xserver-multidpi/hw/kdrive/ati/ati_reg.h
2007-06-29 14:06:52 -04:00

1928 lines
78 KiB
C

/*
* Copyright © 2003 Eric Anholt
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Eric Anholt not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Eric Anholt makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* ERIC ANHOLT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL ERIC ANHOLT BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
/* Many of the Radeon and Rage 128 registers are the same.
* ATI_ should denote registers and values that are common for R128 and Radeon.
*
* The information in this file comes from many sources, including the Rage 128
* DDK, Rage 128 register reference, the XFree86 and kernel Rage 128 and Radeon
* register definition headers, and bits from the Radeon DDK and RV200 register
* specs supplied by others.
*/
#define ATI_REG_CLOCK_CNTL_INDEX 0x0008
# define ATI_PLL_WR_EN (1 << 7)
# define ATI_PLL_DIV_SEL (3 << 8)
#define ATI_REG_CLOCK_CNTL_DATA 0x000c
#define ATI_REG_BUS_CNTL 0x0030
# define ATI_BUS_MASTER_DIS (1 << 6)
#define ATI_REG_GEN_INT_CNTL 0x0040
#define ATI_REG_GEN_CNTL 0x0050
# define ATI_CRTC_DBL_SCAN_EN (1 << 0) /* 0x00000001 */
# define ATI_CRTC_INTERLACE_EN (1 << 1) /* 0x00000002 */
# define ATI_CRTC_CSYNC_EN (1 << 4) /* 0x00000010 */
# define ATI_CRTC_PIX_WIDTH_MASK (7 << 8) /* 0x00000700 */
# define ATI_CRTC_CUR_EN (1 << 16) /* 0x00010000 */
# define ATI_CRTC_CUR_MODE_MASK (7 << 17) /* 0x000e0000 */
# define ATI_CRTC_ICON_EN (1 << 20) /* 0x00100000 */
# define ATI_CRTC_ARGB_EN (2 << 20) /* 0x00200000 */
# define ATI_CRTC_EXT_DISP_EN (1 << 24) /* 0x01000000 */
# define ATI_CRTC_EN (1 << 25) /* 0x02000000 */
# define ATI_CRTC_DISP_REQ_EN_B (1 << 26) /* 0x04000000 */
#define ATI_REG_CRTC_EXT_CNTL 0x0054
# define ATI_CRTC_EN (1 << 25)
# define ATI_CRTC_VGA_XOVERSCAN (1 << 0)
# define ATI_VGA_ATI_LINEAR (1 << 3)
# define ATI_XCRT_CNT_EN (1 << 6)
# define ATI_CRTC_HSYNC_DIS (1 << 8)
# define ATI_CRTC_VSYNC_DIS (1 << 9)
# define ATI_CRTC_DISPLAY_DIS (1 << 10)
# define RADEON_CRTC_SYNC_TRISTAT (1 << 11)
# define ATI_CRTC_CRT_ON (1 << 15)
# define R128_FP_OUT_EN (1 << 22)
# define R128_FP_ACTIVE (1 << 23)
#define ATI_REG_DAC_CNTL 0x0058
# define ATI_DAC_RANGE_CNTL (3 << 0)
# define ATI_DAC_BLANKING (1 << 2)
# define R128_DAC_CRT_SEL_CRTC2 (1 << 4)
# define ATI_DAC_CMP_EN (1 << 3)
# define R128_DAC_PALETTE_ACC_CTL (1 << 5)
# define ATI_DAC_CMP_OUTPUT (1 << 7)
# define ATI_DAC_8BIT_EN (1 << 8)
# define ATI_DAC_VGA_ADR_EN (1 << 13)
# define ATI_DAC_PDWN (1 << 15)
# define ATI_DAC_MASK_ALL (0xff << 24)
#define ATI_REG_I2C_CNTL_1 0x0094
#define R128_REG_GEN_RESET_CNTL 0x00f0
# define R128_SOFT_RESET_GUI (1 << 0)
# define R128_SOFT_RESET_VCLK (1 << 8)
# define R128_SOFT_RESET_PCLK (1 << 9)
# define R128_SOFT_RESET_DISPENG_XCLK (1 << 11)
# define R128_SOFT_RESET_MEMCTLR_XCLK (1 << 12)
#define RADEON_REG_RBBM_SOFT_RESET 0x00f0
# define RADEON_SOFT_RESET_CP (1 << 0)
# define RADEON_SOFT_RESET_HI (1 << 1)
# define RADEON_SOFT_RESET_SE (1 << 2)
# define RADEON_SOFT_RESET_RE (1 << 3)
# define RADEON_SOFT_RESET_PP (1 << 4)
# define RADEON_SOFT_RESET_E2 (1 << 5)
# define RADEON_SOFT_RESET_RB (1 << 6)
# define RADEON_SOFT_RESET_HDP (1 << 7)
#define RADEON_REG_HOST_PATH_CNTL 0x0130
# define RADEON_HDP_SOFT_RESET (1 << 26)
#define ATI_REG_AGP_BASE 0x0170
#define ATI_REG_AGP_CNTL 0x0174
# define R128_AGP_APER_SIZE_256MB (0x00 << 0)
# define R128_AGP_APER_SIZE_128MB (0x20 << 0)
# define R128_AGP_APER_SIZE_64MB (0x30 << 0)
# define R128_AGP_APER_SIZE_32MB (0x38 << 0)
# define R128_AGP_APER_SIZE_16MB (0x3c << 0)
# define R128_AGP_APER_SIZE_8MB (0x3e << 0)
# define R128_AGP_APER_SIZE_4MB (0x3f << 0)
# define R128_AGP_APER_SIZE_MASK (0x3f << 0)
# define RADEON_PENDING_SLOTS_VAL 0x00060000
# define RADEON_PENDING_SLOTS_SEL 0x00080000
#define R128_REG_PCI_GART_PAGE 0x017c
#define R128_REG_PC_NGUI_CTLSTAT 0x0184
# define R128_PC_FLUSH_GUI (3 << 0)
# define R128_PC_RI_GUI (1 << 2)
# define R128_PC_FLUSH_ALL 0x00ff
# define R128_PC_BUSY (1 << 31)
#define R128_REG_VIPH_CONTROL 0x01d0
#define ATI_REG_CRTC_H_TOTAL_DISP 0x0200
#define ATI_REG_CRTC2_H_TOTAL_DISP 0x0300
# define ATI_CRTC_H_TOTAL (0x01ff << 0)
# define ATI_CRTC_H_TOTAL_SHIFT 0
# define ATI_CRTC_H_DISP (0x00ff << 16)
# define ATI_CRTC_H_DISP_SHIFT 16
#define ATI_REG_CRTC_H_SYNC_STRT_WID 0x0204
#define ATI_REG_CRTC2_H_SYNC_STRT_WID 0x0304
# define RADEON_CRTC_H_SYNC_STRT_PIX (0x07 << 0)
# define RADEON_CRTC_H_SYNC_STRT_CHAR (0x3ff << 3)
# define RADEON_CRTC_H_SYNC_STRT_CHAR_SHIFT 3
# define RADEON_CRTC_H_SYNC_WID (0x3f << 16)
# define RADEON_CRTC_H_SYNC_WID_SHIFT 16
# define RADEON_CRTC_H_SYNC_POL (1 << 23)
#define ATI_REG_CRTC_OFFSET 0x0224
#define ATI_REG_CRTC2_OFFSET 0x0324
#define ATI_REG_CRTC_OFFSET_CNTL 0x0228
#define ATI_REG_CRTC2_OFFSET_CNTL 0x0328
#define ATI_REG_CRTC_PITCH 0x022c
#define ATI_REG_CRTC2_PITCH 0x032c
#define ATI_REG_OVR_CLR 0x0230
#define ATI_REG_OVR_WID_LEFT_RIGHT 0x0234
#define ATI_REG_OVR_WID_TOP_BOTTOM 0x0238
#define ATI_REG_CUR_OFFSET 0x0260
#define ATI_REG_CUR_HORZ_VERT_POSN 0x0264
#define ATI_REG_CUR_HORZ_VERT_OFF 0x0268
# define ATI_CUR_LOCK (1 << 31)
# define ATI_CURSOR_WIDTH 64
# define ATI_CURSOR_HEIGHT 64
# define ATI_CURSOR_PITCH 16
#define ATI_REG_CUR_CLR0 0x026c
#define ATI_REG_CUR_CLR1 0x0270
#define ATI_REG_OV0_SCALE_CNTL 0x0420
#define ATI_REG_SUBPIC_CNTL 0x0540
#define ATI_REG_CAP0_TRIG_CNTL 0x0950
#define RADEON_REG_VIPH_CONTROL 0x0c50
#define RADEON_REG_RBBM_STATUS 0x0e40
# define RADEON_RBBM_FIFOCNT_MASK 0x007f
# define RADEON_RBBM_ACTIVE (1 << 31)
#define ATI_REG_CCE_RB_BASE 0x0700
#define R128_REG_PM4_BUFFER_CNTL 0x0704
# define R128_PM4_IN_FRAME_BUFFER (1 << 26)
# define R128_PM4_BUFFER_CNTL_NOUPDATE (1 << 27)
# define R128_PM4_NONPM4 (0 << 28)
# define R128_PM4_192PIO (1 << 28)
# define R128_PM4_192BM (2 << 28)
# define R128_PM4_128PIO_64INDBM (3 << 28)
# define R128_PM4_128BM_64INDBM (4 << 28)
# define R128_PM4_64PIO_128INDBM (5 << 28)
# define R128_PM4_64BM_128INDBM (6 << 28)
# define R128_PM4_64PIO_64VCBM_64INDBM (7 << 28)
# define R128_PM4_64BM_64VCBM_64INDBM (8 << 28)
# define R128_PM4_64PIO_64VCPIO_64INDPIO (15 << 28)
#define RADEON_REG_CP_RB_CNTL 0x0704
#define R128_REG_PM4_BUFFER_WM_CNTL 0x0708
# define R128_WMA_SHIFT 0
# define R128_WMB_SHIFT 8
# define R128_WMC_SHIFT 16
# define R128_WB_WM_SHIFT 24
#define ATI_REG_CCE_RPTR_ADDR 0x070c
#define ATI_REG_CCE_RPTR 0x0710
#define ATI_REG_CCE_WPTR 0x0714
# define R128_PM4_BUFFER_DL_DONE (1 << 31)
#define R128_REG_PM4_VC_FPU_SETUP 0x071c
# define R128_FRONT_DIR_CW (0 << 0)
# define R128_FRONT_DIR_CCW (1 << 0)
# define R128_FRONT_DIR_MASK (1 << 0)
# define R128_BACKFACE_CULL (0 << 1)
# define R128_BACKFACE_POINTS (1 << 1)
# define R128_BACKFACE_LINES (2 << 1)
# define R128_BACKFACE_SOLID (3 << 1)
# define R128_BACKFACE_MASK (3 << 1)
# define R128_FRONTFACE_CULL (0 << 3)
# define R128_FRONTFACE_POINTS (1 << 3)
# define R128_FRONTFACE_LINES (2 << 3)
# define R128_FRONTFACE_SOLID (3 << 3)
# define R128_FRONTFACE_MASK (3 << 3)
# define R128_FPU_COLOR_SOLID (0 << 5)
# define R128_FPU_COLOR_FLAT (1 << 5)
# define R128_FPU_COLOR_GOURAUD (2 << 5)
# define R128_FPU_COLOR_GOURAUD2 (3 << 5)
# define R128_FPU_COLOR_MASK (3 << 5)
# define R128_FPU_SUB_PIX_2BITS (0 << 7)
# define R128_FPU_SUB_PIX_4BITS (1 << 7)
# define R128_FPU_MODE_2D (0 << 8)
# define R128_FPU_MODE_3D (1 << 8)
# define R128_TRAP_BITS_DISABLE (1 << 9)
# define R128_EDGE_ANTIALIAS (1 << 10)
# define R128_SUPERSAMPLE (1 << 11)
# define R128_XFACTOR_2 (0 << 12)
# define R128_XFACTOR_4 (1 << 12)
# define R128_YFACTOR_2 (0 << 13)
# define R128_YFACTOR_4 (1 << 13)
# define R128_FLAT_SHADE_VERTEX_D3D (0 << 14)
# define R128_FLAT_SHADE_VERTEX_OGL (1 << 14)
# define R128_FPU_ROUND_TRUNCATE (0 << 15)
# define R128_FPU_ROUND_NEAREST (1 << 15)
# define R128_WM_SEL_8DW (0 << 16)
# define R128_WM_SEL_16DW (1 << 16)
# define R128_WM_SEL_32DW (2 << 16)
#define R128_REG_PM4_IW_INDOFF 0x0738
#define R128_REG_PM4_IW_INDSIZE 0x073c
#define RADEON_REG_CP_CSQ_CNTL 0x0740
# define RADEON_CSQ_CNT_PRIMARY_MASK 0x000000ff
# define RADEON_CSQ_CNT_INDIRECT_MASK 0x0000ff00
# define R200_CSQ_CNT_PRIMARY_MASK 0x000001ff
# define R200_CSQ_CNT_INDIRECT_MASK 0x0003fe00
# define RADEON_CSQ_PRIDIS_INDDIS (0 << 28)
# define RADEON_CSQ_PRIPIO_INDDIS (1 << 28)
# define RADEON_CSQ_PRIBM_INDDIS (2 << 28)
# define RADEON_CSQ_PRIPIO_INDBM (3 << 28)
# define RADEON_CSQ_PRIBM_INDBM (4 << 28)
# define RADEON_CSQ_PRIPIO_INDPIO (15 << 28)
#define R128_REG_PM4_STAT 0x07b8
# define R128_PM4_FIFOCNT_MASK 0x00000fff
# define R128_PM4_BUSY (1 << 16)
# define R128_PM4_GUI_ACTIVE (1 << 31)
#define RADEON_REG_CP_STAT 0x07c0
# define RADEON_CSQ_PRIMARY_BUSY (1 << 10)
# define RADEON_CSQ_INDIRECT_BUSY (1 << 11)
#define RADEON_REG_ME_CNTL 0x07d0
# define RADEON_ME_MODE_FREE_RUN (1 << 30)
#define ATI_REG_MICROCODE_RAM_ADDR 0x07d4
#define ATI_REG_MICROCODE_RAM_RADDR 0x07d8
#define ATI_REG_MICROCODE_RAM_DATAH 0x07dc
#define ATI_REG_MICROCODE_RAM_DATAL 0x07e0
#define R128_REG_PM4_BUFFER_ADDR 0x07f0
#define RADEON_REG_CP_CSQ_STAT 0x07f8
# define RADEON_CSQ_RPTR_PRIMARY_MASK (0xff << 0)
# define RADEON_CSQ_WPTR_PRIMARY_MASK (0xff << 8)
# define RADEON_CSQ_RPTR_INDIRECT_MASK (0xff << 16)
# define RADEON_CSQ_WPTR_INDIRECT_MASK (0xff << 24)
# define R200_CSQ_RPTR_PRIMARY_MASK (0x1ff << 0)
# define R200_CSQ_WPTR_PRIMARY_MASK (0x1ff << 9)
#define R128_REG_PM4_MICRO_CNTL 0x07fc
# define R128_PM4_MICRO_FREERUN (1 << 30)
#define RADEON_TV_MASTER_CNTL 0x0800
# define RADEON_TV_MACROVISION (1 << 5)
# define RADEON_TVCLK_ALWAYS_ON (1 << 30)
#define R128_REG_BM_CHUNK_0_VAL 0x0a18
# define R128_BM_PTR_FORCE_TO_PCI (1 << 21)
# define R128_BM_PM4_RD_FORCE_TO_PCI (1 << 22)
# define R128_BM_GLOBAL_FORCE_TO_PCI (1 << 23)
/* Offset of the PCI config space mirror */
#define ATI_PCI_CFG_OFFSET 0x0f00
#define ATI_REG_PCI_CFG_STATUS 0x0f06
# define ATI_CAP_LIST 0x0010
#define ATI_REG_PCI_CFG_CAPABILITIES_PTR 0x0f34
# define ATI_CAP_PTR_MASK 0x00fc
# define ATI_CAP_ID_NULL 0x0000 /* End of capability list */
# define ATI_CAP_ID_AGP 0x0002 /* AGP capability ID */
#define R128_REG_AGP_STATUS 0x0f54 /* PCI */
# define R128_AGP_1X_MODE 0x01
# define R128_AGP_2X_MODE 0x02
# define R128_AGP_4X_MODE 0x04
# define R128_AGP_MODE_MASK 0x07
#define R128_REG_AGP_COMMAND 0x0f58
# define R128_AGP_ENABLE (1 << 8)
#define RADEON_REG_AGP_STATUS 0x0f5c /* PCI */
# define RADEON_AGP_1X_MODE 0x01
# define RADEON_AGP_2X_MODE 0x02
# define RADEON_AGP_4X_MODE 0x04
# define RADEON_AGP_FW_MODE 0x10
# define RADEON_AGP_MODE_MASK 0x17
#define RADEON_REG_AGP_COMMAND 0x0f60
# define RADEON_AGP_ENABLE (1 << 8)
#define R128_REG_PM4_FIFO_DATA_EVEN 0x1000
#define R128_REG_PM4_FIFO_DATA_ODD 0x1004
#define RADEON_REG_CSQ_APER_PRIMARY 0x1000
#define RADEON_REG_CSQ_APER_PRIMARY_END 0x11fc
#define RADEON_REG_CSQ_APER_INDIRECT 0x1300
#define RADEON_REG_CSQ_APER_INDIRECT_END 0x13fc
#define ATI_REG_SRC_PITCH_OFFSET 0x1428
#define ATI_REG_DST_PITCH_OFFSET 0x142c
#define ATI_REG_SRC_Y_X 0x1434
#define ATI_REG_DST_Y_X 0x1438
#define ATI_REG_DST_HEIGHT_WIDTH 0x143c
#define ATI_REG_DP_GUI_MASTER_CNTL 0x146c
# define ATI_GMC_SRC_PITCH_OFFSET_CNTL (1 << 0)
# define ATI_GMC_DST_PITCH_OFFSET_CNTL (1 << 1)
# define ATI_GMC_SRC_CLIPPING (1 << 2)
# define ATI_GMC_DST_CLIPPING (1 << 3)
# define ATI_GMC_BRUSH_SOLID_COLOR (13 << 4)
# define ATI_GMC_BRUSH_NONE (15 << 4)
# define ATI_GMC_BRUSH_MASK (15 << 4)
# define ATI_GMC_DST_DATATYPE_MASK (0xf << 8)
# define ATI_GMC_SRC_DATATYPE_COLOR (3 << 12)
# define R128_GMC_CONVERSION_TEMP (1 << 15)
# define R128_GMC_CONVERSION_TEMP_6500 (0 << 15)
# define R128_GMC_CONVERSION_TEMP_9300 (1 << 15)
# define ATI_GMC_ROP3_MASK (0xff << 16)
# define ATI_DP_SRC_SOURCE_MEMORY (2 << 24)
# define ATI_DP_SRC_SOURCE_HOST_DATA (3 << 24)
# define R128_GMC_3D_FCN_EN (1 << 27)
# define ATI_GMC_CLR_CMP_CNTL_DIS (1 << 28)
# define R128_GMC_AUX_CLIP_DIS (1 << 29)
# define ATI_GMC_WR_MSK_DIS (1 << 30)
# define R128_GMC_LD_BRUSH_Y_X (1 << 31)
#define ATI_REG_DP_BRUSH_FRGD_CLR 0x147c
#define ATI_REG_DST_WIDTH_HEIGHT 0x1598
#define ATI_REG_CLR_CMP_CNTL 0x15c0
#define R128_REG_AUX_SC_CNTL 0x1660
# define R128_AUX1_SC_ENB (1 << 0)
# define R128_AUX1_SC_MODE_SUB (1 << 1)
# define R128_AUX2_SC_ENB (1 << 0)
# define R128_AUX2_SC_MODE_SUB (1 << 1)
# define R128_AUX3_SC_ENB (1 << 0)
# define R128_AUX3_SC_MODE_SUB (1 << 1)
#define R128_REG_AUX1_SC_LEFT 0x1664
#define R128_REG_AUX1_SC_RIGHT 0x1668
#define R128_REG_AUX1_SC_TOP 0x166c
#define R128_REG_AUX1_SC_BOTTOM 0x1670
#define R128_REG_AUX2_SC_LEFT 0x1674
#define R128_REG_AUX2_SC_RIGHT 0x1678
#define R128_REG_AUX2_SC_TOP 0x167c
#define R128_REG_AUX2_SC_BOTTOM 0x1680
#define R128_REG_AUX3_SC_LEFT 0x1684
#define R128_REG_AUX3_SC_RIGHT 0x1688
#define R128_REG_AUX3_SC_TOP 0x168c
#define R128_REG_AUX3_SC_BOTTOM 0x1690
#define ATI_REG_DP_CNTL 0x16c0
# define ATI_DST_X_LEFT_TO_RIGHT (1 << 0)
# define ATI_DST_Y_TOP_TO_BOTTOM (1 << 1)
#define ATI_REG_DP_MIX 0x16c8
#define ATI_REG_DP_WRITE_MASK 0x16cc
#define ATI_REG_DEFAULT_OFFSET 0x16e0
#define ATI_REG_DEFAULT_PITCH 0x16e4
#define ATI_REG_DEFAULT_SC_BOTTOM_RIGHT 0x16e8
# define ATI_DEFAULT_SC_RIGHT_MAX 0x00001fff
# define ATI_DEFAULT_SC_BOTTOM_MAX 0x1fff0000
#define ATI_REG_SC_TOP_LEFT 0x16ec
#define ATI_REG_SC_BOTTOM_RIGHT 0x16f0
#define ATI_REG_WAIT_UNTIL 0x1720
# define ATI_WAIT_CRTC_PFLIP (1 << 0)
# define ATI_WAIT_RE_CRTC_VLINE (1 << 1)
# define ATI_WAIT_FE_CRTC_VLINE (1 << 2)
# define ATI_WAIT_CRTC_VLINE (1 << 3)
# define ATI_WAIT_DMA_VIPH0_IDLE (1 << 4)
# define ATI_WAIT_DMA_VIPH1_IDLE (1 << 5)
# define ATI_WAIT_DMA_VIPH2_IDLE (1 << 6)
# define ATI_WAIT_DMA_VIPH3_IDLE (1 << 7)
# define ATI_WAIT_DMA_VID_IDLE (1 << 8)
# define ATI_WAIT_DMA_GUI_IDLE (1 << 9)
# define ATI_WAIT_CMDFIFO (1 << 10)
# define ATI_WAIT_OV0_FLIP (1 << 11)
# define RADEON_WAIT_OV0_SLICEDONE (1 << 12)
# define RADEON_WAIT_2D_IDLE (1 << 14)
# define RADEON_WAIT_3D_IDLE (1 << 15)
# define RADEON_WAIT_2D_IDLECLEAN (1 << 16)
# define RADEON_WAIT_3D_IDLECLEAN (1 << 17)
# define RADEON_WAIT_HOST_IDLECLEAN (1 << 18)
# define ATI_WAIT_CMDFIFO_ENTRIES (0x07f00000)
# define RADEON_WAIT_BOTH_CRTC_PFLIP (1 << 30)
# define RADEON_ENG_DISPLAY_SELECT (1 << 31)
#define RADEON_REG_ISYNC_CNTL 0x1724
#define ISYNC_ANY2D_IDLE3D 0x1
#define ISYNC_ANY3D_IDLE2D 0x2
#define R128_REG_GUI_STAT 0x1740
# define R128_GUI_ACTIVE (1 << 31)
#define R128_REG_PC_GUI_MODE 0x1744
#define R128_PC_GUI_PRIORITY (1 << 0)
#define R128_PC_RISE_DF_EN (1 << 1)
#define R128_PC_FALL_DF_EN (1 << 2)
#define R128_PC_BYPASS_EN (1 << 3)
#define R128_PC_CACHE_SIZE (1 << 4)
#define R128_PC_IGNORE_UNIFY (1 << 5)
#define R128_PC_IGNORE_WRHINT (1 << 6)
#define R128_PC_IGNORE_RDHINT (1 << 7)
#define R128_PC_RISE_DP_EN (1 << 8)
#define R128_REG_PC_GUI_CTLSTAT 0x1748
/* bits match R128_REG_PC_NGUI_CTLSTAT */
#define R128_REG_TEX_CNTL 0x1800
#define R128_REG_SECONDARY_SCALE_OFFSET 0x1980
#define R128_REG_SECONDARY_SCALE_PITCH 0x1980
#define R128_REG_SECONDARY_SCALE_X_INC 0x1984
#define R128_REG_SECONDARY_SCALE_Y_INC 0x1988
#define R128_REG_SECONDARY_SCALE_HACC 0x198c
#define R128_REG_SECONDARY_SCALE_VACC 0x1990
#define R128_REG_SCALE_SRC_HEIGHT_WIDTH 0x1994
#define R128_REG_SCALE_OFFSET_0 0x1998
#define R128_REG_SCALE_PITCH 0x199c
#define R128_REG_SCALE_X_INC 0x19a0
#define R128_REG_SCALE_Y_INC 0x19a4
#define R128_REG_SCALE_HACC 0x19a8
#define R128_REG_SCALE_VACC 0x19ac
#define R128_REG_SCALE_DST_X_Y 0x19b0
#define R128_REG_SCALE_DST_HEIGHT_WIDTH 0x19b4
#define R128_REG_SCALE_3D_CNTL 0x1a00
# define R128_SCALE_DITHER_ERR_DIFF (0 << 1)
# define R128_SCALE_DITHER_TABLE (1 << 1)
# define R128_TEX_CACHE_SIZE_FULL (0 << 2)
# define R128_TEX_CACHE_SIZE_HALF (1 << 2)
# define R128_DITHER_INIT_CURR (0 << 3)
# define R128_DITHER_INIT_RESET (1 << 3)
# define R128_ROUND_24BIT (1 << 4)
# define R128_TEX_CACHE_DISABLE (1 << 5)
# define R128_SCALE_3D_NOOP (0 << 6)
# define R128_SCALE_3D_SCALE (1 << 6)
# define R128_SCALE_3D_TEXMAP_SHADE (2 << 6)
# define R128_SCALE_PIX_BLEND (0 << 8)
# define R128_SCALE_PIX_REPLICATE (1 << 8)
# define R128_TEX_CACHE_SPLIT (1 << 9)
# define R128_APPLE_YUV_MODE (1 << 10)
# define R128_TEX_CACHE_PALLETE_MODE (1 << 11)
# define R128_ALPHA_COMB_ADD_CLAMP (0 << 12)
# define R128_ALPHA_COMB_ADD_NCLAMP (1 << 12)
# define R128_ALPHA_COMB_SUB_DST_SRC_CLAMP (2 << 12)
# define R128_ALPHA_COMB_SUB_DST_SRC_NCLAMP (3 << 12)
# define R128_FOG_TABLE (1 << 14)
# define R128_SIGNED_DST_CLAMP (1 << 15)
/* Alpha bits from R128_REG_MISC_3D_CNTL */
# define R128_COMPOSITE_SHADOW_CMP_EQUAL (0 << 28)
# define R128_COMPOSITE_SHADOW_CMP_NEQUAL (1 << 28)
# define R128_COMPOSITE_SHADOW (1 << 29)
# define R128_TEX_MAP_ALPHA_IN_TEXTURE (1 << 30)
# define R128_TEX_CACHE_LINE_SIZE_8QW (0 << 31)
# define R128_TEX_CACHE_LINE_SIZE_4QW (1 << 31)
#define R128_REG_SCALE_3D_DATATYPE 0x1a20
#define R128_REG_SETUP_CNTL 0x1bc4
# define R128_DONT_START_TRIANGLE (1 << 0)
# define R128_Z_BIAS (0 << 1)
# define R128_DONT_START_ANY_ON (1 << 2)
# define R128_COLOR_SOLID_COLOR (0 << 3)
# define R128_COLOR_FLAT_VERT_1 (1 << 3)
# define R128_COLOR_FLAT_VERT_2 (2 << 3)
# define R128_COLOR_FLAT_VERT_3 (3 << 3)
# define R128_COLOR_GOURAUD (4 << 3)
# define R128_PRIM_TYPE_TRI (0 << 7)
# define R128_PRIM_TYPE_LINE (1 << 7)
# define R128_PRIM_TYPE_POINT (2 << 7)
# define R128_PRIM_TYPE_POLY_EDGE (3 << 7)
# define R128_TEXTURE_ST_MULT_W (0 << 9)
# define R128_TEXTURE_ST_DIRECT (1 << 9)
# define R128_STARTING_VERTEX_1 (1 << 14)
# define R128_STARTING_VERTEX_2 (2 << 14)
# define R128_STARTING_VERTEX_3 (3 << 14)
# define R128_ENDING_VERTEX_1 (1 << 16)
# define R128_ENDING_VERTEX_2 (2 << 16)
# define R128_ENDING_VERTEX_3 (3 << 16)
# define R128_SU_POLY_LINE_LAST (0 << 18)
# define R128_SU_POLY_LINE_NOT_LAST (1 << 18)
# define R128_SUB_PIX_2BITS (0 << 19)
# define R128_SUB_PIX_4BITS (1 << 19)
# define R128_SET_UP_CONTINUE (1 << 31)
#define R128_REG_WINDOW_XY_OFFSET 0x1bcc
#define RADEON_REG_RB3D_BLENDCNTL 0x1c20
# define RADEON_COMB_FCN_MASK (3 << 12)
# define RADEON_COMB_FCN_ADD_CLAMP (0 << 12)
# define RADEON_COMB_FCN_ADD_NOCLAMP (1 << 12)
# define RADEON_COMB_FCN_SUB_CLAMP (2 << 12)
# define RADEON_COMB_FCN_SUB_NOCLAMP (3 << 12)
# define R200_COMB_FCN_MIN (4 << 12)
# define R200_COMB_FCN_MAX (5 << 12)
# define R200_COMB_FCN_RSUB_CLAMP (6 << 12)
# define R200_COMB_FCN_RSUB_NOCLAMP (7 << 12)
# define RADEON_SBLEND_GL_ZERO (32 << 16)
# define RADEON_SBLEND_GL_ONE (33 << 16)
# define RADEON_SBLEND_GL_SRC_COLOR (34 << 16)
# define RADEON_SBLEND_GL_INV_SRC_COLOR (35 << 16)
# define RADEON_SBLEND_GL_DST_COLOR (36 << 16)
# define RADEON_SBLEND_GL_INV_DST_COLOR (37 << 16)
# define RADEON_SBLEND_GL_SRC_ALPHA (38 << 16)
# define RADEON_SBLEND_GL_INV_SRC_ALPHA (39 << 16)
# define RADEON_SBLEND_GL_DST_ALPHA (40 << 16)
# define RADEON_SBLEND_GL_INV_DST_ALPHA (41 << 16)
# define RADEON_SBLEND_GL_SRC_ALPHA_SATURATE (42 << 16)
# define R200_SBLEND_GL_CONST_COLOR (43 << 16)
# define R200_SBLEND_GL_ONE_MINUS_CONST_COLOR (44 << 16)
# define R200_SBLEND_GL_CONST_ALPHA (45 << 16)
# define R200_SBLEND_GL_ONE_MINUS_CONST_ALPHA (46 << 16)
# define RADEON_SBLEND_MASK (63 << 16)
# define RADEON_DBLEND_GL_ZERO (32 << 24)
# define RADEON_DBLEND_GL_ONE (33 << 24)
# define RADEON_DBLEND_GL_SRC_COLOR (34 << 24)
# define RADEON_DBLEND_GL_INV_SRC_COLOR (35 << 24)
# define RADEON_DBLEND_GL_DST_COLOR (36 << 24)
# define RADEON_DBLEND_GL_INV_DST_COLOR (37 << 24)
# define RADEON_DBLEND_GL_SRC_ALPHA (38 << 24)
# define RADEON_DBLEND_GL_INV_SRC_ALPHA (39 << 24)
# define RADEON_DBLEND_GL_DST_ALPHA (40 << 24)
# define RADEON_DBLEND_GL_INV_DST_ALPHA (41 << 24)
# define R200_DBLEND_GL_CONST_COLOR (43 << 24)
# define R200_DBLEND_GL_ONE_MINUS_CONST_COLOR (44 << 24)
# define R200_DBLEND_GL_CONST_ALPHA (45 << 24)
# define R200_DBLEND_GL_ONE_MINUS_CONST_ALPHA (46 << 24)
# define RADEON_DBLEND_MASK (63 << 24)
#define RADEON_REG_PP_CNTL 0x1c38
# define RADEON_STIPPLE_ENABLE (1 << 0)
# define RADEON_SCISSOR_ENABLE (1 << 1)
# define RADEON_PATTERN_ENABLE (1 << 2)
# define RADEON_SHADOW_ENABLE (1 << 3)
# define RADEON_TEX_ENABLE_MASK (0xf << 4)
# define RADEON_TEX_0_ENABLE (1 << 4)
# define RADEON_TEX_1_ENABLE (1 << 5)
# define RADEON_TEX_2_ENABLE (1 << 6)
# define RADEON_TEX_3_ENABLE (1 << 7)
# define R200_TEX_4_ENABLE (1 << 8)
# define R200_TEX_5_ENABLE (1 << 9)
# define RADEON_TEX_BLEND_ENABLE_MASK (0xf << 12)
# define RADEON_TEX_BLEND_0_ENABLE (1 << 12)
# define RADEON_TEX_BLEND_1_ENABLE (1 << 13)
# define RADEON_TEX_BLEND_2_ENABLE (1 << 14)
# define RADEON_TEX_BLEND_3_ENABLE (1 << 15)
# define R200_TEX_BLEND_4_ENABLE (1 << 16)
# define R200_TEX_BLEND_5_ENABLE (1 << 17)
# define R200_TEX_BLEND_6_ENABLE (1 << 18)
# define RADEON_PLANAR_YUV_ENABLE (1 << 20)
# define RADEON_SPECULAR_ENABLE (1 << 21)
# define RADEON_FOG_ENABLE (1 << 22)
# define RADEON_ALPHA_TEST_ENABLE (1 << 23)
# define RADEON_ANTI_ALIAS_NONE (0 << 24)
# define RADEON_ANTI_ALIAS_LINE (1 << 24)
# define RADEON_ANTI_ALIAS_POLY (2 << 24)
# define RADEON_ANTI_ALIAS_LINE_POLY (3 << 24)
# define RADEON_BUMP_MAP_ENABLE (1 << 26)
# define RADEON_BUMPED_MAP_T0 (0 << 27)
# define RADEON_BUMPED_MAP_T1 (1 << 27)
# define RADEON_BUMPED_MAP_T2 (2 << 27)
# define RADEON_TEX_3D_ENABLE_0 (1 << 29)
# define RADEON_TEX_3D_ENABLE_1 (1 << 30)
# define RADEON_MC_ENABLE (1 << 31)
#define RADEON_REG_RB3D_CNTL 0x1c3c
# define RADEON_ALPHA_BLEND_ENABLE (1 << 0)
# define RADEON_PLANE_MASK_ENABLE (1 << 1)
# define RADEON_DITHER_ENABLE (1 << 2)
# define RADEON_ROUND_ENABLE (1 << 3)
# define RADEON_SCALE_DITHER_ENABLE (1 << 4)
# define RADEON_DITHER_INIT (1 << 5)
# define RADEON_ROP_ENABLE (1 << 6)
# define RADEON_STENCIL_ENABLE (1 << 7)
# define RADEON_Z_ENABLE (1 << 8)
# define RADEON_DEPTH_XZ_OFFEST_ENABLE (1 << 9)
# define RADEON_COLOR_FORMAT_ARGB1555 (3 << 10)
# define RADEON_COLOR_FORMAT_RGB565 (4 << 10)
# define RADEON_COLOR_FORMAT_ARGB8888 (6 << 10)
# define RADEON_COLOR_FORMAT_RGB332 (7 << 10)
# define RADEON_COLOR_FORMAT_Y8 (8 << 10)
# define RADEON_COLOR_FORMAT_RGB8 (9 << 10)
# define RADEON_COLOR_FORMAT_YUV422_VYUY (11 << 10)
# define RADEON_COLOR_FORMAT_YUV422_YVYU (12 << 10)
# define RADEON_COLOR_FORMAT_aYUV444 (14 << 10)
# define RADEON_COLOR_FORMAT_ARGB4444 (15 << 10)
# define RADEON_CLRCMP_FLIP_ENABLE (1 << 14)
#define RADEON_REG_RB3D_COLOROFFSET 0x1c40
# define RADEON_COLOROFFSET_MASK 0xfffffff0
#define RADEON_REG_RE_WIDTH_HEIGHT 0x1c44
#define RADEON_REG_RB3D_COLORPITCH 0x1c48
# define RADEON_COLORPITCH_MASK 0x000001ff8
# define RADEON_COLOR_TILE_ENABLE (1 << 16)
# define RADEON_COLOR_MICROTILE_ENABLE (1 << 17)
# define RADEON_COLOR_ENDIAN_NO_SWAP (0 << 18)
# define RADEON_COLOR_ENDIAN_WORD_SWAP (1 << 18)
# define RADEON_COLOR_ENDIAN_DWORD_SWAP (2 << 18)
#define RADEON_REG_SE_CNTL 0x1c4c
# define RADEON_FFACE_CULL_CW (0 << 0)
# define RADEON_FFACE_CULL_CCW (1 << 0)
# define RADEON_FFACE_CULL_DIR_MASK (1 << 0)
# define RADEON_BFACE_CULL (0 << 1)
# define RADEON_BFACE_SOLID (3 << 1)
# define RADEON_FFACE_CULL (0 << 3)
# define RADEON_FFACE_SOLID (3 << 3)
# define RADEON_FFACE_CULL_MASK (3 << 3)
# define RADEON_BADVTX_CULL_DISABLE (1 << 5)
# define RADEON_FLAT_SHADE_VTX_0 (0 << 6)
# define RADEON_FLAT_SHADE_VTX_1 (1 << 6)
# define RADEON_FLAT_SHADE_VTX_2 (2 << 6)
# define RADEON_FLAT_SHADE_VTX_LAST (3 << 6)
# define RADEON_DIFFUSE_SHADE_SOLID (0 << 8)
# define RADEON_DIFFUSE_SHADE_FLAT (1 << 8)
# define RADEON_DIFFUSE_SHADE_GOURAUD (2 << 8)
# define RADEON_DIFFUSE_SHADE_MASK (3 << 8)
# define RADEON_ALPHA_SHADE_SOLID (0 << 10)
# define RADEON_ALPHA_SHADE_FLAT (1 << 10)
# define RADEON_ALPHA_SHADE_GOURAUD (2 << 10)
# define RADEON_ALPHA_SHADE_MASK (3 << 10)
# define RADEON_SPECULAR_SHADE_SOLID (0 << 12)
# define RADEON_SPECULAR_SHADE_FLAT (1 << 12)
# define RADEON_SPECULAR_SHADE_GOURAUD (2 << 12)
# define RADEON_SPECULAR_SHADE_MASK (3 << 12)
# define RADEON_FOG_SHADE_SOLID (0 << 14)
# define RADEON_FOG_SHADE_FLAT (1 << 14)
# define RADEON_FOG_SHADE_GOURAUD (2 << 14)
# define RADEON_FOG_SHADE_MASK (3 << 14)
# define RADEON_ZBIAS_ENABLE_POINT (1 << 16)
# define RADEON_ZBIAS_ENABLE_LINE (1 << 17)
# define RADEON_ZBIAS_ENABLE_TRI (1 << 18)
# define RADEON_WIDELINE_ENABLE (1 << 20)
# define RADEON_VPORT_XY_XFORM_ENABLE (1 << 24)
# define RADEON_VPORT_Z_XFORM_ENABLE (1 << 25)
# define RADEON_VTX_PIX_CENTER_D3D (0 << 27)
# define RADEON_VTX_PIX_CENTER_OGL (1 << 27)
# define RADEON_ROUND_MODE_TRUNC (0 << 28)
# define RADEON_ROUND_MODE_ROUND (1 << 28)
# define RADEON_ROUND_MODE_ROUND_EVEN (2 << 28)
# define RADEON_ROUND_MODE_ROUND_ODD (3 << 28)
# define RADEON_ROUND_PREC_16TH_PIX (0 << 30)
# define RADEON_ROUND_PREC_8TH_PIX (1 << 30)
# define RADEON_ROUND_PREC_4TH_PIX (2 << 30)
# define RADEON_ROUND_PREC_HALF_PIX (3 << 30)
#define R200_REG_RE_CNTL 0x1c50
#define RADEON_REG_SE_COORD_FMT 0x1c50
# define RADEON_VTX_XY_PRE_MULT_1_OVER_W0 (1 << 0)
# define RADEON_VTX_Z_PRE_MULT_1_OVER_W0 (1 << 1)
# define RADEON_VTX_ST0_NONPARAMETRIC (1 << 8)
# define RADEON_VTX_ST1_NONPARAMETRIC (1 << 9)
# define RADEON_VTX_ST2_NONPARAMETRIC (1 << 10)
# define RADEON_VTX_ST3_NONPARAMETRIC (1 << 11)
# define RADEON_VTX_W0_NORMALIZE (1 << 12)
# define RADEON_VTX_W0_IS_NOT_1_OVER_W0 (1 << 16)
# define RADEON_VTX_ST0_PRE_MULT_1_OVER_W0 (1 << 17)
# define RADEON_VTX_ST1_PRE_MULT_1_OVER_W0 (1 << 19)
# define RADEON_VTX_ST2_PRE_MULT_1_OVER_W0 (1 << 21)
# define RADEON_VTX_ST3_PRE_MULT_1_OVER_W0 (1 << 23)
# define RADEON_TEX1_W_ROUTING_USE_W0 (0 << 26)
# define RADEON_TEX1_W_ROUTING_USE_Q1 (1 << 26)
#define RADEON_REG_PP_TXFILTER_0 0x1c54
#define RADEON_REG_PP_TXFILTER_1 0x1c6c
#define RADEON_REG_PP_TXFILTER_2 0x1c84
# define RADEON_MAG_FILTER_NEAREST (0 << 0)
# define RADEON_MAG_FILTER_LINEAR (1 << 0)
# define RADEON_MAG_FILTER_MASK (1 << 0)
# define RADEON_MIN_FILTER_NEAREST (0 << 1)
# define RADEON_MIN_FILTER_LINEAR (1 << 1)
# define RADEON_MIN_FILTER_NEAREST_MIP_NEAREST (2 << 1)
# define RADEON_MIN_FILTER_NEAREST_MIP_LINEAR (3 << 1)
# define RADEON_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 1)
# define RADEON_MIN_FILTER_LINEAR_MIP_LINEAR (7 << 1)
# define RADEON_MIN_FILTER_ANISO_NEAREST (8 << 1)
# define RADEON_MIN_FILTER_ANISO_LINEAR (9 << 1)
# define RADEON_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (10 << 1)
# define RADEON_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (11 << 1)
# define RADEON_MIN_FILTER_MASK (15 << 1)
# define RADEON_MAX_ANISO_1_TO_1 (0 << 5)
# define RADEON_MAX_ANISO_2_TO_1 (1 << 5)
# define RADEON_MAX_ANISO_4_TO_1 (2 << 5)
# define RADEON_MAX_ANISO_8_TO_1 (3 << 5)
# define RADEON_MAX_ANISO_16_TO_1 (4 << 5)
# define RADEON_MAX_ANISO_MASK (7 << 5)
# define RADEON_LOD_BIAS_MASK (0xff << 8)
# define RADEON_LOD_BIAS_SHIFT 8
# define RADEON_MAX_MIP_LEVEL_MASK (0x0f << 16)
# define RADEON_MAX_MIP_LEVEL_SHIFT 16
# define RADEON_YUV_TO_RGB (1 << 20)
# define RADEON_YUV_TEMPERATURE_COOL (0 << 21)
# define RADEON_YUV_TEMPERATURE_HOT (1 << 21)
# define RADEON_YUV_TEMPERATURE_MASK (1 << 21)
# define RADEON_WRAPEN_S (1 << 22)
# define RADEON_CLAMP_S_WRAP (0 << 23)
# define RADEON_CLAMP_S_MIRROR (1 << 23)
# define RADEON_CLAMP_S_CLAMP_LAST (2 << 23)
# define RADEON_CLAMP_S_MIRROR_CLAMP_LAST (3 << 23)
# define RADEON_CLAMP_S_CLAMP_BORDER (4 << 23)
# define RADEON_CLAMP_S_MIRROR_CLAMP_BORDER (5 << 23)
# define RADEON_CLAMP_S_CLAMP_GL (6 << 23)
# define RADEON_CLAMP_S_MIRROR_CLAMP_GL (7 << 23)
# define RADEON_CLAMP_S_MASK (7 << 23)
# define RADEON_WRAPEN_T (1 << 26)
# define RADEON_CLAMP_T_WRAP (0 << 27)
# define RADEON_CLAMP_T_MIRROR (1 << 27)
# define RADEON_CLAMP_T_CLAMP_LAST (2 << 27)
# define RADEON_CLAMP_T_MIRROR_CLAMP_LAST (3 << 27)
# define RADEON_CLAMP_T_CLAMP_BORDER (4 << 27)
# define RADEON_CLAMP_T_MIRROR_CLAMP_BORDER (5 << 27)
# define RADEON_CLAMP_T_CLAMP_GL (6 << 27)
# define RADEON_CLAMP_T_MIRROR_CLAMP_GL (7 << 27)
# define RADEON_CLAMP_T_MASK (7 << 27)
# define RADEON_BORDER_MODE_OGL (0 << 31)
# define RADEON_BORDER_MODE_D3D (1 << 31)
#define RADEON_REG_PP_TXFORMAT_0 0x1c58
#define RADEON_REG_PP_TXFORMAT_1 0x1c70
#define RADEON_REG_PP_TXFORMAT_2 0x1c88
# define RADEON_TXFORMAT_I8 (0 << 0)
# define RADEON_TXFORMAT_AI88 (1 << 0)
# define RADEON_TXFORMAT_RGB332 (2 << 0)
# define RADEON_TXFORMAT_ARGB1555 (3 << 0)
# define RADEON_TXFORMAT_RGB565 (4 << 0)
# define RADEON_TXFORMAT_ARGB4444 (5 << 0)
# define RADEON_TXFORMAT_ARGB8888 (6 << 0)
# define RADEON_TXFORMAT_RGBA8888 (7 << 0)
# define RADEON_TXFORMAT_Y8 (8 << 0)
# define RADEON_TXFORMAT_AYUV444 (9 << 0)
# define RADEON_TXFORMAT_VYUY422 (10 << 0)
# define RADEON_TXFORMAT_YVYU422 (11 << 0)
# define RADEON_TXFORMAT_DXT1 (12 << 0)
# define RADEON_TXFORMAT_DXT23 (14 << 0)
# define RADEON_TXFORMAT_DXT45 (15 << 0)
# define RADEON_TXFORMAT_FORMAT_MASK (31 << 0)
# define RADEON_TXFORMAT_FORMAT_SHIFT 0
# define RADEON_TXFORMAT_APPLE_YUV_MODE (1 << 5)
# define RADEON_TXFORMAT_ALPHA_IN_MAP (1 << 6)
# define RADEON_TXFORMAT_NON_POWER2 (1 << 7)
# define RADEON_TXFORMAT_WIDTH_MASK (15 << 8)
# define RADEON_TXFORMAT_WIDTH_SHIFT 8
# define RADEON_TXFORMAT_HEIGHT_MASK (15 << 12)
# define RADEON_TXFORMAT_HEIGHT_SHIFT 12
# define RADEON_TXFORMAT_F5_WIDTH_MASK (15 << 16)
# define RADEON_TXFORMAT_F5_WIDTH_SHIFT 16
# define RADEON_TXFORMAT_F5_HEIGHT_MASK (15 << 20)
# define RADEON_TXFORMAT_F5_HEIGHT_SHIFT 20
# define RADEON_TXFORMAT_ST_ROUTE_STQ0 (0 << 24)
# define RADEON_TXFORMAT_ST_ROUTE_STQ1 (1 << 24)
# define RADEON_TXFORMAT_ST_ROUTE_STQ2 (2 << 24)
# define RADEON_TXFORMAT_ST_ROUTE_MASK (3 << 24)
# define RADEON_TXFORMAT_ENDIAN_NO_SWAP (0 << 26)
# define RADEON_TXFORMAT_ENDIAN_16BPP_SWAP (1 << 26)
# define RADEON_TXFORMAT_ENDIAN_32BPP_SWAP (2 << 26)
# define RADEON_TXFORMAT_ENDIAN_HALFDW_SWAP (3 << 26)
# define RADEON_TXFORMAT_ALPHA_MASK_ENABLE (1 << 28)
# define RADEON_TXFORMAT_CHROMA_KEY_ENABLE (1 << 29)
# define RADEON_TXFORMAT_CUBIC_MAP_ENABLE (1 << 30)
# define RADEON_TXFORMAT_PERSPECTIVE_ENABLE (1 << 31)
#define RADEON_REG_PP_TXOFFSET_0 0x1c5c
#define RADEON_REG_PP_TXOFFSET_1 0x1c74
#define RADEON_REG_PP_TXOFFSET_2 0x1c8c
# define RADEON_TXO_ENDIAN_NO_SWAP (0 << 0)
# define RADEON_TXO_ENDIAN_BYTE_SWAP (1 << 0)
# define RADEON_TXO_ENDIAN_WORD_SWAP (2 << 0)
# define RADEON_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
# define RADEON_TXO_MACRO_LINEAR (0 << 2)
# define RADEON_TXO_MACRO_TILE (1 << 2)
# define RADEON_TXO_MICRO_LINEAR (0 << 3)
# define RADEON_TXO_MICRO_TILE_X2 (1 << 3)
# define RADEON_TXO_MICRO_TILE_OPT (2 << 3)
# define RADEON_TXO_OFFSET_MASK 0xffffffe0
# define RADEON_TXO_OFFSET_SHIFT 5
#define RADEON_REG_PP_TXCBLEND_0 0x1c60
#define RADEON_REG_PP_TXCBLEND_1 0x1c78
#define RADEON_REG_PP_TXCBLEND_2 0x1c90
# define RADEON_COLOR_ARG_A_SHIFT 0
# define RADEON_COLOR_ARG_A_MASK (0x1f << 0)
# define RADEON_COLOR_ARG_A_ZERO (0 << 0)
# define RADEON_COLOR_ARG_A_CURRENT_COLOR (2 << 0)
# define RADEON_COLOR_ARG_A_CURRENT_ALPHA (3 << 0)
# define RADEON_COLOR_ARG_A_DIFFUSE_COLOR (4 << 0)
# define RADEON_COLOR_ARG_A_DIFFUSE_ALPHA (5 << 0)
# define RADEON_COLOR_ARG_A_SPECULAR_COLOR (6 << 0)
# define RADEON_COLOR_ARG_A_SPECULAR_ALPHA (7 << 0)
# define RADEON_COLOR_ARG_A_TFACTOR_COLOR (8 << 0)
# define RADEON_COLOR_ARG_A_TFACTOR_ALPHA (9 << 0)
# define RADEON_COLOR_ARG_A_T0_COLOR (10 << 0)
# define RADEON_COLOR_ARG_A_T0_ALPHA (11 << 0)
# define RADEON_COLOR_ARG_A_T1_COLOR (12 << 0)
# define RADEON_COLOR_ARG_A_T1_ALPHA (13 << 0)
# define RADEON_COLOR_ARG_A_T2_COLOR (14 << 0)
# define RADEON_COLOR_ARG_A_T2_ALPHA (15 << 0)
# define RADEON_COLOR_ARG_A_T3_COLOR (16 << 0)
# define RADEON_COLOR_ARG_A_T3_ALPHA (17 << 0)
# define RADEON_COLOR_ARG_B_SHIFT 5
# define RADEON_COLOR_ARG_B_MASK (0x1f << 5)
# define RADEON_COLOR_ARG_B_ZERO (0 << 5)
# define RADEON_COLOR_ARG_B_CURRENT_COLOR (2 << 5)
# define RADEON_COLOR_ARG_B_CURRENT_ALPHA (3 << 5)
# define RADEON_COLOR_ARG_B_DIFFUSE_COLOR (4 << 5)
# define RADEON_COLOR_ARG_B_DIFFUSE_ALPHA (5 << 5)
# define RADEON_COLOR_ARG_B_SPECULAR_COLOR (6 << 5)
# define RADEON_COLOR_ARG_B_SPECULAR_ALPHA (7 << 5)
# define RADEON_COLOR_ARG_B_TFACTOR_COLOR (8 << 5)
# define RADEON_COLOR_ARG_B_TFACTOR_ALPHA (9 << 5)
# define RADEON_COLOR_ARG_B_T0_COLOR (10 << 5)
# define RADEON_COLOR_ARG_B_T0_ALPHA (11 << 5)
# define RADEON_COLOR_ARG_B_T1_COLOR (12 << 5)
# define RADEON_COLOR_ARG_B_T1_ALPHA (13 << 5)
# define RADEON_COLOR_ARG_B_T2_COLOR (14 << 5)
# define RADEON_COLOR_ARG_B_T2_ALPHA (15 << 5)
# define RADEON_COLOR_ARG_B_T3_COLOR (16 << 5)
# define RADEON_COLOR_ARG_B_T3_ALPHA (17 << 5)
# define RADEON_COLOR_ARG_C_SHIFT 10
# define RADEON_COLOR_ARG_C_MASK (0x1f << 10)
# define RADEON_COLOR_ARG_C_ZERO (0 << 10)
# define RADEON_COLOR_ARG_C_CURRENT_COLOR (2 << 10)
# define RADEON_COLOR_ARG_C_CURRENT_ALPHA (3 << 10)
# define RADEON_COLOR_ARG_C_DIFFUSE_COLOR (4 << 10)
# define RADEON_COLOR_ARG_C_DIFFUSE_ALPHA (5 << 10)
# define RADEON_COLOR_ARG_C_SPECULAR_COLOR (6 << 10)
# define RADEON_COLOR_ARG_C_SPECULAR_ALPHA (7 << 10)
# define RADEON_COLOR_ARG_C_TFACTOR_COLOR (8 << 10)
# define RADEON_COLOR_ARG_C_TFACTOR_ALPHA (9 << 10)
# define RADEON_COLOR_ARG_C_T0_COLOR (10 << 10)
# define RADEON_COLOR_ARG_C_T0_ALPHA (11 << 10)
# define RADEON_COLOR_ARG_C_T1_COLOR (12 << 10)
# define RADEON_COLOR_ARG_C_T1_ALPHA (13 << 10)
# define RADEON_COLOR_ARG_C_T2_COLOR (14 << 10)
# define RADEON_COLOR_ARG_C_T2_ALPHA (15 << 10)
# define RADEON_COLOR_ARG_C_T3_COLOR (16 << 10)
# define RADEON_COLOR_ARG_C_T3_ALPHA (17 << 10)
# define RADEON_COMP_ARG_A (1 << 15)
# define RADEON_COMP_ARG_A_SHIFT 15
# define RADEON_COMP_ARG_B (1 << 16)
# define RADEON_COMP_ARG_B_SHIFT 16
# define RADEON_COMP_ARG_C (1 << 17)
# define RADEON_COMP_ARG_C_SHIFT 17
# define RADEON_BLEND_CTL_MASK (7 << 18)
# define RADEON_BLEND_CTL_ADD (0 << 18)
# define RADEON_BLEND_CTL_SUBTRACT (1 << 18)
# define RADEON_BLEND_CTL_ADDSIGNED (2 << 18)
# define RADEON_BLEND_CTL_BLEND (3 << 18)
# define RADEON_BLEND_CTL_DOT3 (4 << 18)
# define RADEON_SCALE_SHIFT 21
# define RADEON_SCALE_MASK (3 << 21)
# define RADEON_SCALE_1X (0 << 21)
# define RADEON_SCALE_2X (1 << 21)
# define RADEON_SCALE_4X (2 << 21)
# define RADEON_CLAMP_TX (1 << 23)
# define RADEON_T0_EQ_TCUR (1 << 24)
# define RADEON_T1_EQ_TCUR (1 << 25)
# define RADEON_T2_EQ_TCUR (1 << 26)
# define RADEON_T3_EQ_TCUR (1 << 27)
# define RADEON_COLOR_ARG_MASK 0x1f
# define RADEON_COMP_ARG_SHIFT 15
#define RADEON_REG_PP_TXABLEND_0 0x1c64
#define RADEON_REG_PP_TXABLEND_1 0x1c7c
#define RADEON_REG_PP_TXABLEND_2 0x1c94
# define RADEON_ALPHA_ARG_A_SHIFT 0
# define RADEON_ALPHA_ARG_A_MASK (0xf << 0)
# define RADEON_ALPHA_ARG_A_ZERO (0 << 0)
# define RADEON_ALPHA_ARG_A_CURRENT_ALPHA (1 << 0)
# define RADEON_ALPHA_ARG_A_DIFFUSE_ALPHA (2 << 0)
# define RADEON_ALPHA_ARG_A_SPECULAR_ALPHA (3 << 0)
# define RADEON_ALPHA_ARG_A_TFACTOR_ALPHA (4 << 0)
# define RADEON_ALPHA_ARG_A_T0_ALPHA (5 << 0)
# define RADEON_ALPHA_ARG_A_T1_ALPHA (6 << 0)
# define RADEON_ALPHA_ARG_A_T2_ALPHA (7 << 0)
# define RADEON_ALPHA_ARG_A_T3_ALPHA (8 << 0)
# define RADEON_ALPHA_ARG_B_SHIFT 4
# define RADEON_ALPHA_ARG_B_MASK (0xf << 4)
# define RADEON_ALPHA_ARG_B_ZERO (0 << 4)
# define RADEON_ALPHA_ARG_B_CURRENT_ALPHA (1 << 4)
# define RADEON_ALPHA_ARG_B_DIFFUSE_ALPHA (2 << 4)
# define RADEON_ALPHA_ARG_B_SPECULAR_ALPHA (3 << 4)
# define RADEON_ALPHA_ARG_B_TFACTOR_ALPHA (4 << 4)
# define RADEON_ALPHA_ARG_B_T0_ALPHA (5 << 4)
# define RADEON_ALPHA_ARG_B_T1_ALPHA (6 << 4)
# define RADEON_ALPHA_ARG_B_T2_ALPHA (7 << 4)
# define RADEON_ALPHA_ARG_B_T3_ALPHA (8 << 4)
# define RADEON_ALPHA_ARG_C_SHIFT 8
# define RADEON_ALPHA_ARG_C_MASK (0xf << 8)
# define RADEON_ALPHA_ARG_C_ZERO (0 << 8)
# define RADEON_ALPHA_ARG_C_CURRENT_ALPHA (1 << 8)
# define RADEON_ALPHA_ARG_C_DIFFUSE_ALPHA (2 << 8)
# define RADEON_ALPHA_ARG_C_SPECULAR_ALPHA (3 << 8)
# define RADEON_ALPHA_ARG_C_TFACTOR_ALPHA (4 << 8)
# define RADEON_ALPHA_ARG_C_T0_ALPHA (5 << 8)
# define RADEON_ALPHA_ARG_C_T1_ALPHA (6 << 8)
# define RADEON_ALPHA_ARG_C_T2_ALPHA (7 << 8)
# define RADEON_ALPHA_ARG_C_T3_ALPHA (8 << 8)
# define RADEON_DOT_ALPHA_DONT_REPLICATE (1 << 9)
/* COMP_ARG, BLEND_CNTL, CLAMP_TX same as for CBLEND, T*_EQ_TCUR */
# define RADEON_ALPHA_ARG_MASK 0xf
#define RADEON_REG_PP_TFACTOR_0 0x1c68
#define RADEON_REG_PP_TFACTOR_1 0x1c80
#define RADEON_REG_PP_TFACTOR_2 0x1c98
#define R128_REG_TEX_CNTL_C 0x1c9c
# define R128_Z_ENABLE (1 << 0)
# define R128_Z_WRITE_ENABLE (1 << 1)
# define R128_STENCIL_ENABLE (1 << 3)
# define R128_SHADE_ENABLE (0 << 4)
# define R128_TEXMAP_ENABLE (1 << 4)
# define R128_SEC_TEXMAP_ENABLE (1 << 5)
# define R128_FOG_ENABLE (1 << 7)
# define R128_DITHER_ENABLE (1 << 8)
# define R128_ALPHA_ENABLE (1 << 9)
# define R128_ALPHA_TEST_ENABLE (1 << 10)
# define R128_SPEC_LIGHT_ENABLE (1 << 11)
# define R128_TEX_CHROMA_KEY_ENABLE (1 << 12)
# define R128_ALPHA_IN_TEX_COMPLETE_A (0 << 13)
# define R128_ALPHA_IN_TEX_LSB_A (1 << 13)
# define R128_LIGHT_DIS (0 << 14)
# define R128_LIGHT_COPY (1 << 14)
# define R128_LIGHT_MODULATE (2 << 14)
# define R128_LIGHT_ADD (3 << 14)
# define R128_LIGHT_BLEND_CONSTANT (4 << 14)
# define R128_LIGHT_BLEND_TEXTURE (5 << 14)
# define R128_LIGHT_BLEND_VERTEX (6 << 14)
# define R128_LIGHT_BLEND_CONST_COLOR (7 << 14)
# define R128_ALPHA_LIGHT_DIS (0 << 18)
# define R128_ALPHA_LIGHT_COPY (1 << 18)
# define R128_ALPHA_LIGHT_MODULATE (2 << 18)
# define R128_ALPHA_LIGHT_ADD (3 << 18)
# define R128_ANTI_ALIAS (1 << 21)
# define R128_TEX_CACHE_FLUSH (1 << 23)
# define R128_LOD_BIAS_SHIFT 24
# define R128_LOD_BIAS_MASK (0xff << 24)
#define R128_REG_MISC_3D_STATE_CNTL 0x1ca0
# define R128_REF_ALPHA_MASK 0xff
# define R128_MISC_SCALE_3D_NOOP (0 << 8)
# define R128_MISC_SCALE_3D_SCALE (1 << 8)
# define R128_MISC_SCALE_3D_TEXMAP_SHADE (2 << 8)
# define R128_MISC_SCALE_PIX_BLEND (0 << 10)
# define R128_MISC_SCALE_PIX_REPLICATE (1 << 10)
# define R128_ALPHA_COMB_ADD_CLAMP (0 << 12)
# define R128_ALPHA_COMB_ADD_NO_CLAMP (1 << 12)
# define R128_ALPHA_COMB_SUB_SRC_DST_CLAMP (2 << 12)
# define R128_ALPHA_COMB_SUB_SRC_DST_NO_CLAMP (3 << 12)
# define R128_FOG_VERTEX (0 << 14)
# define R128_FOG_TABLE (1 << 14)
# define R128_SBLEND_ZERO (0 << 16)
# define R128_SBLEND_ONE (1 << 16)
# define R128_SBLEND_SRCCOLOR (2 << 16)
# define R128_SBLEND_INVSRCCOLOR (3 << 16)
# define R128_SBLEND_SRC_ALPHA (4 << 16)
# define R128_SBLEND_INV_SRC_ALPHA (5 << 16)
# define R128_SBLEND_DST_ALPHA (6 << 16)
# define R128_SBLEND_INV_DST_ALPHA (7 << 16)
# define R128_SBLEND_DSTCOLOR (8 << 16)
# define R128_SBLEND_INVDSTCOLOR (9 << 16)
# define R128_SBLEND_SRC_ALPHASAT (10 << 16)
# define R128_SBLEND_BOTHSRC_ALPHA (11 << 16)
# define R128_SBLEND_BOTHINV_SRC_ALPHA (12 << 16)
# define R128_SBLEND_MASK (15 << 16)
# define R128_DBLEND_ZERO (0 << 20)
# define R128_DBLEND_ONE (1 << 20)
# define R128_DBLEND_SRCCOLOR (2 << 20)
# define R128_DBLEND_INVSRCCOLOR (3 << 20)
# define R128_DBLEND_SRC_ALPHA (4 << 20)
# define R128_DBLEND_INV_SRC_ALPHA (5 << 20)
# define R128_DBLEND_DST_ALPHA (6 << 20)
# define R128_DBLEND_INV_DST_ALPHA (7 << 20)
# define R128_DBLEND_DSTCOLOR (8 << 20)
# define R128_DBLEND_INVDSTCOLOR (9 << 20)
# define R128_DBLEND_SRC_ALPHASAT (10 << 20)
# define R128_DBLEND_MASK (15 << 20)
# define R128_ALPHA_TEST_NEVER (0 << 24)
# define R128_ALPHA_TEST_LESS (1 << 24)
# define R128_ALPHA_TEST_LESSEQUAL (2 << 24)
# define R128_ALPHA_TEST_EQUAL (3 << 24)
# define R128_ALPHA_TEST_GREATEREQUAL (4 << 24)
# define R128_ALPHA_TEST_GREATER (5 << 24)
# define R128_ALPHA_TEST_NEQUAL (6 << 24)
# define R128_ALPHA_TEST_ALWAYS (7 << 24)
# define R128_ALPHA_TEST_MASK (7 << 24)
#define R128_REG_PRIM_TEX_CNTL_C 0x1cb0
#define R128_REG_SEC_TEX_CNTL_C 0x1d00
# define R128_SEC_SELECT_PRIM_ST (0 << 0)
# define R128_SEC_SELECT_SEC_ST (1 << 0)
# define R128_MIN_BLEND_NEAREST (0 << 1)
# define R128_MIN_BLEND_LINEAR (1 << 1)
# define R128_MIN_BLEND_MIPNEAREST (2 << 1)
# define R128_MIN_BLEND_MIPLINEAR (3 << 1)
# define R128_MIN_BLEND_LINEARMIPNEAREST (4 << 1)
# define R128_MIN_BLEND_LINEARMIPLINEAR (5 << 1)
# define R128_MIN_BLEND_MASK (7 << 1)
# define R128_MAG_BLEND_NEAREST (0 << 4)
# define R128_MAG_BLEND_LINEAR (1 << 4)
# define R128_MAG_BLEND_MASK (7 << 4)
# define R128_MIP_MAP_DISABLE (1 << 7)
# define R128_TEX_CLAMP_S_WRAP (0 << 8)
# define R128_TEX_CLAMP_S_MIRROR (1 << 8)
# define R128_TEX_CLAMP_S_CLAMP (2 << 8)
# define R128_TEX_CLAMP_S_BORDER_COLOR (3 << 8)
# define R128_TEX_CLAMP_S_MASK (3 << 8)
# define R128_TEX_WRAP_S (1 << 10)
# define R128_TEX_CLAMP_T_WRAP (0 << 11)
# define R128_TEX_CLAMP_T_MIRROR (1 << 11)
# define R128_TEX_CLAMP_T_CLAMP (2 << 11)
# define R128_TEX_CLAMP_T_BORDER_COLOR (3 << 11)
# define R128_TEX_CLAMP_T_MASK (3 << 11)
# define R128_TEX_WRAP_T (1 << 13)
# define R128_TEX_PERSPECTIVE_DISABLE (1 << 14)
# define R128_TEX_DATATYPE_SHIFT 16
# define R128_PALLETE_EITHER (0 << 20)
# define R128_PALLETE_1 (1 << 20)
# define R128_PALLETE_2 (2 << 20)
# define R128_PSEUDOCOLOR_DT_RGB565 (0 << 24)
# define R128_PSEUDOCOLOR_DT_ARGB1555 (1 << 24)
# define R128_PSEUDOCOLOR_DT_ARGB4444 (2 << 24)
#define R128_REG_PRIM_TEXTURE_COMBINE_CNTL_C 0x1cb4
#define R128_REG_SEC_TEXTURE_COMBINE_CNTL_C 0x1d04
# define R128_COMB_DIS (0 << 0)
# define R128_COMB_COPY (1 << 0)
# define R128_COMB_COPY_INP (2 << 0)
# define R128_COMB_MODULATE (3 << 0)
# define R128_COMB_MODULATE2X (4 << 0)
# define R128_COMB_MODULATE4X (5 << 0)
# define R128_COMB_ADD (6 << 0)
# define R128_COMB_ADD_SIGNED (7 << 0)
# define R128_COMB_BLEND_VERTEX (8 << 0)
# define R128_COMB_BLEND_TEXTURE (9 << 0)
# define R128_COMB_BLEND_CONST (10 << 0)
# define R128_COMB_BLEND_PREMULT (11 << 0)
# define R128_COMB_BLEND_PREV (12 << 0)
# define R128_COMB_BLEND_PREMULT_INV (13 << 0)
# define R128_COMB_ADD_SIGNED2X (14 << 0)
# define R128_COMB_BLEND_CONST_COLOR (15 << 0)
# define R128_COMB_MASK (15 << 0)
# define R128_COLOR_FACTOR_CONST_COLOR (0 << 4)
# define R128_COLOR_FACTOR_NCONST_COLOR (1 << 4)
# define R128_COLOR_FACTOR_TEX (4 << 4)
# define R128_COLOR_FACTOR_NTEX (5 << 4)
# define R128_COLOR_FACTOR_ALPHA (6 << 4)
# define R128_COLOR_FACTOR_NALPHA (7 << 4)
# define R128_COLOR_FACTOR_PREV_COLOR (8 << 4)
# define R128_COLOR_FACTOR_MASK (15 << 4)
# define R128_COMB_FCN_MSB (1 << 8)
# define R128_INPUT_FACTOR_CONST_COLOR (2 << 10)
# define R128_INPUT_FACTOR_CONST_ALPHA (3 << 10)
# define R128_INPUT_FACTOR_INT_COLOR (4 << 10)
# define R128_INPUT_FACTOR_INT_ALPHA (5 << 10)
# define R128_INPUT_FACTOR_PREV_COLOR (8 << 10) /* SEC only */
# define R128_INPUT_FACTOR_PREV_ALPHA (9 << 10) /* SEC only */
# define R128_INPUT_FACTOR_MASK (15 << 10)
# define R128_COMB_ALPHA_DIS (0 << 14)
# define R128_COMB_ALPHA_COPY (1 << 14)
# define R128_COMB_ALPHA_COPY_INP (2 << 14)
# define R128_COMB_ALPHA_MODULATE (3 << 14)
# define R128_COMB_ALPHA_MODULATE2X (4 << 14)
# define R128_COMB_ALPHA_MODULATE4X (5 << 14)
# define R128_COMB_ALPHA_ADD (6 << 14)
# define R128_COMB_ALPHA_ADD_SIGNED (7 << 14)
# define R128_COMB_ALPHA_ADD_SIGNED2X (14 << 14)
# define R128_COMB_ALPHA_MASK (15 << 14)
# define R128_ALPHA_FACTOR_TEX_ALPHA (6 << 18)
# define R128_ALPHA_FACTOR_NTEX_ALPHA (7 << 18)
# define R128_ALPHA_FACTOR_MASK (15 << 18)
# define R128_INP_FACTOR_A_CONST_ALPHA (1 << 25)
# define R128_INP_FACTOR_A_INT_ALPHA (2 << 25)
# define R128_INP_FACTOR_A_PREV_ALPHA (4 << 25) /* SEC only */
# define R128_INP_FACTOR_A_MASK (7 << 25)
#define R128_REG_TEX_SIZE_PITCH_C 0x1cb8
# define R128_TEX_PITCH_SHIFT 0
# define R128_TEX_SIZE_SHIFT 4
# define R128_TEX_HEIGHT_SHIFT 8
# define R128_TEX_MIN_SIZE_SHIFT 12
# define R128_SEC_TEX_PITCH_SHIFT 16
# define R128_SEC_TEX_SIZE_SHIFT 20
# define R128_SEC_TEX_HEIGHT_SHIFT 24
# define R128_SEC_TEX_MIN_SIZE_SHIFT 28
# define R128_TEX_PITCH_MASK (0x0f << 0)
# define R128_TEX_SIZE_MASK (0x0f << 4)
# define R128_TEX_HEIGHT_MASK (0x0f << 8)
# define R128_TEX_MIN_SIZE_MASK (0x0f << 12)
# define R128_SEC_TEX_PITCH_MASK (0x0f << 16)
# define R128_SEC_TEX_SIZE_MASK (0x0f << 20)
# define R128_SEC_TEX_HEIGHT_MASK (0x0f << 24)
# define R128_SEC_TEX_MIN_SIZE_MASK (0x0f << 28)
# define R128_TEX_SIZE_PITCH_SHIFT 0
# define R128_SEC_TEX_SIZE_PITCH_SHIFT 16
# define R128_TEX_SIZE_PITCH_MASK (0xffff << 0)
# define R128_SEC_TEX_SIZE_PITCH_MASK (0xffff << 16)
#define R128_REG_PRIM_TEX_0_OFFSET_C 0x1cbc
#define R128_REG_PRIM_TEX_1_OFFSET_C 0x1cc0
#define R128_REG_PRIM_TEX_2_OFFSET_C 0x1cc4
#define R128_REG_PRIM_TEX_3_OFFSET_C 0x1cc8
#define R128_REG_PRIM_TEX_4_OFFSET_C 0x1ccc
#define R128_REG_PRIM_TEX_5_OFFSET_C 0x1cd0
#define R128_REG_PRIM_TEX_6_OFFSET_C 0x1cd4
#define R128_REG_PRIM_TEX_7_OFFSET_C 0x1cd8
#define R128_REG_PRIM_TEX_8_OFFSET_C 0x1cdc
#define R128_REG_PRIM_TEX_9_OFFSET_C 0x1ce0
#define R128_REG_PRIM_TEX_10_OFFSET_C 0x1ce4
#define R128_REG_SEC_TEX_0_OFFSET_C 0x1d08
#define R128_REG_SEC_TEX_1_OFFSET_C 0x1d0c
#define R128_REG_SEC_TEX_2_OFFSET_C 0x1d10
#define R128_REG_SEC_TEX_3_OFFSET_C 0x1d14
#define R128_REG_SEC_TEX_4_OFFSET_C 0x1d18
#define R128_REG_SEC_TEX_5_OFFSET_C 0x1d1c
#define R128_REG_SEC_TEX_6_OFFSET_C 0x1d20
#define R128_REG_SEC_TEX_7_OFFSET_C 0x1d24
#define R128_REG_SEC_TEX_8_OFFSET_C 0x1d28
#define R128_REG_SEC_TEX_9_OFFSET_C 0x1d2c
#define R128_REG_SEC_TEX_10_OFFSET_C 0x1d30
# define R128_TEX_NO_TILE (0 << 30)
# define R128_TEX_TILED_BY_HOST (1 << 30)
# define R128_TEX_TILED_BY_STORAGE (2 << 30)
# define R128_TEX_TILED_BY_STORAGE2 (3 << 30)
#define R128_REG_CONSTANT_COLOR_C 0x1d34
# define R128_CONSTANT_BLUE_SHIFT 0
# define R128_CONSTANT_GREEN_SHIFT 8
# define R128_CONSTANT_RED_SHIFT 16
# define R128_CONSTANT_ALPHA_SHIFT 24
#define RADEON_REG_PP_TEX_SIZE_0 0x1d04 /* NPOT */
#define RADEON_REG_PP_TEX_SIZE_1 0x1d0c /* NPOT */
#define RADEON_REG_PP_TEX_SIZE_2 0x1d14 /* NPOT */
# define RADEON_TEX_USIZE_MASK (0x7ff << 0)
# define RADEON_TEX_USIZE_SHIFT 0
# define RADEON_TEX_VSIZE_MASK (0x7ff << 16)
# define RADEON_TEX_VSIZE_SHIFT 16
# define RADEON_SIGNED_RGB_MASK (1 << 30)
# define RADEON_SIGNED_RGB_SHIFT 30
# define RADEON_SIGNED_ALPHA_MASK (1 << 31)
# define RADEON_SIGNED_ALPHA_SHIFT 31
#define RADEON_REG_PP_TEX_PITCH_0 0x1d08 /* NPOT */
#define RADEON_REG_PP_TEX_PITCH_1 0x1d10 /* NPOT */
#define RADEON_REG_PP_TEX_PITCH_2 0x1d18 /* NPOT */
/* note: bits 13-5: 32 byte aligned stride of texture map */
#define R128_REG_PLANE_3D_MASK_C 0x1d44
#define RADEON_REG_RB3D_PLANEMASK 0x1d84
#define R200_REG_SE_VAP_CNTL 0x2080
# define R200_VAP_TCL_ENABLE 0x00000001
# define R200_VAP_SINGLE_BUF_STATE_ENABLE 0x00000010
# define R200_VAP_FORCE_W_TO_ONE 0x00010000
# define R200_VAP_D3D_TEX_DEFAULT 0x00020000
# define R200_VAP_VF_MAX_VTX_NUM__SHIFT 18
# define R200_VAP_VF_MAX_VTX_NUM (9 << 18)
# define R200_VAP_DX_CLIP_SPACE_DEF 0x00400000
#define R200_REG_SE_VTX_FMT_0 0x2088
# define R200_VTX_XY 0 /* always have xy */
# define R200_VTX_Z0 (1 << 0)
# define R200_VTX_W0 (1 << 1)
# define R200_VTX_WEIGHT_COUNT_SHIFT (2)
# define R200_VTX_PV_MATRIX_SEL (1 << 5)
# define R200_VTX_N0 (1 << 6)
# define R200_VTX_POINT_SIZE (1 << 7)
# define R200_VTX_DISCRETE_FOG (1 << 8)
# define R200_VTX_SHININESS_0 (1 << 9)
# define R200_VTX_SHININESS_1 (1 << 10)
# define R200_VTX_COLOR_NOT_PRESENT 0
# define R200_VTX_PK_RGBA 1
# define R200_VTX_FP_RGB 2
# define R200_VTX_FP_RGBA 3
# define R200_VTX_COLOR_MASK 3
# define R200_VTX_COLOR_0_SHIFT 11
# define R200_VTX_COLOR_1_SHIFT 13
# define R200_VTX_COLOR_2_SHIFT 15
# define R200_VTX_COLOR_3_SHIFT 17
# define R200_VTX_COLOR_4_SHIFT 19
# define R200_VTX_COLOR_5_SHIFT 21
# define R200_VTX_COLOR_6_SHIFT 23
# define R200_VTX_COLOR_7_SHIFT 25
# define R200_VTX_XY1 (1 << 28)
# define R200_VTX_Z1 (1 << 29)
# define R200_VTX_W1 (1 << 30)
# define R200_VTX_N1 (1 << 31)
#define R200_REG_SE_VTX_FMT_1 0x208c
# define R200_VTX_TEX0_COMP_CNT_SHIFT 0
# define R200_VTX_TEX1_COMP_CNT_SHIFT 3
# define R200_VTX_TEX2_COMP_CNT_SHIFT 6
# define R200_VTX_TEX3_COMP_CNT_SHIFT 9
# define R200_VTX_TEX4_COMP_CNT_SHIFT 12
# define R200_VTX_TEX5_COMP_CNT_SHIFT 15
#define R200_REG_SE_VTE_CNTL 0x20b0
# define R200_VPORT_X_SCALE_ENA 0x00000001
# define R200_VPORT_X_OFFSET_ENA 0x00000002
# define R200_VPORT_Y_SCALE_ENA 0x00000004
# define R200_VPORT_Y_OFFSET_ENA 0x00000008
# define R200_VPORT_Z_SCALE_ENA 0x00000010
# define R200_VPORT_Z_OFFSET_ENA 0x00000020
# define R200_VTX_XY_FMT 0x00000100
# define R200_VTX_Z_FMT 0x00000200
# define R200_VTX_W0_FMT 0x00000400
# define R200_VTX_W0_NORMALIZE 0x00000800
# define R200_VTX_ST_DENORMALIZED 0x00001000
#define R200_REG_SE_VAP_CNTL_STATUS 0x2140
#define RADEON_REG_SE_CNTL_STATUS 0x2140
# define RADEON_VC_NO_SWAP (0 << 0)
# define RADEON_VC_16BIT_SWAP (1 << 0)
# define RADEON_VC_32BIT_SWAP (2 << 0)
# define RADEON_VC_HALF_DWORD_SWAP (3 << 0)
# define RADEON_TCL_BYPASS (1 << 8)
#define R200_REG_SE_VTX_STATE_CNTL 0x2180
#define RADEON_REG_RE_TOP_LEFT 0x26c0
#define R200_REG_RE_AUX_SCISSOR_CNTL 0x26f0
#define R200_REG_PP_TXFILTER_0 0x2c00
#define R200_REG_PP_TXFILTER_1 0x2c20
#define R200_REG_PP_TXFILTER_2 0x2c40
#define R200_REG_PP_TXFILTER_3 0x2c60
#define R200_REG_PP_TXFILTER_4 0x2c80
#define R200_REG_PP_TXFILTER_5 0x2ca0
# define R200_MAG_FILTER_NEAREST (0 << 0)
# define R200_MAG_FILTER_LINEAR (1 << 0)
# define R200_MAG_FILTER_MASK (1 << 0)
# define R200_MIN_FILTER_NEAREST (0 << 1)
# define R200_MIN_FILTER_LINEAR (1 << 1)
# define R200_MIN_FILTER_NEAREST_MIP_NEAREST (2 << 1)
# define R200_MIN_FILTER_NEAREST_MIP_LINEAR (3 << 1)
# define R200_MIN_FILTER_LINEAR_MIP_NEAREST (6 << 1)
# define R200_MIN_FILTER_LINEAR_MIP_LINEAR (7 << 1)
# define R200_MIN_FILTER_ANISO_NEAREST (8 << 1)
# define R200_MIN_FILTER_ANISO_LINEAR (9 << 1)
# define R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST (10 << 1)
# define R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR (11 << 1)
# define R200_MIN_FILTER_MASK (15 << 1)
# define R200_MAX_ANISO_1_TO_1 (0 << 5)
# define R200_MAX_ANISO_2_TO_1 (1 << 5)
# define R200_MAX_ANISO_4_TO_1 (2 << 5)
# define R200_MAX_ANISO_8_TO_1 (3 << 5)
# define R200_MAX_ANISO_16_TO_1 (4 << 5)
# define R200_MAX_ANISO_MASK (7 << 5)
# define R200_MAX_MIP_LEVEL_MASK (0x0f << 16)
# define R200_MAX_MIP_LEVEL_SHIFT 16
# define R200_YUV_TO_RGB (1 << 20)
# define R200_YUV_TEMPERATURE_COOL (0 << 21)
# define R200_YUV_TEMPERATURE_HOT (1 << 21)
# define R200_YUV_TEMPERATURE_MASK (1 << 21)
# define R200_WRAPEN_S (1 << 22)
# define R200_CLAMP_S_WRAP (0 << 23)
# define R200_CLAMP_S_MIRROR (1 << 23)
# define R200_CLAMP_S_CLAMP_LAST (2 << 23)
# define R200_CLAMP_S_MIRROR_CLAMP_LAST (3 << 23)
# define R200_CLAMP_S_CLAMP_BORDER (4 << 23)
# define R200_CLAMP_S_MIRROR_CLAMP_BORDER (5 << 23)
# define R200_CLAMP_S_CLAMP_GL (6 << 23)
# define R200_CLAMP_S_MIRROR_CLAMP_GL (7 << 23)
# define R200_CLAMP_S_MASK (7 << 23)
# define R200_WRAPEN_T (1 << 26)
# define R200_CLAMP_T_WRAP (0 << 27)
# define R200_CLAMP_T_MIRROR (1 << 27)
# define R200_CLAMP_T_CLAMP_LAST (2 << 27)
# define R200_CLAMP_T_MIRROR_CLAMP_LAST (3 << 27)
# define R200_CLAMP_T_CLAMP_BORDER (4 << 27)
# define R200_CLAMP_T_MIRROR_CLAMP_BORDER (5 << 27)
# define R200_CLAMP_T_CLAMP_GL (6 << 27)
# define R200_CLAMP_T_MIRROR_CLAMP_GL (7 << 27)
# define R200_CLAMP_T_MASK (7 << 27)
# define R200_KILL_LT_ZERO (1 << 30)
# define R200_BORDER_MODE_OGL (0 << 31)
# define R200_BORDER_MODE_D3D (1 << 31)
#define R200_REG_PP_TXFORMAT_0 0x2c04
#define R200_REG_PP_TXFORMAT_1 0x2c24
#define R200_REG_PP_TXFORMAT_2 0x2c44
#define R200_REG_PP_TXFORMAT_3 0x2c64
#define R200_REG_PP_TXFORMAT_4 0x2c84
#define R200_REG_PP_TXFORMAT_5 0x2ca4
# define R200_TXFORMAT_I8 (0 << 0)
# define R200_TXFORMAT_AI88 (1 << 0)
# define R200_TXFORMAT_RGB332 (2 << 0)
# define R200_TXFORMAT_ARGB1555 (3 << 0)
# define R200_TXFORMAT_RGB565 (4 << 0)
# define R200_TXFORMAT_ARGB4444 (5 << 0)
# define R200_TXFORMAT_ARGB8888 (6 << 0)
# define R200_TXFORMAT_RGBA8888 (7 << 0)
# define R200_TXFORMAT_Y8 (8 << 0)
# define R200_TXFORMAT_AVYU4444 (9 << 0)
# define R200_TXFORMAT_VYUY422 (10 << 0)
# define R200_TXFORMAT_YVYU422 (11 << 0)
# define R200_TXFORMAT_DXT1 (12 << 0)
# define R200_TXFORMAT_DXT23 (14 << 0)
# define R200_TXFORMAT_DXT45 (15 << 0)
# define R200_TXFORMAT_FORMAT_MASK (31 << 0)
# define R200_TXFORMAT_FORMAT_SHIFT 0
# define R200_TXFORMAT_ALPHA_IN_MAP (1 << 6)
# define R200_TXFORMAT_NON_POWER2 (1 << 7)
# define R200_TXFORMAT_WIDTH_MASK (15 << 8)
# define R200_TXFORMAT_WIDTH_SHIFT 8
# define R200_TXFORMAT_HEIGHT_MASK (15 << 12)
# define R200_TXFORMAT_HEIGHT_SHIFT 12
# define R200_TXFORMAT_F5_WIDTH_MASK (15 << 16) /* cube face 5 */
# define R200_TXFORMAT_F5_WIDTH_SHIFT 16
# define R200_TXFORMAT_F5_HEIGHT_MASK (15 << 20)
# define R200_TXFORMAT_F5_HEIGHT_SHIFT 20
# define R200_TXFORMAT_ST_ROUTE_STQ0 (0 << 24)
# define R200_TXFORMAT_ST_ROUTE_STQ1 (1 << 24)
# define R200_TXFORMAT_ST_ROUTE_STQ2 (2 << 24)
# define R200_TXFORMAT_ST_ROUTE_STQ3 (3 << 24)
# define R200_TXFORMAT_ST_ROUTE_STQ4 (4 << 24)
# define R200_TXFORMAT_ST_ROUTE_STQ5 (5 << 24)
# define R200_TXFORMAT_ST_ROUTE_MASK (7 << 24)
# define R200_TXFORMAT_ST_ROUTE_SHIFT 24
# define R200_TXFORMAT_ALPHA_MASK_ENABLE (1 << 28)
# define R200_TXFORMAT_CHROMA_KEY_ENABLE (1 << 29)
# define R200_TXFORMAT_CUBIC_MAP_ENABLE (1 << 30)
#define R200_REG_PP_TXFORMAT_X_0 0x2c08
#define R200_REG_PP_TXFORMAT_X_1 0x2c28
#define R200_REG_PP_TXFORMAT_X_2 0x2c48
#define R200_REG_PP_TXFORMAT_X_3 0x2c68
#define R200_REG_PP_TXFORMAT_X_4 0x2c88
#define R200_REG_PP_TXFORMAT_X_5 0x2ca8
# define R200_DEPTH_LOG2_MASK (0xf << 0)
# define R200_DEPTH_LOG2_SHIFT 0
# define R200_VOLUME_FILTER_SHIFT 4
# define R200_VOLUME_FILTER_MASK (1 << 4)
# define R200_VOLUME_FILTER_NEAREST (0 << 4)
# define R200_VOLUME_FILTER_LINEAR (1 << 4)
# define R200_WRAPEN_Q (1 << 8)
# define R200_CLAMP_Q_WRAP (0 << 9)
# define R200_CLAMP_Q_MIRROR (1 << 9)
# define R200_CLAMP_Q_CLAMP_LAST (2 << 9)
# define R200_CLAMP_Q_MIRROR_CLAMP_LAST (3 << 9)
# define R200_CLAMP_Q_CLAMP_BORDER (4 << 9)
# define R200_CLAMP_Q_MIRROR_CLAMP_BORDER (5 << 9)
# define R200_CLAMP_Q_CLAMP_GL (6 << 9)
# define R200_CLAMP_Q_MIRROR_CLAMP_GL (7 << 9)
# define R200_CLAMP_Q_MASK (7 << 9)
# define R200_MIN_MIP_LEVEL_MASK (0xff << 12)
# define R200_MIN_MIP_LEVEL_SHIFT 12
# define R200_TEXCOORD_NONPROJ (0 << 16)
# define R200_TEXCOORD_CUBIC_ENV (1 << 16)
# define R200_TEXCOORD_VOLUME (2 << 16)
# define R200_TEXCOORD_PROJ (3 << 16)
# define R200_TEXCOORD_DEPTH (4 << 16)
# define R200_TEXCOORD_1D_PROJ (5 << 16)
# define R200_TEXCOORD_1D (6 << 16)
# define R200_TEXCOORD_ZERO (7 << 16)
# define R200_TEXCOORD_MASK (7 << 16)
# define R200_LOD_BIAS_MASK (0xfff80000)
# define R200_LOD_BIAS_SHIFT 19
#define R200_REG_PP_TXSIZE_0 0x2c0c /* NPOT only */
#define R200_REG_PP_TXSIZE_1 0x2c2c /* NPOT only */
#define R200_REG_PP_TXSIZE_2 0x2c4c /* NPOT only */
#define R200_REG_PP_TXSIZE_3 0x2c6c /* NPOT only */
#define R200_REG_PP_TXSIZE_4 0x2c8c /* NPOT only */
#define R200_REG_PP_TXSIZE_5 0x2cac /* NPOT only */
#define R200_REG_PP_TXPITCH_0 0x2c10 /* NPOT only */
#define R200_REG_PP_TXPITCH_1 0x2c30 /* NPOT only */
#define R200_REG_PP_TXPITCH_2 0x2c50 /* NPOT only */
#define R200_REG_PP_TXPITCH_3 0x2c70 /* NPOT only */
#define R200_REG_PP_TXPITCH_4 0x2c90 /* NPOT only */
#define R200_REG_PP_TXPITCH_5 0x2cb0 /* NPOT only */
#define R200_REG_PP_BORDER_COLOR_0 0x2c14
#define R200_REG_PP_TXMULTI_CTL_0 0x2c1c
#define R200_REG_PP_CNTL_X 0x2cc4
#define R200_PP_TXOFFSET_0 0x2d00
#define R200_PP_TXOFFSET_1 0x2d18
#define R200_PP_TXOFFSET_2 0x2d30
#define R200_PP_TXOFFSET_3 0x2d48
#define R200_PP_TXOFFSET_4 0x2d60
#define R200_PP_TXOFFSET_5 0x2d78
# define R200_TXO_ENDIAN_NO_SWAP (0 << 0)
# define R200_TXO_ENDIAN_BYTE_SWAP (1 << 0)
# define R200_TXO_ENDIAN_WORD_SWAP (2 << 0)
# define R200_TXO_ENDIAN_HALFDW_SWAP (3 << 0)
# define R200_TXO_OFFSET_MASK 0xffffffe0
# define R200_TXO_OFFSET_SHIFT 5
#define R200_PP_CUBIC_OFFSET_F1_0 0x2d04
#define R200_PP_CUBIC_OFFSET_F2_0 0x2d08
#define R200_PP_CUBIC_OFFSET_F3_0 0x2d0c
#define R200_PP_CUBIC_OFFSET_F4_0 0x2d10
#define R200_PP_CUBIC_OFFSET_F5_0 0x2d14
#define R200_PP_CUBIC_OFFSET_F1_1 0x2d1c
#define R200_PP_CUBIC_OFFSET_F2_1 0x2d20
#define R200_PP_CUBIC_OFFSET_F3_1 0x2d24
#define R200_PP_CUBIC_OFFSET_F4_1 0x2d28
#define R200_PP_CUBIC_OFFSET_F5_1 0x2d2c
#define R200_PP_CUBIC_OFFSET_F1_2 0x2d34
#define R200_PP_CUBIC_OFFSET_F2_2 0x2d38
#define R200_PP_CUBIC_OFFSET_F3_2 0x2d3c
#define R200_PP_CUBIC_OFFSET_F4_2 0x2d40
#define R200_PP_CUBIC_OFFSET_F5_2 0x2d44
#define R200_PP_CUBIC_OFFSET_F1_3 0x2d4c
#define R200_PP_CUBIC_OFFSET_F2_3 0x2d50
#define R200_PP_CUBIC_OFFSET_F3_3 0x2d54
#define R200_PP_CUBIC_OFFSET_F4_3 0x2d58
#define R200_PP_CUBIC_OFFSET_F5_3 0x2d5c
#define R200_PP_CUBIC_OFFSET_F1_4 0x2d64
#define R200_PP_CUBIC_OFFSET_F2_4 0x2d68
#define R200_PP_CUBIC_OFFSET_F3_4 0x2d6c
#define R200_PP_CUBIC_OFFSET_F4_4 0x2d70
#define R200_PP_CUBIC_OFFSET_F5_4 0x2d74
#define R200_PP_CUBIC_OFFSET_F1_5 0x2d7c
#define R200_PP_CUBIC_OFFSET_F2_5 0x2d80
#define R200_PP_CUBIC_OFFSET_F3_5 0x2d84
#define R200_PP_CUBIC_OFFSET_F4_5 0x2d88
#define R200_PP_CUBIC_OFFSET_F5_5 0x2d8c
/* AKA PIXSHADER_I0_C0 */
#define R200_REG_PP_TXCBLEND_0 0x2f00
# define R200_TXC_ARG_A_ZERO (0)
# define R200_TXC_ARG_A_CURRENT_COLOR (2)
# define R200_TXC_ARG_A_CURRENT_ALPHA (3)
# define R200_TXC_ARG_A_DIFFUSE_COLOR (4)
# define R200_TXC_ARG_A_DIFFUSE_ALPHA (5)
# define R200_TXC_ARG_A_SPECULAR_COLOR (6)
# define R200_TXC_ARG_A_SPECULAR_ALPHA (7)
# define R200_TXC_ARG_A_TFACTOR_COLOR (8)
# define R200_TXC_ARG_A_TFACTOR_ALPHA (9)
# define R200_TXC_ARG_A_R0_COLOR (10)
# define R200_TXC_ARG_A_R0_ALPHA (11)
# define R200_TXC_ARG_A_R1_COLOR (12)
# define R200_TXC_ARG_A_R1_ALPHA (13)
# define R200_TXC_ARG_A_R2_COLOR (14)
# define R200_TXC_ARG_A_R2_ALPHA (15)
# define R200_TXC_ARG_A_R3_COLOR (16)
# define R200_TXC_ARG_A_R3_ALPHA (17)
# define R200_TXC_ARG_A_R4_COLOR (18)
# define R200_TXC_ARG_A_R4_ALPHA (19)
# define R200_TXC_ARG_A_R5_COLOR (20)
# define R200_TXC_ARG_A_R5_ALPHA (21)
# define R200_TXC_ARG_A_TFACTOR1_COLOR (26)
# define R200_TXC_ARG_A_TFACTOR1_ALPHA (27)
# define R200_TXC_ARG_A_MASK (31 << 0)
# define R200_TXC_ARG_A_SHIFT 0
# define R200_TXC_ARG_B_ZERO (0 << 5)
# define R200_TXC_ARG_B_CURRENT_COLOR (2 << 5)
# define R200_TXC_ARG_B_CURRENT_ALPHA (3 << 5)
# define R200_TXC_ARG_B_DIFFUSE_COLOR (4 << 5)
# define R200_TXC_ARG_B_DIFFUSE_ALPHA (5 << 5)
# define R200_TXC_ARG_B_SPECULAR_COLOR (6 << 5)
# define R200_TXC_ARG_B_SPECULAR_ALPHA (7 << 5)
# define R200_TXC_ARG_B_TFACTOR_COLOR (8 << 5)
# define R200_TXC_ARG_B_TFACTOR_ALPHA (9 << 5)
# define R200_TXC_ARG_B_R0_COLOR (10 << 5)
# define R200_TXC_ARG_B_R0_ALPHA (11 << 5)
# define R200_TXC_ARG_B_R1_COLOR (12 << 5)
# define R200_TXC_ARG_B_R1_ALPHA (13 << 5)
# define R200_TXC_ARG_B_R2_COLOR (14 << 5)
# define R200_TXC_ARG_B_R2_ALPHA (15 << 5)
# define R200_TXC_ARG_B_R3_COLOR (16 << 5)
# define R200_TXC_ARG_B_R3_ALPHA (17 << 5)
# define R200_TXC_ARG_B_R4_COLOR (18 << 5)
# define R200_TXC_ARG_B_R4_ALPHA (19 << 5)
# define R200_TXC_ARG_B_R5_COLOR (20 << 5)
# define R200_TXC_ARG_B_R5_ALPHA (21 << 5)
# define R200_TXC_ARG_B_TFACTOR1_COLOR (26 << 5)
# define R200_TXC_ARG_B_TFACTOR1_ALPHA (27 << 5)
# define R200_TXC_ARG_B_MASK (31 << 5)
# define R200_TXC_ARG_B_SHIFT 5
# define R200_TXC_ARG_C_ZERO (0 << 10)
# define R200_TXC_ARG_C_CURRENT_COLOR (2 << 10)
# define R200_TXC_ARG_C_CURRENT_ALPHA (3 << 10)
# define R200_TXC_ARG_C_DIFFUSE_COLOR (4 << 10)
# define R200_TXC_ARG_C_DIFFUSE_ALPHA (5 << 10)
# define R200_TXC_ARG_C_SPECULAR_COLOR (6 << 10)
# define R200_TXC_ARG_C_SPECULAR_ALPHA (7 << 10)
# define R200_TXC_ARG_C_TFACTOR_COLOR (8 << 10)
# define R200_TXC_ARG_C_TFACTOR_ALPHA (9 << 10)
# define R200_TXC_ARG_C_R0_COLOR (10 << 10)
# define R200_TXC_ARG_C_R0_ALPHA (11 << 10)
# define R200_TXC_ARG_C_R1_COLOR (12 << 10)
# define R200_TXC_ARG_C_R1_ALPHA (13 << 10)
# define R200_TXC_ARG_C_R2_COLOR (14 << 10)
# define R200_TXC_ARG_C_R2_ALPHA (15 << 10)
# define R200_TXC_ARG_C_R3_COLOR (16 << 10)
# define R200_TXC_ARG_C_R3_ALPHA (17 << 10)
# define R200_TXC_ARG_C_R4_COLOR (18 << 10)
# define R200_TXC_ARG_C_R4_ALPHA (19 << 10)
# define R200_TXC_ARG_C_R5_COLOR (20 << 10)
# define R200_TXC_ARG_C_R5_ALPHA (21 << 10)
# define R200_TXC_ARG_C_TFACTOR1_COLOR (26 << 10)
# define R200_TXC_ARG_C_TFACTOR1_ALPHA (27 << 10)
# define R200_TXC_ARG_C_MASK (31 << 10)
# define R200_TXC_ARG_C_SHIFT 10
# define R200_TXC_COMP_ARG_A (1 << 16)
# define R200_TXC_COMP_ARG_A_SHIFT (16)
# define R200_TXC_BIAS_ARG_A (1 << 17)
# define R200_TXC_SCALE_ARG_A (1 << 18)
# define R200_TXC_NEG_ARG_A (1 << 19)
# define R200_TXC_COMP_ARG_B (1 << 20)
# define R200_TXC_COMP_ARG_B_SHIFT (20)
# define R200_TXC_BIAS_ARG_B (1 << 21)
# define R200_TXC_SCALE_ARG_B (1 << 22)
# define R200_TXC_NEG_ARG_B (1 << 23)
# define R200_TXC_COMP_ARG_C (1 << 24)
# define R200_TXC_COMP_ARG_C_SHIFT (24)
# define R200_TXC_BIAS_ARG_C (1 << 25)
# define R200_TXC_SCALE_ARG_C (1 << 26)
# define R200_TXC_NEG_ARG_C (1 << 27)
# define R200_TXC_OP_MADD (0 << 28)
# define R200_TXC_OP_CND0 (2 << 28)
# define R200_TXC_OP_LERP (3 << 28)
# define R200_TXC_OP_DOT3 (4 << 28)
# define R200_TXC_OP_DOT4 (5 << 28)
# define R200_TXC_OP_CONDITIONAL (6 << 28)
# define R200_TXC_OP_DOT2_ADD (7 << 28)
# define R200_TXC_OP_MASK (7 << 28)
/* AKA PIXSHADER_I0_C1 */
#define R200_REG_PP_TXCBLEND2_0 0x2f04
# define R200_TXC_TFACTOR_SEL_SHIFT 0
# define R200_TXC_TFACTOR_SEL_MASK 0x7
# define R200_TXC_TFACTOR1_SEL_SHIFT 4
# define R200_TXC_TFACTOR1_SEL_MASK (0x7 << 4)
# define R200_TXC_SCALE_SHIFT 8
# define R200_TXC_SCALE_MASK (7 << 8)
# define R200_TXC_SCALE_1X (0 << 8)
# define R200_TXC_SCALE_2X (1 << 8)
# define R200_TXC_SCALE_4X (2 << 8)
# define R200_TXC_SCALE_8X (3 << 8)
# define R200_TXC_SCALE_INV2 (5 << 8)
# define R200_TXC_SCALE_INV4 (6 << 8)
# define R200_TXC_SCALE_INV8 (7 << 8)
# define R200_TXC_CLAMP_SHIFT 12
# define R200_TXC_CLAMP_MASK (3 << 12)
# define R200_TXC_CLAMP_WRAP (0 << 12)
# define R200_TXC_CLAMP_0_1 (1 << 12)
# define R200_TXC_CLAMP_8_8 (2 << 12)
# define R200_TXC_OUTPUT_REG_MASK (7 << 16)
# define R200_TXC_OUTPUT_REG_NONE (0 << 16)
# define R200_TXC_OUTPUT_REG_R0 (1 << 16)
# define R200_TXC_OUTPUT_REG_R1 (2 << 16)
# define R200_TXC_OUTPUT_REG_R2 (3 << 16)
# define R200_TXC_OUTPUT_REG_R3 (4 << 16)
# define R200_TXC_OUTPUT_REG_R4 (5 << 16)
# define R200_TXC_OUTPUT_REG_R5 (6 << 16)
# define R200_TXC_OUTPUT_MASK_MASK (7 << 20)
# define R200_TXC_OUTPUT_MASK_RGB (0 << 20)
# define R200_TXC_OUTPUT_MASK_RG (1 << 20)
# define R200_TXC_OUTPUT_MASK_RB (2 << 20)
# define R200_TXC_OUTPUT_MASK_R (3 << 20)
# define R200_TXC_OUTPUT_MASK_GB (4 << 20)
# define R200_TXC_OUTPUT_MASK_G (5 << 20)
# define R200_TXC_OUTPUT_MASK_B (6 << 20)
# define R200_TXC_OUTPUT_MASK_NONE (7 << 20)
# define R200_TXC_REPL_NORMAL 0
# define R200_TXC_REPL_RED 1
# define R200_TXC_REPL_GREEN 2
# define R200_TXC_REPL_BLUE 3
# define R200_TXC_REPL_ARG_A_SHIFT 26
# define R200_TXC_REPL_ARG_A_MASK (3 << 26)
# define R200_TXC_REPL_ARG_B_SHIFT 28
# define R200_TXC_REPL_ARG_B_MASK (3 << 28)
# define R200_TXC_REPL_ARG_C_SHIFT 30
# define R200_TXC_REPL_ARG_C_MASK (3 << 30)
/* AKA PIXSHADER_I0_A0 */
#define R200_REG_PP_TXABLEND_0 0x2f08
# define R200_TXA_ARG_A_ZERO (0)
# define R200_TXA_ARG_A_CURRENT_ALPHA (2) /* guess */
# define R200_TXA_ARG_A_CURRENT_BLUE (3) /* guess */
# define R200_TXA_ARG_A_DIFFUSE_ALPHA (4)
# define R200_TXA_ARG_A_DIFFUSE_BLUE (5)
# define R200_TXA_ARG_A_SPECULAR_ALPHA (6)
# define R200_TXA_ARG_A_SPECULAR_BLUE (7)
# define R200_TXA_ARG_A_TFACTOR_ALPHA (8)
# define R200_TXA_ARG_A_TFACTOR_BLUE (9)
# define R200_TXA_ARG_A_R0_ALPHA (10)
# define R200_TXA_ARG_A_R0_BLUE (11)
# define R200_TXA_ARG_A_R1_ALPHA (12)
# define R200_TXA_ARG_A_R1_BLUE (13)
# define R200_TXA_ARG_A_R2_ALPHA (14)
# define R200_TXA_ARG_A_R2_BLUE (15)
# define R200_TXA_ARG_A_R3_ALPHA (16)
# define R200_TXA_ARG_A_R3_BLUE (17)
# define R200_TXA_ARG_A_R4_ALPHA (18)
# define R200_TXA_ARG_A_R4_BLUE (19)
# define R200_TXA_ARG_A_R5_ALPHA (20)
# define R200_TXA_ARG_A_R5_BLUE (21)
# define R200_TXA_ARG_A_TFACTOR1_ALPHA (26)
# define R200_TXA_ARG_A_TFACTOR1_BLUE (27)
# define R200_TXA_ARG_A_MASK (31 << 0)
# define R200_TXA_ARG_A_SHIFT 0
# define R200_TXA_ARG_B_ZERO (0 << 5)
# define R200_TXA_ARG_B_CURRENT_ALPHA (2 << 5) /* guess */
# define R200_TXA_ARG_B_CURRENT_BLUE (3 << 5) /* guess */
# define R200_TXA_ARG_B_DIFFUSE_ALPHA (4 << 5)
# define R200_TXA_ARG_B_DIFFUSE_BLUE (5 << 5)
# define R200_TXA_ARG_B_SPECULAR_ALPHA (6 << 5)
# define R200_TXA_ARG_B_SPECULAR_BLUE (7 << 5)
# define R200_TXA_ARG_B_TFACTOR_ALPHA (8 << 5)
# define R200_TXA_ARG_B_TFACTOR_BLUE (9 << 5)
# define R200_TXA_ARG_B_R0_ALPHA (10 << 5)
# define R200_TXA_ARG_B_R0_BLUE (11 << 5)
# define R200_TXA_ARG_B_R1_ALPHA (12 << 5)
# define R200_TXA_ARG_B_R1_BLUE (13 << 5)
# define R200_TXA_ARG_B_R2_ALPHA (14 << 5)
# define R200_TXA_ARG_B_R2_BLUE (15 << 5)
# define R200_TXA_ARG_B_R3_ALPHA (16 << 5)
# define R200_TXA_ARG_B_R3_BLUE (17 << 5)
# define R200_TXA_ARG_B_R4_ALPHA (18 << 5)
# define R200_TXA_ARG_B_R4_BLUE (19 << 5)
# define R200_TXA_ARG_B_R5_ALPHA (20 << 5)
# define R200_TXA_ARG_B_R5_BLUE (21 << 5)
# define R200_TXA_ARG_B_TFACTOR1_ALPHA (26 << 5)
# define R200_TXA_ARG_B_TFACTOR1_BLUE (27 << 5)
# define R200_TXA_ARG_B_MASK (31 << 5)
# define R200_TXA_ARG_B_SHIFT 5
# define R200_TXA_ARG_C_ZERO (0 << 10)
# define R200_TXA_ARG_C_CURRENT_ALPHA (2 << 10) /* guess */
# define R200_TXA_ARG_C_CURRENT_BLUE (3 << 10) /* guess */
# define R200_TXA_ARG_C_DIFFUSE_ALPHA (4 << 10)
# define R200_TXA_ARG_C_DIFFUSE_BLUE (5 << 10)
# define R200_TXA_ARG_C_SPECULAR_ALPHA (6 << 10)
# define R200_TXA_ARG_C_SPECULAR_BLUE (7 << 10)
# define R200_TXA_ARG_C_TFACTOR_ALPHA (8 << 10)
# define R200_TXA_ARG_C_TFACTOR_BLUE (9 << 10)
# define R200_TXA_ARG_C_R0_ALPHA (10 << 10)
# define R200_TXA_ARG_C_R0_BLUE (11 << 10)
# define R200_TXA_ARG_C_R1_ALPHA (12 << 10)
# define R200_TXA_ARG_C_R1_BLUE (13 << 10)
# define R200_TXA_ARG_C_R2_ALPHA (14 << 10)
# define R200_TXA_ARG_C_R2_BLUE (15 << 10)
# define R200_TXA_ARG_C_R3_ALPHA (16 << 10)
# define R200_TXA_ARG_C_R3_BLUE (17 << 10)
# define R200_TXA_ARG_C_R4_ALPHA (18 << 10)
# define R200_TXA_ARG_C_R4_BLUE (19 << 10)
# define R200_TXA_ARG_C_R5_ALPHA (20 << 10)
# define R200_TXA_ARG_C_R5_BLUE (21 << 10)
# define R200_TXA_ARG_C_TFACTOR1_ALPHA (26 << 10)
# define R200_TXA_ARG_C_TFACTOR1_BLUE (27 << 10)
# define R200_TXA_ARG_C_MASK (31 << 10)
# define R200_TXA_ARG_C_SHIFT 10
# define R200_TXA_COMP_ARG_A (1 << 16)
# define R200_TXA_COMP_ARG_A_SHIFT (16)
# define R200_TXA_BIAS_ARG_A (1 << 17)
# define R200_TXA_SCALE_ARG_A (1 << 18)
# define R200_TXA_NEG_ARG_A (1 << 19)
# define R200_TXA_COMP_ARG_B (1 << 20)
# define R200_TXA_COMP_ARG_B_SHIFT (20)
# define R200_TXA_BIAS_ARG_B (1 << 21)
# define R200_TXA_SCALE_ARG_B (1 << 22)
# define R200_TXA_NEG_ARG_B (1 << 23)
# define R200_TXA_COMP_ARG_C (1 << 24)
# define R200_TXA_COMP_ARG_C_SHIFT (24)
# define R200_TXA_BIAS_ARG_C (1 << 25)
# define R200_TXA_SCALE_ARG_C (1 << 26)
# define R200_TXA_NEG_ARG_C (1 << 27)
# define R200_TXA_OP_MADD (0 << 28)
# define R200_TXA_OP_CND0 (2 << 28)
# define R200_TXA_OP_LERP (3 << 28)
# define R200_TXA_OP_CONDITIONAL (6 << 28)
# define R200_TXA_OP_MASK (7 << 28)
/* AKA PIXSHADER_I0_A1 */
#define R200_REG_PP_TXABLEND2_0 0x2f0c
# define R200_TXA_TFACTOR_SEL_SHIFT 0
# define R200_TXA_TFACTOR_SEL_MASK 0x7
# define R200_TXA_TFACTOR1_SEL_SHIFT 4
# define R200_TXA_TFACTOR1_SEL_MASK (0x7 << 4)
# define R200_TXA_SCALE_SHIFT 8
# define R200_TXA_SCALE_MASK (7 << 8)
# define R200_TXA_SCALE_1X (0 << 8)
# define R200_TXA_SCALE_2X (1 << 8)
# define R200_TXA_SCALE_4X (2 << 8)
# define R200_TXA_SCALE_8X (3 << 8)
# define R200_TXA_SCALE_INV2 (5 << 8)
# define R200_TXA_SCALE_INV4 (6 << 8)
# define R200_TXA_SCALE_INV8 (7 << 8)
# define R200_TXA_CLAMP_SHIFT 12
# define R200_TXA_CLAMP_MASK (3 << 12)
# define R200_TXA_CLAMP_WRAP (0 << 12)
# define R200_TXA_CLAMP_0_1 (1 << 12)
# define R200_TXA_CLAMP_8_8 (2 << 12)
# define R200_TXA_OUTPUT_REG_MASK (7 << 16)
# define R200_TXA_OUTPUT_REG_NONE (0 << 16)
# define R200_TXA_OUTPUT_REG_R0 (1 << 16)
# define R200_TXA_OUTPUT_REG_R1 (2 << 16)
# define R200_TXA_OUTPUT_REG_R2 (3 << 16)
# define R200_TXA_OUTPUT_REG_R3 (4 << 16)
# define R200_TXA_OUTPUT_REG_R4 (5 << 16)
# define R200_TXA_OUTPUT_REG_R5 (6 << 16)
# define R200_TXA_DOT_ALPHA (1 << 20)
# define R200_TXA_REPL_NORMAL 0
# define R200_TXA_REPL_RED 1
# define R200_TXA_REPL_GREEN 2
# define R200_TXA_REPL_ARG_A_SHIFT 26
# define R200_TXA_REPL_ARG_A_MASK (3 << 26)
# define R200_TXA_REPL_ARG_B_SHIFT 28
# define R200_TXA_REPL_ARG_B_MASK (3 << 28)
# define R200_TXA_REPL_ARG_C_SHIFT 30
# define R200_TXA_REPL_ARG_C_MASK (3 << 30)
#define RADEON_REG_RB2D_DSTCACHE_MODE 0x3428
/* This is a read-only mirror of RADEON_REG_RB3D_DSTCACHE_MODE */
#define RADEON_REG_RB2D_DSTCACHE_CTLSTAT 0x342C
/* This is a read-only mirror of RADEON_REG_RB3D_DSTCACHE_CTLSTAT */
#define RADEON_REG_RB3D_DSTCACHE_MODE 0x3258
# define RADEON_RB3D_DC_CACHE_ENABLE (0)
# define RADEON_RB3D_DC_2D_CACHE_DISABLE (1)
# define RADEON_RB3D_DC_3D_CACHE_DISABLE (2)
# define RADEON_RB3D_DC_CACHE_DISABLE (3)
# define RADEON_RB3D_DC_2D_CACHE_LINESIZE_128 (1 << 2)
# define RADEON_RB3D_DC_3D_CACHE_LINESIZE_128 (2 << 2)
# define RADEON_RB3D_DC_2D_CACHE_AUTOFLUSH (1 << 8)
# define RADEON_RB3D_DC_3D_CACHE_AUTOFLUSH (2 << 8)
# define R200_RB3D_DC_2D_CACHE_AUTOFREE (1 << 10)
# define R200_RB3D_DC_3D_CACHE_AUTOFREE (2 << 10)
# define RADEON_RB3D_DC_FORCE_RMW (1 << 16)
# define RADEON_RB3D_DC_DISABLE_RI_FILL (1 << 24)
# define RADEON_RB3D_DC_DISABLE_RI_READ (1 << 25)
# define RADEON_RB3D_DC_DISABLE_MASK_CHK (1 << 26)
#define RADEON_REG_RB3D_DSTCACHE_CTLSTAT 0x325C
# define RADEON_RB3D_DC_FLUSH (3 << 0)
# define RADEON_RB3D_DC_FREE (3 << 2)
# define RADEON_RB3D_DC_FLUSH_ALL 0xf
# define RADEON_RB3D_DC_BUSY (1 << 31)
/* PLL register defines */
#define R128_REG_MCLK_CNTL 0x000f
# define R128_FORCE_GCP (1 << 16)
# define R128_FORCE_PIPE3D_CP (1 << 17)
# define R128_FORCE_RCP (1 << 18)
#define RADEON_REG_MCLK_CNTL 0x0012
# define RADEON_FORCEON_MCLKA (1 << 16)
# define RADEON_FORCEON_MCLKB (1 << 17)
# define RADEON_FORCEON_YCLKA (1 << 18)
# define RADEON_FORCEON_YCLKB (1 << 19)
# define RADEON_FORCEON_MC (1 << 20)
# define RADEON_FORCEON_AIC (1 << 21)
/* CCE packet defines */
#define ATI_CCE_PACKETTYPE_MASK 0xc0000000
#define ATI_CCE_PACKET0 0x00000000
#define ATI_CCE_PACKET0_COUNT_MASK 0x3fff0000
#define ATI_CCE_PACKET0_ONE_REG_WR 0x00008000
#define ATI_CCE_PACKET0_REG_MASK 0x000007ff
#define ATI_CCE_PACKET1 0x40000000
#define ATI_CCE_PACKET1_REG_1 0x000007ff
#define ATI_CCE_PACKET1_REG_2 0x003ff800
#define ATI_CCE_PACKET1_REG_2_SHIFT 10
#define ATI_CCE_PACKET2 0x80000000
#define ATI_CCE_PACKET3 0xc0000000
#define ATI_CCE_PACKET3_COUNT_MASK 0x3fff0000
#define ATI_CCE_PACKET3_IT_OPCODE_MASK 0x0000ff00
#define ATI_CCE_PACKET3_NOP 0xc0001000
#define ATI_CCE_PACKET3_NEXT_CHAR 0xc0001900
#define ATI_CCE_PACKET3_PLY_NEXTSCAN 0xc0001d00
#define ATI_CCE_PACKET3_SET_SCISSORS 0xc0001e00
#define R128_CCE_PACKET3_SET_MODE_24BPP 0xc0001f00
#define R128_CCE_PACKET3_3D_SAVE_CONTEXT 0xc0002000
#define R128_CCE_PACKET3_3D_PLAY_CONTEXT 0xc0002100
#define ATI_CCE_PACKET3_3D_RNDR_GEN_INDX_PRIM 0xc0002300
#define RADEON_CP_PACKET3_LOAD_MICROCODE 0xc0002400
#define ATI_CCE_PACKET3_3D_RNDR_GEN_PRIM 0xc0002500
#define RADEON_CP_PACKET3_WAIT_FOR_IDLE 0xc0002600
#define RADEON_CP_PACKET3_3D_DRAW_VBUF 0xc0002800
#define RADEON_CP_PACKET3_3D_DRAW_IMMD 0xc0002900
#define RADEON_CP_PACKET3_3D_DRAW_INDX 0xc0002a00
#define ATI_CCE_PACKET3_LOAD_PALETTE 0xc0002c00
#define R128_CCE_PACKET3_PURGE 0xc0002d00
#define R128_CCE_PACKET3_NEXT_VERTEX_BUNDLE 0xc0002e00
#define RADEON_CP_PACKET3_3D_LOAD_VBPNTR 0xc0002f00
#define RADEON_CP_PACKET3_3D_CLEAR_ZMASK 0xc0003200
#define R200_CP_PACKET3_3D_DRAW_IMMD_2 0xc0003500
#define ATI_CCE_PACKET3_CNTL_PAINT 0xc0009100
#define ATI_CCE_PACKET3_CNTL_BITBLT 0xc0009200
#define ATI_CCE_PACKET3_CNTL_SMALLTEXT 0xc0009300
#define ATI_CCE_PACKET3_HOSTDATA_BLT 0xc0009400
#define ATI_CCE_PACKET3_CNTL_POLYLINE 0xc0009500
#define R128_CCE_PACKET3_SCALE 0xc0009600
#define R128_CCE_PACKET3_TRANS_SCALE 0xc0009700
#define ATI_CCE_PACKET3_CNTL_POLYSCANLINES 0xc0009800
#define ATI_CCE_PACKET3_PAINT_MULTI 0xc0009a00
#define ATI_CCE_PACKET3_BITBLT_MULTI 0xc0009b00
#define ATI_CCE_PACKET3_CNTL_TRANS_BITBLT 0xc0009c00
#define RADEON_CP_VC_FRMT_XY 0x00000000
#define RADEON_CP_VC_FRMT_W0 0x00000001
#define RADEON_CP_VC_FRMT_FPCOLOR 0x00000002
#define RADEON_CP_VC_FRMT_FPALPHA 0x00000004
#define RADEON_CP_VC_FRMT_PKCOLOR 0x00000008
#define RADEON_CP_VC_FRMT_FPSPEC 0x00000010
#define RADEON_CP_VC_FRMT_FPFOG 0x00000020
#define RADEON_CP_VC_FRMT_PKSPEC 0x00000040
#define RADEON_CP_VC_FRMT_ST0 0x00000080
#define RADEON_CP_VC_FRMT_ST1 0x00000100
#define RADEON_CP_VC_FRMT_Q1 0x00000200
#define RADEON_CP_VC_FRMT_ST2 0x00000400
#define RADEON_CP_VC_FRMT_Q2 0x00000800
#define RADEON_CP_VC_FRMT_ST3 0x00001000
#define RADEON_CP_VC_FRMT_Q3 0x00002000
#define RADEON_CP_VC_FRMT_Q0 0x00004000
#define RADEON_CP_VC_FRMT_BLND_WEIGHT_CNT_MASK 0x00038000
#define RADEON_CP_VC_FRMT_N0 0x00040000
#define RADEON_CP_VC_FRMT_XY1 0x08000000
#define RADEON_CP_VC_FRMT_Z1 0x10000000
#define RADEON_CP_VC_FRMT_W1 0x20000000
#define RADEON_CP_VC_FRMT_N1 0x40000000
#define RADEON_CP_VC_FRMT_Z 0x80000000
#define RADEON_CP_VC_CNTL_PRIM_TYPE_NONE 0x00000000
#define RADEON_CP_VC_CNTL_PRIM_TYPE_POINT 0x00000001
#define RADEON_CP_VC_CNTL_PRIM_TYPE_LINE 0x00000002
#define RADEON_CP_VC_CNTL_PRIM_TYPE_LINE_STRIP 0x00000003
#define RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_LIST 0x00000004
#define RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN 0x00000005
#define RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_STRIP 0x00000006
#define RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_TYPE_2 0x00000007
#define RADEON_CP_VC_CNTL_PRIM_TYPE_RECT_LIST 0x00000008
#define RADEON_CP_VC_CNTL_PRIM_TYPE_3VRT_POINT_LIST 0x00000009
#define RADEON_CP_VC_CNTL_PRIM_TYPE_3VRT_LINE_LIST 0x0000000a
#define RADEON_CP_VC_CNTL_PRIM_WALK_IND 0x00000010
#define RADEON_CP_VC_CNTL_PRIM_WALK_LIST 0x00000020
#define RADEON_CP_VC_CNTL_PRIM_WALK_RING 0x00000030
#define RADEON_CP_VC_CNTL_COLOR_ORDER_BGRA 0x00000000
#define RADEON_CP_VC_CNTL_COLOR_ORDER_RGBA 0x00000040
#define RADEON_CP_VC_CNTL_MAOS_ENABLE 0x00000080
#define RADEON_CP_VC_CNTL_VTX_FMT_NON_RADEON_MODE 0x00000000
#define RADEON_CP_VC_CNTL_VTX_FMT_RADEON_MODE 0x00000100
#define RADEON_CP_VC_CNTL_TCL_DISABLE 0x00000000
#define RADEON_CP_VC_CNTL_TCL_ENABLE 0x00000200
#define RADEON_CP_VC_CNTL_NUM_SHIFT 16
#define R128_CCE_VC_FRMT_RHW 0x00000001
#define R128_CCE_VC_FRMT_DIFFUSE_BGR 0x00000002
#define R128_CCE_VC_FRMT_DIFFUSE_A 0x00000004
#define R128_CCE_VC_FRMT_DIFFUSE_ARGB 0x00000008
#define R128_CCE_VC_FRMT_SPEC_BGR 0x00000010
#define R128_CCE_VC_FRMT_SPEC_F 0x00000020
#define R128_CCE_VC_FRMT_SPEC_FRGB 0x00000040
#define R128_CCE_VC_FRMT_S_T 0x00000080
#define R128_CCE_VC_FRMT_S2_T2 0x00000100
#define R128_CCE_VC_FRMT_RHW2 0x00000200
#define R128_CCE_VC_CNTL_PRIM_TYPE_NONE 0x00000000
#define R128_CCE_VC_CNTL_PRIM_TYPE_POINT 0x00000001
#define R128_CCE_VC_CNTL_PRIM_TYPE_LINE 0x00000002
#define R128_CCE_VC_CNTL_PRIM_TYPE_POLY_LINE 0x00000003
#define R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST 0x00000004
#define R128_CCE_VC_CNTL_PRIM_TYPE_TRI_FAN 0x00000005
#define R128_CCE_VC_CNTL_PRIM_TYPE_TRI_STRIP 0x00000006
#define R128_CCE_VC_CNTL_PRIM_TYPE_TRI_TYPE2 0x00000007
#define R128_CCE_VC_CNTL_PRIM_WALK_IND 0x00000010
#define R128_CCE_VC_CNTL_PRIM_WALK_LIST 0x00000020
#define R128_CCE_VC_CNTL_PRIM_WALK_RING 0x00000030
#define R128_CCE_VC_CNTL_NUM_SHIFT 16
#define R128_DATATYPE_VQ 0
#define R128_DATATYPE_CI4 1
#define R128_DATATYPE_CI8 2
#define R128_DATATYPE_ARGB1555 3
#define R128_DATATYPE_RGB565 4
#define R128_DATATYPE_RGB888 5
#define R128_DATATYPE_ARGB8888 6
#define R128_DATATYPE_RGB332 7
#define R128_DATATYPE_Y8 8
#define R128_DATATYPE_RGB8 9
#define R128_DATATYPE_CI16 10
#define R128_DATATYPE_VYUY_422 11
#define R128_DATATYPE_YVYU_422 12
#define R128_DATATYPE_AYUV_444 14
#define R128_DATATYPE_ARGB4444 15
#define R128_AGP_OFFSET 0x02000000
#define R128_WATERMARK_L 16
#define R128_WATERMARK_M 8
#define R128_WATERMARK_N 8
#define R128_WATERMARK_K 128