We're not using the extension prototypes, since you have to dlsym them anyway. Disabling their definitions prevents them from being defined twice (once by gl.h, once by glext.h). Signed-off-by: Eric Anholt <eric@anholt.net> Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
996 lines
34 KiB
C
996 lines
34 KiB
C
/*
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* Copyright © 2008 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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*
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*/
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#ifndef GLAMOR_PRIV_H
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#define GLAMOR_PRIV_H
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#include "dix-config.h"
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#include <xorg-server.h>
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#ifndef DEBUG
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#define NDEBUG
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#endif
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#include "glamor.h"
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#ifdef GLAMOR_GLES2
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#define GLAMOR_DEFAULT_PRECISION "precision mediump float;\n"
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#include "glamor_glext.h"
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#else
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#include <GL/gl.h>
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#include <GL/glext.h>
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#define GLAMOR_DEFAULT_PRECISION
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#endif
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#ifdef RENDER
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#include "glyphstr.h"
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#endif
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#include "glamor_debug.h"
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#include <list.h>
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/* The list.h rename all the function to add xorg_ prefix.
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We add hack here to avoid the compile error when using
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old version xserver header file.
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These will be removed in future. */
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#ifndef xorg_list_entry
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#define xorg_list list
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#define xorg_list_for_each_entry list_for_each_entry
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#define xorg_list_for_each_entry_safe list_for_each_entry_safe
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#define xorg_list_del list_del
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#define xorg_list_add list_add
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#define xorg_list_append list_append
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#define xorg_list_init list_init
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#endif
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struct glamor_pixmap_private;
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typedef struct glamor_composite_shader {
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GLuint prog;
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GLint dest_to_dest_uniform_location;
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GLint dest_to_source_uniform_location;
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GLint dest_to_mask_uniform_location;
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GLint source_uniform_location;
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GLint mask_uniform_location;
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GLint source_wh;
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GLint mask_wh;
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GLint source_repeat_mode;
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GLint mask_repeat_mode;
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union {
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float source_solid_color[4];
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struct {
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struct glamor_pixmap_private *source_priv;
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PicturePtr source;
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};
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};
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union {
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float mask_solid_color[4];
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struct {
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struct glamor_pixmap_private *mask_priv;
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PicturePtr mask;
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};
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};
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} glamor_composite_shader;
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enum shader_source {
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SHADER_SOURCE_SOLID,
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SHADER_SOURCE_TEXTURE,
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SHADER_SOURCE_TEXTURE_ALPHA,
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SHADER_SOURCE_COUNT,
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};
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enum shader_mask {
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SHADER_MASK_NONE,
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SHADER_MASK_SOLID,
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SHADER_MASK_TEXTURE,
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SHADER_MASK_TEXTURE_ALPHA,
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SHADER_MASK_COUNT,
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};
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enum shader_in {
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SHADER_IN_SOURCE_ONLY,
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SHADER_IN_NORMAL,
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SHADER_IN_CA_SOURCE,
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SHADER_IN_CA_ALPHA,
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SHADER_IN_COUNT,
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};
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struct shader_key {
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enum shader_source source;
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enum shader_mask mask;
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enum shader_in in;
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};
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struct blendinfo {
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Bool dest_alpha;
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Bool source_alpha;
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GLenum source_blend;
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GLenum dest_blend;
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};
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typedef struct {
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INT16 x_src;
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INT16 y_src;
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INT16 x_mask;
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INT16 y_mask;
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INT16 x_dst;
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INT16 y_dst;
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INT16 width;
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INT16 height;
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} glamor_composite_rect_t;
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enum glamor_vertex_type {
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GLAMOR_VERTEX_POS,
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GLAMOR_VERTEX_SOURCE,
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GLAMOR_VERTEX_MASK
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};
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enum gradient_shader {
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SHADER_GRADIENT_LINEAR,
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SHADER_GRADIENT_RADIAL,
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SHADER_GRADIENT_CONICAL,
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SHADER_GRADIENT_COUNT,
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};
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enum gradient_shader_prog {
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SHADER_GRADIENT_VS_PROG,
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SHADER_GRADIENT_FS_MAIN_PROG,
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SHADER_GRADIENT_FS_GETCOLOR_PROG,
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SHADER_GRADIENT_PROG_COUNT,
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};
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struct glamor_screen_private;
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struct glamor_pixmap_private;
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enum glamor_gl_flavor {
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GLAMOR_GL_DESKTOP, // OPENGL API
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GLAMOR_GL_ES2 // OPENGL ES2.0 API
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};
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#define GLAMOR_CREATE_PIXMAP_CPU 0x100
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#define GLAMOR_CREATE_PIXMAP_FIXUP 0x101
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#define GLAMOR_CREATE_FBO_NO_FBO 0x103
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#define GLAMOR_CREATE_PIXMAP_MAP 0x104
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#define GLAMOR_CREATE_TEXTURE_EXACT_SIZE 0x104
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#define GLAMOR_NUM_GLYPH_CACHE_FORMATS 2
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#define GLAMOR_COMPOSITE_VBO_VERT_CNT (64*1024)
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typedef struct {
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PicturePtr picture; /* Where the glyphs of the cache are stored */
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GlyphPtr *glyphs;
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uint16_t count;
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uint16_t evict;
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} glamor_glyph_cache_t;
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#include "glamor_gl_dispatch.h"
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struct glamor_saved_procs {
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CloseScreenProcPtr close_screen;
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CreateGCProcPtr create_gc;
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CreatePixmapProcPtr create_pixmap;
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DestroyPixmapProcPtr destroy_pixmap;
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GetSpansProcPtr get_spans;
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GetImageProcPtr get_image;
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CompositeProcPtr composite;
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CompositeRectsProcPtr composite_rects;
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TrapezoidsProcPtr trapezoids;
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GlyphsProcPtr glyphs;
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ChangeWindowAttributesProcPtr change_window_attributes;
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CopyWindowProcPtr copy_window;
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BitmapToRegionProcPtr bitmap_to_region;
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TrianglesProcPtr triangles;
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AddTrapsProcPtr addtraps;
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CreatePictureProcPtr create_picture;
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DestroyPictureProcPtr destroy_picture;
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UnrealizeGlyphProcPtr unrealize_glyph;
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SetWindowPixmapProcPtr set_window_pixmap;
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};
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#ifdef GLAMOR_GLES2
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#define CACHE_FORMAT_COUNT 3
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#else
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#define CACHE_FORMAT_COUNT 2
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#endif
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#define CACHE_BUCKET_WCOUNT 4
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#define CACHE_BUCKET_HCOUNT 4
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#define GLAMOR_TICK_AFTER(t0, t1) \
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(((int)(t1) - (int)(t0)) < 0)
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#define IDLE_STATE 0
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#define RENDER_STATE 1
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#define BLIT_STATE 2
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#define RENDER_IDEL_MAX 32
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typedef struct glamor_screen_private {
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struct glamor_gl_dispatch _dispatch;
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int yInverted;
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unsigned int tick;
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enum glamor_gl_flavor gl_flavor;
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int has_pack_invert;
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int has_fbo_blit;
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int max_fbo_size;
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struct xorg_list
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fbo_cache[CACHE_FORMAT_COUNT][CACHE_BUCKET_WCOUNT][CACHE_BUCKET_HCOUNT];
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unsigned long fbo_cache_watermark;
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/* glamor_solid */
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GLint solid_prog;
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GLint solid_color_uniform_location;
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/* vertext/elment_index buffer object for render */
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GLuint vbo, ebo;
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int vbo_offset;
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int vbo_size;
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char *vb;
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int vb_stride;
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Bool has_source_coords, has_mask_coords;
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int render_nr_verts;
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glamor_composite_shader composite_shader[SHADER_SOURCE_COUNT]
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[SHADER_MASK_COUNT]
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[SHADER_IN_COUNT];
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glamor_glyph_cache_t glyphCaches[GLAMOR_NUM_GLYPH_CACHE_FORMATS];
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Bool glyph_cache_initialized;
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/* shaders to restore a texture to another texture. */
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GLint finish_access_prog[2];
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GLint finish_access_revert[2];
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GLint finish_access_swap_rb[2];
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/* glamor_tile */
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GLint tile_prog;
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GLint tile_wh;
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/* glamor gradient, 0 for small nstops, 1 for
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large nstops and 2 for dynamic generate. */
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GLint gradient_prog[SHADER_GRADIENT_COUNT][3];
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GLint linear_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
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int linear_max_nstops;
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GLint radial_gradient_shaders[SHADER_GRADIENT_PROG_COUNT][3];
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int radial_max_nstops;
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/* glamor trapezoid shader. */
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GLint trapezoid_prog;
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/* glamor_putimage */
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GLint put_image_xybitmap_prog;
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GLint put_image_xybitmap_fg_uniform_location;
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GLint put_image_xybitmap_bg_uniform_location;
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PixmapPtr *back_pixmap;
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int screen_fbo;
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struct glamor_saved_procs saved_procs;
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char delayed_fallback_string[GLAMOR_DELAYED_STRING_MAX + 1];
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int delayed_fallback_pending;
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int flags;
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int state;
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unsigned int render_idle_cnt;
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ScreenPtr screen;
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int dri3_enabled;
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/* xv */
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GLint xv_prog;
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} glamor_screen_private;
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typedef enum glamor_access {
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GLAMOR_ACCESS_RO,
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GLAMOR_ACCESS_RW,
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GLAMOR_ACCESS_WO,
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} glamor_access_t;
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#define GLAMOR_FBO_NORMAL 1
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#define GLAMOR_FBO_DOWNLOADED 2
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/* glamor_pixmap_fbo:
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* @list: to be used to link to the cache pool list.
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* @expire: when push to cache pool list, set a expire count.
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* will be freed when glamor_priv->tick is equal or
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* larger than this expire count in block handler.
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* @pbo_valid: The pbo has a valid copy of the pixmap's data.
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* @tex: attached texture.
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* @fb: attached fbo.
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* @pbo: attached pbo.
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* @width: width of this fbo.
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* @height: height of this fbo.
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* @format: internal format of this fbo's texture.
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* @type: internal type of this fbo's texture.
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* @glamor_priv: point to glamor private data.
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*/
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typedef struct glamor_pixmap_fbo {
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struct xorg_list list;
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unsigned int expire;
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unsigned char pbo_valid;
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GLuint tex;
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GLuint fb;
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GLuint pbo;
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int width;
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int height;
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GLenum format;
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GLenum type;
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glamor_screen_private *glamor_priv;
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} glamor_pixmap_fbo;
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/*
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* glamor_pixmap_private - glamor pixmap's private structure.
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* @gl_fbo:
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* 0 - The pixmap doesn't has a fbo attached to it.
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* GLAMOR_FBO_NORMAL - The pixmap has a fbo and can be accessed normally.
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* GLAMOR_FBO_DOWNLOADED - The pixmap has a fbo and already downloaded to
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* CPU, so it can only be treated as a in-memory pixmap
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* if this bit is set.
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* @gl_tex: The pixmap is in a gl texture originally.
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* @is_picture: The drawable is attached to a picture.
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* @pict_format: the corresponding picture's format.
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* @pixmap: The corresponding pixmap's pointer.
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*
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* For GLAMOR_TEXTURE_LARGE, nbox should larger than 1.
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* And the box and fbo will both have nbox elements.
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* and box[i] store the relatively coords in this pixmap
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* of the fbo[i]. The reason why use boxes not region to
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* represent this structure is we may need to use overlapped
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* boxes for one pixmap for some special reason.
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*
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* pixmap
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* ******************
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* * fbo0 * fbo1 *
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* * * *
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* ******************
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* * fbo2 * fbo3 *
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* * * *
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* ******************
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*
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* Let's assume the texture has size of 1024x1024
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* box[0] = {0,0,1024,1024}
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* box[1] = {1024,0,2048,2048}
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* ...
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*
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* For GLAMOR_TEXTURE_ATLAS nbox should be 1. And box
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* and fbo both has one elements, and the box store
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* the relatively coords in the fbo of this pixmap:
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*
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* fbo
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* ******************
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* * pixmap *
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* * ********* *
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* * * * *
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* * ********* *
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* * *
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* ******************
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*
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* Assume the pixmap is at the (100,100) relatively to
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* the fbo's origin.
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* box[0]={100, 100, 1124, 1124};
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*
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* Considering large pixmap is not a normal case, to keep
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* it simple, I designe it as the following way.
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* When deal with a large pixmap, it split the working
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* rectangle into serval boxes, and each box fit into a
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* corresponding fbo. And then the rendering function will
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* loop from the left-top box to the right-bottom box,
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* each time, we will set current box and current fbo
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* to the box and fbo elements. Thus the inner routines
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* can handle it as normal, only the coords calculation need
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* to aware of it's large pixmap.
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*
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* Currently, we haven't implemented the atlas pixmap.
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*
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**/
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typedef struct glamor_pixmap_clipped_regions {
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int block_idx;
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RegionPtr region;
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} glamor_pixmap_clipped_regions;
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#define SET_PIXMAP_FBO_CURRENT(priv, idx) \
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do { \
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if (priv->type == GLAMOR_TEXTURE_LARGE) { \
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(priv)->large.base.fbo = priv->large.fbo_array[idx]; \
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(priv)->large.box = priv->large.box_array[idx]; \
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} \
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} while(0)
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typedef struct glamor_pixmap_private_base {
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glamor_pixmap_type_t type;
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unsigned char gl_fbo:2;
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unsigned char is_picture:1;
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unsigned char gl_tex:1;
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glamor_pixmap_fbo *fbo;
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PixmapPtr pixmap;
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int drm_stride;
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glamor_screen_private *glamor_priv;
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PicturePtr picture;
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} glamor_pixmap_private_base_t;
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/*
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* @base.fbo: current fbo.
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* @box: current fbo's coords in the whole pixmap.
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* @block_w: block width of this large pixmap.
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* @block_h: block height of this large pixmap.
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* @block_wcnt: block count in one block row.
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* @block_hcnt: block count in one block column.
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* @nbox: total block count.
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* @box_array: contains each block's corresponding box.
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* @fbo_array: contains each block's fbo pointer.
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*
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**/
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typedef struct glamor_pixmap_private_large {
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union {
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glamor_pixmap_type_t type;
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glamor_pixmap_private_base_t base;
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};
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BoxRec box;
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int block_w;
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int block_h;
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int block_wcnt;
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int block_hcnt;
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int nbox;
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BoxPtr box_array;
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glamor_pixmap_fbo **fbo_array;
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} glamor_pixmap_private_large_t;
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/*
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* @box: the relative coords in the corresponding fbo.
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*/
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typedef struct glamor_pixmap_private_atlas {
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union {
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glamor_pixmap_type_t type;
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glamor_pixmap_private_base_t base;
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};
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BoxRec box;
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} glamor_pixmap_private_atlas_t;
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typedef struct glamor_pixmap_private {
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union {
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glamor_pixmap_type_t type;
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glamor_pixmap_private_base_t base;
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glamor_pixmap_private_large_t large;
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glamor_pixmap_private_atlas_t atlas;
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};
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} glamor_pixmap_private;
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/*
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* Pixmap dynamic status, used by dynamic upload feature.
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*
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* GLAMOR_NONE: initial status, don't need to do anything.
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* GLAMOR_UPLOAD_PENDING: marked as need to be uploaded to gl texture.
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* GLAMOR_UPLOAD_DONE: the pixmap has been uploaded successfully.
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* GLAMOR_UPLOAD_FAILED: fail to upload the pixmap.
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*
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* */
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typedef enum glamor_pixmap_status {
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GLAMOR_NONE,
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GLAMOR_UPLOAD_PENDING,
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GLAMOR_UPLOAD_DONE,
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GLAMOR_UPLOAD_FAILED
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} glamor_pixmap_status_t;
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extern DevPrivateKey glamor_screen_private_key;
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extern DevPrivateKey glamor_pixmap_private_key;
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static inline glamor_screen_private *
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glamor_get_screen_private(ScreenPtr screen)
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{
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return (glamor_screen_private *)
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dixLookupPrivate(&screen->devPrivates, glamor_screen_private_key);
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}
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static inline void
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glamor_set_screen_private(ScreenPtr screen, glamor_screen_private *priv)
|
|
{
|
|
dixSetPrivate(&screen->devPrivates, glamor_screen_private_key, priv);
|
|
}
|
|
|
|
static inline glamor_pixmap_private *
|
|
glamor_get_pixmap_private(PixmapPtr pixmap)
|
|
{
|
|
glamor_pixmap_private *priv;
|
|
|
|
priv = dixLookupPrivate(&pixmap->devPrivates, glamor_pixmap_private_key);
|
|
if (!priv) {
|
|
glamor_set_pixmap_type(pixmap, GLAMOR_MEMORY);
|
|
priv = dixLookupPrivate(&pixmap->devPrivates,
|
|
glamor_pixmap_private_key);
|
|
}
|
|
return priv;
|
|
}
|
|
|
|
void glamor_set_pixmap_private(PixmapPtr pixmap, glamor_pixmap_private *priv);
|
|
|
|
/**
|
|
* Returns TRUE if the given planemask covers all the significant bits in the
|
|
* pixel values for pDrawable.
|
|
*/
|
|
static inline Bool
|
|
glamor_pm_is_solid(DrawablePtr drawable, unsigned long planemask)
|
|
{
|
|
return (planemask & FbFullMask(drawable->depth)) ==
|
|
FbFullMask(drawable->depth);
|
|
}
|
|
|
|
extern int glamor_debug_level;
|
|
|
|
/* glamor.c */
|
|
PixmapPtr glamor_get_drawable_pixmap(DrawablePtr drawable);
|
|
|
|
Bool glamor_destroy_pixmap(PixmapPtr pixmap);
|
|
|
|
glamor_pixmap_fbo *glamor_pixmap_detach_fbo(glamor_pixmap_private *
|
|
pixmap_priv);
|
|
void glamor_pixmap_attach_fbo(PixmapPtr pixmap, glamor_pixmap_fbo *fbo);
|
|
glamor_pixmap_fbo *glamor_create_fbo_from_tex(glamor_screen_private *
|
|
glamor_priv, int w, int h,
|
|
GLenum format, GLint tex,
|
|
int flag);
|
|
glamor_pixmap_fbo *glamor_create_fbo(glamor_screen_private *glamor_priv, int w,
|
|
int h, GLenum format, int flag);
|
|
void glamor_destroy_fbo(glamor_pixmap_fbo *fbo);
|
|
void glamor_pixmap_destroy_fbo(glamor_pixmap_private *priv);
|
|
void glamor_purge_fbo(glamor_pixmap_fbo *fbo);
|
|
|
|
void glamor_init_pixmap_fbo(ScreenPtr screen);
|
|
void glamor_fini_pixmap_fbo(ScreenPtr screen);
|
|
Bool glamor_pixmap_fbo_fixup(ScreenPtr screen, PixmapPtr pixmap);
|
|
void glamor_fbo_expire(glamor_screen_private *glamor_priv);
|
|
|
|
glamor_pixmap_fbo *glamor_create_fbo_array(glamor_screen_private *glamor_priv,
|
|
int w, int h, GLenum format,
|
|
int flag, int block_w, int block_h,
|
|
glamor_pixmap_private *);
|
|
|
|
/* glamor_copyarea.c */
|
|
RegionPtr
|
|
|
|
glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
|
|
int srcx, int srcy, int width, int height, int dstx, int dsty);
|
|
void glamor_copy_n_to_n(DrawablePtr src, DrawablePtr dst, GCPtr gc,
|
|
BoxPtr box, int nbox, int dx, int dy, Bool reverse,
|
|
Bool upsidedown, Pixel bitplane, void *closure);
|
|
|
|
/* glamor_copywindow.c */
|
|
void glamor_copy_window(WindowPtr win, DDXPointRec old_origin,
|
|
RegionPtr src_region);
|
|
|
|
/* glamor_core.c */
|
|
Bool glamor_prepare_access(DrawablePtr drawable, glamor_access_t access);
|
|
void glamor_finish_access(DrawablePtr drawable, glamor_access_t access);
|
|
Bool glamor_prepare_access_window(WindowPtr window);
|
|
void glamor_finish_access_window(WindowPtr window);
|
|
Bool glamor_prepare_access_gc(GCPtr gc);
|
|
void glamor_finish_access_gc(GCPtr gc);
|
|
void glamor_init_finish_access_shaders(ScreenPtr screen);
|
|
void glamor_fini_finish_access_shaders(ScreenPtr screen);
|
|
const Bool glamor_get_drawable_location(const DrawablePtr drawable);
|
|
void glamor_get_drawable_deltas(DrawablePtr drawable, PixmapPtr pixmap,
|
|
int *x, int *y);
|
|
Bool glamor_stipple(PixmapPtr pixmap, PixmapPtr stipple,
|
|
int x, int y, int width, int height,
|
|
unsigned char alu, unsigned long planemask,
|
|
unsigned long fg_pixel, unsigned long bg_pixel,
|
|
int stipple_x, int stipple_y);
|
|
GLint glamor_compile_glsl_prog(glamor_gl_dispatch *dispatch, GLenum type,
|
|
const char *source);
|
|
void glamor_link_glsl_prog(glamor_gl_dispatch *dispatch, GLint prog);
|
|
void glamor_get_color_4f_from_pixel(PixmapPtr pixmap,
|
|
unsigned long fg_pixel, GLfloat *color);
|
|
|
|
int glamor_set_destination_pixmap(PixmapPtr pixmap);
|
|
int glamor_set_destination_pixmap_priv(glamor_pixmap_private *pixmap_priv);
|
|
void glamor_set_destination_pixmap_fbo(glamor_pixmap_fbo *, int, int, int, int);
|
|
|
|
/* nc means no check. caller must ensure this pixmap has valid fbo.
|
|
* usually use the GLAMOR_PIXMAP_PRIV_HAS_FBO firstly.
|
|
* */
|
|
void glamor_set_destination_pixmap_priv_nc(glamor_pixmap_private *pixmap_priv);
|
|
|
|
glamor_pixmap_fbo *glamor_es2_pixmap_read_prepare(PixmapPtr source, int x,
|
|
int y, int w, int h,
|
|
GLenum format, GLenum type,
|
|
int no_alpha, int revert,
|
|
int swap_rb);
|
|
|
|
Bool glamor_set_alu(struct glamor_gl_dispatch *dispatch, unsigned char alu);
|
|
Bool glamor_set_planemask(PixmapPtr pixmap, unsigned long planemask);
|
|
Bool glamor_change_window_attributes(WindowPtr pWin, unsigned long mask);
|
|
RegionPtr glamor_bitmap_to_region(PixmapPtr pixmap);
|
|
Bool glamor_gl_has_extension(const char *extension);
|
|
int glamor_gl_get_version(void);
|
|
|
|
#define GLAMOR_GL_VERSION_ENCODE(major, minor) ( \
|
|
((major) * 256) \
|
|
+ ((minor) * 1))
|
|
|
|
/* glamor_fill.c */
|
|
Bool glamor_fill(DrawablePtr drawable,
|
|
GCPtr gc, int x, int y, int width, int height, Bool fallback);
|
|
Bool glamor_solid(PixmapPtr pixmap, int x, int y, int width, int height,
|
|
unsigned char alu, unsigned long planemask,
|
|
unsigned long fg_pixel);
|
|
Bool glamor_solid_boxes(PixmapPtr pixmap,
|
|
BoxPtr box, int nbox, unsigned long fg_pixel);
|
|
|
|
/* glamor_fillspans.c */
|
|
void glamor_fill_spans(DrawablePtr drawable,
|
|
GCPtr gc,
|
|
int n, DDXPointPtr points, int *widths, int sorted);
|
|
|
|
void glamor_init_solid_shader(ScreenPtr screen);
|
|
void glamor_fini_solid_shader(ScreenPtr screen);
|
|
|
|
/* glamor_getspans.c */
|
|
void glamor_get_spans(DrawablePtr drawable,
|
|
int wmax, DDXPointPtr points, int *widths,
|
|
int nspans, char *dst_start);
|
|
|
|
/* glamor_glyphs.c */
|
|
void glamor_glyphs_fini(ScreenPtr screen);
|
|
void glamor_glyphs(CARD8 op,
|
|
PicturePtr pSrc,
|
|
PicturePtr pDst,
|
|
PictFormatPtr maskFormat,
|
|
INT16 xSrc,
|
|
INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr *glyphs);
|
|
|
|
/* glamor_setspans.c */
|
|
void glamor_set_spans(DrawablePtr drawable, GCPtr gc, char *src,
|
|
DDXPointPtr points, int *widths, int n, int sorted);
|
|
|
|
/* glamor_polyfillrect.c */
|
|
void glamor_poly_fill_rect(DrawablePtr drawable,
|
|
GCPtr gc, int nrect, xRectangle *prect);
|
|
|
|
/* glamor_polylines.c */
|
|
void glamor_poly_lines(DrawablePtr drawable, GCPtr gc, int mode, int n,
|
|
DDXPointPtr points);
|
|
|
|
/* glamor_putimage.c */
|
|
void glamor_put_image(DrawablePtr drawable, GCPtr gc, int depth, int x, int y,
|
|
int w, int h, int leftPad, int format, char *bits);
|
|
void glamor_init_putimage_shaders(ScreenPtr screen);
|
|
void glamor_fini_putimage_shaders(ScreenPtr screen);
|
|
|
|
/* glamor_render.c */
|
|
Bool glamor_composite_clipped_region(CARD8 op,
|
|
PicturePtr source,
|
|
PicturePtr mask,
|
|
PicturePtr dest,
|
|
glamor_pixmap_private *soruce_pixmap_priv,
|
|
glamor_pixmap_private *mask_pixmap_priv,
|
|
glamor_pixmap_private *dest_pixmap_priv,
|
|
RegionPtr region,
|
|
int x_source,
|
|
int y_source,
|
|
int x_mask, int y_mask,
|
|
int x_dest, int y_dest);
|
|
|
|
void glamor_composite(CARD8 op,
|
|
PicturePtr pSrc,
|
|
PicturePtr pMask,
|
|
PicturePtr pDst,
|
|
INT16 xSrc,
|
|
INT16 ySrc,
|
|
INT16 xMask,
|
|
INT16 yMask,
|
|
INT16 xDst, INT16 yDst, CARD16 width, CARD16 height);
|
|
|
|
void glamor_init_composite_shaders(ScreenPtr screen);
|
|
void glamor_fini_composite_shaders(ScreenPtr screen);
|
|
void glamor_composite_glyph_rects(CARD8 op,
|
|
PicturePtr src, PicturePtr mask,
|
|
PicturePtr dst, int nrect,
|
|
glamor_composite_rect_t *rects);
|
|
void glamor_composite_rects(CARD8 op,
|
|
PicturePtr pDst,
|
|
xRenderColor *color, int nRect, xRectangle *rects);
|
|
void glamor_init_trapezoid_shader(ScreenPtr screen);
|
|
void glamor_fini_trapezoid_shader(ScreenPtr screen);
|
|
PicturePtr glamor_convert_gradient_picture(ScreenPtr screen,
|
|
PicturePtr source,
|
|
int x_source,
|
|
int y_source, int width, int height);
|
|
|
|
Bool glamor_composite_choose_shader(CARD8 op,
|
|
PicturePtr source,
|
|
PicturePtr mask,
|
|
PicturePtr dest,
|
|
glamor_pixmap_private *source_pixmap_priv,
|
|
glamor_pixmap_private *mask_pixmap_priv,
|
|
glamor_pixmap_private *dest_pixmap_priv,
|
|
struct shader_key *s_key,
|
|
glamor_composite_shader ** shader,
|
|
struct blendinfo *op_info,
|
|
PictFormatShort *psaved_source_format);
|
|
|
|
void glamor_composite_set_shader_blend(glamor_pixmap_private *dest_priv,
|
|
struct shader_key *key,
|
|
glamor_composite_shader *shader,
|
|
struct blendinfo *op_info);
|
|
|
|
void glamor_setup_composite_vbo(ScreenPtr screen, int n_verts);
|
|
void glamor_emit_composite_vert(ScreenPtr screen,
|
|
const float *src_coords,
|
|
const float *mask_coords,
|
|
const float *dst_coords, int i);
|
|
|
|
/* glamor_trapezoid.c */
|
|
void glamor_trapezoids(CARD8 op,
|
|
PicturePtr src, PicturePtr dst,
|
|
PictFormatPtr mask_format, INT16 x_src, INT16 y_src,
|
|
int ntrap, xTrapezoid *traps);
|
|
|
|
/* glamor_tile.c */
|
|
Bool glamor_tile(PixmapPtr pixmap, PixmapPtr tile,
|
|
int x, int y, int width, int height,
|
|
unsigned char alu, unsigned long planemask,
|
|
int tile_x, int tile_y);
|
|
void glamor_init_tile_shader(ScreenPtr screen);
|
|
void glamor_fini_tile_shader(ScreenPtr screen);
|
|
|
|
/* glamor_gradient.c */
|
|
void glamor_init_gradient_shader(ScreenPtr screen);
|
|
void glamor_fini_gradient_shader(ScreenPtr screen);
|
|
PicturePtr glamor_generate_linear_gradient_picture(ScreenPtr screen,
|
|
PicturePtr src_picture,
|
|
int x_source, int y_source,
|
|
int width, int height,
|
|
PictFormatShort format);
|
|
PicturePtr glamor_generate_radial_gradient_picture(ScreenPtr screen,
|
|
PicturePtr src_picture,
|
|
int x_source, int y_source,
|
|
int width, int height,
|
|
PictFormatShort format);
|
|
|
|
/* glamor_triangles.c */
|
|
void glamor_triangles(CARD8 op,
|
|
PicturePtr pSrc,
|
|
PicturePtr pDst,
|
|
PictFormatPtr maskFormat,
|
|
INT16 xSrc, INT16 ySrc, int ntris, xTriangle * tris);
|
|
|
|
/* glamor_pixmap.c */
|
|
|
|
void glamor_pixmap_init(ScreenPtr screen);
|
|
void glamor_pixmap_fini(ScreenPtr screen);
|
|
|
|
/**
|
|
* Download a pixmap's texture to cpu memory. If success,
|
|
* One copy of current pixmap's texture will be put into
|
|
* the pixmap->devPrivate.ptr. Will use pbo to map to
|
|
* the pointer if possible.
|
|
* The pixmap must be a gl texture pixmap. gl_fbo and
|
|
* gl_tex must be 1. Used by glamor_prepare_access.
|
|
*
|
|
*/
|
|
Bool glamor_download_pixmap_to_cpu(PixmapPtr pixmap, glamor_access_t access);
|
|
|
|
void *glamor_download_sub_pixmap_to_cpu(PixmapPtr pixmap, int x, int y, int w,
|
|
int h, int stride, void *bits, int pbo,
|
|
glamor_access_t access);
|
|
|
|
/**
|
|
* Restore a pixmap's data which is downloaded by
|
|
* glamor_download_pixmap_to_cpu to its original
|
|
* gl texture. Used by glamor_finish_access.
|
|
*
|
|
* The pixmap must be
|
|
* in texture originally. In other word, the gl_fbo
|
|
* must be 1.
|
|
**/
|
|
void glamor_restore_pixmap_to_texture(PixmapPtr pixmap);
|
|
|
|
/**
|
|
* According to the flag,
|
|
* if the flag is GLAMOR_CREATE_FBO_NO_FBO then just ensure
|
|
* the fbo has a valid texture. Otherwise, it will ensure
|
|
* the fbo has valid texture and attach to a valid fb.
|
|
* If the fbo already has a valid glfbo then do nothing.
|
|
*/
|
|
Bool glamor_pixmap_ensure_fbo(PixmapPtr pixmap, GLenum format, int flag);
|
|
|
|
/**
|
|
* Upload a pixmap to gl texture. Used by dynamic pixmap
|
|
* uploading feature. The pixmap must be a software pixmap.
|
|
* This function will change current FBO and current shaders.
|
|
*/
|
|
enum glamor_pixmap_status glamor_upload_pixmap_to_texture(PixmapPtr pixmap);
|
|
|
|
Bool glamor_upload_sub_pixmap_to_texture(PixmapPtr pixmap, int x, int y, int w,
|
|
int h, int stride, void *bits,
|
|
int pbo);
|
|
|
|
PixmapPtr glamor_get_sub_pixmap(PixmapPtr pixmap, int x, int y,
|
|
int w, int h, glamor_access_t access);
|
|
void glamor_put_sub_pixmap(PixmapPtr sub_pixmap, PixmapPtr pixmap, int x, int y,
|
|
int w, int h, glamor_access_t access);
|
|
|
|
glamor_pixmap_clipped_regions *
|
|
glamor_compute_clipped_regions(glamor_pixmap_private *priv,
|
|
RegionPtr region, int *clipped_nbox,
|
|
int repeat_type, int reverse,
|
|
int upsidedown);
|
|
|
|
glamor_pixmap_clipped_regions *
|
|
glamor_compute_clipped_regions_ext(glamor_pixmap_private *pixmap_priv,
|
|
RegionPtr region, int *n_region,
|
|
int inner_block_w, int inner_block_h,
|
|
int reverse, int upsidedown);
|
|
|
|
glamor_pixmap_clipped_regions *
|
|
glamor_compute_transform_clipped_regions(glamor_pixmap_private *priv,
|
|
struct pixman_transform *transform,
|
|
RegionPtr region,
|
|
int *n_region, int dx, int dy,
|
|
int repeat_type, int reverse,
|
|
int upsidedown);
|
|
|
|
Bool glamor_composite_largepixmap_region(CARD8 op,
|
|
PicturePtr source,
|
|
PicturePtr mask,
|
|
PicturePtr dest,
|
|
glamor_pixmap_private *source_pixmap_priv,
|
|
glamor_pixmap_private *mask_pixmap_priv,
|
|
glamor_pixmap_private *dest_pixmap_priv,
|
|
RegionPtr region, Bool force_clip,
|
|
INT16 x_source,
|
|
INT16 y_source,
|
|
INT16 x_mask,
|
|
INT16 y_mask,
|
|
INT16 x_dest, INT16 y_dest,
|
|
CARD16 width, CARD16 height);
|
|
|
|
Bool glamor_get_transform_block_size(struct pixman_transform *transform,
|
|
int block_w, int block_h,
|
|
int *transformed_block_w,
|
|
int *transformed_block_h);
|
|
|
|
void glamor_get_transform_extent_from_box(struct pixman_box32 *temp_box,
|
|
struct pixman_transform *transform);
|
|
|
|
/**
|
|
* Upload a picture to gl texture. Similar to the
|
|
* glamor_upload_pixmap_to_texture. Used in rendering.
|
|
**/
|
|
enum glamor_pixmap_status glamor_upload_picture_to_texture(PicturePtr picture);
|
|
|
|
/**
|
|
* Upload bits to a pixmap's texture. This function will
|
|
* convert the bits to the specified format/type format
|
|
* if the conversion is unavoidable.
|
|
**/
|
|
Bool glamor_upload_bits_to_pixmap_texture(PixmapPtr pixmap, GLenum format,
|
|
GLenum type, int no_alpha, int revert,
|
|
int swap_rb, void *bits);
|
|
|
|
/**
|
|
* Destroy all the resources allocated on the uploading
|
|
* phase, includs the tex and fbo.
|
|
**/
|
|
void glamor_destroy_upload_pixmap(PixmapPtr pixmap);
|
|
|
|
int glamor_create_picture(PicturePtr picture);
|
|
|
|
void glamor_set_window_pixmap(WindowPtr pWindow, PixmapPtr pPixmap);
|
|
|
|
Bool glamor_prepare_access_picture(PicturePtr picture, glamor_access_t access);
|
|
|
|
void glamor_finish_access_picture(PicturePtr picture, glamor_access_t access);
|
|
|
|
void glamor_destroy_picture(PicturePtr picture);
|
|
|
|
/* fixup a fbo to the exact size as the pixmap. */
|
|
Bool glamor_fixup_pixmap_priv(ScreenPtr screen,
|
|
glamor_pixmap_private *pixmap_priv);
|
|
|
|
void glamor_picture_format_fixup(PicturePtr picture,
|
|
glamor_pixmap_private *pixmap_priv);
|
|
|
|
void glamor_get_image(DrawablePtr pDrawable, int x, int y, int w, int h,
|
|
unsigned int format, unsigned long planeMask, char *d);
|
|
|
|
void glamor_add_traps(PicturePtr pPicture,
|
|
INT16 x_off, INT16 y_off, int ntrap, xTrap *traps);
|
|
|
|
RegionPtr glamor_copy_plane(DrawablePtr pSrc, DrawablePtr pDst, GCPtr pGC,
|
|
int srcx, int srcy, int w, int h,
|
|
int dstx, int dsty,
|
|
unsigned long bitPlane);
|
|
|
|
void glamor_image_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
|
|
int x, int y, unsigned int nglyph,
|
|
CharInfoPtr *ppci, pointer pglyphBase);
|
|
|
|
void glamor_poly_glyph_blt(DrawablePtr pDrawable, GCPtr pGC,
|
|
int x, int y, unsigned int nglyph,
|
|
CharInfoPtr *ppci, pointer pglyphBase);
|
|
|
|
void glamor_push_pixels(GCPtr pGC, PixmapPtr pBitmap,
|
|
DrawablePtr pDrawable, int w, int h, int x, int y);
|
|
|
|
void glamor_poly_point(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
|
|
DDXPointPtr ppt);
|
|
|
|
void glamor_poly_segment(DrawablePtr pDrawable, GCPtr pGC, int nseg,
|
|
xSegment *pSeg);
|
|
|
|
void glamor_poly_line(DrawablePtr pDrawable, GCPtr pGC, int mode, int npt,
|
|
DDXPointPtr ppt);
|
|
|
|
void glamor_composite_rectangles(CARD8 op,
|
|
PicturePtr dst,
|
|
xRenderColor *color,
|
|
int num_rects, xRectangle *rects);
|
|
|
|
/* glamor_xv */
|
|
typedef struct {
|
|
uint32_t transform_index;
|
|
uint32_t gamma; /* gamma value x 1000 */
|
|
int brightness;
|
|
int saturation;
|
|
int hue;
|
|
int contrast;
|
|
|
|
DrawablePtr pDraw;
|
|
PixmapPtr pPixmap;
|
|
uint32_t src_pitch;
|
|
uint8_t *src_addr;
|
|
int src_w, src_h, dst_w, dst_h;
|
|
int src_x, src_y, drw_x, drw_y;
|
|
int w, h;
|
|
RegionRec clip;
|
|
PixmapPtr src_pix[3]; /* y, u, v for planar */
|
|
int src_pix_w, src_pix_h;
|
|
} glamor_port_private;
|
|
|
|
void glamor_init_xv_shader(ScreenPtr screen);
|
|
void glamor_fini_xv_shader(ScreenPtr screen);
|
|
|
|
#include"glamor_utils.h"
|
|
|
|
/* Dynamic pixmap upload to texture if needed.
|
|
* Sometimes, the target is a gl texture pixmap/picture,
|
|
* but the source or mask is in cpu memory. In that case,
|
|
* upload the source/mask to gl texture and then avoid
|
|
* fallback the whole process to cpu. Most of the time,
|
|
* this will increase performance obviously. */
|
|
|
|
#define GLAMOR_PIXMAP_DYNAMIC_UPLOAD
|
|
#define GLAMOR_GRADIENT_SHADER
|
|
#define GLAMOR_TRAPEZOID_SHADER
|
|
#define GLAMOR_TEXTURED_LARGE_PIXMAP 1
|
|
#define WALKAROUND_LARGE_TEXTURE_MAP
|
|
#if 0
|
|
#define MAX_FBO_SIZE 32 /* For test purpose only. */
|
|
#endif
|
|
//#define GLYPHS_NO_EDEGEMAP_OVERLAP_CHECK
|
|
#define GLYPHS_EDEGE_OVERLAP_LOOSE_CHECK
|
|
|
|
#endif /* GLAMOR_PRIV_H */
|