xserver-multidpi/GL/apple/aglGlx.c
2006-07-21 17:56:00 -04:00

1355 lines
44 KiB
C

/*
* GLX implementation that uses Apple's AGL.framework for OpenGL
*
* FIXME: This file and indirect.c are very similar. The two should be
* merged by introducing suitable abstractions.
*/
/*
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
*
* Large portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include "quartzCommon.h"
#include <AGL/agl.h>
#include "cr.h"
// X11 and X11's glx
#undef BOOL
#define BOOL xBOOL
#include "quartz.h"
#include <miscstruct.h>
#include <windowstr.h>
#include <resource.h>
#include <GL/glxint.h>
#include <GL/glxtokens.h>
#include <scrnintstr.h>
#include <glxserver.h>
#include <glxscreens.h>
#include <glxdrawable.h>
#include <glxcontext.h>
#include <glxext.h>
#include <glxutil.h>
#include <glxscreens.h>
#include <GL/internal/glcore.h>
#undef BOOL
#include "glcontextmodes.h"
// ggs: needed to call back to glx with visual configs
extern void GlxSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs, void **configprivs);
// Write debugging output, or not
#ifdef GLAQUA_DEBUG
#define GLAQUA_DEBUG_MSG ErrorF
#else
#define GLAQUA_DEBUG_MSG(a, ...)
#endif
// The following GL functions don't have an EXT suffix in OpenGL.framework.
GLboolean glAreTexturesResidentEXT (GLsizei a, const GLuint *b, GLboolean *c) {
return glAreTexturesResident(a, b, c);
}
void glDeleteTexturesEXT (GLsizei d, const GLuint *e) {
glDeleteTextures(d, e);
}
void glGenTexturesEXT (GLsizei f, GLuint *g) {
glGenTextures(f, g);
}
GLboolean glIsTextureEXT (GLuint h) {
return glIsTexture(h);
}
// some prototypes
static Bool glAquaScreenProbe(int screen);
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
int *nvisualp, int *ndepthp,
int *rootDepthp, VisualID *defaultVisp,
unsigned long sizes, int bitsPerRGB);
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates);
static __GLinterface *glAquaCreateContext(__GLimports *imports,
__GLcontextModes *mode,
__GLinterface *shareGC);
static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv);
static void glAquaResetExtension(void);
/*
* This structure is statically allocated in the __glXScreens[]
* structure. This struct is not used anywhere other than in
* __glXScreenInit to initialize each of the active screens
* (__glXActiveScreens[]). Several of the fields must be initialized by
* the screenProbe routine before they are copied to the active screens
* struct. In particular, the contextCreate, modes, numVisuals,
* and numUsableVisuals fields must be initialized.
*/
static __GLXscreenInfo __glDDXScreenInfo = {
glAquaScreenProbe, /* Must be generic and handle all screens */
glAquaCreateContext, /* Substitute screen's createContext routine */
glAquaCreateBuffer, /* Substitute screen's createBuffer routine */
NULL, /* Set up modes in probe */
NULL, /* Set up pVisualPriv in probe */
0, /* Set up numVisuals in probe */
0, /* Set up numUsableVisuals in probe */
"Vendor String", /* GLXvendor is overwritten by __glXScreenInit */
"Version String", /* GLXversion is overwritten by __glXScreenInit */
"Extensions String", /* GLXextensions is overwritten by __glXScreenInit */
NULL /* WrappedPositionWindow is overwritten */
};
void *__glXglDDXScreenInfo(void) {
return &__glDDXScreenInfo;
}
static __GLXextensionInfo __glDDXExtensionInfo = {
GL_CORE_APPLE,
glAquaResetExtension,
glAquaInitVisuals,
glAquaSetVisualConfigs
};
void *__glXglDDXExtensionInfo(void) {
return &__glDDXExtensionInfo;
}
// prototypes
static GLboolean glAquaDestroyContext(__GLcontext *gc);
static GLboolean glAquaLoseCurrent(__GLcontext *gc);
static GLboolean glAquaMakeCurrent(__GLcontext *gc);
static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare);
static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
GLuint mask);
static GLboolean glAquaForceCurrent(__GLcontext *gc);
/* Drawing surface notification callbacks */
static GLboolean glAquaNotifyResize(__GLcontext *gc);
static void glAquaNotifyDestroy(__GLcontext *gc);
static void glAquaNotifySwapBuffers(__GLcontext *gc);
/* Dispatch table override control for external agents like libGLS */
static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc);
static void glAquaBeginDispatchOverride(__GLcontext *gc);
static void glAquaEndDispatchOverride(__GLcontext *gc);
static __GLexports glAquaExports = {
glAquaDestroyContext,
glAquaLoseCurrent,
glAquaMakeCurrent,
glAquaShareContext,
glAquaCopyContext,
glAquaForceCurrent,
glAquaNotifyResize,
glAquaNotifyDestroy,
glAquaNotifySwapBuffers,
glAquaDispatchExec,
glAquaBeginDispatchOverride,
glAquaEndDispatchOverride
};
typedef struct {
int num_vis;
__GLcontextModes *modes;
void **priv;
// wrapped screen functions
RealizeWindowProcPtr RealizeWindow;
UnrealizeWindowProcPtr UnrealizeWindow;
} glAquaScreenRec;
static glAquaScreenRec glAquaScreens[MAXSCREENS];
// __GLdrawablePrivate->private
typedef struct {
GLboolean (*resize)(__GLdrawableBuffer *buf, GLint x, GLint y,
GLuint width, GLuint height,
__GLdrawablePrivate *glPriv,
GLuint bufferMask);
} GLAquaDrawableRec;
struct __GLcontextRec {
struct __GLinterfaceRec interface; // required to be first
AGLContext ctx;
AGLPixelFormat pixelFormat;
Bool isAttached; // TRUE if ctx is really attached to a window
};
// Context manipulation; return GL_FALSE on failure
static GLboolean glAquaDestroyContext(__GLcontext *gc)
{
GLAQUA_DEBUG_MSG("glAquaDestroyContext (ctx 0x%x)\n", gc->ctx);
if (gc) {
if (gc->ctx) aglDestroyContext(gc->ctx);
if (gc->pixelFormat) aglDestroyPixelFormat(gc->pixelFormat);
free(gc);
}
return GL_TRUE;
}
static GLboolean glAquaLoseCurrent(__GLcontext *gc)
{
GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%x)\n", gc->ctx);
aglSetCurrentContext(NULL);
__glXLastContext = NULL; // Mesa does this; why?
gc->isAttached = FALSE;
return GL_TRUE;
}
/*
* Attach a GL context to a GL drawable
* If glPriv is NULL, the context is detached.
*/
static void attach(__GLcontext *gc, __GLdrawablePrivate *glPriv)
{
__GLXdrawablePrivate *glxPriv;
if (glPriv == NULL) {
// attaching to nothing
GLAQUA_DEBUG_MSG("unattaching\n");
aglSetDrawable(gc->ctx, NULL);
gc->isAttached = FALSE;
return;
}
// Note that when resizing, the X11 WindowPtr already has its
// new size and position, but the Aqua window does not.
glxPriv = (__GLXdrawablePrivate *)glPriv->other;
if (glxPriv->type == DRAWABLE_WINDOW) {
WindowPtr pWin = (WindowPtr) glxPriv->pDraw;
WindowPtr topWin = quartzProcs->TopLevelParent(pWin);
CRWindowPtr crWinPtr;
AGLDrawable newPort;
if (glPriv->width <= 0 || glPriv->height <= 0) {
// attach to zero size drawable - will really attach later
GLAQUA_DEBUG_MSG("couldn't attach to zero size drawable\n");
aglSetDrawable(gc->ctx, NULL);
gc->isAttached = FALSE;
return;
}
crWinPtr = (CRWindowPtr) quartzProcs->FrameForWindow(pWin, FALSE);
if (crWinPtr) {
newPort = (AGLDrawable) crWinPtr->port;
} else {
newPort = NULL;
}
if (newPort) {
// FIXME: won't be a CGrafPtr if currently offscreen or fullscreen
AGLDrawable oldPort = aglGetDrawable(gc->ctx);
// AGLDrawable newPort = GetWindowPort(window);
// Frame is GLdrawable in X11 global coordinates
// FIXME: Does this work for multiple screens?
GLint frame[4] = {glPriv->xOrigin, glPriv->yOrigin, glPriv->width, glPriv->height};
GLAQUA_DEBUG_MSG("global size %d %d %d %d\n",
frame[0], frame[1], frame[2], frame[3]);
// Convert to window-local coordinates
frame[0] -= topWin->drawable.x - topWin->borderWidth;
frame[1] -= topWin->drawable.y - topWin->borderWidth;
// AGL uses flipped coordinates
frame[1] = topWin->drawable.height + 2*topWin->borderWidth -
frame[1] - frame[3];
GLAQUA_DEBUG_MSG("local size %d %d %d %d\n",
frame[0], frame[1], frame[2], frame[3]);
if (oldPort != newPort) {
// FIXME: retain/release windows
if (!aglSetDrawable(gc->ctx, newPort)) return;
}
if (!aglSetInteger(gc->ctx, AGL_BUFFER_RECT, frame)) return;
if (!aglEnable(gc->ctx, AGL_BUFFER_RECT)) return;
if (!aglSetInteger(gc->ctx, AGL_SWAP_RECT, frame)) return;
if (!aglEnable(gc->ctx, AGL_SWAP_RECT)) return;
if (!aglUpdateContext(gc->ctx)) return;
gc->isAttached = TRUE;
GLAQUA_DEBUG_MSG("attached context 0x%x to window 0x%x\n", gc->ctx,
pWin->drawable.id);
} else {
// attach to not-yet-realized window - will really attach later
GLAQUA_DEBUG_MSG("couldn't attach to unrealized window\n");
aglSetDrawable(gc->ctx, NULL);
gc->isAttached = FALSE;
}
} else {
GLAQUA_DEBUG_MSG("attach: attach to non-window unimplemented\n");
aglSetDrawable(gc->ctx, NULL);
gc->isAttached = FALSE;
}
}
static GLboolean glAquaMakeCurrent(__GLcontext *gc)
{
__GLdrawablePrivate *glPriv = gc->interface.imports.getDrawablePrivate(gc);
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%x)\n", gc->ctx);
if (!gc->isAttached) {
attach(gc, glPriv);
}
return aglSetCurrentContext(gc->ctx);
}
static GLboolean glAquaShareContext(__GLcontext *gc, __GLcontext *gcShare)
{
GLAQUA_DEBUG_MSG("glAquaShareContext unimplemented\n");
return GL_TRUE;
}
static GLboolean glAquaCopyContext(__GLcontext *dst, const __GLcontext *src,
GLuint mask)
{
GLAQUA_DEBUG_MSG("glAquaCopyContext\n");
return aglCopyContext(src->ctx, dst->ctx, mask);
}
static GLboolean glAquaForceCurrent(__GLcontext *gc)
{
// GLAQUA_DEBUG_MSG("glAquaForceCurrent (ctx 0x%x)\n", gc->ctx);
return aglSetCurrentContext(gc->ctx);
}
/* Drawing surface notification callbacks */
static GLboolean glAquaNotifyResize(__GLcontext *gc)
{
GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyResize");
return GL_TRUE;
}
static void glAquaNotifyDestroy(__GLcontext *gc)
{
GLAQUA_DEBUG_MSG("unimplemented glAquaNotifyDestroy");
}
static void glAquaNotifySwapBuffers(__GLcontext *gc)
{
GLAQUA_DEBUG_MSG("unimplemented glAquaNotifySwapBuffers");
}
/* Dispatch table override control for external agents like libGLS */
static struct __GLdispatchStateRec* glAquaDispatchExec(__GLcontext *gc)
{
GLAQUA_DEBUG_MSG("unimplemented glAquaDispatchExec");
return NULL;
}
static void glAquaBeginDispatchOverride(__GLcontext *gc)
{
GLAQUA_DEBUG_MSG("unimplemented glAquaBeginDispatchOverride");
}
static void glAquaEndDispatchOverride(__GLcontext *gc)
{
GLAQUA_DEBUG_MSG("unimplemented glAquaEndDispatchOverride");
}
static AGLPixelFormat makeFormat(__GLcontextModes *mode)
{
int i;
GLint attr[64]; // currently uses max of 30
AGLPixelFormat result;
GLAQUA_DEBUG_MSG("makeFormat\n");
i = 0;
// attr [i++] = AGL_ACCELERATED; // require hwaccel - BAD for multiscreen
// attr [i++] = AGL_NO_RECOVERY; // disable fallback renderers - BAD
if (mode->stereoMode) {
attr[i++] = AGL_STEREO;
}
if (mode->doubleBufferMode) {
attr[i++] = AGL_DOUBLEBUFFER;
}
if (mode->colorIndexMode) {
attr[i++] = AGL_BUFFER_SIZE;
attr[i++] = mode->indexBits;
}
if (mode->rgbMode) {
attr[i++] = AGL_RGBA;
attr[i++] = AGL_RED_SIZE;
attr[i++] = mode->redBits;
attr[i++] = AGL_GREEN_SIZE;
attr[i++] = mode->greenBits;
attr[i++] = AGL_BLUE_SIZE;
attr[i++] = mode->blueBits;
attr[i++] = AGL_ALPHA_SIZE;
attr[i++] = mode->alphaBits;
}
if (mode->haveAccumBuffer) {
attr[i++] = AGL_ACCUM_RED_SIZE;
attr[i++] = mode->accumRedBits;
attr[i++] = AGL_ACCUM_GREEN_SIZE;
attr[i++] = mode->accumGreenBits;
attr[i++] = AGL_ACCUM_BLUE_SIZE;
attr[i++] = mode->accumBlueBits;
attr[i++] = AGL_ACCUM_ALPHA_SIZE;
attr[i++] = mode->accumAlphaBits;
}
if (mode->haveDepthBuffer) {
attr[i++] = AGL_DEPTH_SIZE;
attr[i++] = mode->depthBits;
}
if (mode->haveStencilBuffer) {
attr[i++] = AGL_STENCIL_SIZE;
attr[i++] = mode->stencilBits;
}
attr[i++] = AGL_AUX_BUFFERS;
attr[i++] = mode->numAuxBuffers;
attr[i++] = AGL_LEVEL;
attr[i++] = mode->level;
// mode->pixmapMode ?
attr[i++] = AGL_NONE; // end of option list
GLAQUA_DEBUG_MSG("makeFormat almost done\n");
result = aglChoosePixelFormat(NULL, 0, attr);
GLAQUA_DEBUG_MSG("makeFormat done (0x%x)\n", result);
return result;
}
static __GLinterface *glAquaCreateContext(__GLimports *imports,
__GLcontextModes *mode,
__GLinterface *shareGC)
{
__GLcontext *result;
__GLcontext *sharectx = (__GLcontext *)shareGC;
GLAQUA_DEBUG_MSG("glAquaCreateContext\n");
result = (__GLcontext *)calloc(1, sizeof(__GLcontext));
if (!result) return NULL;
result->interface.imports = *imports;
result->interface.exports = glAquaExports;
result->pixelFormat = makeFormat(mode);
if (!result->pixelFormat) {
free(result);
return NULL;
}
result->ctx = aglCreateContext(result->pixelFormat,
(sharectx && sharectx->ctx) ? sharectx->ctx : NULL);
if (!result->ctx) {
aglDestroyPixelFormat(result->pixelFormat);
free(result);
return NULL;
}
result->isAttached = FALSE;
GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
return (__GLinterface *)result;
}
Bool
glAquaRealizeWindow(WindowPtr pWin)
{
// If this window has GL contexts, tell them to reattach
Bool result;
ScreenPtr pScreen = pWin->drawable.pScreen;
glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
__GLXdrawablePrivate *glxPriv;
GLAQUA_DEBUG_MSG("glAquaRealizeWindow\n");
// Allow the window to be created (RootlessRealizeWindow is inside our wrap)
pScreen->RealizeWindow = screenPriv->RealizeWindow;
result = pScreen->RealizeWindow(pWin);
pScreen->RealizeWindow = glAquaRealizeWindow;
// The Aqua window will already have been created (windows are
// realized from top down)
// Re-attach this window's GL contexts, if any.
glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
if (glxPriv) {
__GLXcontext *gx;
__GLcontext *gc;
__GLdrawablePrivate *glPriv = &glxPriv->glPriv;
GLAQUA_DEBUG_MSG("glAquaRealizeWindow is GL drawable!\n");
// GL contexts bound to this window for drawing
for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
attach(gc, glPriv);
}
// GL contexts bound to this window for reading
for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
attach(gc, glPriv);
}
}
return result;
}
Bool
glAquaUnrealizeWindow(WindowPtr pWin)
{
// If this window has GL contexts, tell them to unattach
Bool result;
ScreenPtr pScreen = pWin->drawable.pScreen;
glAquaScreenRec *screenPriv = &glAquaScreens[pScreen->myNum];
__GLXdrawablePrivate *glxPriv;
GLAQUA_DEBUG_MSG("glAquaUnrealizeWindow\n");
// The Aqua window may have already been destroyed (windows
// are unrealized from top down)
// Unattach this window's GL contexts, if any.
glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
if (glxPriv) {
__GLXcontext *gx;
__GLcontext *gc;
GLAQUA_DEBUG_MSG("glAquaUnealizeWindow is GL drawable!\n");
// GL contexts bound to this window for drawing
for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
attach(gc, NULL);
}
// GL contexts bound to this window for reading
for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
attach(gc, NULL);
}
}
pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
result = pScreen->UnrealizeWindow(pWin);
pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
return result;
}
// Originally copied from Mesa
static int numConfigs = 0;
static __GLXvisualConfig *visualConfigs = NULL;
static void **visualPrivates = NULL;
/*
* In the case the driver defines no GLX visuals we'll use these.
* Note that for TrueColor and DirectColor visuals, bufferSize is the
* sum of redSize, greenSize, blueSize and alphaSize, which may be larger
* than the nplanes/rootDepth of the server's X11 visuals
*/
#define NUM_FALLBACK_CONFIGS 5
static __GLXvisualConfig FallbackConfigs[NUM_FALLBACK_CONFIGS] = {
/* [0] = RGB, double buffered, Z */
{
-1, /* vid */
-1, /* class */
True, /* rgba */
-1, -1, -1, 0, /* rgba sizes */
-1, -1, -1, 0, /* rgba masks */
0, 0, 0, 0, /* rgba accum sizes */
True, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
0, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE, /* visualRating */
GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
/* [1] = RGB, double buffered, Z, stencil, accum */
{
-1, /* vid */
-1, /* class */
True, /* rgba */
-1, -1, -1, 0, /* rgba sizes */
-1, -1, -1, 0, /* rgba masks */
16, 16, 16, 0, /* rgba accum sizes */
True, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
8, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE, /* visualRating */
GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
/* [2] = RGB+Alpha, double buffered, Z, stencil, accum */
{
-1, /* vid */
-1, /* class */
True, /* rgba */
-1, -1, -1, 8, /* rgba sizes */
-1, -1, -1, -1, /* rgba masks */
16, 16, 16, 16, /* rgba accum sizes */
True, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
8, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE, /* visualRating */
GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
/* [3] = RGB+Alpha, single buffered, Z, stencil, accum */
{
-1, /* vid */
-1, /* class */
True, /* rgba */
-1, -1, -1, 8, /* rgba sizes */
-1, -1, -1, -1, /* rgba masks */
16, 16, 16, 16, /* rgba accum sizes */
False, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
8, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE, /* visualRating */
GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
/* [4] = CI, double buffered, Z */
{
-1, /* vid */
-1, /* class */
False, /* rgba? (false = color index) */
-1, -1, -1, 0, /* rgba sizes */
-1, -1, -1, 0, /* rgba masks */
0, 0, 0, 0, /* rgba accum sizes */
True, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
0, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE, /* visualRating */
GLX_NONE, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
},
};
static __GLXvisualConfig NullConfig = {
-1, /* vid */
-1, /* class */
False, /* rgba */
-1, -1, -1, 0, /* rgba sizes */
-1, -1, -1, 0, /* rgba masks */
0, 0, 0, 0, /* rgba accum sizes */
False, /* doubleBuffer */
False, /* stereo */
-1, /* bufferSize */
16, /* depthSize */
0, /* stencilSize */
0, /* auxBuffers */
0, /* level */
GLX_NONE_EXT, /* visualRating */
0, /* transparentPixel */
0, 0, 0, 0, /* transparent rgba color (floats scaled to ints) */
0 /* transparentIndex */
};
static int count_bits(unsigned int n)
{
int bits = 0;
while (n > 0) {
if (n & 1) bits++;
n >>= 1;
}
return bits;
}
static Bool init_visuals(int *nvisualp, VisualPtr *visualp,
VisualID *defaultVisp,
int ndepth, DepthPtr pdepth,
int rootDepth)
{
int numRGBconfigs;
int numCIconfigs;
int numVisuals = *nvisualp;
int numNewVisuals;
int numNewConfigs;
VisualPtr pVisual = *visualp;
VisualPtr pVisualNew = NULL;
VisualID *orig_vid = NULL;
__GLcontextModes *modes;
__GLXvisualConfig *pNewVisualConfigs = NULL;
void **glXVisualPriv;
void **pNewVisualPriv;
int found_default;
int i, j, k;
GLAQUA_DEBUG_MSG("init_visuals\n");
if (numConfigs > 0)
numNewConfigs = numConfigs;
else
numNewConfigs = NUM_FALLBACK_CONFIGS;
/* Alloc space for the list of new GLX visuals */
pNewVisualConfigs = (__GLXvisualConfig *)
__glXMalloc(numNewConfigs * sizeof(__GLXvisualConfig));
if (!pNewVisualConfigs) {
return FALSE;
}
/* Alloc space for the list of new GLX visual privates */
pNewVisualPriv = (void **) __glXMalloc(numNewConfigs * sizeof(void *));
if (!pNewVisualPriv) {
__glXFree(pNewVisualConfigs);
return FALSE;
}
/*
** If SetVisualConfigs was not called, then use default GLX
** visual configs.
*/
if (numConfigs == 0) {
memcpy(pNewVisualConfigs, FallbackConfigs,
NUM_FALLBACK_CONFIGS * sizeof(__GLXvisualConfig));
memset(pNewVisualPriv, 0, NUM_FALLBACK_CONFIGS * sizeof(void *));
}
else {
/* copy driver's visual config info */
for (i = 0; i < numConfigs; i++) {
pNewVisualConfigs[i] = visualConfigs[i];
pNewVisualPriv[i] = visualPrivates[i];
}
}
/* Count the number of RGB and CI visual configs */
numRGBconfigs = 0;
numCIconfigs = 0;
for (i = 0; i < numNewConfigs; i++) {
if (pNewVisualConfigs[i].rgba)
numRGBconfigs++;
else
numCIconfigs++;
}
/* Count the total number of visuals to compute */
numNewVisuals = 0;
for (i = 0; i < numVisuals; i++) {
int count;
count = ((pVisual[i].class == TrueColor ||
pVisual[i].class == DirectColor)
? numRGBconfigs : numCIconfigs);
if (count == 0)
count = 1; /* preserve the existing visual */
numNewVisuals += count;
}
/* Reset variables for use with the next screen/driver's visual configs */
visualConfigs = NULL;
numConfigs = 0;
/* Alloc temp space for the list of orig VisualIDs for each new visual */
orig_vid = (VisualID *)__glXMalloc(numNewVisuals * sizeof(VisualID));
if (!orig_vid) {
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisuals */
modes = _gl_context_modes_create(numNewVisuals, sizeof(__GLcontextModes));
if (modes == NULL) {
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the list of glXVisualPrivates */
glXVisualPriv = (void **)__glXMalloc(numNewVisuals * sizeof(void *));
if (!glXVisualPriv) {
_gl_context_modes_destroy( modes );
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Alloc space for the new list of the X server's visuals */
pVisualNew = (VisualPtr)__glXMalloc(numNewVisuals * sizeof(VisualRec));
if (!pVisualNew) {
__glXFree(glXVisualPriv);
_gl_context_modes_destroy( modes );
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
return FALSE;
}
/* Initialize the new visuals */
found_default = FALSE;
glAquaScreens[screenInfo.numScreens-1].modes = modes;
for (i = j = 0; i < numVisuals; i++) {
int is_rgb = (pVisual[i].class == TrueColor ||
pVisual[i].class == DirectColor);
if (!is_rgb)
{
/* We don't support non-rgb visuals for GL. But we don't
want to remove them either, so just pass them through
with null glX configs */
pVisualNew[j] = pVisual[i];
pVisualNew[j].vid = FakeClientID(0);
/* Check for the default visual */
if (!found_default && pVisual[i].vid == *defaultVisp) {
*defaultVisp = pVisualNew[j].vid;
found_default = TRUE;
}
/* Save the old VisualID */
orig_vid[j] = pVisual[i].vid;
/* Initialize the glXVisual */
_gl_copy_visual_to_context_mode( modes, & NullConfig );
modes->visualID = pVisualNew[j].vid;
j++;
continue;
}
for (k = 0; k < numNewConfigs; k++) {
if (pNewVisualConfigs[k].rgba != is_rgb)
continue;
assert( modes != NULL );
/* Initialize the new visual */
pVisualNew[j] = pVisual[i];
pVisualNew[j].vid = FakeClientID(0);
/* Check for the default visual */
if (!found_default && pVisual[i].vid == *defaultVisp) {
*defaultVisp = pVisualNew[j].vid;
found_default = TRUE;
}
/* Save the old VisualID */
orig_vid[j] = pVisual[i].vid;
/* Initialize the glXVisual */
_gl_copy_visual_to_context_mode( modes, & pNewVisualConfigs[k] );
modes->visualID = pVisualNew[j].vid;
/*
* If the class is -1, then assume the X visual information
* is identical to what GLX needs, and take them from the X
* visual. NOTE: if class != -1, then all other fields MUST
* be initialized.
*/
if (modes->visualType == GLX_NONE) {
modes->visualType = _gl_convert_from_x_visual_type( pVisual[i].class );
modes->redBits = count_bits(pVisual[i].redMask);
modes->greenBits = count_bits(pVisual[i].greenMask);
modes->blueBits = count_bits(pVisual[i].blueMask);
modes->alphaBits = modes->alphaBits;
modes->redMask = pVisual[i].redMask;
modes->greenMask = pVisual[i].greenMask;
modes->blueMask = pVisual[i].blueMask;
modes->alphaMask = modes->alphaMask;
modes->rgbBits = (is_rgb)
? (modes->redBits + modes->greenBits +
modes->blueBits + modes->alphaBits)
: rootDepth;
}
/* Save the device-dependent private for this visual */
glXVisualPriv[j] = pNewVisualPriv[k];
j++;
modes = modes->next;
}
}
assert(j <= numNewVisuals);
/* Save the GLX visuals in the screen structure */
glAquaScreens[screenInfo.numScreens-1].num_vis = numNewVisuals;
glAquaScreens[screenInfo.numScreens-1].priv = glXVisualPriv;
/* Set up depth's VisualIDs */
for (i = 0; i < ndepth; i++) {
int numVids = 0;
VisualID *pVids = NULL;
int k, n = 0;
/* Count the new number of VisualIDs at this depth */
for (j = 0; j < pdepth[i].numVids; j++)
for (k = 0; k < numNewVisuals; k++)
if (pdepth[i].vids[j] == orig_vid[k])
numVids++;
/* Allocate a new list of VisualIDs for this depth */
pVids = (VisualID *)__glXMalloc(numVids * sizeof(VisualID));
/* Initialize the new list of VisualIDs for this depth */
for (j = 0; j < pdepth[i].numVids; j++)
for (k = 0; k < numNewVisuals; k++)
if (pdepth[i].vids[j] == orig_vid[k])
pVids[n++] = pVisualNew[k].vid;
/* Update this depth's list of VisualIDs */
__glXFree(pdepth[i].vids);
pdepth[i].vids = pVids;
pdepth[i].numVids = numVids;
}
/* Update the X server's visuals */
*nvisualp = numNewVisuals;
*visualp = pVisualNew;
/* Free the old list of the X server's visuals */
__glXFree(pVisual);
/* Clean up temporary allocations */
__glXFree(orig_vid);
__glXFree(pNewVisualPriv);
__glXFree(pNewVisualConfigs);
/* Free the private list created by DDX HW driver */
if (visualPrivates)
xfree(visualPrivates);
visualPrivates = NULL;
return TRUE;
}
/* based on code in i830_dri.c
This ends calling glAquaSetVisualConfigs to set the static
numconfigs, etc. */
static void
glAquaInitVisualConfigs(void)
{
int lclNumConfigs = 0;
__GLXvisualConfig *lclVisualConfigs = NULL;
void **lclVisualPrivates = NULL;
int depth, aux, buffers, stencil, accum;
int i = 0;
GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs ");
/* count num configs:
2 Z buffer (0, 24 bit)
2 AUX buffer (0, 2)
2 buffers (single, double)
2 stencil (0, 8 bit)
2 accum (0, 64 bit)
= 32 configs */
lclNumConfigs = 2 * 2 * 2 * 2 * 2; /* 32 */
/* alloc */
lclVisualConfigs = xcalloc(sizeof(__GLXvisualConfig), lclNumConfigs);
lclVisualPrivates = xcalloc(sizeof(void *), lclNumConfigs);
/* fill in configs */
if (NULL != lclVisualConfigs) {
i = 0; /* current buffer */
for (depth = 0; depth < 2; depth++) {
for (aux = 0; aux < 2; aux++) {
for (buffers = 0; buffers < 2; buffers++) {
for (stencil = 0; stencil < 2; stencil++) {
for (accum = 0; accum < 2; accum++) {
lclVisualConfigs[i].vid = -1;
lclVisualConfigs[i].class = -1;
lclVisualConfigs[i].rgba = TRUE;
lclVisualConfigs[i].redSize = -1;
lclVisualConfigs[i].greenSize = -1;
lclVisualConfigs[i].blueSize = -1;
lclVisualConfigs[i].redMask = -1;
lclVisualConfigs[i].greenMask = -1;
lclVisualConfigs[i].blueMask = -1;
lclVisualConfigs[i].alphaMask = 0;
if (accum) {
lclVisualConfigs[i].accumRedSize = 16;
lclVisualConfigs[i].accumGreenSize = 16;
lclVisualConfigs[i].accumBlueSize = 16;
lclVisualConfigs[i].accumAlphaSize = 16;
}
else {
lclVisualConfigs[i].accumRedSize = 0;
lclVisualConfigs[i].accumGreenSize = 0;
lclVisualConfigs[i].accumBlueSize = 0;
lclVisualConfigs[i].accumAlphaSize = 0;
}
lclVisualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
lclVisualConfigs[i].stereo = FALSE;
lclVisualConfigs[i].bufferSize = -1;
lclVisualConfigs[i].depthSize = depth? 24 : 0;
lclVisualConfigs[i].stencilSize = stencil ? 8 : 0;
lclVisualConfigs[i].auxBuffers = aux ? 2 : 0;
lclVisualConfigs[i].level = 0;
lclVisualConfigs[i].visualRating = GLX_NONE_EXT;
lclVisualConfigs[i].transparentPixel = 0;
lclVisualConfigs[i].transparentRed = 0;
lclVisualConfigs[i].transparentGreen = 0;
lclVisualConfigs[i].transparentBlue = 0;
lclVisualConfigs[i].transparentAlpha = 0;
lclVisualConfigs[i].transparentIndex = 0;
i++;
}
}
}
}
}
}
if (i != lclNumConfigs)
GLAQUA_DEBUG_MSG("glAquaInitVisualConfigs failed to alloc visual configs");
GlxSetVisualConfigs(lclNumConfigs, lclVisualConfigs, lclVisualPrivates);
}
static void glAquaSetVisualConfigs(int nconfigs, __GLXvisualConfig *configs,
void **privates)
{
GLAQUA_DEBUG_MSG("glAquaSetVisualConfigs\n");
numConfigs = nconfigs;
visualConfigs = configs;
visualPrivates = privates;
}
static Bool glAquaInitVisuals(VisualPtr *visualp, DepthPtr *depthp,
int *nvisualp, int *ndepthp,
int *rootDepthp, VisualID *defaultVisp,
unsigned long sizes, int bitsPerRGB)
{
GLAQUA_DEBUG_MSG("glAquaInitVisuals\n");
if (numConfigs == 0) /* if no configs */
glAquaInitVisualConfigs(); /* ensure the visual configs are setup */
/*
* Setup the visuals supported by this particular screen.
*/
return init_visuals(nvisualp, visualp, defaultVisp,
*ndepthp, *depthp, *rootDepthp);
}
static void fixup_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
glAquaScreenRec *pScr = &glAquaScreens[screen];
int j;
__GLcontextModes *modes;
GLAQUA_DEBUG_MSG("fixup_visuals\n");
for ( modes = pScr->modes ; modes != NULL ; modes = modes->next ) {
const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
const int nplanes = (modes->rgbBits - modes->alphaBits);
const VisualPtr pVis = pScreen->visuals;
/* Find a visual that matches the GLX visual's class and size */
for (j = 0; j < pScreen->numVisuals; j++) {
if (pVis[j].class == vis_class &&
pVis[j].nplanes == nplanes) {
/* Fixup the masks */
modes->redMask = pVis[j].redMask;
modes->greenMask = pVis[j].greenMask;
modes->blueMask = pVis[j].blueMask;
/* Recalc the sizes */
modes->redBits = count_bits(modes->redMask);
modes->greenBits = count_bits(modes->greenMask);
modes->blueBits = count_bits(modes->blueMask);
}
}
}
}
static void init_screen_visuals(int screen)
{
ScreenPtr pScreen = screenInfo.screens[screen];
__GLcontextModes *modes;
int *used;
int i, j;
GLAQUA_DEBUG_MSG("init_screen_visuals\n");
/* FIXME: Change 'used' to be a array of bits (rather than of ints),
* FIXME: create a stack array of 8 or 16 bytes. If 'numVisuals' is less
* FIXME: than 64 or 128 the stack array can be used instead of calling
* FIXME: __glXMalloc / __glXFree. If nothing else, convert 'used' to
* FIXME: array of bytes instead of ints!
*/
used = (int *)__glXMalloc(pScreen->numVisuals * sizeof(int));
__glXMemset(used, 0, pScreen->numVisuals * sizeof(int));
i = 0;
for ( modes = glAquaScreens[screen].modes
; modes != NULL
; modes = modes->next ) {
const int vis_class = _gl_convert_to_x_visual_type( modes->visualType );
const int nplanes = (modes->rgbBits - modes->alphaBits);
const VisualPtr pVis = pScreen->visuals;
for (j = 0; j < pScreen->numVisuals; j++) {
if (pVis[j].class == vis_class &&
pVis[j].nplanes == nplanes &&
pVis[j].redMask == modes->redMask &&
pVis[j].greenMask == modes->greenMask &&
pVis[j].blueMask == modes->blueMask &&
!used[j]) {
/* Set the VisualID */
modes->visualID = pVis[j].vid;
/* Mark this visual used */
used[j] = 1;
break;
}
}
if ( j == pScreen->numVisuals ) {
ErrorF("No matching visual for __GLcontextMode with "
"visual class = %d (%d), nplanes = %u\n",
vis_class,
(int)modes->visualType,
(unsigned int)(modes->rgbBits - modes->alphaBits) );
}
else if ( modes->visualID == -1 ) {
FatalError( "Matching visual found, but visualID still -1!\n" );
}
i++;
}
__glXFree(used);
}
static Bool glAquaScreenProbe(int screen)
{
ScreenPtr pScreen;
glAquaScreenRec *screenPriv;
GLAQUA_DEBUG_MSG("glAquaScreenProbe\n");
/*
* Set up the current screen's visuals.
*/
__glDDXScreenInfo.modes = glAquaScreens[screen].modes;
__glDDXScreenInfo.pVisualPriv = glAquaScreens[screen].priv;
__glDDXScreenInfo.numVisuals =
__glDDXScreenInfo.numUsableVisuals = glAquaScreens[screen].num_vis;
/*
* Set the current screen's createContext routine. This could be
* wrapped by a DDX GLX context creation routine.
*/
__glDDXScreenInfo.createContext = glAquaCreateContext;
/*
* The ordering of the rgb compenents might have been changed by the
* driver after mi initialized them.
*/
fixup_visuals(screen);
/*
* Find the GLX visuals that are supported by this screen and create
* XMesa's visuals.
*/
init_screen_visuals(screen);
/*
* Wrap RealizeWindow and UnrealizeWindow on this screen
*/
pScreen = screenInfo.screens[screen];
screenPriv = &glAquaScreens[screen];
screenPriv->RealizeWindow = pScreen->RealizeWindow;
pScreen->RealizeWindow = glAquaRealizeWindow;
screenPriv->UnrealizeWindow = pScreen->UnrealizeWindow;
pScreen->UnrealizeWindow = glAquaUnrealizeWindow;
return TRUE;
}
static GLboolean glAquaResizeBuffers(__GLdrawableBuffer *buffer,
GLint x, GLint y,
GLuint width, GLuint height,
__GLdrawablePrivate *glPriv,
GLuint bufferMask)
{
GLAquaDrawableRec *aquaPriv = (GLAquaDrawableRec *)glPriv->private;
__GLXdrawablePrivate *glxPriv = (__GLXdrawablePrivate *)glPriv->other;
__GLXcontext *gx;
__GLcontext *gc;
GLAQUA_DEBUG_MSG("glAquaResizeBuffers to (%d %d %d %d)\n", x, y, width, height);
// update all contexts that point at this drawable for drawing (hack?)
for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->nextDrawPriv) {
gc = (__GLcontext *)gx->gc;
attach(gc, glPriv);
}
// update all contexts that point at this drawable for reading (hack?)
for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->nextReadPriv) {
gc = (__GLcontext *)gx->gc;
attach(gc, glPriv);
}
return aquaPriv->resize(buffer, x, y, width, height, glPriv, bufferMask);
}
static GLboolean glAquaSwapBuffers(__GLXdrawablePrivate *glxPriv)
{
// fixme AGL software renderer will use properties of current QD port (bad)
// swap buffers on only *one* of the contexts
// (e.g. the last one for drawing)
__GLcontext *gc = (__GLcontext *)glxPriv->drawGlxc->gc;
if (gc && gc->ctx) aglSwapBuffers(gc->ctx);
return GL_TRUE;
}
static void glAquaDestroyDrawablePrivate(__GLdrawablePrivate *glPriv)
{
GLAQUA_DEBUG_MSG("glAquaDestroyDrawablePrivate\n");
free(glPriv->private);
glPriv->private = NULL;
}
static void glAquaCreateBuffer(__GLXdrawablePrivate *glxPriv)
{
GLAquaDrawableRec *aquaPriv = malloc(sizeof(GLAquaDrawableRec));
__GLdrawablePrivate *glPriv = &glxPriv->glPriv;
GLAQUA_DEBUG_MSG("glAquaCreateBuffer\n");
// replace swapBuffers (original is never called)
glxPriv->swapBuffers = glAquaSwapBuffers;
// wrap front buffer resize
aquaPriv->resize = glPriv->frontBuffer.resize;
glPriv->frontBuffer.resize = glAquaResizeBuffers;
// stash private data
glPriv->private = aquaPriv;
glPriv->freePrivate = glAquaDestroyDrawablePrivate;
}
static void glAquaResetExtension(void)
{
GLAQUA_DEBUG_MSG("glAquaResetExtension\n");
aglResetLibrary();
}
// Extra goodies for glx
GLuint __glFloorLog2(GLuint val)
{
int c = 0;
while (val > 1) {
c++;
val >>= 1;
}
return c;
}