xserver-multidpi/glamor/glamor_priv.h
Zhigang Gong 39d9e6c693 prepare_access: Don't use fbo after it was downloaded.
We add a new gl_fbo status GLAMOR_FBO_DOWNLOADED to indicate
the fbo was already downloaded to CPU. Then latter the access
to this pixmap will be treated as pure CPU access. In glamor,
if we fallback to DDX/fbXXX, then we fallback everything
currently. We don't support to jump into glamor acceleration
layer between a prepare_access/finish_access. Actually, fbCopyPlane
is such a function which may call to acceleration function within
it. Then we must mark the downloaded pixmap to another state
rather than a normal fbo textured pixmap, and then stick to use
it as a in-memory pixmap.

Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Tested-by: Peng Li <peng.li@intel.com>
2013-12-18 11:23:48 -08:00

702 lines
20 KiB
C

/*
* Copyright © 2008 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#ifndef GLAMOR_PRIV_H
#define GLAMOR_PRIV_H
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#include <xorg-config.h>
#endif
#include <xorg-server.h>
#include "glamor.h"
#define GL_GLEXT_PROTOTYPES
#ifdef GLAMOR_GLES2
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#define GLAMOR_DEFAULT_PRECISION "precision mediump float;\n"
#include "glamor_glext.h"
#else
#include <GL/gl.h>
#include <GL/glext.h>
#define GLAMOR_DEFAULT_PRECISION
#endif
#ifdef RENDER
#include "glyphstr.h"
#endif
#include "glamor_debug.h"
#include <list.h>
typedef struct glamor_composite_shader {
GLuint prog;
GLint dest_to_dest_uniform_location;
GLint dest_to_source_uniform_location;
GLint dest_to_mask_uniform_location;
GLint source_uniform_location;
GLint mask_uniform_location;
} glamor_composite_shader;
typedef struct {
INT16 x_src;
INT16 y_src;
INT16 x_mask;
INT16 y_mask;
INT16 x_dst;
INT16 y_dst;
INT16 width;
INT16 height;
} glamor_composite_rect_t;
enum glamor_vertex_type {
GLAMOR_VERTEX_POS,
GLAMOR_VERTEX_SOURCE,
GLAMOR_VERTEX_MASK
};
enum shader_source {
SHADER_SOURCE_SOLID,
SHADER_SOURCE_TEXTURE,
SHADER_SOURCE_TEXTURE_ALPHA,
SHADER_SOURCE_COUNT,
};
enum shader_mask {
SHADER_MASK_NONE,
SHADER_MASK_SOLID,
SHADER_MASK_TEXTURE,
SHADER_MASK_TEXTURE_ALPHA,
SHADER_MASK_COUNT,
};
enum shader_in {
SHADER_IN_SOURCE_ONLY,
SHADER_IN_NORMAL,
SHADER_IN_CA_SOURCE,
SHADER_IN_CA_ALPHA,
SHADER_IN_COUNT,
};
struct glamor_screen_private;
struct glamor_pixmap_private;
typedef void (*glamor_pixmap_validate_function_t) (struct
glamor_screen_private *,
struct
glamor_pixmap_private
*);
enum glamor_gl_flavor {
GLAMOR_GL_DESKTOP, // OPENGL API
GLAMOR_GL_ES2 // OPENGL ES2.0 API
};
#define GLAMOR_CREATE_PIXMAP_CPU 0x100
#define GLAMOR_CREATE_PIXMAP_FIXUP 0x101
#define GLAMOR_CREATE_FBO_NO_FBO 0x103
#define GLAMOR_CREATE_TEXTURE_EXACT_SIZE 0x104
#define GLAMOR_NUM_GLYPH_CACHE_FORMATS 2
typedef struct {
PicturePtr picture; /* Where the glyphs of the cache are stored */
GlyphPtr *glyphs;
uint16_t count;
uint16_t evict;
} glamor_glyph_cache_t;
#include "glamor_gl_dispatch.h"
struct glamor_saved_procs {
CloseScreenProcPtr close_screen;
CreateGCProcPtr create_gc;
CreatePixmapProcPtr create_pixmap;
DestroyPixmapProcPtr destroy_pixmap;
GetSpansProcPtr get_spans;
GetImageProcPtr get_image;
CompositeProcPtr composite;
TrapezoidsProcPtr trapezoids;
GlyphsProcPtr glyphs;
ChangeWindowAttributesProcPtr change_window_attributes;
CopyWindowProcPtr copy_window;
BitmapToRegionProcPtr bitmap_to_region;
TrianglesProcPtr triangles;
AddTrapsProcPtr addtraps;
CreatePictureProcPtr create_picture;
DestroyPictureProcPtr destroy_picture;
UnrealizeGlyphProcPtr unrealize_glyph;
};
#define CACHE_FORMAT_COUNT 1
#define CACHE_BUCKET_WCOUNT 4
#define CACHE_BUCKET_HCOUNT 4
#define GLAMOR_TICK_AFTER(t0, t1) \
(((int)(t1) - (int)(t0)) < 0)
typedef struct glamor_screen_private {
struct glamor_gl_dispatch dispatch;
int yInverted;
unsigned int tick;
enum glamor_gl_flavor gl_flavor;
int has_pack_invert;
int has_fbo_blit;
int max_fbo_size;
struct list fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
struct list tex_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
/* glamor_solid */
GLint solid_prog;
GLint solid_color_uniform_location;
/* vertext/elment_index buffer object for render */
GLuint vbo, ebo;
int vbo_offset;
int vbo_size;
char *vb;
int vb_stride;
Bool has_source_coords, has_mask_coords;
int render_nr_verts;
glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
[SHADER_MASK_COUNT]
[SHADER_IN_COUNT];
glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS];
Bool glyph_cache_initialized;
/* shaders to restore a texture to another texture.*/
GLint finish_access_prog[2];
GLint finish_access_no_revert[2];
GLint finish_access_swap_rb[2];
/* glamor_tile */
GLint tile_prog;
/* glamor_putimage */
GLint put_image_xybitmap_prog;
GLint put_image_xybitmap_fg_uniform_location;
GLint put_image_xybitmap_bg_uniform_location;
int screen_fbo;
struct glamor_saved_procs saved_procs;
char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
int delayed_fallback_pending;
glamor_pixmap_validate_function_t *pixmap_validate_funcs;
int flags;
} glamor_screen_private;
typedef enum glamor_access {
GLAMOR_ACCESS_RO,
GLAMOR_ACCESS_RW,
GLAMOR_ACCESS_WO,
} glamor_access_t;
enum _glamor_pending_op_type {
GLAMOR_PENDING_NONE,
GLAMOR_PENDING_FILL
};
typedef struct _glamor_pending_fill {
unsigned int type;
GLfloat color4fv[4];
CARD32 colori;
} glamor_pending_fill;
typedef union _glamor_pending_op {
unsigned int type;
glamor_pending_fill fill;
} glamor_pending_op;
#define GLAMOR_FBO_NORMAL 1
#define GLAMOR_FBO_DOWNLOADED 2
/* glamor_pixmap_fbo:
* @list: to be used to link to the cache pool list.
* @expire: when push to cache pool list, set a expire count.
* will be freed when glamor_priv->tick is equal or
* larger than this expire count in block handler.
* @pbo_valid: The pbo has a valid copy of the pixmap's data.
* @tex: attached texture.
* @fb: attached fbo.
* @pbo: attached pbo.
* @width: width of this fbo.
* @height: height of this fbo.
* @format: internal format of this fbo's texture.
* @type: internal type of this fbo's texture.
* @glamor_priv: point to glamor private data.
*/
typedef struct glamor_pixmap_fbo {
struct list list;
unsigned int expire;
unsigned char pbo_valid;
GLuint tex;
GLuint fb;
GLuint pbo;
int width;
int height;
GLenum format;
GLenum type;
glamor_screen_private *glamor_priv;
} glamor_pixmap_fbo;
/*
* glamor_pixmap_private - glamor pixmap's private structure.
* @gl_fbo:
* 0 - The pixmap doesn't has a fbo attached to it.
* GLAMOR_FBO_NORMAL - The pixmap has a fbo and can be accessed normally.
* GLAMOR_FBO_DOWNLOADED - The pixmap has a fbo and already downloaded to
* CPU, so it can only be treated as a in-memory pixmap
* if this bit is set.
* @gl_tex: The pixmap is in a gl texture originally.
* @is_picture: The drawable is attached to a picture.
* @pict_format: the corresponding picture's format.
* #pending_op: currently only support pending filling.
* @container: The corresponding pixmap's pointer.
**/
typedef struct glamor_pixmap_private {
unsigned char gl_fbo:2;
unsigned char is_picture:1;
unsigned char gl_tex:1;
glamor_pixmap_type_t type;
glamor_pixmap_fbo *fbo;
PictFormatShort pict_format;
glamor_pending_op pending_op;
PixmapPtr container;
glamor_screen_private *glamor_priv;
} glamor_pixmap_private;
/*
* Pixmap dynamic status, used by dynamic upload feature.
*
* GLAMOR_NONE: initial status, don't need to do anything.
* GLAMOR_UPLOAD_PENDING: marked as need to be uploaded to gl texture.
* GLAMOR_UPLOAD_DONE: the pixmap has been uploaded successfully.
* GLAMOR_UPLOAD_FAILED: fail to upload the pixmap.
*
* */
typedef enum glamor_pixmap_status {
GLAMOR_NONE,
GLAMOR_UPLOAD_PENDING,
GLAMOR_UPLOAD_DONE,
GLAMOR_UPLOAD_FAILED
} glamor_pixmap_status_t;
extern DevPrivateKey glamor_screen_private_key;
extern DevPrivateKey glamor_pixmap_private_key;
static inline glamor_screen_private *
glamor_get_screen_private(ScreenPtr screen)
{
return (glamor_screen_private *)
dixLookupPrivate(&screen->devPrivates,
glamor_screen_private_key);
}
static inline void
glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv)
{
dixSetPrivate(&screen->devPrivates,
glamor_screen_private_key,
priv);
}
static inline glamor_pixmap_private *
glamor_get_pixmap_private(PixmapPtr pixmap)
{
return dixLookupPrivate(&pixmap->devPrivates,
glamor_pixmap_private_key);
}
static inline void
glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv)
{
dixSetPrivate(&pixmap->devPrivates,
glamor_pixmap_private_key,
priv);
}
/**
* Returns TRUE if the given planemask covers all the significant bits in the
* pixel values for pDrawable.
*/
static inline Bool
glamor_pm_is_solid(DrawablePtr drawable, unsigned long planemask)
{
return (planemask & FbFullMask(drawable->depth)) ==
FbFullMask(drawable->depth);
}
extern int glamor_debug_level;
/* glamor.c */
PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
PixmapPtr glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
unsigned int usage);
Bool glamor_destroy_pixmap(PixmapPtr pixmap);
glamor_pixmap_fbo* glamor_pixmap_detach_fbo(glamor_pixmap_private *pixmap_priv);
void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo);
glamor_pixmap_fbo * glamor_create_fbo_from_tex(glamor_screen_private *glamor_priv,
int w, int h, int depth, GLint tex, int flag);
glamor_pixmap_fbo * glamor_create_fbo(glamor_screen_private *glamor_priv,
int w, int h, int depth, int flag);
void glamor_destroy_fbo(glamor_pixmap_fbo *fbo);
void glamor_purge_fbo(glamor_pixmap_fbo *fbo);
void glamor_init_pixmap_fbo(ScreenPtr screen);
void glamor_fini_pixmap_fbo(ScreenPtr screen);
Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap);
void glamor_fbo_expire(glamor_screen_private *glamor_priv);
void glamor_init_pixmap_fbo(ScreenPtr screen);
void glamor_fini_pixmap_fbo(ScreenPtr screen);
Bool glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv);
/* glamor_copyarea.c */
RegionPtr
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
int srcx, int srcy, int width, int height, int dstx,
int dsty);
void glamor_copy_n_to_n(DrawablePtr src, DrawablePtr dst, GCPtr gc,
BoxPtr box, int nbox, int dx, int dy, Bool reverse,
Bool upsidedown, Pixel bitplane, void *closure);
/* glamor_copywindow.c */
void glamor_copy_window(WindowPtr win, DDXPointRec old_origin,
RegionPtr src_region);
/* glamor_core.c */
Bool glamor_prepare_access(DrawablePtr drawable, glamor_access_t access);
void glamor_finish_access(DrawablePtr drawable, glamor_access_t access);
Bool glamor_prepare_access_window(WindowPtr window);
void glamor_finish_access_window(WindowPtr window);
Bool glamor_prepare_access_gc(GCPtr gc);
void glamor_finish_access_gc(GCPtr gc);
void glamor_init_finish_access_shaders(ScreenPtr screen);
void glamor_fini_finish_access_shaders(ScreenPtr screen);
const Bool glamor_get_drawable_location(const DrawablePtr drawable);
void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
int *x, int *y);
Bool glamor_create_gc(GCPtr gc);
Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel, unsigned long bg_pixel,
int stipple_x, int stipple_y);
GLint glamor_compile_glsl_prog(glamor_gl_dispatch * dispatch, GLenum type,
const char *source);
void glamor_link_glsl_prog(glamor_gl_dispatch * dispatch, GLint prog);
void glamor_get_color_4f_from_pixel(PixmapPtr pixmap,
unsigned long fg_pixel,
GLfloat * color);
int glamor_set_destination_pixmap(PixmapPtr pixmap);
int glamor_set_destination_pixmap_priv(glamor_pixmap_private *
pixmap_priv);
/* nc means no check. caller must ensure this pixmap has valid fbo.
* usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly.
* */
void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *
pixmap_priv);
PixmapPtr
glamor_es2_pixmap_read_prepare(PixmapPtr source, GLenum * format,
GLenum * type, int no_alpha, int no_revert);
void glamor_set_alu(struct glamor_gl_dispatch *dispatch,
unsigned char alu);
Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask);
Bool glamor_change_window_attributes(WindowPtr pWin, unsigned long mask);
RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap);
Bool glamor_gl_has_extension(char *extension);
int glamor_gl_get_version(void);
#define GLAMOR_GL_VERSION_ENCODE(major, minor) ( \
((major) * 256) \
+ ((minor) * 1))
/* glamor_fill.c */
Bool glamor_fill(DrawablePtr drawable,
GCPtr gc, int x, int y, int width, int height, Bool fallback);
Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
unsigned long fg_pixel);
void glamor_solid_fail_region(PixmapPtr pixmap,
int x, int y, int width, int height);
/* glamor_fillspans.c */
void glamor_fill_spans(DrawablePtr drawable,
GCPtr gc,
int n, DDXPointPtr points, int *widths, int sorted);
void glamor_init_solid_shader(ScreenPtr screen);
void glamor_fini_solid_shader(ScreenPtr screen);
/* glamor_getspans.c */
void
glamor_get_spans(DrawablePtr drawable,
int wmax,
DDXPointPtr points,
int *widths, int nspans, char *dst_start);
/* glamor_glyphs.c */
void glamor_glyphs_fini(ScreenPtr screen);
void glamor_glyphs(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc, int nlist, GlyphListPtr list,
GlyphPtr * glyphs);
void glamor_glyph_unrealize(ScreenPtr screen, GlyphPtr glyph);
/* glamor_setspans.c */
void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
DDXPointPtr points, int *widths, int n, int sorted);
/* glamor_polyfillrect.c */
void
glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc, int nrect, xRectangle * prect);
/* glamor_polylines.c */
void
glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
DDXPointPtr points);
/* glamor_putimage.c */
void
glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
int w, int h, int leftPad, int format, char *bits);
void glamor_init_putimage_shaders(ScreenPtr screen);
void glamor_fini_putimage_shaders(ScreenPtr screen);
/* glamor_render.c */
void glamor_composite(CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
void glamor_trapezoids(CARD8 op,
PicturePtr src, PicturePtr dst,
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
int ntrap, xTrapezoid * traps);
void glamor_init_composite_shaders(ScreenPtr screen);
void glamor_fini_composite_shaders(ScreenPtr screen);
void glamor_composite_glyph_rects(CARD8 op,
PicturePtr src, PicturePtr mask,
PicturePtr dst, int nrect,
glamor_composite_rect_t * rects);
void glamor_composite_rects (CARD8 op,
PicturePtr pDst,
xRenderColor *color,
int nRect,
xRectangle *rects);
/* glamor_tile.c */
Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
int x, int y, int width, int height,
unsigned char alu, unsigned long planemask,
int tile_x, int tile_y);
void glamor_init_tile_shader(ScreenPtr screen);
void glamor_fini_tile_shader(ScreenPtr screen);
/* glamor_triangles.c */
void
glamor_triangles(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
/* glamor_pixmap.c */
void glamor_pixmap_init(ScreenPtr screen);
void glamor_pixmap_fini(ScreenPtr screen);
/**
* Download a pixmap's texture to cpu memory. If success,
* One copy of current pixmap's texture will be put into
* the pixmap->devPrivate.ptr. Will use pbo to map to
* the pointer if possible.
* The pixmap must be a gl texture pixmap. gl_fbo and
* gl_tex must be 1. Used by glamor_prepare_access.
*
*/
Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap,
glamor_access_t access);
/**
* Restore a pixmap's data which is downloaded by
* glamor_download_pixmap_to_cpu to its original
* gl texture. Used by glamor_finish_access.
*
* The pixmap must be
* in texture originally. In other word, the gl_fbo
* must be 1.
**/
void glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
/**
* Ensure to have a fbo has a valid/complete glfbo.
* If the fbo already has a valid glfbo then do nothing.
* Otherwise, it will generate a new glfbo, and bind
* the fbo's texture to the glfbo.
* The fbo must has a valid texture before call this
* API, othersie, it will trigger a assert.
*/
void glamor_pixmap_ensure_fb(glamor_pixmap_fbo *fbo);
/**
* Upload a pixmap to gl texture. Used by dynamic pixmap
* uploading feature. The pixmap must be a software pixmap.
* This function will change current FBO and current shaders.
*/
enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr
pixmap);
/**
* Upload a picture to gl texture. Similar to the
* glamor_upload_pixmap_to_texture. Used in rendering.
**/
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture);
/**
* Destroy all the resources allocated on the uploading
* phase, includs the tex and fbo.
**/
void glamor_destroy_upload_pixmap(PixmapPtr pixmap);
void glamor_validate_pixmap(PixmapPtr pixmap);
int glamor_create_picture(PicturePtr picture);
Bool
glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
void glamor_finish_access_picture(PicturePtr picture, glamor_access_t access);
void glamor_destroy_picture(PicturePtr picture);
enum glamor_pixmap_status
glamor_upload_picture_to_texture(PicturePtr picture);
/* fixup a fbo to the exact size as the pixmap. */
Bool
glamor_fixup_pixmap_priv(ScreenPtr screen, glamor_pixmap_private *pixmap_priv);
void
glamor_picture_format_fixup(PicturePtr picture,
glamor_pixmap_private * pixmap_priv);
void
glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
unsigned int format, unsigned long planeMask, char *d);
void
glamor_add_traps(PicturePtr pPicture,
INT16 x_off,
INT16 y_off, int ntrap, xTrap * traps);
RegionPtr
glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
int srcx, int srcy, int w, int h, int dstx, int dsty,
unsigned long bitPlane);
void
glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr * ppci, pointer pglyphBase);
void
glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
int x, int y, unsigned int nglyph,
CharInfoPtr * ppci, pointer pglyphBase);
void
glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
DrawablePtr pDrawable, int w, int h, int x, int y);
void
glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt);
void
glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
xSegment *pSeg);
void
glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
DDXPointPtr ppt);
#include"glamor_utils.h"
/* Dynamic pixmap upload to texture if needed.
* Sometimes, the target is a gl texture pixmap/picture,
* but the source or mask is in cpu memory. In that case,
* upload the source/mask to gl texture and then avoid
* fallback the whole process to cpu. Most of the time,
* this will increase performance obviously. */
#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
//#define GLAMOR_DELAYED_FILLING
#endif /* GLAMOR_PRIV_H */