtr pWin;
WindowPtr pFirst;
WindowPtr *ppLayerWin;
{
BoxPtr box;
WindowPtr pChild, pLast;
Bool anyMarked = FALSE;
MarkWindowProcPtr MarkWindow = pWin->drawable.pScreen->MarkWindow;
ScreenPtr pScreen;
pScreen = pWin->drawable.pScreen;
/* single layered systems are easy */
if (ppLayerWin) *ppLayerWin = pWin;
if (pWin == pFirst)
{
/* Blindly mark pWin and all of its inferiors. This is a slight
* overkill if there are mapped windows that outside pWin's border,
* but it's better than wasting time on RectIn checks.
*/
pChild = pWin;
while (1)
{
if (pChild->viewable)
{
if (REGION_BROKEN (pScreen, &pChild->winSize))
SetWinSize (pChild);
if (REGION_BROKEN (pScreen, &pChild->borderSize))
SetBorderSize (pChild);
(* MarkWindow)(pChild);
if (pChild->firstChild)
{
pChild = pChild->firstChild;
continue;
}
}
while (!pChild->nextSib && (pChild != pWin))
pChild = pChild->parent;
if (pChild == pWin)
break;
pChild = pChild->nextSib;
}
anyMarked = TRUE;
pFirst = pFirst->nextSib;
}
if ( (pChild = pFirst) )
{
box = REGION_EXTENTS(pChild->drawable.pScreen, &pWin->borderSize);
pLast = pChild->parent->lastChild;
while (1)
{
if (pChild->viewable)
{
if (REGION_BROKEN (pScreen, &pChild->winSize))
SetWinSize (pChild);
if (REGION_BROKEN (pScreen, &pChild->borderSize))
SetBorderSize (pChild);
if (RECT_IN_REGION(pScreen, &pChild->borderSize, box))
{
(* MarkWindow)(pChild);
anyMarked = TRUE;
if (pChild->firstChild)
{
pChild = pChild->firstChild;
continue;
}
}
}
while (!pChild->nextSib && (pChild != pLast))
pChild = pChild->parent;
if (pChild == pLast)
break;
pChild = pChild->nextSib;
}
}
if (anyMarked)
(* MarkWindow)(pWin->parent);
return anyMarked;
}
/*****
* miHandleValidateExposures(pWin)
* starting at pWin, draw background in any windows that have exposure
* regions, translate the regions, restore any backing store,
* and then send any regions still exposed to the client
*****/
_X_EXPORT void
miHandleValidateExposures(pWin)
WindowPtr pWin;
{
WindowPtr pChild;
ValidatePtr val;
ScreenPtr pScreen;
WindowExposuresProcPtr WindowExposures;
pScreen = pWin->drawable.pScreen;
pChild = pWin;
WindowExposures = pChild->drawable.pScreen->WindowExposures;
while (1)
{
if ( (val = pChild->valdata) )
{
if (REGION_NOTEMPTY(pScreen, &val->after.borderExposed))
miPaintWindow(pChild, &val->after.borderExposed, PW_BORDER);
REGION_UNINIT(pScreen, &val->after.borderExposed);
(*WindowExposures)(pChild, &val->after.exposed, NullRegion);
REGION_UNINIT(pScreen, &val->after.exposed);
xfree(val);
pChild->valdata = (ValidatePtr)NULL;
if (pChild->firstChild)
{
pChild = pChild->firstChild;
continue;
}
}
while (!pChild->nextSib && (pChild != pWin))
pChild = pChild->parent;
if (pChild == pWin)
break;
pChild = pChild->nextSib;
}
}
void
miMoveWindow(pWin, x, y, pNextSib, kind)
WindowPtr pWin;
int x,y;
WindowPtr pNextSib;
VTKind kind;
{
WindowPtr pParent;
Bool WasViewable = (Bool)(pWin->viewable);
short bw;
RegionPtr oldRegion = NULL;
DDXPointRec oldpt;
Bool anyMarked = FALSE;
ScreenPtr pScreen;
WindowPtr windowToValidate;
#ifdef DO_SAVE_UNDERS
Bool dosave = FALSE;
#endif
WindowPtr pLayerWin;
/* if this is a root window, can't be moved */
if (!(pParent = pWin->parent))
return ;
pScreen = pWin->drawable.pScreen;
bw = wBorderWidth (pWin);
oldpt.x = pWin->drawable.x;
oldpt.y = pWin->drawable.y;
if (WasViewable)
{
oldRegion = REGION_CREATE(pScreen, NullBox, 1);
REGION_COPY(pScreen, oldRegion, &pWin->borderClip);
anyMarked = (*pScreen->MarkOverlappedWindows)(pWin, pWin, &pLayerWin);
}
pWin->origin.x = x + (int)bw;
pWin->origin.y = y + (int)bw;
x = pWin->drawable.x = pParent->drawable.x + x + (int)bw;
y = pWin->drawable.y = pParent->drawable.y + y + (int)bw;
SetWinSize (pWin);
SetBorderSize (pWin);
(*pScreen->PositionWindow)(pWin, x, y);
windowToValidate = MoveWindowInStack(pWin, pNextSib);
ResizeChildrenWinSize(pWin, x - oldpt.x, y - oldpt.y, 0, 0);
if (WasViewable)
{
if (pLayerWin == pWin)
anyMarked |= (*pScreen->MarkOverlappedWindows)
(pWin, windowToValidate, (WindowPtr *)NULL);
else
anyMarked |= (*pScreen->MarkOverlappedWindows)
(pWin, pLayerWin, (WindowPtr *)NULL);
#ifdef DO_SAVE_UNDERS
if (DO_SAVE_UNDERS(pWin))
{
dosave = (*pScreen->ChangeSaveUnder)(pLayerWin, windowToValidate);
}
#endif /* DO_SAVE_UNDERS */
if (anyMarked)
{
(*pScreen->ValidateTree)(pLayerWin->parent, NullWindow, kind);
(* pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, oldRegion);
REGION_DESTROY(pScreen, oldRegion);
/* XXX need to retile border if ParentRelative origin */
(*pScreen->HandleExposures)(pLayerWin->parent);
}
#ifdef DO_SAVE_UNDERS
if (dosave)
(*pScreen->PostChangeSaveUnder)(pLayerWin, windowToValidate);
#endif /* DO_SAVE_UNDERS */
if (anyMarked && pScreen->PostValidateTree)
(*pScreen->PostValidateTree)(pLayerWin->parent, NullWindow, kind);
}
if (pWin->realized)
WindowsRestructured ();
}
/*
* pValid is a region of the screen which has been
* successfully copied -- recomputed exposed regions for affected windows
*/
static int
miRecomputeExposures (
WindowPtr pWin,
pointer value) /* must conform to VisitWindowProcPtr */
{
ScreenPtr pScreen;
RegionPtr pValid = (RegionPtr)value;
if (pWin->valdata)
{
pScreen = pWin->drawable.pScreen;
/*
* compute exposed regions of this window
*/
REGION_SUBTRACT(pScreen, &pWin->valdata->after.exposed,
&pWin->clipList, pValid);
/*
* compute exposed regions of the border
*/
REGION_SUBTRACT(pScreen, &pWin->valdata->after.borderExposed,
&pWin->borderClip, &pWin->winSize);
REGION_SUBTRACT(pScreen, &pWin->valdata->after.borderExposed,
&pWin->valdata->after.borderExposed, pValid);
return WT_WALKCHILDREN;
}
return WT_NOMATCH;
}
void
miSlideAndSizeWindow(pWin, x, y, w, h, pSib)
WindowPtr pWin;
int x,y;
unsigned int w, h;
WindowPtr pSib;
{
WindowPtr pParent;
Bool WasViewable = (Bool)(pWin->viewable);
unsigned short width = pWin->drawable.width,
height = pWin->drawable.height;
short oldx = pWin->drawable.x,
oldy = pWin->drawable.y;
int bw = wBorderWidth (pWin);
short dw, dh;
DDXPointRec oldpt;
RegionPtr oldRegion = NULL;
Bool anyMarked = FALSE;
ScreenPtr pScreen;
WindowPtr pFirstChange;
WindowPtr pChild;
RegionPtr gravitate[StaticGravity + 1];
unsigned g;
int nx, ny; /* destination x,y */
int newx, newy; /* new inner window position */
RegionPtr pRegion = NULL;
RegionPtr destClip; /* portions of destination already written */
RegionPtr oldWinClip = NULL; /* old clip list for window */
RegionPtr borderVisible = NullRegion; /* visible area of the border */
Bool shrunk = FALSE; /* shrunk in an inner dimension */
Bool moved = FALSE; /* window position changed */
#ifdef DO_SAVE_UNDERS
Bool dosave = FALSE;
#endif
WindowPtr pLayerWin;
/* if this is a root window, can't be resized */
if (!(pParent = pWin->parent))
return ;
pScreen = pWin->drawable.pScreen;
newx = pParent->drawable.x + x + bw;
newy = pParent->drawable.y + y + bw;
if (WasViewable)
{
anyMarked = FALSE;
/*
* save the visible region of the window
*/
oldRegion = REGION_CREATE(pScreen, NullBox, 1);
REGION_COPY(pScreen, oldRegion, &pWin->winSize);
/*
* categorize child windows into regions to be moved
*/
for (g = 0; g <= StaticGravity; g++)
gravitate[g] = (RegionPtr) NULL;
for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib)
{
g = pChild->winGravity;
if (g != UnmapGravity)
{
if (!gravitate[g])
gravitate[g] = REGION_CREATE(pScreen, NullBox, 1);
REGION_UNION(pScreen, gravitate[g],
gravitate[g], &pChild->borderClip);
}
else
{
UnmapWindow(pChild, TRUE);
anyMarked = TRUE;
}
}
anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pWin,
&pLayerWin);
oldWinClip = NULL;
if (pWin->bitGravity != ForgetGravity)
{
oldWinClip = REGION_CREATE(pScreen, NullBox, 1);
REGION_COPY(pScreen, oldWinClip, &pWin->clipList);
}
/*
* if the window is changing size, borderExposed
* can't be computed correctly without some help.
*/
if (pWin->drawable.height > h || pWin->drawable.width > w)
shrunk = TRUE;
if (newx != oldx || newy != oldy)
moved = TRUE;
if ((pWin->drawable.height != h || pWin->drawable.width != w) &&
HasBorder (pWin))
{
borderVisible = REGION_CREATE(pScreen, NullBox, 1);
/* for tiled borders, we punt and draw the whole thing */
if (pWin->borderIsPixel || !moved)
{
if (shrunk || moved)
REGION_SUBTRACT(pScreen, borderVisible,
&pWin->borderClip,
&pWin->winSize);
else
REGION_COPY(pScreen, borderVisible,
&pWin->borderClip);
}
}
}
pWin->origin.x = x + bw;
pWin->origin.y = y + bw;
pWin->drawable.height = h;
pWin->drawable.width = w;
x = pWin->drawable.x = newx;
y = pWin->drawable.y = newy;
SetWinSize (pWin);
SetBorderSize (pWin);
dw = (int)w - (int)width;
dh = (int)h - (int)height;
ResizeChildrenWinSize(pWin, x - oldx, y - oldy, dw, dh);
/* let the hardware adjust background and border pixmaps, if any */
(*pScreen->PositionWindow)(pWin, x, y);
pFirstChange = MoveWindowInStack(pWin, pSib);
if (WasViewable)
{
pRegion = REGION_CREATE(pScreen, NullBox, 1);
if (pLayerWin == pWin)
anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pFirstChange,
(WindowPtr *)NULL);
else
anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pLayerWin,
(WindowPtr *)NULL);
if (pWin->valdata)
{
pWin->valdata->before.resized = TRUE;
pWin->valdata->before.borderVisible = borderVisible;
}
#ifdef DO_SAVE_UNDERS
if (DO_SAVE_UNDERS(pWin))
{
dosave = (*pScreen->ChangeSaveUnder)(pLayerWin, pFirstChange);
}
#endif /* DO_SAVE_UNDERS */
if (anyMarked)
(*pScreen->ValidateTree)(pLayerWin->parent, pFirstChange, VTOther);
/*
* the entire window is trashed unless bitGravity
* recovers portions of it
*/
REGION_COPY(pScreen, &pWin->valdata->after.exposed, &pWin->clipList);
}
GravityTranslate (x, y, oldx, oldy, dw, dh, pWin->bitGravity, &nx, &ny);
if (WasViewable)
{
/* avoid the border */
if (HasBorder (pWin))
{
int offx, offy, dx, dy;
/* kruft to avoid double translates for each gravity */
offx = 0;
offy = 0;
for (g = 0; g <= StaticGravity; g++)
{
if (!gravitate[g])
continue;
/* align winSize to gravitate[g].
* winSize is in new coordinates,
* gravitate[g] is still in old coordinates */
GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny);
dx = (oldx - nx) - offx;
dy = (oldy - ny) - offy;
if (dx || dy)
{
REGION_TRANSLATE(pScreen, &pWin->winSize, dx, dy);
offx += dx;
offy += dy;
}
REGION_INTERSECT(pScreen, gravitate[g], gravitate[g],
&pWin->winSize);
}
/* get winSize back where it belongs */
if (offx || offy)
REGION_TRANSLATE(pScreen, &pWin->winSize, -offx, -offy);
}
/*
* add screen bits to the appropriate bucket
*/
if (oldWinClip)
{
/*
* clip to new clipList
*/
REGION_COPY(pScreen, pRegion, oldWinClip);
REGION_TRANSLATE(pScreen, pRegion, nx - oldx, ny - oldy);
REGION_INTERSECT(pScreen, oldWinClip, pRegion, &pWin->clipList);
/*
* don't step on any gravity bits which will be copied after this
* region. Note -- this assumes that the regions will be copied
* in gravity order.
*/
for (g = pWin->bitGravity + 1; g <= StaticGravity; g++)
{
if (gravitate[g])
REGION_SUBTRACT(pScreen, oldWinClip, oldWinClip,
gravitate[g]);
}
REGION_TRANSLATE(pScreen, oldWinClip, oldx - nx, oldy - ny);
g = pWin->bitGravity;
if (!gravitate[g])
gravitate[g] = oldWinClip;
else
{
REGION_UNION(pScreen, gravitate[g], gravitate[g], oldWinClip);
REGION_DESTROY(pScreen, oldWinClip);
}
}
/*
* move the bits on the screen
*/
destClip = NULL;
for (g = 0; g <= StaticGravity; g++)
{
if (!gravitate[g])
continue;
GravityTranslate (x, y, oldx, oldy, dw, dh, g, &nx, &ny);
oldpt.x = oldx + (x - nx);
oldpt.y = oldy + (y - ny);
/* Note that gravitate[g] is *translated* by CopyWindow */
/* only copy the remaining useful bits */
REGION_INTERSECT(pScreen, gravitate[g], gravitate[g], oldRegion);
/* clip to not overwrite already copied areas */
if (destClip) {
REGION_TRANSLATE(pScreen, destClip, oldpt.x - x, oldpt.y - y);
REGION_SUBTRACT(pScreen, gravitate[g], gravitate[g], destClip);
REGION_TRANSLATE(pScreen, destClip, x - oldpt.x, y - oldpt.y);
}
/* and move those bits */
if (oldpt.x != x || oldpt.y != y
#ifdef COMPOSITE
|| pWin->redirectDraw
#endif
)
{
(*pWin->drawable.pScreen->CopyWindow)(pWin, oldpt, gravitate[g]);
}
/* remove any overwritten bits from the remaining useful bits */
REGION_SUBTRACT(pScreen, oldRegion, oldRegion, gravitate[g]);
/*
* recompute exposed regions of child windows
*/
for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib)
{
if (pChild->winGravity != g)
continue;
REGION_INTERSECT(pScreen, pRegion,
&pChild->borderClip, gravitate[g]);
TraverseTree (pChild, miRecomputeExposures, (pointer)pRegion);
}
/*
* remove the successfully copied regions of the
* window from its exposed region
*/
if (g == pWin->bitGravity)
REGION_SUBTRACT(pScreen, &pWin->valdata->after.exposed,
&pWin->valdata->after.exposed, gravitate[g]);
if (!destClip)
destClip = gravitate[g];
else
{
REGION_UNION(pScreen, destClip, destClip, gravitate[g]);
REGION_DESTROY(pScreen, gravitate[g]);
}
}
REGION_DESTROY(pScreen, oldRegion);
REGION_DESTROY(pScreen, pRegion);
if (destClip)
REGION_DESTROY(pScreen, destClip);
if (anyMarked)
(*pScreen->HandleExposures)(pLayerWin->parent);
#ifdef DO_SAVE_UNDERS
if (dosave)
{
(*pScreen->PostChangeSaveUnder)(pLayerWin, pFirstChange);
}
#endif /* DO_SAVE_UNDERS */
if (anyMarked && pScreen->PostValidateTree)
(*pScreen->PostValidateTree)(pLayerWin->parent, pFirstChange,
VTOther);
}
if (pWin->realized)
WindowsRestructured ();
}
WindowPtr
miGetLayerWindow(pWin)
WindowPtr pWin;
{
return pWin->firstChild;
}
#ifdef SHAPE
/******
*
* miSetShape
* The border/window shape has changed. Recompute winSize/borderSize
* and send appropriate exposure events
*/
_X_EXPORT void
miSetShape(pWin)
WindowPtr pWin;
{
Bool WasViewable = (Bool)(pWin->viewable);
ScreenPtr pScreen = pWin->drawable.pScreen;
Bool anyMarked = FALSE;
RegionPtr pOldClip = NULL;
#ifdef DO_SAVE_UNDERS
Bool dosave = FALSE;
#endif
WindowPtr pLayerWin;
if (WasViewable)
{
anyMarked = (*pScreen->MarkOverlappedWindows)(pWin, pWin,
&pLayerWin);
if (pWin->valdata)
{
if (HasBorder (pWin))
{
RegionPtr borderVisible;
borderVisible = REGION_CREATE(pScreen, NullBox, 1);
REGION_SUBTRACT(pScreen, borderVisible,
&pWin->borderClip, &pWin->winSize);
pWin->valdata->before.borderVisible = borderVisible;
}
pWin->valdata->before.resized = TRUE;
}
}
SetWinSize (pWin);
SetBorderSize (pWin);
ResizeChildrenWinSize(pWin, 0, 0, 0, 0);
if (WasViewable)
{
anyMarked |= (*pScreen->MarkOverlappedWindows)(pWin, pWin,
(WindowPtr *)NULL);
#ifdef DO_SAVE_UNDERS
if (DO_SAVE_UNDERS(pWin))
{
dosave = (*pScreen->ChangeSaveUnder)(pLayerWin, pLayerWin);
}
#endif /* DO_SAVE_UNDERS */
if (anyMarked)
(*pScreen->ValidateTree)(pLayerWin->parent, NullWindow, VTOther);
}
if (WasViewable)
{
if (anyMarked)
(*pScreen->HandleExposures)(pLayerWin->parent);
#ifdef DO_SAVE_UNDERS
if (dosave)
(*pScreen->PostChangeSaveUnder)(pLayerWin, pLayerWin);
#endif /* DO_SAVE_UNDERS */
if (anyMarked && pScreen->PostValidateTree)
(*pScreen->PostValidateTree)(pLayerWin->parent, NullWindow, VTOther);
}
if (pWin->realized)
WindowsRestructured ();
CheckCursorConfinement(pWin);
}
#endif
/* Keeps the same inside(!) origin */
_X_EXPORT void
miChangeBorderWidth(pWin, width)
WindowPtr pWin;
unsigned int width;
{
int oldwidth;
Bool anyMarked = FALSE;
ScreenPtr pScreen;
Bool WasViewable = (Bool)(pWin->viewable);
Bool HadBorder;
#ifdef DO_SAVE_UNDERS
Bool dosave = FALSE;
#endif
WindowPtr pLayerWin;
oldwidth = wBorderWidth (pWin);
if (oldwidth == width)
return;
HadBorder = HasBorder(pWin);
pScreen = pWin->drawable.pScreen;
if (WasViewable && width < oldwidth)
anyMarked = (*pScreen->MarkOverlappedWindows)(pWin, pWin, &pLayerWin);
pWin->borderWidth = width;
SetBorderSize (pWin);
if (WasViewable)
{
if (width > oldwidth)
{
anyMarked = (*pScreen->MarkOverlappedWindows)(pWin, pWin,
&pLayerWin);
/*
* save the old border visible region to correctly compute
* borderExposed.
*/
if (pWin->valdata && HadBorder)
{
RegionPtr borderVisible;
borderVisible = REGION_CREATE(pScreen, NULL, 1);
REGION_SUBTRACT(pScreen, borderVisible,
&pWin->borderClip, &pWin->winSize);
pWin->valdata->before.borderVisible = borderVisible;
}
}
#ifdef DO_SAVE_UNDERS
if (DO_SAVE_UNDERS(pWin))
{
dosave = (*pScreen->ChangeSaveUnder)(pLayerWin, pWin->nextSib);
}
#endif /* DO_SAVE_UNDERS */
if (anyMarked)
{
(*pScreen->ValidateTree)(pLayerWin->parent, pLayerWin, VTOther);
(*pScreen->HandleExposures)(pLayerWin->parent);
}
#ifdef DO_SAVE_UNDERS
if (dosave)
(*pScreen->PostChangeSaveUnder)(pLayerWin, pWin->nextSib);
#endif /* DO_SAVE_UNDERS */
if (anyMarked && pScreen->PostValidateTree)
(*pScreen->PostValidateTree)(pLayerWin->parent, pLayerWin,
VTOther);
}
if (pWin->realized)
WindowsRestructured ();
}
void
miMarkUnrealizedWindow(pChild, pWin, fromConfigure)
WindowPtr pChild;
WindowPtr pWin;
Bool fromConfigure;
{
if ((pChild != pWin) || fromConfigure)
{
REGION_EMPTY(pChild->drawable.pScreen, &pChild->clipList);
if (pChild->drawable.pScreen->ClipNotify)
(* pChild->drawable.pScreen->ClipNotify)(pChild, 0, 0);
REGION_EMPTY(pChild->drawable.pScreen, &pChild->borderClip);
}
}
_X_EXPORT void
miSegregateChildren(WindowPtr pWin, RegionPtr pReg, int depth)
{
ScreenPtr pScreen;
WindowPtr pChild;
pScreen = pWin->drawable.pScreen;
for (pChild = pWin->firstChild; pChild; pChild = pChild->nextSib)
{
if (pChild->drawable.depth == depth)
REGION_UNION(pScreen, pReg, pReg, &pChild->borderClip);
if (pChild->firstChild)
miSegregateChildren(pChild, pReg, depth);
}
}