58155baeac
Now that each source and header should be in order, we can safely cleaup the last remaining bits from the main `xwayland.h` which is not needed anymore and can be removed. Signed-off-by: Olivier Fourdan <ofourdan@redhat.com> Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
392 lines
12 KiB
C
392 lines
12 KiB
C
/*
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* Copyright © 2019 Red Hat, Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*
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* Authors:
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* Adam Jackson <ajax@redhat.com>
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*/
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/*
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* Sets up GLX capabilities based on the EGL capabilities of the glamor
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* renderer for the screen. Without this you will get whatever swrast
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* can do, which often does not include things like multisample visuals.
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*/
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#include <xwayland-config.h>
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#define MESA_EGL_NO_X11_HEADERS
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#define EGL_NO_X11
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// #include <EGL/egl.h>
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#include <epoxy/egl.h>
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#include "glxserver.h"
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#include "glxutil.h"
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#include "compint.h"
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#include <X11/extensions/composite.h>
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#include "glamor_context.h"
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#include "glamor.h"
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#include "xwayland-screen.h"
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/* Can't get these from <GL/glx.h> since it pulls in client headers */
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#define GLX_RGBA_BIT 0x00000001
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#define GLX_WINDOW_BIT 0x00000001
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#define GLX_PIXMAP_BIT 0x00000002
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#define GLX_PBUFFER_BIT 0x00000004
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#define GLX_NONE 0x8000
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#define GLX_SLOW_CONFIG 0x8001
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#define GLX_TRUE_COLOR 0x8002
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#define GLX_DIRECT_COLOR 0x8003
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#define GLX_NON_CONFORMANT_CONFIG 0x800D
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#define GLX_DONT_CARE 0xFFFFFFFF
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#define GLX_RGBA_FLOAT_BIT_ARB 0x00000004
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#define GLX_SWAP_UNDEFINED_OML 0x8063
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struct egl_config {
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__GLXconfig base;
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EGLConfig config;
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};
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struct egl_screen {
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__GLXscreen base;
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EGLDisplay display;
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EGLConfig *configs;
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};
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static void
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egl_screen_destroy(__GLXscreen *_screen)
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{
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struct egl_screen *screen = (struct egl_screen *)_screen;
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/* XXX do we leak the fbconfig list? */
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free(screen->configs);
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__glXScreenDestroy(_screen);
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free(_screen);
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}
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static void
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egl_drawable_destroy(__GLXdrawable *draw)
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{
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free(draw);
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}
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static GLboolean
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egl_drawable_swap_buffers(ClientPtr client, __GLXdrawable *draw)
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{
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return GL_FALSE;
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}
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static void
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egl_drawable_copy_sub_buffer(__GLXdrawable *draw, int x, int y, int w, int h)
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{
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}
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static void
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egl_drawable_wait_x(__GLXdrawable *draw)
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{
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glamor_block_handler(draw->pDraw->pScreen);
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}
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static void
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egl_drawable_wait_gl(__GLXdrawable *draw)
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{
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}
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static __GLXdrawable *
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egl_create_glx_drawable(ClientPtr client, __GLXscreen *screen,
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DrawablePtr draw, XID drawid, int type,
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XID glxdrawid, __GLXconfig *modes)
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{
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__GLXdrawable *ret;
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ret = calloc(1, sizeof *ret);
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if (!ret)
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return NULL;
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if (!__glXDrawableInit(ret, screen, draw, type, glxdrawid, modes)) {
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free(ret);
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return NULL;
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}
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ret->destroy = egl_drawable_destroy;
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ret->swapBuffers = egl_drawable_swap_buffers;
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ret->copySubBuffer = egl_drawable_copy_sub_buffer;
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ret->waitX = egl_drawable_wait_x;
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ret->waitGL = egl_drawable_wait_gl;
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return ret;
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}
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/*
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* TODO:
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*
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* - figure out sRGB
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* - bindToTextureTargets is suspicious
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* - better channel mask setup
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* - drawable type masks is suspicious
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*/
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static struct egl_config *
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translate_eglconfig(struct egl_screen *screen, EGLConfig hc,
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struct egl_config *chain, Bool direct_color,
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Bool double_buffer, Bool duplicate_for_composite)
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{
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EGLint value;
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struct egl_config *c = calloc(1, sizeof *c);
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if (!c)
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return chain;
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/* constants. changing these requires (at least) new EGL extensions */
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c->base.stereoMode = GL_FALSE;
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c->base.numAuxBuffers = 0;
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c->base.level = 0;
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c->base.transparentAlpha = 0;
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c->base.transparentIndex = 0;
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c->base.transparentPixel = GLX_NONE;
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c->base.visualSelectGroup = 0;
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c->base.indexBits = 0;
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c->base.optimalPbufferWidth = 0;
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c->base.optimalPbufferHeight = 0;
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c->base.bindToMipmapTexture = 0;
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c->base.bindToTextureTargets = GLX_DONT_CARE;
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c->base.sRGBCapable = 0;
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c->base.swapMethod = GLX_SWAP_UNDEFINED_OML;
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/* this is... suspect */
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c->base.drawableType = GLX_WINDOW_BIT | GLX_PIXMAP_BIT | GLX_PBUFFER_BIT;
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/* hmm */
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c->base.bindToTextureRgb = GL_TRUE;
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c->base.bindToTextureRgba = GL_TRUE;
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/*
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* glx conformance failure: there's no such thing as accumulation
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* buffers in EGL. they should be emulable with shaders and fbos,
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* but i'm pretty sure nobody's using this feature since it's
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* entirely software. note that glx conformance merely requires
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* that an accum buffer _exist_, not a minimum bitness.
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*/
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c->base.accumRedBits = 0;
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c->base.accumGreenBits = 0;
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c->base.accumBlueBits = 0;
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c->base.accumAlphaBits = 0;
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/* parametric state */
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if (direct_color)
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c->base.visualType = GLX_DIRECT_COLOR;
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else
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c->base.visualType = GLX_TRUE_COLOR;
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if (double_buffer)
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c->base.doubleBufferMode = GL_TRUE;
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else
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c->base.doubleBufferMode = GL_FALSE;
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/* direct-mapped state */
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#define GET(attr, slot) \
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eglGetConfigAttrib(screen->display, hc, attr, &c->base.slot)
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GET(EGL_RED_SIZE, redBits);
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GET(EGL_GREEN_SIZE, greenBits);
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GET(EGL_BLUE_SIZE, blueBits);
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GET(EGL_ALPHA_SIZE, alphaBits);
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GET(EGL_BUFFER_SIZE, rgbBits);
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GET(EGL_DEPTH_SIZE, depthBits);
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GET(EGL_STENCIL_SIZE, stencilBits);
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GET(EGL_TRANSPARENT_RED_VALUE, transparentRed);
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GET(EGL_TRANSPARENT_GREEN_VALUE, transparentGreen);
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GET(EGL_TRANSPARENT_BLUE_VALUE, transparentBlue);
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GET(EGL_SAMPLE_BUFFERS, sampleBuffers);
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GET(EGL_SAMPLES, samples);
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if (c->base.renderType & GLX_PBUFFER_BIT) {
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GET(EGL_MAX_PBUFFER_WIDTH, maxPbufferWidth);
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GET(EGL_MAX_PBUFFER_HEIGHT, maxPbufferHeight);
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GET(EGL_MAX_PBUFFER_PIXELS, maxPbufferPixels);
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}
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#undef GET
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/* derived state: config caveats */
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eglGetConfigAttrib(screen->display, hc, EGL_CONFIG_CAVEAT, &value);
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if (value == EGL_NONE)
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c->base.visualRating = GLX_NONE;
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else if (value == EGL_SLOW_CONFIG)
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c->base.visualRating = GLX_SLOW_CONFIG;
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else if (value == EGL_NON_CONFORMANT_CONFIG)
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c->base.visualRating = GLX_NON_CONFORMANT_CONFIG;
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/* else panic */
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/* derived state: float configs */
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c->base.renderType = GLX_RGBA_BIT;
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if (eglGetConfigAttrib(screen->display, hc, EGL_COLOR_COMPONENT_TYPE_EXT,
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&value) == EGL_TRUE) {
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if (value == EGL_COLOR_COMPONENT_TYPE_FLOAT_EXT) {
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c->base.renderType = GLX_RGBA_FLOAT_BIT_ARB;
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}
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/* else panic */
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}
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/* map to the backend's config */
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c->config = hc;
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/*
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* XXX do something less ugly
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*/
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if (c->base.renderType == GLX_RGBA_BIT) {
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if (c->base.redBits == 5 &&
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(c->base.rgbBits == 15 || c->base.rgbBits == 16)) {
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c->base.blueMask = 0x0000001f;
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if (c->base.alphaBits) {
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c->base.greenMask = 0x000003e0;
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c->base.redMask = 0x00007c00;
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c->base.alphaMask = 0x00008000;
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} else {
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c->base.greenMask = 0x000007e0;
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c->base.redMask = 0x0000f800;
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c->base.alphaMask = 0x00000000;
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}
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}
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else if (c->base.redBits == 8 &&
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(c->base.rgbBits == 24 || c->base.rgbBits == 32)) {
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c->base.blueMask = 0x000000ff;
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c->base.greenMask = 0x0000ff00;
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c->base.redMask = 0x00ff0000;
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if (c->base.alphaBits)
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/* assume all remaining bits are alpha */
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c->base.alphaMask = 0xff000000;
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}
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else if (c->base.redBits == 10 &&
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(c->base.rgbBits == 30 || c->base.rgbBits == 32)) {
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c->base.blueMask = 0x000003ff;
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c->base.greenMask = 0x000ffc00;
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c->base.redMask = 0x3ff00000;
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if (c->base.alphaBits)
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/* assume all remaining bits are alpha */
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c->base.alphaMask = 0xc000000;
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}
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}
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/*
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* Here we decide which fbconfigs will be duplicated for compositing.
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* fgbconfigs marked with duplicatedForComp will be reserved for
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* compositing visuals.
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* It might look strange to do this decision this late when translation
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* from an EGLConfig is already done, but using the EGLConfig
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* accessor functions becomes worse both with respect to code complexity
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* and CPU usage.
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*/
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if (duplicate_for_composite &&
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(c->base.renderType == GLX_RGBA_FLOAT_BIT_ARB ||
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c->base.rgbBits != 32 ||
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c->base.redBits != 8 ||
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c->base.greenBits != 8 ||
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c->base.blueBits != 8 ||
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c->base.visualRating != GLX_NONE ||
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c->base.sampleBuffers != 0)) {
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free(c);
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return chain;
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}
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c->base.duplicatedForComp = duplicate_for_composite;
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c->base.next = chain ? &chain->base : NULL;
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return c;
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}
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static __GLXconfig *
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egl_mirror_configs(ScreenPtr pScreen, struct egl_screen *screen)
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{
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int i, j, k, nconfigs;
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struct egl_config *c = NULL;
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EGLConfig *host_configs = NULL;
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eglGetConfigs(screen->display, NULL, 0, &nconfigs);
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if (!(host_configs = calloc(nconfigs, sizeof *host_configs)))
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return NULL;
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eglGetConfigs(screen->display, host_configs, nconfigs, &nconfigs);
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/* We walk the EGL configs backwards to make building the
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* ->next chain easier.
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*/
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for (i = nconfigs - 1; i > 0; i--)
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for (j = 0; j < 3; j++) /* direct_color */
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for (k = 0; k < 2; k++) /* double_buffer */
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c = translate_eglconfig(screen, host_configs[i], c,
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/* direct_color */ j == 1,
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/* double_buffer */ k > 0,
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/* duplicate_for_composite */ j == 0);
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screen->configs = host_configs;
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return c ? &c->base : NULL;
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}
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static __GLXscreen *
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egl_screen_probe(ScreenPtr pScreen)
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{
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struct egl_screen *screen;
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struct xwl_screen *xwl_screen = xwl_screen_get(pScreen);
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__GLXscreen *base;
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if (enableIndirectGLX)
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return NULL; /* not implemented */
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if (!(screen = calloc(1, sizeof *screen)))
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return NULL;
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base = &screen->base;
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base->destroy = egl_screen_destroy;
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base->createDrawable = egl_create_glx_drawable;
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/* base.swapInterval = NULL; */
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screen->display = xwl_screen->glamor_ctx->display;
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__glXInitExtensionEnableBits(screen->base.glx_enable_bits);
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__glXEnableExtension(base->glx_enable_bits, "GLX_ARB_context_flush_control");
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__glXEnableExtension(base->glx_enable_bits, "GLX_ARB_create_context");
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__glXEnableExtension(base->glx_enable_bits, "GLX_ARB_create_context_no_error");
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__glXEnableExtension(base->glx_enable_bits, "GLX_ARB_create_context_profile");
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__glXEnableExtension(base->glx_enable_bits, "GLX_ARB_create_context_robustness");
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__glXEnableExtension(base->glx_enable_bits, "GLX_ARB_fbconfig_float");
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__glXEnableExtension(base->glx_enable_bits, "GLX_EXT_create_context_es2_profile");
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__glXEnableExtension(base->glx_enable_bits, "GLX_EXT_create_context_es_profile");
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__glXEnableExtension(base->glx_enable_bits, "GLX_EXT_fbconfig_packed_float");
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__glXEnableExtension(base->glx_enable_bits, "GLX_EXT_framebuffer_sRGB");
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__glXEnableExtension(base->glx_enable_bits, "GLX_EXT_no_config_context");
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__glXEnableExtension(base->glx_enable_bits, "GLX_EXT_texture_from_pixmap");
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__glXEnableExtension(base->glx_enable_bits, "GLX_MESA_copy_sub_buffer");
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// __glXEnableExtension(base->glx_enable_bits, "GLX_SGI_swap_control");
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base->fbconfigs = egl_mirror_configs(pScreen, screen);
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if (!base->fbconfigs) {
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free(screen);
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return NULL;
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}
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__glXScreenInit(base, pScreen);
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__glXsetGetProcAddress(eglGetProcAddress);
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return base;
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}
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__GLXprovider glamor_provider = {
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egl_screen_probe,
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"glamor",
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NULL
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};
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