xserver-multidpi/hw/kdrive/mga/g400_common.h
Eric Anholt e11e60b361 Greatly improve the correctness and performance of the MGA render
implementation. Includes cache flushing to prevent bad first reads of
    the framebuffer, fixing blending of many formats, falling back on many
    unsupported operations, and falling back early to prevent migration.
    Passes all of rendercheck except some of the blend (!) tests.
2005-06-09 21:59:26 +00:00

189 lines
8.0 KiB
C

/*
* $Id$
*
* Copyright © 2004 Damien Ciabrini
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Anders Carlsson not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Anders Carlsson makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* DAMIEN CIABRINI DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL ANDERS CARLSSON BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
/* $Header$ */
#ifndef __G400_COMMON_H__
#define __G400_COMMON_H__
/* Color registers */
#define MGA_REG_DR4 (0x1CD0)
#define MGA_REG_DR6 (0x1CD8)
#define MGA_REG_DR7 (0x1CDC)
#define MGA_REG_DR8 (0x1CE0)
#define MGA_REG_DR10 (0x1CE8)
#define MGA_REG_DR11 (0x1CEC)
#define MGA_REG_DR12 (0x1CF0)
#define MGA_REG_DR14 (0x1CF8)
#define MGA_REG_DR15 (0x1CFC)
/* Alpha registers */
#define MGA_REG_ALPHASTART (0x2C70)
#define MGA_REG_ALPHAXINC (0x2C74)
#define MGA_REG_ALPHAYINC (0x2C78)
#define MGA_REG_ALPHACTRL (0x2C7C)
# define MGA_SRC_ZERO (0x00000000)
# define MGA_SRC_ONE (0x00000001)
# define MGA_SRC_DST_COLOR (0x00000002)
# define MGA_SRC_ONE_MINUS_DST_COLOR (0x00000003)
# define MGA_SRC_ALPHA (0x00000004)
# define MGA_SRC_ONE_MINUS_SRC_ALPHA (0x00000005)
# define MGA_SRC_DST_ALPHA (0x00000006)
# define MGA_SRC_ONE_MINUS_DST_ALPHA (0x00000007)
# define MGA_SRC_SRC_ALPHA_SATURATE (0x00000008)
# define MGA_SRC_BLEND_MASK (0x0000000f)
# define MGA_DST_ZERO (0x00000000)
# define MGA_DST_ONE (0x00000010)
# define MGA_DST_SRC_COLOR (0x00000020)
# define MGA_DST_ONE_MINUS_SRC_COLOR (0x00000030)
# define MGA_DST_SRC_ALPHA (0x00000040)
# define MGA_DST_ONE_MINUS_SRC_ALPHA (0x00000050)
# define MGA_DST_DST_ALPHA (0x00000060)
# define MGA_DST_ONE_MINUS_DST_ALPHA (0x00000070)
# define MGA_DST_BLEND_MASK (0x00000070)
# define MGA_ALPHACHANNEL (0x00000100)
# define MGA_VIDEOALPHA (0x00000200)
# define MGA_DIFFUSEDALPHA (0x01000000)
# define MGA_MODULATEDALPHA (0x02000000)
/* Textures registers */
#define MGA_REG_TEXORG (0x2c24)
#define MGA_REG_TEXORG1 (0x2ca4)
#define MGA_REG_TEXWIDTH (0x2C28)
#define MGA_REG_TEXHEIGHT (0x2C2C)
#define MGA_REG_TMR0 (0x2C00)
#define MGA_REG_TMR1 (0x2C04)
#define MGA_REG_TMR2 (0x2C08)
#define MGA_REG_TMR3 (0x2C0C)
#define MGA_REG_TMR4 (0x2C10)
#define MGA_REG_TMR5 (0x2C14)
#define MGA_REG_TMR6 (0x2C18)
#define MGA_REG_TMR7 (0x2C1C)
#define MGA_REG_TMR8 (0x2C20)
/* Texture Control Registers */
#define MGA_REG_TEXCTL (0x2C30)
# define MGA_TW4 (0x00000000)
# define MGA_TW8 (0x00000001)
# define MGA_TW15 (0x00000002)
# define MGA_TW16 (0x00000003)
# define MGA_TW12 (0x00000004)
# define MGA_TW32 (0x00000006)
# define MGA_TW8A (0x00000007)
# define MGA_TW8AL (0x00000008)
# define MGA_TW422 (0x0000000A)
# define MGA_TW422UYVY (0x0000000B)
# define MGA_PITCHLIN (0x00000100)
# define MGA_NOPERSPECTIVE (0x00200000)
# define MGA_TAKEY (0x02000000)
# define MGA_TAMASK (0x04000000)
# define MGA_CLAMPUV (0x18000000)
#define MGA_REG_TEXCTL2 (0x2C3C)
# define MGA_G400_TC2_MAGIC (0x00008000)
# define MGA_TC2_DECALBLEND (0x00000001)
# define MGA_TC2_IDECAL (0x00000002)
# define MGA_TC2_DECALDIS (0x00000004)
# define MGA_TC2_CKSTRANSDIS (0x00000010)
# define MGA_TC2_BORDEREN (0x00000020)
# define MGA_TC2_SPECEN (0x00000040)
# define MGA_TC2_DUALTEX (0x00000080)
# define MGA_TC2_TABLEFOG (0x00000100)
# define MGA_TC2_BUMPMAP (0x00000200)
# define MGA_TC2_SELECT_TMU1 (0x80000000)
#define MGA_REG_TEXFILTER (0x2C58)
# define MGA_MIN_NRST (0x00000000)
# define MGA_MIN_BILIN (0x00000002)
# define MGA_MIN_ANISO (0x0000000D)
# define MGA_MAG_NRST (0x00000000)
# define MGA_MAG_BILIN (0x00000020)
/* Multi-Textures Control Registers */
#define MGA_REG_TDUALSTAGE0 (0x2CF8)
#define MGA_REG_TDUALSTAGE1 (0x2CFC)
# define MGA_TDS_COLOR_ARG2_DIFFUSE (0x00000000)
# define MGA_TDS_COLOR_ARG2_SPECULAR (0x00000001)
# define MGA_TDS_COLOR_ARG2_FCOL (0x00000002)
# define MGA_TDS_COLOR_ARG2_PREVSTAGE (0x00000003)
# define MGA_TDS_COLOR_ALPHA_DIFFUSE (0x00000000)
# define MGA_TDS_COLOR_ALPHA_FCOL (0x00000004)
# define MGA_TDS_COLOR_ALPHA_CURRTEX (0x00000008)
# define MGA_TDS_COLOR_ALPHA_PREVTEX (0x0000000c)
# define MGA_TDS_COLOR_ALPHA_PREVSTAGE (0x00000010)
# define MGA_TDS_COLOR_ARG1_REPLICATEALPHA (0x00000020)
# define MGA_TDS_COLOR_ARG1_INV (0x00000040)
# define MGA_TDS_COLOR_ARG2_REPLICATEALPHA (0x00000080)
# define MGA_TDS_COLOR_ARG2_INV (0x00000100)
# define MGA_TDS_COLOR_ALPHA1INV (0x00000200)
# define MGA_TDS_COLOR_ALPHA2INV (0x00000400)
# define MGA_TDS_COLOR_ARG1MUL_ALPHA1 (0x00000800)
# define MGA_TDS_COLOR_ARG2MUL_ALPHA2 (0x00001000)
# define MGA_TDS_COLOR_ARG1ADD_MULOUT (0x00002000)
# define MGA_TDS_COLOR_ARG2ADD_MULOUT (0x00004000)
# define MGA_TDS_COLOR_MODBRIGHT_2X (0x00008000)
# define MGA_TDS_COLOR_MODBRIGHT_4X (0x00010000)
# define MGA_TDS_COLOR_ADD_SUB (0x00000000)
# define MGA_TDS_COLOR_ADD_ADD (0x00020000)
# define MGA_TDS_COLOR_ADD2X (0x00040000)
# define MGA_TDS_COLOR_ADDBIAS (0x00080000)
# define MGA_TDS_COLOR_BLEND (0x00100000)
# define MGA_TDS_COLOR_SEL_ARG1 (0x00000000)
# define MGA_TDS_COLOR_SEL_ARG2 (0x00200000)
# define MGA_TDS_COLOR_SEL_ADD (0x00400000)
# define MGA_TDS_COLOR_SEL_MUL (0x00600000)
# define MGA_TDS_ALPHA_ARG1_INV (0x00800000)
# define MGA_TDS_ALPHA_ARG2_DIFFUSE (0x00000000)
# define MGA_TDS_ALPHA_ARG2_FCOL (0x01000000)
# define MGA_TDS_ALPHA_ARG2_PREVTEX (0x02000000)
# define MGA_TDS_ALPHA_ARG2_PREVSTAGE (0x03000000)
# define MGA_TDS_ALPHA_ARG2_INV (0x04000000)
# define MGA_TDS_ALPHA_ADD (0x08000000)
# define MGA_TDS_ALPHA_ADDBIAS (0x10000000)
# define MGA_TDS_ALPHA_ADD2X (0x20000000)
# define MGA_TDS_ALPHA_SEL_ARG1 (0x00000000)
# define MGA_TDS_ALPHA_SEL_ARG2 (0x40000000)
# define MGA_TDS_ALPHA_SEL_ADD (0x80000000)
# define MGA_TDS_ALPHA_SEL_MUL (0xc0000000)
/* Composition Prototypes. MMIO Access */
Bool
mgaCheckComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
PicturePtr pDstPicture);
Bool
mgaPrepareComposite(int op, PicturePtr pSrcPicture, PicturePtr pMaskPicture,
PicturePtr pDstPicture, PixmapPtr pSrc,
PixmapPtr pMask, PixmapPtr pDst);
void
mgaComposite(int srcX, int srcY, int maskX, int maskY,
int dstX, int dstY, int w, int h);
void
mgaDoneComposite(void);
#endif