xserver-multidpi/dbe/midbe.c
Eamon Walsh 4017d31902 devPrivates rework: since API is already broken, switch everything
over to new system.

Need to update documentation and address some remaining vestiges of
old system such as CursorRec structure, fb "offman" structure, and
FontRec privates.
2007-08-28 09:28:25 -04:00

803 lines
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/******************************************************************************
*
* Copyright (c) 1994, 1995 Hewlett-Packard Company
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL HEWLETT-PACKARD COMPANY BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR
* THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name of the Hewlett-Packard
* Company shall not be used in advertising or otherwise to promote the
* sale, use or other dealings in this Software without prior written
* authorization from the Hewlett-Packard Company.
*
* Machine-independent DBE code
*
*****************************************************************************/
/* INCLUDES */
#define NEED_REPLIES
#define NEED_EVENTS
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <X11/X.h>
#include <X11/Xproto.h>
#include "misc.h"
#include "os.h"
#include "windowstr.h"
#include "scrnintstr.h"
#include "pixmapstr.h"
#include "extnsionst.h"
#include "dixstruct.h"
#include "resource.h"
#include "opaque.h"
#include "dbestruct.h"
#include "midbestr.h"
#include "regionstr.h"
#include "gcstruct.h"
#include "inputstr.h"
#include "midbe.h"
#include <stdio.h>
static DevPrivateKey miDbeWindowPrivPrivKey = &miDbeWindowPrivPrivKey;
static RESTYPE dbeDrawableResType;
static RESTYPE dbeWindowPrivResType;
static DevPrivateKey dbeScreenPrivKey = &dbeScreenPrivKey;
static DevPrivateKey dbeWindowPrivKey = &dbeWindowPrivKey;
/******************************************************************************
*
* DBE MI Procedure: miDbeGetVisualInfo
*
* Description:
*
* This is the MI function for the DbeGetVisualInfo request. This function
* is called through pDbeScreenPriv->GetVisualInfo. This function is also
* called for the DbeAllocateBackBufferName request at the extension level;
* it is called by ProcDbeAllocateBackBufferName() in dbe.c.
*
* If memory allocation fails or we can not get the visual info, this
* function returns FALSE. Otherwise, it returns TRUE for success.
*
*****************************************************************************/
static Bool
miDbeGetVisualInfo(ScreenPtr pScreen, XdbeScreenVisualInfo *pScrVisInfo)
{
register int i, j, k;
register int count;
DepthPtr pDepth;
XdbeVisualInfo *visInfo;
/* Determine number of visuals for this screen. */
for (i = 0, count = 0; i < pScreen->numDepths; i++)
{
count += pScreen->allowedDepths[i].numVids;
}
/* Allocate an array of XdbeVisualInfo items. */
if (!(visInfo = (XdbeVisualInfo *)xalloc(count * sizeof(XdbeVisualInfo))))
{
return(FALSE); /* memory alloc failure */
}
for (i = 0, k = 0; i < pScreen->numDepths; i++)
{
/* For each depth of this screen, get visual information. */
pDepth = &pScreen->allowedDepths[i];
for (j = 0; j < pDepth->numVids; j++)
{
/* For each visual for this depth of this screen, get visual ID
* and visual depth. Since this is MI code, we will always return
* the same performance level for all visuals (0). A higher
* performance level value indicates higher performance.
*/
visInfo[k].visual = pDepth->vids[j];
visInfo[k].depth = pDepth->depth;
visInfo[k].perflevel = 0;
k++;
}
}
/* Record the number of visuals and point visual_depth to
* the array of visual info.
*/
pScrVisInfo->count = count;
pScrVisInfo->visinfo = visInfo;
return(TRUE); /* success */
} /* miDbeGetVisualInfo() */
/******************************************************************************
*
* DBE MI Procedure: miAllocBackBufferName
*
* Description:
*
* This is the MI function for the DbeAllocateBackBufferName request.
*
*****************************************************************************/
static int
miDbeAllocBackBufferName(WindowPtr pWin, XID bufId, int swapAction)
{
ScreenPtr pScreen;
DbeWindowPrivPtr pDbeWindowPriv;
MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
DbeScreenPrivPtr pDbeScreenPriv;
GCPtr pGC;
xRectangle clearRect;
pScreen = pWin->drawable.pScreen;
pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
if (pDbeWindowPriv->nBufferIDs == 0)
{
/* There is no buffer associated with the window.
* We have to create the window priv priv. Remember, the window
* priv was created at the DIX level, so all we need to do is
* create the priv priv and attach it to the priv.
*/
pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
/* Setup the window priv priv. */
pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
pDbeWindowPrivPriv->pDbeWindowPriv = pDbeWindowPriv;
/* Get a front pixmap. */
if (!(pDbeWindowPrivPriv->pFrontBuffer =
(*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
pDbeWindowPriv->height,
pWin->drawable.depth)))
{
return(BadAlloc);
}
/* Get a back pixmap. */
if (!(pDbeWindowPrivPriv->pBackBuffer =
(*pScreen->CreatePixmap)(pScreen, pDbeWindowPriv->width,
pDbeWindowPriv->height,
pWin->drawable.depth)))
{
(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
return(BadAlloc);
}
/* Make the back pixmap a DBE drawable resource. */
if (!AddResource(bufId, dbeDrawableResType,
(pointer)pDbeWindowPrivPriv->pBackBuffer))
{
/* free the buffer and the drawable resource */
FreeResource(bufId, RT_NONE);
return(BadAlloc);
}
/* Attach the priv priv to the priv. */
dixSetPrivate(&pDbeWindowPriv->devPrivates, miDbeWindowPrivPrivKey,
pDbeWindowPrivPriv);
/* Clear the back buffer. */
pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
{
ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC);
clearRect.x = clearRect.y = 0;
clearRect.width = pDbeWindowPrivPriv->pBackBuffer->drawable.width;
clearRect.height = pDbeWindowPrivPriv->pBackBuffer->drawable.height;
(*pGC->ops->PolyFillRect)(
(DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC, 1,
&clearRect);
}
FreeScratchGC(pGC);
} /* if no buffer associated with the window */
else
{
/* A buffer is already associated with the window.
* Place the new buffer ID information at the head of the ID list.
*/
/* Associate the new ID with an existing pixmap. */
pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
if (!AddResource(bufId, dbeDrawableResType,
(pointer)pDbeWindowPrivPriv->pBackBuffer))
{
return(BadAlloc);
}
}
return(Success);
} /* miDbeAllocBackBufferName() */
/******************************************************************************
*
* DBE MI Procedure: miDbeAliasBuffers
*
* Description:
*
* This function associates all XIDs of a buffer with the back pixmap
* stored in the window priv.
*
*****************************************************************************/
static void
miDbeAliasBuffers(DbeWindowPrivPtr pDbeWindowPriv)
{
int i;
MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv =
MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
for (i = 0; i < pDbeWindowPriv->nBufferIDs; i++)
{
ChangeResourceValue(pDbeWindowPriv->IDs[i], dbeDrawableResType,
(pointer)pDbeWindowPrivPriv->pBackBuffer);
}
} /* miDbeAliasBuffers() */
/******************************************************************************
*
* DBE MI Procedure: miDbeSwapBuffers
*
* Description:
*
* This is the MI function for the DbeSwapBuffers request.
*
*****************************************************************************/
static int
miDbeSwapBuffers(ClientPtr client, int *pNumWindows, DbeSwapInfoPtr swapInfo)
{
DbeScreenPrivPtr pDbeScreenPriv;
GCPtr pGC;
WindowPtr pWin;
MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
PixmapPtr pTmpBuffer;
xRectangle clearRect;
pWin = swapInfo[0].pWindow;
pDbeScreenPriv = DBE_SCREEN_PRIV_FROM_WINDOW(pWin);
pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV_FROM_WINDOW(pWin);
pGC = GetScratchGC(pWin->drawable.depth, pWin->drawable.pScreen);
/*
**********************************************************************
** Setup before swap.
**********************************************************************
*/
switch(swapInfo[0].swapAction)
{
case XdbeUndefined:
break;
case XdbeBackground:
break;
case XdbeUntouched:
ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer, pGC);
(*pGC->ops->CopyArea)((DrawablePtr)pWin,
(DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
pGC, 0, 0, pWin->drawable.width,
pWin->drawable.height, 0, 0);
break;
case XdbeCopied:
break;
}
/*
**********************************************************************
** Swap.
**********************************************************************
*/
ValidateGC((DrawablePtr)pWin, pGC);
(*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
(DrawablePtr)pWin, pGC, 0, 0,
pWin->drawable.width, pWin->drawable.height,
0, 0);
/*
**********************************************************************
** Tasks after swap.
**********************************************************************
*/
switch(swapInfo[0].swapAction)
{
case XdbeUndefined:
break;
case XdbeBackground:
if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
{
ValidateGC((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer, pGC);
clearRect.x = 0;
clearRect.y = 0;
clearRect.width =
pDbeWindowPrivPriv->pBackBuffer->drawable.width;
clearRect.height =
pDbeWindowPrivPriv->pBackBuffer->drawable.height;
(*pGC->ops->PolyFillRect)(
(DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
pGC, 1, &clearRect);
}
break;
case XdbeUntouched:
/* Swap pixmap pointers. */
pTmpBuffer = pDbeWindowPrivPriv->pBackBuffer;
pDbeWindowPrivPriv->pBackBuffer =
pDbeWindowPrivPriv->pFrontBuffer;
pDbeWindowPrivPriv->pFrontBuffer = pTmpBuffer;
miDbeAliasBuffers(pDbeWindowPrivPriv->pDbeWindowPriv);
break;
case XdbeCopied:
break;
}
/* Remove the swapped window from the swap information array and decrement
* pNumWindows to indicate to the DIX level how many windows were actually
* swapped.
*/
if (*pNumWindows > 1)
{
/* We were told to swap more than one window, but we only swapped the
* first one. Remove the first window in the list by moving the last
* window to the beginning.
*/
swapInfo[0].pWindow = swapInfo[*pNumWindows - 1].pWindow;
swapInfo[0].swapAction = swapInfo[*pNumWindows - 1].swapAction;
/* Clear the last window information just to be safe. */
swapInfo[*pNumWindows - 1].pWindow = (WindowPtr)NULL;
swapInfo[*pNumWindows - 1].swapAction = 0;
}
else
{
/* Clear the window information just to be safe. */
swapInfo[0].pWindow = (WindowPtr)NULL;
swapInfo[0].swapAction = 0;
}
(*pNumWindows)--;
FreeScratchGC(pGC);
return(Success);
} /* miSwapBuffers() */
/******************************************************************************
*
* DBE MI Procedure: miDbeWinPrivDelete
*
* Description:
*
* This is the MI function for deleting the dbeWindowPrivResType resource.
* This function is invoked indirectly by calling FreeResource() to free
* the resources associated with a DBE buffer ID. There are 5 ways that
* miDbeWinPrivDelete() can be called by FreeResource(). They are:
*
* - A DBE window is destroyed, in which case the DbeDestroyWindow()
* wrapper is invoked. The wrapper calls FreeResource() for all DBE
* buffer IDs.
*
* - miDbeAllocBackBufferName() calls FreeResource() to clean up resources
* after a buffer allocation failure.
*
* - The PositionWindow wrapper, miDbePositionWindow(), calls
* FreeResource() when it fails to create buffers of the new size.
* FreeResource() is called for all DBE buffer IDs.
*
* - FreeClientResources() calls FreeResource() when a client dies or the
* the server resets.
*
* When FreeResource() is called for a DBE buffer ID, the delete function
* for the only other type of DBE resource, dbeDrawableResType, is also
* invoked. This delete function (DbeDrawableDelete) is a NOOP to make
* resource deletion easier. It is not guaranteed which delete function is
* called first. Hence, we will let miDbeWinPrivDelete() free all DBE
* resources.
*
* This function deletes/frees the following stuff associated with
* the window private:
*
* - the ID node in the ID list representing the passed in ID.
*
* In addition, pDbeWindowPriv->nBufferIDs is decremented.
*
* If this function is called for the last/only buffer ID for a window,
* these are additionally deleted/freed:
*
* - the front and back pixmaps
* - the window priv itself
*
*****************************************************************************/
static void
miDbeWinPrivDelete(DbeWindowPrivPtr pDbeWindowPriv, XID bufId)
{
MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
if (pDbeWindowPriv->nBufferIDs != 0)
{
/* We still have at least one more buffer ID associated with this
* window.
*/
return;
}
/* We have no more buffer IDs associated with this window. We need to
* free some stuff.
*/
pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
/* Destroy the front and back pixmaps. */
if (pDbeWindowPrivPriv->pFrontBuffer)
{
(*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
pDbeWindowPrivPriv->pFrontBuffer);
}
if (pDbeWindowPrivPriv->pBackBuffer)
{
(*pDbeWindowPriv->pWindow->drawable.pScreen->DestroyPixmap)(
pDbeWindowPrivPriv->pBackBuffer);
}
} /* miDbeWinPrivDelete() */
/******************************************************************************
*
* DBE MI Procedure: miDbePositionWindow
*
* Description:
*
* This function was cloned from miMbxPositionWindow() in mimultibuf.c.
* This function resizes the buffer when the window is resized.
*
*****************************************************************************/
static Bool
miDbePositionWindow(WindowPtr pWin, int x, int y)
{
ScreenPtr pScreen;
DbeScreenPrivPtr pDbeScreenPriv;
DbeWindowPrivPtr pDbeWindowPriv;
int width, height;
int dx, dy, dw, dh;
int sourcex, sourcey;
int destx, desty;
int savewidth, saveheight;
PixmapPtr pFrontBuffer;
PixmapPtr pBackBuffer;
Bool clear;
GCPtr pGC;
xRectangle clearRect;
Bool ret;
/*
**************************************************************************
** 1. Unwrap the member routine.
**************************************************************************
*/
pScreen = pWin->drawable.pScreen;
pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
/*
**************************************************************************
** 2. Do any work necessary before the member routine is called.
**
** In this case we do not need to do anything.
**************************************************************************
*/
/*
**************************************************************************
** 3. Call the member routine, saving its result if necessary.
**************************************************************************
*/
ret = (*pScreen->PositionWindow)(pWin, x, y);
/*
**************************************************************************
** 4. Rewrap the member routine, restoring the wrapper value first in case
** the wrapper (or something that it wrapped) change this value.
**************************************************************************
*/
pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
pScreen->PositionWindow = miDbePositionWindow;
/*
**************************************************************************
** 5. Do any work necessary after the member routine has been called.
**************************************************************************
*/
if (!(pDbeWindowPriv = DBE_WINDOW_PRIV(pWin)))
{
return(ret);
}
if (pDbeWindowPriv->width == pWin->drawable.width &&
pDbeWindowPriv->height == pWin->drawable.height)
{
return(ret);
}
width = pWin->drawable.width;
height = pWin->drawable.height;
dx = pWin->drawable.x - pDbeWindowPriv->x;
dy = pWin->drawable.y - pDbeWindowPriv->y;
dw = width - pDbeWindowPriv->width;
dh = height - pDbeWindowPriv->height;
GravityTranslate (0, 0, -dx, -dy, dw, dh, pWin->bitGravity, &destx, &desty);
clear = ((pDbeWindowPriv->width < (unsigned short)width ) ||
(pDbeWindowPriv->height < (unsigned short)height) ||
(pWin->bitGravity == ForgetGravity));
sourcex = 0;
sourcey = 0;
savewidth = pDbeWindowPriv->width;
saveheight = pDbeWindowPriv->height;
/* Clip rectangle to source and destination. */
if (destx < 0)
{
savewidth += destx;
sourcex -= destx;
destx = 0;
}
if (destx + savewidth > width)
{
savewidth = width - destx;
}
if (desty < 0)
{
saveheight += desty;
sourcey -= desty;
desty = 0;
}
if (desty + saveheight > height)
{
saveheight = height - desty;
}
pDbeWindowPriv->width = width;
pDbeWindowPriv->height = height;
pDbeWindowPriv->x = pWin->drawable.x;
pDbeWindowPriv->y = pWin->drawable.y;
pGC = GetScratchGC (pWin->drawable.depth, pScreen);
if (clear)
{
if ((*pDbeScreenPriv->SetupBackgroundPainter)(pWin, pGC))
{
clearRect.x = 0;
clearRect.y = 0;
clearRect.width = width;
clearRect.height = height;
}
else
{
clear = FALSE;
}
}
/* Create DBE buffer pixmaps equal to size of resized window. */
pFrontBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
pWin->drawable.depth);
pBackBuffer = (*pScreen->CreatePixmap)(pScreen, width, height,
pWin->drawable.depth);
if (!pFrontBuffer || !pBackBuffer)
{
/* We failed at creating 1 or 2 of the pixmaps. */
if (pFrontBuffer)
{
(*pScreen->DestroyPixmap)(pFrontBuffer);
}
if (pBackBuffer)
{
(*pScreen->DestroyPixmap)(pBackBuffer);
}
/* Destroy all buffers for this window. */
while (pDbeWindowPriv)
{
/* DbeWindowPrivDelete() will free the window private if there no
* more buffer IDs associated with this window.
*/
FreeResource(pDbeWindowPriv->IDs[0], RT_NONE);
pDbeWindowPriv = DBE_WINDOW_PRIV(pWin);
}
FreeScratchGC(pGC);
return(FALSE);
}
else
{
/* Clear out the new DBE buffer pixmaps. */
MiDbeWindowPrivPrivPtr pDbeWindowPrivPriv;
pDbeWindowPrivPriv = MI_DBE_WINDOW_PRIV_PRIV(pDbeWindowPriv);
ValidateGC((DrawablePtr)pFrontBuffer, pGC);
/* I suppose this could avoid quite a bit of work if
* it computed the minimal area required.
*/
if (clear)
{
(*pGC->ops->PolyFillRect)((DrawablePtr)pFrontBuffer, pGC, 1,
&clearRect);
(*pGC->ops->PolyFillRect)((DrawablePtr)pBackBuffer , pGC, 1,
&clearRect);
}
/* Copy the contents of the old DBE pixmaps to the new pixmaps. */
if (pWin->bitGravity != ForgetGravity)
{
(*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pFrontBuffer,
(DrawablePtr)pFrontBuffer, pGC, sourcex,
sourcey, savewidth, saveheight, destx, desty);
(*pGC->ops->CopyArea)((DrawablePtr)pDbeWindowPrivPriv->pBackBuffer,
(DrawablePtr)pBackBuffer, pGC, sourcex,
sourcey, savewidth, saveheight, destx, desty);
}
/* Destroy the old pixmaps, and point the DBE window priv to the new
* pixmaps.
*/
(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pFrontBuffer);
(*pScreen->DestroyPixmap)(pDbeWindowPrivPriv->pBackBuffer);
pDbeWindowPrivPriv->pFrontBuffer = pFrontBuffer;
pDbeWindowPrivPriv->pBackBuffer = pBackBuffer;
/* Make sure all XID are associated with the new back pixmap. */
miDbeAliasBuffers(pDbeWindowPriv);
FreeScratchGC(pGC);
}
return(ret);
} /* miDbePositionWindow() */
/******************************************************************************
*
* DBE MI Procedure: miDbeResetProc
*
* Description:
*
* This function is called from DbeResetProc(), which is called at the end
* of every server generation. This function peforms any MI-specific
* shutdown tasks.
*
*****************************************************************************/
static void
miDbeResetProc(ScreenPtr pScreen)
{
DbeScreenPrivPtr pDbeScreenPriv;
pDbeScreenPriv = DBE_SCREEN_PRIV(pScreen);
/* Unwrap wrappers */
pScreen->PositionWindow = pDbeScreenPriv->PositionWindow;
} /* miDbeResetProc() */
/******************************************************************************
*
* DBE MI Procedure: miDbeInit
*
* Description:
*
* This is the MI initialization function called by DbeExtensionInit().
*
*****************************************************************************/
Bool
miDbeInit(ScreenPtr pScreen, DbeScreenPrivPtr pDbeScreenPriv)
{
/* Copy resource types created by DIX */
dbeDrawableResType = pDbeScreenPriv->dbeDrawableResType;
dbeWindowPrivResType = pDbeScreenPriv->dbeWindowPrivResType;
/* Copy private indices created by DIX */
dbeScreenPrivKey = pDbeScreenPriv->dbeScreenPrivKey;
dbeWindowPrivKey = pDbeScreenPriv->dbeWindowPrivKey;
if (!dixRequestPrivate(miDbeWindowPrivPrivKey,
sizeof(MiDbeWindowPrivPrivRec)))
return(FALSE);
/* Wrap functions. */
pDbeScreenPriv->PositionWindow = pScreen->PositionWindow;
pScreen->PositionWindow = miDbePositionWindow;
/* Initialize the per-screen DBE function pointers. */
pDbeScreenPriv->GetVisualInfo = miDbeGetVisualInfo;
pDbeScreenPriv->AllocBackBufferName = miDbeAllocBackBufferName;
pDbeScreenPriv->SwapBuffers = miDbeSwapBuffers;
pDbeScreenPriv->BeginIdiom = 0;
pDbeScreenPriv->EndIdiom = 0;
pDbeScreenPriv->ResetProc = miDbeResetProc;
pDbeScreenPriv->WinPrivDelete = miDbeWinPrivDelete;
return(TRUE);
} /* miDbeInit() */