xserver-multidpi/fb/fboverlay.c
Eamon Walsh 4017d31902 devPrivates rework: since API is already broken, switch everything
over to new system.

Need to update documentation and address some remaining vestiges of
old system such as CursorRec structure, fb "offman" structure, and
FontRec privates.
2007-08-28 09:28:25 -04:00

448 lines
11 KiB
C

/*
*
* Copyright © 2000 SuSE, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of SuSE not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. SuSE makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
* BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: Keith Packard, SuSE, Inc.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include "fb.h"
#include "fboverlay.h"
#include "shmint.h"
static DevPrivateKey fbOverlayScreenPrivateKey = &fbOverlayScreenPrivateKey;
DevPrivateKey fbOverlayGetScreenPrivateKey(void)
{
return fbOverlayScreenPrivateKey;
}
/*
* Replace this if you want something supporting
* multiple overlays with the same depth
*/
Bool
fbOverlayCreateWindow(WindowPtr pWin)
{
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
int i;
PixmapPtr pPixmap;
if (pWin->drawable.class != InputOutput)
return TRUE;
#ifdef FB_SCREEN_PRIVATE
if (pWin->drawable.bitsPerPixel == 32)
pWin->drawable.bitsPerPixel = fbGetScreenPrivate(pWin->drawable.pScreen)->win32bpp;
#endif
for (i = 0; i < pScrPriv->nlayers; i++)
{
pPixmap = pScrPriv->layer[i].u.run.pixmap;
if (pWin->drawable.depth == pPixmap->drawable.depth)
{
dixSetPrivate(&pWin->devPrivates, fbGetWinPrivateKey(), pPixmap);
/*
* Make sure layer keys are written correctly by
* having non-root layers set to full while the
* root layer is set to empty. This will cause
* all of the layers to get painted when the root
* is mapped
*/
if (!pWin->parent)
{
REGION_EMPTY (pWin->drawable.pScreen,
&pScrPriv->layer[i].u.run.region);
}
return TRUE;
}
}
return FALSE;
}
Bool
fbOverlayCloseScreen (int iScreen, ScreenPtr pScreen)
{
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
int i;
for (i = 0; i < pScrPriv->nlayers; i++)
{
(*pScreen->DestroyPixmap)(pScrPriv->layer[i].u.run.pixmap);
REGION_UNINIT (pScreen, &pScrPriv->layer[i].u.run.region);
}
return TRUE;
}
/*
* Return layer containing this window
*/
int
fbOverlayWindowLayer(WindowPtr pWin)
{
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
int i;
for (i = 0; i < pScrPriv->nlayers; i++)
if (dixLookupPrivate(&pWin->devPrivates, fbGetWinPrivateKey()) ==
(pointer) pScrPriv->layer[i].u.run.pixmap)
return i;
return 0;
}
Bool
fbOverlayCreateScreenResources(ScreenPtr pScreen)
{
int i;
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
PixmapPtr pPixmap;
pointer pbits;
int width;
int depth;
BoxRec box;
if (!miCreateScreenResources(pScreen))
return FALSE;
box.x1 = 0;
box.y1 = 0;
box.x2 = pScreen->width;
box.y2 = pScreen->height;
for (i = 0; i < pScrPriv->nlayers; i++)
{
pbits = pScrPriv->layer[i].u.init.pbits;
width = pScrPriv->layer[i].u.init.width;
depth = pScrPriv->layer[i].u.init.depth;
pPixmap = (*pScreen->CreatePixmap)(pScreen, 0, 0, depth);
if (!pPixmap)
return FALSE;
if (!(*pScreen->ModifyPixmapHeader)(pPixmap, pScreen->width,
pScreen->height, depth,
BitsPerPixel(depth),
PixmapBytePad(width, depth),
pbits))
return FALSE;
pScrPriv->layer[i].u.run.pixmap = pPixmap;
REGION_INIT(pScreen, &pScrPriv->layer[i].u.run.region, &box, 0);
}
pScreen->devPrivate = pScrPriv->layer[0].u.run.pixmap;
return TRUE;
}
void
fbOverlayPaintKey (DrawablePtr pDrawable,
RegionPtr pRegion,
CARD32 pixel,
int layer)
{
fbFillRegionSolid (pDrawable, pRegion, 0,
fbReplicatePixel (pixel, pDrawable->bitsPerPixel));
}
/*
* Track visible region for each layer
*/
void
fbOverlayUpdateLayerRegion (ScreenPtr pScreen,
int layer,
RegionPtr prgn)
{
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
int i;
RegionRec rgnNew;
if (!prgn || !REGION_NOTEMPTY(pScreen, prgn))
return;
for (i = 0; i < pScrPriv->nlayers; i++)
{
if (i == layer)
{
/* add new piece to this fb */
REGION_UNION (pScreen,
&pScrPriv->layer[i].u.run.region,
&pScrPriv->layer[i].u.run.region,
prgn);
}
else if (REGION_NOTEMPTY (pScreen,
&pScrPriv->layer[i].u.run.region))
{
/* paint new piece with chroma key */
REGION_NULL (pScreen, &rgnNew);
REGION_INTERSECT (pScreen,
&rgnNew,
prgn,
&pScrPriv->layer[i].u.run.region);
(*pScrPriv->PaintKey) (&pScrPriv->layer[i].u.run.pixmap->drawable,
&rgnNew,
pScrPriv->layer[i].key,
i);
REGION_UNINIT(pScreen, &rgnNew);
/* remove piece from other fbs */
REGION_SUBTRACT (pScreen,
&pScrPriv->layer[i].u.run.region,
&pScrPriv->layer[i].u.run.region,
prgn);
}
}
}
/*
* Copy only areas in each layer containing real bits
*/
void
fbOverlayCopyWindow(WindowPtr pWin,
DDXPointRec ptOldOrg,
RegionPtr prgnSrc)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pWin->drawable.pScreen);
RegionRec rgnDst;
int dx, dy;
int i;
RegionRec layerRgn[FB_OVERLAY_MAX];
PixmapPtr pPixmap;
dx = ptOldOrg.x - pWin->drawable.x;
dy = ptOldOrg.y - pWin->drawable.y;
/*
* Clip to existing bits
*/
REGION_TRANSLATE(pScreen, prgnSrc, -dx, -dy);
REGION_NULL (pScreen, &rgnDst);
REGION_INTERSECT(pScreen, &rgnDst, &pWin->borderClip, prgnSrc);
REGION_TRANSLATE(pScreen, &rgnDst, dx, dy);
/*
* Compute the portion of each fb affected by this copy
*/
for (i = 0; i < pScrPriv->nlayers; i++)
{
REGION_NULL (pScreen, &layerRgn[i]);
REGION_INTERSECT(pScreen, &layerRgn[i], &rgnDst,
&pScrPriv->layer[i].u.run.region);
if (REGION_NOTEMPTY (pScreen, &layerRgn[i]))
{
REGION_TRANSLATE(pScreen, &layerRgn[i], -dx, -dy);
pPixmap = pScrPriv->layer[i].u.run.pixmap;
fbCopyRegion (&pPixmap->drawable, &pPixmap->drawable,
0,
&layerRgn[i], dx, dy, pScrPriv->CopyWindow, 0,
(void *)(long) i);
}
}
/*
* Update regions
*/
for (i = 0; i < pScrPriv->nlayers; i++)
{
if (REGION_NOTEMPTY (pScreen, &layerRgn[i]))
fbOverlayUpdateLayerRegion (pScreen, i, &layerRgn[i]);
REGION_UNINIT(pScreen, &layerRgn[i]);
}
REGION_UNINIT(pScreen, &rgnDst);
}
void
fbOverlayWindowExposures (WindowPtr pWin,
RegionPtr prgn,
RegionPtr other_exposed)
{
fbOverlayUpdateLayerRegion (pWin->drawable.pScreen,
fbOverlayWindowLayer (pWin),
prgn);
miWindowExposures(pWin, prgn, other_exposed);
}
void
fbOverlayPaintWindow(WindowPtr pWin, RegionPtr pRegion, int what)
{
if (what == PW_BORDER)
fbOverlayUpdateLayerRegion (pWin->drawable.pScreen,
fbOverlayWindowLayer (pWin),
pRegion);
fbPaintWindow (pWin, pRegion, what);
}
Bool
fbOverlaySetupScreen(ScreenPtr pScreen,
pointer pbits1,
pointer pbits2,
int xsize,
int ysize,
int dpix,
int dpiy,
int width1,
int width2,
int bpp1,
int bpp2)
{
return fbSetupScreen (pScreen,
pbits1,
xsize,
ysize,
dpix,
dpiy,
width1,
bpp1);
}
static Bool
fb24_32OverlayCreateScreenResources(ScreenPtr pScreen)
{
FbOverlayScrPrivPtr pScrPriv = fbOverlayGetScrPriv(pScreen);
int pitch;
Bool retval;
int i;
if((retval = fbOverlayCreateScreenResources(pScreen))) {
for (i = 0; i < pScrPriv->nlayers; i++)
{
/* fix the screen pixmap */
PixmapPtr pPix = (PixmapPtr) pScrPriv->layer[i].u.run.pixmap;
if (pPix->drawable.bitsPerPixel == 32) {
pPix->drawable.bitsPerPixel = 24;
pitch = BitmapBytePad(pPix->drawable.width * 24);
pPix->devKind = pitch;
}
}
}
return retval;
}
Bool
fbOverlayFinishScreenInit(ScreenPtr pScreen,
pointer pbits1,
pointer pbits2,
int xsize,
int ysize,
int dpix,
int dpiy,
int width1,
int width2,
int bpp1,
int bpp2,
int depth1,
int depth2)
{
VisualPtr visuals;
DepthPtr depths;
int nvisuals;
int ndepths;
int bpp = 0, imagebpp = 32;
VisualID defaultVisual;
FbOverlayScrPrivPtr pScrPriv;
pScrPriv = xalloc (sizeof (FbOverlayScrPrivRec));
if (!pScrPriv)
return FALSE;
#ifdef FB_24_32BIT
if (bpp1 == 32 || bpp2 == 32)
bpp = 32;
else if (bpp1 == 24 || bpp2 == 24)
bpp = 24;
if (bpp == 24)
{
int f;
imagebpp = 32;
/*
* Check to see if we're advertising a 24bpp image format,
* in which case windows will use it in preference to a 32 bit
* format.
*/
for (f = 0; f < screenInfo.numPixmapFormats; f++)
{
if (screenInfo.formats[f].bitsPerPixel == 24)
{
imagebpp = 24;
break;
}
}
}
#endif
#ifdef FB_SCREEN_PRIVATE
if (imagebpp == 32)
{
fbGetScreenPrivate(pScreen)->win32bpp = bpp;
fbGetScreenPrivate(pScreen)->pix32bpp = bpp;
}
else
{
fbGetScreenPrivate(pScreen)->win32bpp = 32;
fbGetScreenPrivate(pScreen)->pix32bpp = 32;
}
#endif
if (!fbInitVisuals (&visuals, &depths, &nvisuals, &ndepths, &depth1,
&defaultVisual, ((unsigned long)1<<(bpp1-1)) |
((unsigned long)1<<(bpp2-1)), 8))
return FALSE;
if (! miScreenInit(pScreen, 0, xsize, ysize, dpix, dpiy, 0,
depth1, ndepths, depths,
defaultVisual, nvisuals, visuals))
return FALSE;
/* MI thinks there's no frame buffer */
#ifdef MITSHM
ShmRegisterFbFuncs(pScreen);
#endif
pScreen->minInstalledCmaps = 1;
pScreen->maxInstalledCmaps = 2;
pScrPriv->nlayers = 2;
pScrPriv->PaintKey = fbOverlayPaintKey;
pScrPriv->CopyWindow = fbCopyWindowProc;
pScrPriv->layer[0].u.init.pbits = pbits1;
pScrPriv->layer[0].u.init.width = width1;
pScrPriv->layer[0].u.init.depth = depth1;
pScrPriv->layer[1].u.init.pbits = pbits2;
pScrPriv->layer[1].u.init.width = width2;
pScrPriv->layer[1].u.init.depth = depth2;
dixSetPrivate(&pScreen->devPrivates, fbOverlayScreenPrivateKey, pScrPriv);
/* overwrite miCloseScreen with our own */
pScreen->CloseScreen = fbOverlayCloseScreen;
pScreen->CreateScreenResources = fbOverlayCreateScreenResources;
pScreen->CreateWindow = fbOverlayCreateWindow;
pScreen->WindowExposures = fbOverlayWindowExposures;
pScreen->CopyWindow = fbOverlayCopyWindow;
pScreen->PaintWindowBorder = fbOverlayPaintWindow;
#ifdef FB_24_32BIT
if (bpp == 24 && imagebpp == 32)
{
pScreen->ModifyPixmapHeader = fb24_32ModifyPixmapHeader;
pScreen->CreateScreenResources = fb24_32OverlayCreateScreenResources;
}
#endif
return TRUE;
}