xserver-multidpi/fb/fboverlay.h
Eamon Walsh 4017d31902 devPrivates rework: since API is already broken, switch everything
over to new system.

Need to update documentation and address some remaining vestiges of
old system such as CursorRec structure, fb "offman" structure, and
FontRec privates.
2007-08-28 09:28:25 -04:00

128 lines
3.1 KiB
C

/*
*
* Copyright © 2000 SuSE, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of SuSE not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. SuSE makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
* BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: Keith Packard, SuSE, Inc.
*/
#ifndef _FBOVERLAY_H_
#define _FBOVERLAY_H_
#include "privates.h"
extern DevPrivateKey fbOverlayGetScreenPrivateKey(void);
#ifndef FB_OVERLAY_MAX
#define FB_OVERLAY_MAX 2
#endif
typedef void (*fbOverlayPaintKeyProc) (DrawablePtr, RegionPtr, CARD32, int);
typedef struct _fbOverlayLayer {
union {
struct {
pointer pbits;
int width;
int depth;
} init;
struct {
PixmapPtr pixmap;
RegionRec region;
} run;
} u;
CARD32 key; /* special pixel value */
} FbOverlayLayer;
typedef struct _fbOverlayScrPriv {
int nlayers;
fbOverlayPaintKeyProc PaintKey;
fbCopyProc CopyWindow;
FbOverlayLayer layer[FB_OVERLAY_MAX];
} FbOverlayScrPrivRec, *FbOverlayScrPrivPtr;
#define fbOverlayGetScrPriv(s) \
dixLookupPrivate(&(s)->devPrivates, fbOverlayGetScreenPrivateKey())
Bool
fbOverlayCreateWindow(WindowPtr pWin);
Bool
fbOverlayCloseScreen (int iScreen, ScreenPtr pScreen);
int
fbOverlayWindowLayer(WindowPtr pWin);
Bool
fbOverlayCreateScreenResources(ScreenPtr pScreen);
void
fbOverlayPaintKey (DrawablePtr pDrawable,
RegionPtr pRegion,
CARD32 pixel,
int layer);
void
fbOverlayUpdateLayerRegion (ScreenPtr pScreen,
int layer,
RegionPtr prgn);
void
fbOverlayCopyWindow(WindowPtr pWin,
DDXPointRec ptOldOrg,
RegionPtr prgnSrc);
void
fbOverlayWindowExposures (WindowPtr pWin,
RegionPtr prgn,
RegionPtr other_exposed);
void
fbOverlayPaintWindow(WindowPtr pWin, RegionPtr pRegion, int what);
Bool
fbOverlaySetupScreen(ScreenPtr pScreen,
pointer pbits1,
pointer pbits2,
int xsize,
int ysize,
int dpix,
int dpiy,
int width1,
int width2,
int bpp1,
int bpp2);
Bool
fbOverlayFinishScreenInit(ScreenPtr pScreen,
pointer pbits1,
pointer pbits2,
int xsize,
int ysize,
int dpix,
int dpiy,
int width1,
int width2,
int bpp1,
int bpp2,
int depth1,
int depth2);
#endif /* _FBOVERLAY_H_ */