xserver-multidpi/hw/dmx/glxProxy/g_renderswap.c
Keith Packard 9838b7032e Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:

	-bap
	-psl
	-T PrivatePtr
	-T pmWait
	-T _XFUNCPROTOBEGIN
	-T _XFUNCPROTOEND
	-T _X_EXPORT

The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.

The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.

The comparison was done with this script:

dir1=$1
dir2=$2

for dir in $dir1 $dir2; do
	(cd $dir && find . -name '*.o' | while read file; do
		dir=`dirname $file`
		base=`basename $file .o`
		dump=$dir/$base.dump
		objdump -d $file > $dump
	done)
done

find $dir1 -name '*.dump' | while read dump; do
	otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
	diff -u $dump $otherdump
done

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2012-03-21 13:54:42 -07:00

2664 lines
45 KiB
C

/*
* SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
* Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice including the dates of first publication and
* either this permission notice or a reference to
* http://oss.sgi.com/projects/FreeB/
* shall be included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Except as contained in this notice, the name of Silicon Graphics, Inc.
* shall not be used in advertising or otherwise to promote the sale, use or
* other dealings in this Software without prior written authorization from
* Silicon Graphics, Inc.
*/
#include "glxserver.h"
#include "glxext.h"
#include "g_disptab.h"
#include "unpack.h"
#include "compsize.h"
void
__glXDispSwap_CallList(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_ListBase(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_Begin(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_Color3bv(GLbyte * pc)
{
}
void
__glXDispSwap_Color3dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Color3fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Color3iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Color3sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Color3ubv(GLbyte * pc)
{
}
void
__glXDispSwap_Color3uiv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Color3usv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Color4bv(GLbyte * pc)
{
}
void
__glXDispSwap_Color4dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_Color4fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_Color4iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_Color4sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_Color4ubv(GLbyte * pc)
{
}
void
__glXDispSwap_Color4uiv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_Color4usv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_EdgeFlagv(GLbyte * pc)
{
}
void
__glXDispSwap_End(GLbyte * pc)
{
}
void
__glXDispSwap_Indexdv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 8);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
void
__glXDispSwap_Indexfv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
}
void
__glXDispSwap_Indexiv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 1);
}
void
__glXDispSwap_Indexsv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
}
void
__glXDispSwap_Normal3bv(GLbyte * pc)
{
}
void
__glXDispSwap_Normal3dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Normal3fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Normal3iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Normal3sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_RasterPos2dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_RasterPos2fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_RasterPos2iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_RasterPos2sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_RasterPos3dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_RasterPos3fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_RasterPos3iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_RasterPos3sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_RasterPos4dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_RasterPos4fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_RasterPos4iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_RasterPos4sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_Rectdv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
__GLX_SWAP_DOUBLE_ARRAY(pc + 16, 2);
}
void
__glXDispSwap_Rectfv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, 2);
}
void
__glXDispSwap_Rectiv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 2);
__GLX_SWAP_INT_ARRAY(pc + 8, 2);
}
void
__glXDispSwap_Rectsv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
__GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
}
void
__glXDispSwap_TexCoord1dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 8);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
void
__glXDispSwap_TexCoord1fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
}
void
__glXDispSwap_TexCoord1iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 1);
}
void
__glXDispSwap_TexCoord1sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 1);
}
void
__glXDispSwap_TexCoord2dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_TexCoord2fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_TexCoord2iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_TexCoord2sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_TexCoord3dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_TexCoord3fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_TexCoord3iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_TexCoord3sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_TexCoord4dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_TexCoord4fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_TexCoord4iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_TexCoord4sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_Vertex2dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_Vertex2fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_Vertex2iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_Vertex2sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_Vertex3dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Vertex3fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Vertex3iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Vertex3sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_Vertex4dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_Vertex4fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_Vertex4iv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_Vertex4sv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_SHORT_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_ClipPlane(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 36);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 32);
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_ColorMaterial(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void
__glXDispSwap_CullFace(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_Fogf(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void
__glXDispSwap_Fogfv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
pname = *(GLenum *) (pc + 0);
compsize = __glFogfv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
}
void
__glXDispSwap_Fogi(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void
__glXDispSwap_Fogiv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
pname = *(GLenum *) (pc + 0);
compsize = __glFogiv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT_ARRAY(pc + 4, compsize);
}
void
__glXDispSwap_FrontFace(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_Hint(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void
__glXDispSwap_Lightf(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void
__glXDispSwap_Lightfv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glLightfv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_Lighti(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void
__glXDispSwap_Lightiv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glLightiv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_LightModelf(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void
__glXDispSwap_LightModelfv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
pname = *(GLenum *) (pc + 0);
compsize = __glLightModelfv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_FLOAT_ARRAY(pc + 4, compsize);
}
void
__glXDispSwap_LightModeli(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void
__glXDispSwap_LightModeliv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
pname = *(GLenum *) (pc + 0);
compsize = __glLightModeliv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT_ARRAY(pc + 4, compsize);
}
void
__glXDispSwap_LineStipple(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT(pc + 4);
}
void
__glXDispSwap_LineWidth(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
}
void
__glXDispSwap_Materialf(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void
__glXDispSwap_Materialfv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glMaterialfv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_Materiali(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void
__glXDispSwap_Materialiv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glMaterialiv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_PointSize(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
}
void
__glXDispSwap_PolygonMode(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void
__glXDispSwap_Scissor(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
}
void
__glXDispSwap_ShadeModel(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_TexParameterf(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void
__glXDispSwap_TexParameterfv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glTexParameterfv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_TexParameteri(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void
__glXDispSwap_TexParameteriv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glTexParameteriv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_TexEnvf(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void
__glXDispSwap_TexEnvfv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glTexEnvfv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_TexEnvi(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void
__glXDispSwap_TexEnviv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glTexEnviv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_TexGend(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_DOUBLE(pc + 0);
}
void
__glXDispSwap_TexGendv(GLbyte * pc)
{
GLenum pname;
GLint cmdlen;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glTexGendv_size(pname);
if (compsize < 0)
compsize = 0;
cmdlen = __GLX_PAD(8 + compsize * 8);
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, cmdlen);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_DOUBLE_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_TexGenf(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void
__glXDispSwap_TexGenfv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glTexGenfv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_TexGeni(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void
__glXDispSwap_TexGeniv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glTexGeniv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_InitNames(GLbyte * pc)
{
}
void
__glXDispSwap_LoadName(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_PassThrough(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
}
void
__glXDispSwap_PopName(GLbyte * pc)
{
}
void
__glXDispSwap_PushName(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_DrawBuffer(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_Clear(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_ClearAccum(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_FLOAT(pc + 12);
}
void
__glXDispSwap_ClearIndex(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
}
void
__glXDispSwap_ClearColor(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_FLOAT(pc + 12);
}
void
__glXDispSwap_ClearStencil(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_ClearDepth(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 8);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
}
void
__glXDispSwap_StencilMask(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_ColorMask(GLbyte * pc)
{
}
void
__glXDispSwap_DepthMask(GLbyte * pc)
{
}
void
__glXDispSwap_IndexMask(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_Accum(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void
__glXDispSwap_Disable(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_Enable(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_PopAttrib(GLbyte * pc)
{
}
void
__glXDispSwap_PushAttrib(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_MapGrid1d(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 20);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
}
void
__glXDispSwap_MapGrid1f(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void
__glXDispSwap_MapGrid2d(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 40);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 32);
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_INT(pc + 36);
__GLX_SWAP_DOUBLE(pc + 16);
__GLX_SWAP_DOUBLE(pc + 24);
}
void
__glXDispSwap_MapGrid2f(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_FLOAT(pc + 16);
__GLX_SWAP_FLOAT(pc + 20);
}
void
__glXDispSwap_EvalCoord1dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 8);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
void
__glXDispSwap_EvalCoord1fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 1);
}
void
__glXDispSwap_EvalCoord2dv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_EvalCoord2fv(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_EvalMesh1(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void
__glXDispSwap_EvalPoint1(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_EvalMesh2(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
}
void
__glXDispSwap_EvalPoint2(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void
__glXDispSwap_AlphaFunc(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void
__glXDispSwap_BlendFunc(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void
__glXDispSwap_LogicOp(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_StencilFunc(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void
__glXDispSwap_StencilOp(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void
__glXDispSwap_DepthFunc(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_PixelZoom(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void
__glXDispSwap_PixelTransferf(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void
__glXDispSwap_PixelTransferi(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void
__glXDispSwap_PixelMapfv(GLbyte * pc)
{
GLint mapsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
mapsize = *(GLint *) (pc + 4);
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, mapsize);
}
void
__glXDispSwap_PixelMapuiv(GLbyte * pc)
{
GLint mapsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
mapsize = *(GLint *) (pc + 4);
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, mapsize);
}
void
__glXDispSwap_PixelMapusv(GLbyte * pc)
{
GLint mapsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
mapsize = *(GLint *) (pc + 4);
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT_ARRAY(pc + 8, mapsize);
}
void
__glXDispSwap_ReadBuffer(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_CopyPixels(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
}
void
__glXDispSwap_DepthRange(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 16);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
}
void
__glXDispSwap_Frustum(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 48);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
__GLX_SWAP_DOUBLE(pc + 24);
__GLX_SWAP_DOUBLE(pc + 32);
__GLX_SWAP_DOUBLE(pc + 40);
}
void
__glXDispSwap_LoadIdentity(GLbyte * pc)
{
}
void
__glXDispSwap_LoadMatrixf(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
}
void
__glXDispSwap_LoadMatrixd(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 128);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
}
void
__glXDispSwap_MatrixMode(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_MultMatrixf(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_FLOAT_ARRAY(pc + 0, 16);
}
void
__glXDispSwap_MultMatrixd(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 128);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 16);
}
void
__glXDispSwap_Ortho(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 48);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
__GLX_SWAP_DOUBLE(pc + 24);
__GLX_SWAP_DOUBLE(pc + 32);
__GLX_SWAP_DOUBLE(pc + 40);
}
void
__glXDispSwap_PopMatrix(GLbyte * pc)
{
}
void
__glXDispSwap_PushMatrix(GLbyte * pc)
{
}
void
__glXDispSwap_Rotated(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 32);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
__GLX_SWAP_DOUBLE(pc + 24);
}
void
__glXDispSwap_Rotatef(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_FLOAT(pc + 12);
}
void
__glXDispSwap_Scaled(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
}
void
__glXDispSwap_Scalef(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void
__glXDispSwap_Translated(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 24);
pc -= 4;
}
#endif
__GLX_SWAP_DOUBLE(pc + 0);
__GLX_SWAP_DOUBLE(pc + 8);
__GLX_SWAP_DOUBLE(pc + 16);
}
void
__glXDispSwap_Translatef(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void
__glXDispSwap_Viewport(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
}
void
__glXDispSwap_PolygonOffset(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
}
void
__glXDispSwap_CopyTexImage1D(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
__GLX_SWAP_INT(pc + 24);
}
void
__glXDispSwap_CopyTexImage2D(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
__GLX_SWAP_INT(pc + 24);
__GLX_SWAP_INT(pc + 28);
}
void
__glXDispSwap_CopyTexSubImage1D(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
}
void
__glXDispSwap_CopyTexSubImage2D(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
__GLX_SWAP_INT(pc + 24);
__GLX_SWAP_INT(pc + 28);
}
void
__glXDispSwap_BindTexture(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void
__glXDispSwap_PrioritizeTextures(GLbyte * pc)
{
GLsizei n;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
n = *(GLsizei *) (pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 4, n);
__GLX_SWAP_FLOAT_ARRAY(pc + 4 + n * 4, n);
}
void
__glXDispSwap_Indexubv(GLbyte * pc)
{
}
void
__glXDispSwap_BlendColor(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_FLOAT(pc + 0);
__GLX_SWAP_FLOAT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
__GLX_SWAP_FLOAT(pc + 12);
}
void
__glXDispSwap_BlendEquation(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_ColorTableParameterfv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glColorTableParameterfv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_ColorTableParameteriv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glColorTableParameteriv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_CopyColorTable(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
}
void
__glXDispSwap_CopyColorSubTable(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
}
void
__glXDispSwap_ConvolutionParameterf(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_FLOAT(pc + 8);
}
void
__glXDispSwap_ConvolutionParameterfv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glConvolutionParameterfv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_ConvolutionParameteri(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void
__glXDispSwap_ConvolutionParameteriv(GLbyte * pc)
{
GLenum pname;
GLint compsize;
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 4);
pname = *(GLenum *) (pc + 4);
compsize = __glConvolutionParameteriv_size(pname);
if (compsize < 0)
compsize = 0;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 8, compsize);
}
void
__glXDispSwap_CopyConvolutionFilter1D(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
}
void
__glXDispSwap_CopyConvolutionFilter2D(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
}
void
__glXDispSwap_Histogram(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
}
void
__glXDispSwap_Minmax(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
}
void
__glXDispSwap_ResetHistogram(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_ResetMinmax(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_CopyTexSubImage3D(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT(pc + 4);
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_INT(pc + 12);
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_INT(pc + 20);
__GLX_SWAP_INT(pc + 24);
__GLX_SWAP_INT(pc + 28);
__GLX_SWAP_INT(pc + 32);
}
void
__glXDispSwap_ActiveTextureARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_SWAP_INT(pc + 0);
}
void
__glXDispSwap_MultiTexCoord1dvARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 12);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 8);
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 1);
}
void
__glXDispSwap_MultiTexCoord1fvARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 1);
}
void
__glXDispSwap_MultiTexCoord1ivARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 4, 1);
}
void
__glXDispSwap_MultiTexCoord1svARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT_ARRAY(pc + 4, 1);
}
void
__glXDispSwap_MultiTexCoord2dvARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 20);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 16);
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 2);
}
void
__glXDispSwap_MultiTexCoord2fvARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 2);
}
void
__glXDispSwap_MultiTexCoord2ivARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 4, 2);
}
void
__glXDispSwap_MultiTexCoord2svARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT_ARRAY(pc + 4, 2);
}
void
__glXDispSwap_MultiTexCoord3dvARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 28);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 24);
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 3);
}
void
__glXDispSwap_MultiTexCoord3fvARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 3);
}
void
__glXDispSwap_MultiTexCoord3ivARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 4, 3);
}
void
__glXDispSwap_MultiTexCoord3svARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT_ARRAY(pc + 4, 3);
}
void
__glXDispSwap_MultiTexCoord4dvARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
#ifdef __GLX_ALIGN64
if ((unsigned long) (pc) & 7) {
__GLX_MEM_COPY(pc - 4, pc, 36);
pc -= 4;
}
#endif
__GLX_SWAP_INT(pc + 32);
__GLX_SWAP_DOUBLE_ARRAY(pc + 0, 4);
}
void
__glXDispSwap_MultiTexCoord4fvARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_FLOAT_ARRAY(pc + 4, 4);
}
void
__glXDispSwap_MultiTexCoord4ivARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_INT_ARRAY(pc + 4, 4);
}
void
__glXDispSwap_MultiTexCoord4svARB(GLbyte * pc)
{
__GLX_DECLARE_SWAP_VARIABLES;
__GLX_DECLARE_SWAP_ARRAY_VARIABLES;
__GLX_SWAP_INT(pc + 0);
__GLX_SWAP_SHORT_ARRAY(pc + 4, 4);
}