Make ShadowGDI drawing engine only change the size of the screen pixmap/shadow framebuffer on an RANDR change, not the bpp/depth as well. The server requires the screen pixmap's depth to be invariant. Other drawing engines aren't quite as affected by this issue as they won't draw to the display, if it has changed colour depth, but probably still need some attention. Signed-off-by: Jon TURNEY <jon.turney@dronecode.org.uk> Reviewed-by: Colin Harrison <colin.harrison@virgin.net> Tested-by: Colin Harrison <colin.harrison@virgin.net> |
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Makefile.am |