xserver-multidpi/miext/damage/damage.c
Adam Jackson 4e124203f2 damage: Make damageRegionProcessPending take a damage not a drawable
In the case where there's no damage monitor on the drawable, we look
that fact up twice: once before rendering to decide whether to compute
damage, and again after to decide whether to append it. This is wasted
effort, as the layer below us is effectively not allowed to change
whether there's a damage monitor for the drawable, but there's no way
the compiler can know that.

Instead, look it up once up front, and change the check macros and
damageRegionProcessPending to take a damage not a drawable.

v2: Explicitly pass pDamage to the macros as well (Michel Dänzer)

Signed-off-by: Adam Jackson <ajax@redhat.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
2016-05-18 15:25:44 -04:00

1946 lines
56 KiB
C

/*
* Copyright © 2003 Keith Packard
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of Keith Packard not be used in
* advertising or publicity pertaining to distribution of the software without
* specific, written prior permission. Keith Packard makes no
* representations about the suitability of this software for any purpose. It
* is provided "as is" without express or implied warranty.
*
* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <stdlib.h>
#include <X11/X.h>
#include "scrnintstr.h"
#include "windowstr.h"
#include <X11/fonts/font.h>
#include "dixfontstr.h"
#include <X11/fonts/fontstruct.h>
#include <X11/fonts/fontutil.h>
#include "mi.h"
#include "regionstr.h"
#include "globals.h"
#include "gcstruct.h"
#include "damage.h"
#include "damagestr.h"
#define wrap(priv, real, mem, func) {\
priv->mem = real->mem; \
real->mem = func; \
}
#define unwrap(priv, real, mem) {\
real->mem = priv->mem; \
}
#define BOX_SAME(a,b) \
((a)->x1 == (b)->x1 && \
(a)->y1 == (b)->y1 && \
(a)->x2 == (b)->x2 && \
(a)->y2 == (b)->y2)
#define DAMAGE_VALIDATE_ENABLE 0
#define DAMAGE_DEBUG_ENABLE 0
#if DAMAGE_DEBUG_ENABLE
#define DAMAGE_DEBUG(x) ErrorF x
#else
#define DAMAGE_DEBUG(x)
#endif
#define getPixmapDamageRef(pPixmap) ((DamagePtr *) \
dixLookupPrivateAddr(&(pPixmap)->devPrivates, damagePixPrivateKey))
#define pixmapDamage(pPixmap) damagePixPriv(pPixmap)
static DevPrivateKeyRec damageScrPrivateKeyRec;
#define damageScrPrivateKey (&damageScrPrivateKeyRec)
static DevPrivateKeyRec damagePixPrivateKeyRec;
#define damagePixPrivateKey (&damagePixPrivateKeyRec)
static DevPrivateKeyRec damageGCPrivateKeyRec;
#define damageGCPrivateKey (&damageGCPrivateKeyRec)
static DevPrivateKeyRec damageWinPrivateKeyRec;
#define damageWinPrivateKey (&damageWinPrivateKeyRec)
static DamagePtr *
getDrawableDamageRef(DrawablePtr pDrawable)
{
PixmapPtr pPixmap;
if (WindowDrawable(pDrawable->type)) {
ScreenPtr pScreen = pDrawable->pScreen;
pPixmap = 0;
if (pScreen->GetWindowPixmap
#ifdef ROOTLESS_WORKAROUND
&& ((WindowPtr) pDrawable)->viewable
#endif
)
pPixmap = (*pScreen->GetWindowPixmap) ((WindowPtr) pDrawable);
if (!pPixmap) {
damageScrPriv(pScreen);
return &pScrPriv->pScreenDamage;
}
}
else
pPixmap = (PixmapPtr) pDrawable;
return getPixmapDamageRef(pPixmap);
}
#define getDrawableDamage(pDrawable) (*getDrawableDamageRef (pDrawable))
#define getWindowDamage(pWin) getDrawableDamage(&(pWin)->drawable)
#define drawableDamage(pDrawable) \
DamagePtr pDamage = getDrawableDamage(pDrawable)
#define windowDamage(pWin) drawableDamage(&(pWin)->drawable)
#define winDamageRef(pWindow) \
DamagePtr *pPrev = (DamagePtr *) \
dixLookupPrivateAddr(&(pWindow)->devPrivates, damageWinPrivateKey)
#if DAMAGE_DEBUG_ENABLE
static void
_damageRegionAppend(DrawablePtr pDrawable, RegionPtr pRegion, Bool clip,
int subWindowMode, const char *where)
#define damageRegionAppend(d,r,c,m) _damageRegionAppend(d,r,c,m,__FUNCTION__)
#else
static void
damageRegionAppend(DrawablePtr pDrawable, RegionPtr pRegion, Bool clip,
int subWindowMode)
#endif
{
ScreenPtr pScreen = pDrawable->pScreen;
damageScrPriv(pScreen);
drawableDamage(pDrawable);
DamagePtr pNext;
RegionRec clippedRec;
RegionPtr pDamageRegion;
RegionRec pixClip;
int draw_x, draw_y;
#ifdef COMPOSITE
int screen_x = 0, screen_y = 0;
#endif
/* short circuit for empty regions */
if (!RegionNotEmpty(pRegion))
return;
#ifdef COMPOSITE
/*
* When drawing to a pixmap which is storing window contents,
* the region presented is in pixmap relative coordinates which
* need to be converted to screen relative coordinates
*/
if (pDrawable->type != DRAWABLE_WINDOW) {
screen_x = ((PixmapPtr) pDrawable)->screen_x - pDrawable->x;
screen_y = ((PixmapPtr) pDrawable)->screen_y - pDrawable->y;
}
if (screen_x || screen_y)
RegionTranslate(pRegion, screen_x, screen_y);
#endif
if (pDrawable->type == DRAWABLE_WINDOW &&
((WindowPtr) (pDrawable))->backingStore == NotUseful) {
if (subWindowMode == ClipByChildren) {
RegionIntersect(pRegion, pRegion,
&((WindowPtr) (pDrawable))->clipList);
}
else if (subWindowMode == IncludeInferiors) {
RegionPtr pTempRegion =
NotClippedByChildren((WindowPtr) (pDrawable));
RegionIntersect(pRegion, pRegion, pTempRegion);
RegionDestroy(pTempRegion);
}
/* If subWindowMode is set to an invalid value, don't perform
* any drawable-based clipping. */
}
RegionNull(&clippedRec);
for (; pDamage; pDamage = pNext) {
pNext = pDamage->pNext;
/*
* Check for internal damage and don't send events
*/
if (pScrPriv->internalLevel > 0 && !pDamage->isInternal) {
DAMAGE_DEBUG(("non internal damage, skipping at %d\n",
pScrPriv->internalLevel));
continue;
}
/*
* Check for unrealized windows
*/
if (pDamage->pDrawable->type == DRAWABLE_WINDOW &&
!((WindowPtr) (pDamage->pDrawable))->realized) {
continue;
}
draw_x = pDamage->pDrawable->x;
draw_y = pDamage->pDrawable->y;
#ifdef COMPOSITE
/*
* Need to move everyone to screen coordinates
* XXX what about off-screen pixmaps with non-zero x/y?
*/
if (!WindowDrawable(pDamage->pDrawable->type)) {
draw_x += ((PixmapPtr) pDamage->pDrawable)->screen_x;
draw_y += ((PixmapPtr) pDamage->pDrawable)->screen_y;
}
#endif
/*
* Clip against border or pixmap bounds
*/
pDamageRegion = pRegion;
if (clip || pDamage->pDrawable != pDrawable) {
pDamageRegion = &clippedRec;
if (pDamage->pDrawable->type == DRAWABLE_WINDOW) {
RegionIntersect(pDamageRegion, pRegion,
&((WindowPtr) (pDamage->pDrawable))->
borderClip);
}
else {
BoxRec box;
box.x1 = draw_x;
box.y1 = draw_y;
box.x2 = draw_x + pDamage->pDrawable->width;
box.y2 = draw_y + pDamage->pDrawable->height;
RegionInit(&pixClip, &box, 1);
RegionIntersect(pDamageRegion, pRegion, &pixClip);
RegionUninit(&pixClip);
}
/*
* Short circuit empty results
*/
if (!RegionNotEmpty(pDamageRegion))
continue;
}
DAMAGE_DEBUG(("%s %d x %d +%d +%d (target 0x%lx monitor 0x%lx)\n",
where,
pDamageRegion->extents.x2 - pDamageRegion->extents.x1,
pDamageRegion->extents.y2 - pDamageRegion->extents.y1,
pDamageRegion->extents.x1, pDamageRegion->extents.y1,
pDrawable->id, pDamage->pDrawable->id));
/*
* Move region to target coordinate space
*/
if (draw_x || draw_y)
RegionTranslate(pDamageRegion, -draw_x, -draw_y);
/* Store damage region if needed after submission. */
if (pDamage->reportAfter)
RegionUnion(&pDamage->pendingDamage,
&pDamage->pendingDamage, pDamageRegion);
/* Report damage now, if desired. */
if (!pDamage->reportAfter) {
if (pDamage->damageReport)
DamageReportDamage(pDamage, pDamageRegion);
else
RegionUnion(&pDamage->damage, &pDamage->damage, pDamageRegion);
}
/*
* translate original region back
*/
if (pDamageRegion == pRegion && (draw_x || draw_y))
RegionTranslate(pDamageRegion, draw_x, draw_y);
}
#ifdef COMPOSITE
if (screen_x || screen_y)
RegionTranslate(pRegion, -screen_x, -screen_y);
#endif
RegionUninit(&clippedRec);
}
static void
damageRegionProcessPending(DamagePtr pDamage)
{
for (; pDamage != NULL; pDamage = pDamage->pNext) {
if (pDamage->reportAfter) {
/* It's possible that there is only interest in postRendering reporting. */
if (pDamage->damageReport)
DamageReportDamage(pDamage, &pDamage->pendingDamage);
else
RegionUnion(&pDamage->damage, &pDamage->damage,
&pDamage->pendingDamage);
}
if (pDamage->reportAfter)
RegionEmpty(&pDamage->pendingDamage);
}
}
#if DAMAGE_DEBUG_ENABLE
#define damageDamageBox(d,b,m) _damageDamageBox(d,b,m,__FUNCTION__)
static void
_damageDamageBox(DrawablePtr pDrawable, BoxPtr pBox, int subWindowMode,
const char *where)
#else
static void
damageDamageBox(DrawablePtr pDrawable, BoxPtr pBox, int subWindowMode)
#endif
{
RegionRec region;
RegionInit(&region, pBox, 1);
#if DAMAGE_DEBUG_ENABLE
_damageRegionAppend(pDrawable, &region, TRUE, subWindowMode, where);
#else
damageRegionAppend(pDrawable, &region, TRUE, subWindowMode);
#endif
RegionUninit(&region);
}
static void damageValidateGC(GCPtr, unsigned long, DrawablePtr);
static void damageChangeGC(GCPtr, unsigned long);
static void damageCopyGC(GCPtr, unsigned long, GCPtr);
static void damageDestroyGC(GCPtr);
static void damageChangeClip(GCPtr, int, void *, int);
static void damageDestroyClip(GCPtr);
static void damageCopyClip(GCPtr, GCPtr);
static GCFuncs damageGCFuncs = {
damageValidateGC, damageChangeGC, damageCopyGC, damageDestroyGC,
damageChangeClip, damageDestroyClip, damageCopyClip
};
static GCOps damageGCOps;
static Bool
damageCreateGC(GCPtr pGC)
{
ScreenPtr pScreen = pGC->pScreen;
damageScrPriv(pScreen);
damageGCPriv(pGC);
Bool ret;
unwrap(pScrPriv, pScreen, CreateGC);
if ((ret = (*pScreen->CreateGC) (pGC))) {
pGCPriv->ops = NULL;
pGCPriv->funcs = pGC->funcs;
pGC->funcs = &damageGCFuncs;
}
wrap(pScrPriv, pScreen, CreateGC, damageCreateGC);
return ret;
}
#define DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable) \
damageGCPriv(pGC); \
drawableDamage(pDrawable); \
const GCFuncs *oldFuncs = pGC->funcs; \
unwrap(pGCPriv, pGC, funcs); \
unwrap(pGCPriv, pGC, ops); \
#define DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable) \
wrap(pGCPriv, pGC, funcs, oldFuncs); \
wrap(pGCPriv, pGC, ops, &damageGCOps)
#define DAMAGE_GC_FUNC_PROLOGUE(pGC) \
damageGCPriv(pGC); \
unwrap(pGCPriv, pGC, funcs); \
if (pGCPriv->ops) unwrap(pGCPriv, pGC, ops)
#define DAMAGE_GC_FUNC_EPILOGUE(pGC) \
wrap(pGCPriv, pGC, funcs, &damageGCFuncs); \
if (pGCPriv->ops) wrap(pGCPriv, pGC, ops, &damageGCOps)
static void
damageValidateGC(GCPtr pGC, unsigned long changes, DrawablePtr pDrawable)
{
DAMAGE_GC_FUNC_PROLOGUE(pGC);
(*pGC->funcs->ValidateGC) (pGC, changes, pDrawable);
pGCPriv->ops = pGC->ops; /* just so it's not NULL */
DAMAGE_GC_FUNC_EPILOGUE(pGC);
}
static void
damageDestroyGC(GCPtr pGC)
{
DAMAGE_GC_FUNC_PROLOGUE(pGC);
(*pGC->funcs->DestroyGC) (pGC);
DAMAGE_GC_FUNC_EPILOGUE(pGC);
}
static void
damageChangeGC(GCPtr pGC, unsigned long mask)
{
DAMAGE_GC_FUNC_PROLOGUE(pGC);
(*pGC->funcs->ChangeGC) (pGC, mask);
DAMAGE_GC_FUNC_EPILOGUE(pGC);
}
static void
damageCopyGC(GCPtr pGCSrc, unsigned long mask, GCPtr pGCDst)
{
DAMAGE_GC_FUNC_PROLOGUE(pGCDst);
(*pGCDst->funcs->CopyGC) (pGCSrc, mask, pGCDst);
DAMAGE_GC_FUNC_EPILOGUE(pGCDst);
}
static void
damageChangeClip(GCPtr pGC, int type, void *pvalue, int nrects)
{
DAMAGE_GC_FUNC_PROLOGUE(pGC);
(*pGC->funcs->ChangeClip) (pGC, type, pvalue, nrects);
DAMAGE_GC_FUNC_EPILOGUE(pGC);
}
static void
damageCopyClip(GCPtr pgcDst, GCPtr pgcSrc)
{
DAMAGE_GC_FUNC_PROLOGUE(pgcDst);
(*pgcDst->funcs->CopyClip) (pgcDst, pgcSrc);
DAMAGE_GC_FUNC_EPILOGUE(pgcDst);
}
static void
damageDestroyClip(GCPtr pGC)
{
DAMAGE_GC_FUNC_PROLOGUE(pGC);
(*pGC->funcs->DestroyClip) (pGC);
DAMAGE_GC_FUNC_EPILOGUE(pGC);
}
#define TRIM_BOX(box, pGC) if (pGC->pCompositeClip) { \
BoxPtr extents = &pGC->pCompositeClip->extents;\
if(box.x1 < extents->x1) box.x1 = extents->x1; \
if(box.x2 > extents->x2) box.x2 = extents->x2; \
if(box.y1 < extents->y1) box.y1 = extents->y1; \
if(box.y2 > extents->y2) box.y2 = extents->y2; \
}
#define TRANSLATE_BOX(box, pDrawable) { \
box.x1 += pDrawable->x; \
box.x2 += pDrawable->x; \
box.y1 += pDrawable->y; \
box.y2 += pDrawable->y; \
}
#define TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC) { \
TRANSLATE_BOX(box, pDrawable); \
TRIM_BOX(box, pGC); \
}
#define BOX_NOT_EMPTY(box) \
(((box.x2 - box.x1) > 0) && ((box.y2 - box.y1) > 0))
#define checkGCDamage(d,g) (d && \
(!g->pCompositeClip ||\
RegionNotEmpty(g->pCompositeClip)))
#define TRIM_PICTURE_BOX(box, pDst) { \
BoxPtr extents = &pDst->pCompositeClip->extents;\
if(box.x1 < extents->x1) box.x1 = extents->x1; \
if(box.x2 > extents->x2) box.x2 = extents->x2; \
if(box.y1 < extents->y1) box.y1 = extents->y1; \
if(box.y2 > extents->y2) box.y2 = extents->y2; \
}
#define checkPictureDamage(d, p) (d && RegionNotEmpty(p->pCompositeClip))
static void
damageComposite(CARD8 op,
PicturePtr pSrc,
PicturePtr pMask,
PicturePtr pDst,
INT16 xSrc,
INT16 ySrc,
INT16 xMask,
INT16 yMask,
INT16 xDst, INT16 yDst, CARD16 width, CARD16 height)
{
ScreenPtr pScreen = pDst->pDrawable->pScreen;
PictureScreenPtr ps = GetPictureScreen(pScreen);
damageScrPriv(pScreen);
drawableDamage(pDst->pDrawable);
if (checkPictureDamage(pDamage, pDst)) {
BoxRec box;
box.x1 = xDst + pDst->pDrawable->x;
box.y1 = yDst + pDst->pDrawable->y;
box.x2 = box.x1 + width;
box.y2 = box.y1 + height;
TRIM_PICTURE_BOX(box, pDst);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDst->pDrawable, &box, pDst->subWindowMode);
}
unwrap(pScrPriv, ps, Composite);
(*ps->Composite) (op,
pSrc,
pMask,
pDst,
xSrc, ySrc, xMask, yMask, xDst, yDst, width, height);
damageRegionProcessPending(pDamage);
wrap(pScrPriv, ps, Composite, damageComposite);
}
static void
damageGlyphs(CARD8 op,
PicturePtr pSrc,
PicturePtr pDst,
PictFormatPtr maskFormat,
INT16 xSrc,
INT16 ySrc, int nlist, GlyphListPtr list, GlyphPtr * glyphs)
{
ScreenPtr pScreen = pDst->pDrawable->pScreen;
PictureScreenPtr ps = GetPictureScreen(pScreen);
damageScrPriv(pScreen);
drawableDamage(pDst->pDrawable);
if (checkPictureDamage(pDamage, pDst)) {
int nlistTmp = nlist;
GlyphListPtr listTmp = list;
GlyphPtr *glyphsTmp = glyphs;
int x, y;
int n;
GlyphPtr glyph;
BoxRec box;
int x1, y1, x2, y2;
box.x1 = 32767;
box.y1 = 32767;
box.x2 = -32767;
box.y2 = -32767;
x = pDst->pDrawable->x;
y = pDst->pDrawable->y;
while (nlistTmp--) {
x += listTmp->xOff;
y += listTmp->yOff;
n = listTmp->len;
while (n--) {
glyph = *glyphsTmp++;
x1 = x - glyph->info.x;
y1 = y - glyph->info.y;
x2 = x1 + glyph->info.width;
y2 = y1 + glyph->info.height;
if (x1 < box.x1)
box.x1 = x1;
if (y1 < box.y1)
box.y1 = y1;
if (x2 > box.x2)
box.x2 = x2;
if (y2 > box.y2)
box.y2 = y2;
x += glyph->info.xOff;
y += glyph->info.yOff;
}
listTmp++;
}
TRIM_PICTURE_BOX(box, pDst);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDst->pDrawable, &box, pDst->subWindowMode);
}
unwrap(pScrPriv, ps, Glyphs);
(*ps->Glyphs) (op, pSrc, pDst, maskFormat, xSrc, ySrc, nlist, list, glyphs);
damageRegionProcessPending(pDamage);
wrap(pScrPriv, ps, Glyphs, damageGlyphs);
}
static void
damageAddTraps(PicturePtr pPicture,
INT16 x_off, INT16 y_off, int ntrap, xTrap * traps)
{
ScreenPtr pScreen = pPicture->pDrawable->pScreen;
PictureScreenPtr ps = GetPictureScreen(pScreen);
damageScrPriv(pScreen);
drawableDamage(pPicture->pDrawable);
if (checkPictureDamage(pDamage, pPicture)) {
BoxRec box;
int i;
int x, y;
xTrap *t = traps;
box.x1 = 32767;
box.y1 = 32767;
box.x2 = -32767;
box.y2 = -32767;
x = pPicture->pDrawable->x + x_off;
y = pPicture->pDrawable->y + y_off;
for (i = 0; i < ntrap; i++) {
pixman_fixed_t l = min(t->top.l, t->bot.l);
pixman_fixed_t r = max(t->top.r, t->bot.r);
int x1 = x + pixman_fixed_to_int(l);
int x2 = x + pixman_fixed_to_int(pixman_fixed_ceil(r));
int y1 = y + pixman_fixed_to_int(t->top.y);
int y2 = y + pixman_fixed_to_int(pixman_fixed_ceil(t->bot.y));
if (x1 < box.x1)
box.x1 = x1;
if (x2 > box.x2)
box.x2 = x2;
if (y1 < box.y1)
box.y1 = y1;
if (y2 > box.y2)
box.y2 = y2;
}
TRIM_PICTURE_BOX(box, pPicture);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pPicture->pDrawable, &box, pPicture->subWindowMode);
}
unwrap(pScrPriv, ps, AddTraps);
(*ps->AddTraps) (pPicture, x_off, y_off, ntrap, traps);
damageRegionProcessPending(pDamage);
wrap(pScrPriv, ps, AddTraps, damageAddTraps);
}
/**********************************************************/
static void
damageFillSpans(DrawablePtr pDrawable,
GC * pGC, int npt, DDXPointPtr ppt, int *pwidth, int fSorted)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (npt && checkGCDamage(pDamage, pGC)) {
int nptTmp = npt;
DDXPointPtr pptTmp = ppt;
int *pwidthTmp = pwidth;
BoxRec box;
box.x1 = pptTmp->x;
box.x2 = box.x1 + *pwidthTmp;
box.y2 = box.y1 = pptTmp->y;
while (--nptTmp) {
pptTmp++;
pwidthTmp++;
if (box.x1 > pptTmp->x)
box.x1 = pptTmp->x;
if (box.x2 < (pptTmp->x + *pwidthTmp))
box.x2 = pptTmp->x + *pwidthTmp;
if (box.y1 > pptTmp->y)
box.y1 = pptTmp->y;
else if (box.y2 < pptTmp->y)
box.y2 = pptTmp->y;
}
box.y2++;
if (!pGC->miTranslate) {
TRANSLATE_BOX(box, pDrawable);
}
TRIM_BOX(box, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->FillSpans) (pDrawable, pGC, npt, ppt, pwidth, fSorted);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damageSetSpans(DrawablePtr pDrawable,
GCPtr pGC,
char *pcharsrc,
DDXPointPtr ppt, int *pwidth, int npt, int fSorted)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (npt && checkGCDamage(pDamage, pGC)) {
DDXPointPtr pptTmp = ppt;
int *pwidthTmp = pwidth;
int nptTmp = npt;
BoxRec box;
box.x1 = pptTmp->x;
box.x2 = box.x1 + *pwidthTmp;
box.y2 = box.y1 = pptTmp->y;
while (--nptTmp) {
pptTmp++;
pwidthTmp++;
if (box.x1 > pptTmp->x)
box.x1 = pptTmp->x;
if (box.x2 < (pptTmp->x + *pwidthTmp))
box.x2 = pptTmp->x + *pwidthTmp;
if (box.y1 > pptTmp->y)
box.y1 = pptTmp->y;
else if (box.y2 < pptTmp->y)
box.y2 = pptTmp->y;
}
box.y2++;
if (!pGC->miTranslate) {
TRANSLATE_BOX(box, pDrawable);
}
TRIM_BOX(box, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->SetSpans) (pDrawable, pGC, pcharsrc, ppt, pwidth, npt, fSorted);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePutImage(DrawablePtr pDrawable,
GCPtr pGC,
int depth,
int x,
int y, int w, int h, int leftPad, int format, char *pImage)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (checkGCDamage(pDamage, pGC)) {
BoxRec box;
box.x1 = x + pDrawable->x;
box.x2 = box.x1 + w;
box.y1 = y + pDrawable->y;
box.y2 = box.y1 + h;
TRIM_BOX(box, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PutImage) (pDrawable, pGC, depth, x, y, w, h,
leftPad, format, pImage);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static RegionPtr
damageCopyArea(DrawablePtr pSrc,
DrawablePtr pDst,
GC * pGC,
int srcx, int srcy, int width, int height, int dstx, int dsty)
{
RegionPtr ret;
DAMAGE_GC_OP_PROLOGUE(pGC, pDst);
if (checkGCDamage(pDamage, pGC)) {
BoxRec box;
box.x1 = dstx + pDst->x;
box.x2 = box.x1 + width;
box.y1 = dsty + pDst->y;
box.y2 = box.y1 + height;
TRIM_BOX(box, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDst, &box, pGC->subWindowMode);
}
ret = (*pGC->ops->CopyArea) (pSrc, pDst,
pGC, srcx, srcy, width, height, dstx, dsty);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDst);
return ret;
}
static RegionPtr
damageCopyPlane(DrawablePtr pSrc,
DrawablePtr pDst,
GCPtr pGC,
int srcx,
int srcy,
int width,
int height, int dstx, int dsty, unsigned long bitPlane)
{
RegionPtr ret;
DAMAGE_GC_OP_PROLOGUE(pGC, pDst);
if (checkGCDamage(pDamage, pGC)) {
BoxRec box;
box.x1 = dstx + pDst->x;
box.x2 = box.x1 + width;
box.y1 = dsty + pDst->y;
box.y2 = box.y1 + height;
TRIM_BOX(box, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDst, &box, pGC->subWindowMode);
}
ret = (*pGC->ops->CopyPlane) (pSrc, pDst,
pGC, srcx, srcy, width, height, dstx, dsty,
bitPlane);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDst);
return ret;
}
static void
damagePolyPoint(DrawablePtr pDrawable,
GCPtr pGC, int mode, int npt, xPoint * ppt)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (npt && checkGCDamage(pDamage, pGC)) {
BoxRec box;
int nptTmp = npt;
xPoint *pptTmp = ppt;
box.x2 = box.x1 = pptTmp->x;
box.y2 = box.y1 = pptTmp->y;
/* this could be slow if the points were spread out */
while (--nptTmp) {
pptTmp++;
if (box.x1 > pptTmp->x)
box.x1 = pptTmp->x;
else if (box.x2 < pptTmp->x)
box.x2 = pptTmp->x;
if (box.y1 > pptTmp->y)
box.y1 = pptTmp->y;
else if (box.y2 < pptTmp->y)
box.y2 = pptTmp->y;
}
box.x2++;
box.y2++;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PolyPoint) (pDrawable, pGC, mode, npt, ppt);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolylines(DrawablePtr pDrawable,
GCPtr pGC, int mode, int npt, DDXPointPtr ppt)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (npt && checkGCDamage(pDamage, pGC)) {
int nptTmp = npt;
DDXPointPtr pptTmp = ppt;
BoxRec box;
int extra = pGC->lineWidth >> 1;
box.x2 = box.x1 = pptTmp->x;
box.y2 = box.y1 = pptTmp->y;
if (nptTmp > 1) {
if (pGC->joinStyle == JoinMiter)
extra = 6 * pGC->lineWidth;
else if (pGC->capStyle == CapProjecting)
extra = pGC->lineWidth;
}
if (mode == CoordModePrevious) {
int x = box.x1;
int y = box.y1;
while (--nptTmp) {
pptTmp++;
x += pptTmp->x;
y += pptTmp->y;
if (box.x1 > x)
box.x1 = x;
else if (box.x2 < x)
box.x2 = x;
if (box.y1 > y)
box.y1 = y;
else if (box.y2 < y)
box.y2 = y;
}
}
else {
while (--nptTmp) {
pptTmp++;
if (box.x1 > pptTmp->x)
box.x1 = pptTmp->x;
else if (box.x2 < pptTmp->x)
box.x2 = pptTmp->x;
if (box.y1 > pptTmp->y)
box.y1 = pptTmp->y;
else if (box.y2 < pptTmp->y)
box.y2 = pptTmp->y;
}
}
box.x2++;
box.y2++;
if (extra) {
box.x1 -= extra;
box.x2 += extra;
box.y1 -= extra;
box.y2 += extra;
}
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->Polylines) (pDrawable, pGC, mode, npt, ppt);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolySegment(DrawablePtr pDrawable, GCPtr pGC, int nSeg, xSegment * pSeg)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (nSeg && checkGCDamage(pDamage, pGC)) {
BoxRec box;
int extra = pGC->lineWidth;
int nsegTmp = nSeg;
xSegment *pSegTmp = pSeg;
if (pGC->capStyle != CapProjecting)
extra >>= 1;
if (pSegTmp->x2 > pSegTmp->x1) {
box.x1 = pSegTmp->x1;
box.x2 = pSegTmp->x2;
}
else {
box.x2 = pSegTmp->x1;
box.x1 = pSegTmp->x2;
}
if (pSegTmp->y2 > pSegTmp->y1) {
box.y1 = pSegTmp->y1;
box.y2 = pSegTmp->y2;
}
else {
box.y2 = pSegTmp->y1;
box.y1 = pSegTmp->y2;
}
while (--nsegTmp) {
pSegTmp++;
if (pSegTmp->x2 > pSegTmp->x1) {
if (pSegTmp->x1 < box.x1)
box.x1 = pSegTmp->x1;
if (pSegTmp->x2 > box.x2)
box.x2 = pSegTmp->x2;
}
else {
if (pSegTmp->x2 < box.x1)
box.x1 = pSegTmp->x2;
if (pSegTmp->x1 > box.x2)
box.x2 = pSegTmp->x1;
}
if (pSegTmp->y2 > pSegTmp->y1) {
if (pSegTmp->y1 < box.y1)
box.y1 = pSegTmp->y1;
if (pSegTmp->y2 > box.y2)
box.y2 = pSegTmp->y2;
}
else {
if (pSegTmp->y2 < box.y1)
box.y1 = pSegTmp->y2;
if (pSegTmp->y1 > box.y2)
box.y2 = pSegTmp->y1;
}
}
box.x2++;
box.y2++;
if (extra) {
box.x1 -= extra;
box.x2 += extra;
box.y1 -= extra;
box.y2 += extra;
}
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PolySegment) (pDrawable, pGC, nSeg, pSeg);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolyRectangle(DrawablePtr pDrawable,
GCPtr pGC, int nRects, xRectangle *pRects)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (nRects && checkGCDamage(pDamage, pGC)) {
BoxRec box;
int offset1, offset2, offset3;
int nRectsTmp = nRects;
xRectangle *pRectsTmp = pRects;
offset2 = pGC->lineWidth;
if (!offset2)
offset2 = 1;
offset1 = offset2 >> 1;
offset3 = offset2 - offset1;
while (nRectsTmp--) {
box.x1 = pRectsTmp->x - offset1;
box.y1 = pRectsTmp->y - offset1;
box.x2 = box.x1 + pRectsTmp->width + offset2;
box.y2 = box.y1 + offset2;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
box.x1 = pRectsTmp->x - offset1;
box.y1 = pRectsTmp->y + offset3;
box.x2 = box.x1 + offset2;
box.y2 = box.y1 + pRectsTmp->height - offset2;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
box.x1 = pRectsTmp->x + pRectsTmp->width - offset1;
box.y1 = pRectsTmp->y + offset3;
box.x2 = box.x1 + offset2;
box.y2 = box.y1 + pRectsTmp->height - offset2;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
box.x1 = pRectsTmp->x - offset1;
box.y1 = pRectsTmp->y + pRectsTmp->height - offset1;
box.x2 = box.x1 + pRectsTmp->width + offset2;
box.y2 = box.y1 + offset2;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
pRectsTmp++;
}
}
(*pGC->ops->PolyRectangle) (pDrawable, pGC, nRects, pRects);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolyArc(DrawablePtr pDrawable, GCPtr pGC, int nArcs, xArc * pArcs)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (nArcs && checkGCDamage(pDamage, pGC)) {
int extra = pGC->lineWidth >> 1;
BoxRec box;
int nArcsTmp = nArcs;
xArc *pArcsTmp = pArcs;
box.x1 = pArcsTmp->x;
box.x2 = box.x1 + pArcsTmp->width;
box.y1 = pArcsTmp->y;
box.y2 = box.y1 + pArcsTmp->height;
while (--nArcsTmp) {
pArcsTmp++;
if (box.x1 > pArcsTmp->x)
box.x1 = pArcsTmp->x;
if (box.x2 < (pArcsTmp->x + pArcsTmp->width))
box.x2 = pArcsTmp->x + pArcsTmp->width;
if (box.y1 > pArcsTmp->y)
box.y1 = pArcsTmp->y;
if (box.y2 < (pArcsTmp->y + pArcsTmp->height))
box.y2 = pArcsTmp->y + pArcsTmp->height;
}
if (extra) {
box.x1 -= extra;
box.x2 += extra;
box.y1 -= extra;
box.y2 += extra;
}
box.x2++;
box.y2++;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PolyArc) (pDrawable, pGC, nArcs, pArcs);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damageFillPolygon(DrawablePtr pDrawable,
GCPtr pGC, int shape, int mode, int npt, DDXPointPtr ppt)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (npt > 2 && checkGCDamage(pDamage, pGC)) {
DDXPointPtr pptTmp = ppt;
int nptTmp = npt;
BoxRec box;
box.x2 = box.x1 = pptTmp->x;
box.y2 = box.y1 = pptTmp->y;
if (mode != CoordModeOrigin) {
int x = box.x1;
int y = box.y1;
while (--nptTmp) {
pptTmp++;
x += pptTmp->x;
y += pptTmp->y;
if (box.x1 > x)
box.x1 = x;
else if (box.x2 < x)
box.x2 = x;
if (box.y1 > y)
box.y1 = y;
else if (box.y2 < y)
box.y2 = y;
}
}
else {
while (--nptTmp) {
pptTmp++;
if (box.x1 > pptTmp->x)
box.x1 = pptTmp->x;
else if (box.x2 < pptTmp->x)
box.x2 = pptTmp->x;
if (box.y1 > pptTmp->y)
box.y1 = pptTmp->y;
else if (box.y2 < pptTmp->y)
box.y2 = pptTmp->y;
}
}
box.x2++;
box.y2++;
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->FillPolygon) (pDrawable, pGC, shape, mode, npt, ppt);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolyFillRect(DrawablePtr pDrawable,
GCPtr pGC, int nRects, xRectangle *pRects)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (nRects && checkGCDamage(pDamage, pGC)) {
BoxRec box;
xRectangle *pRectsTmp = pRects;
int nRectsTmp = nRects;
box.x1 = pRectsTmp->x;
box.x2 = box.x1 + pRectsTmp->width;
box.y1 = pRectsTmp->y;
box.y2 = box.y1 + pRectsTmp->height;
while (--nRectsTmp) {
pRectsTmp++;
if (box.x1 > pRectsTmp->x)
box.x1 = pRectsTmp->x;
if (box.x2 < (pRectsTmp->x + pRectsTmp->width))
box.x2 = pRectsTmp->x + pRectsTmp->width;
if (box.y1 > pRectsTmp->y)
box.y1 = pRectsTmp->y;
if (box.y2 < (pRectsTmp->y + pRectsTmp->height))
box.y2 = pRectsTmp->y + pRectsTmp->height;
}
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PolyFillRect) (pDrawable, pGC, nRects, pRects);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolyFillArc(DrawablePtr pDrawable, GCPtr pGC, int nArcs, xArc * pArcs)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (nArcs && checkGCDamage(pDamage, pGC)) {
BoxRec box;
int nArcsTmp = nArcs;
xArc *pArcsTmp = pArcs;
box.x1 = pArcsTmp->x;
box.x2 = box.x1 + pArcsTmp->width;
box.y1 = pArcsTmp->y;
box.y2 = box.y1 + pArcsTmp->height;
while (--nArcsTmp) {
pArcsTmp++;
if (box.x1 > pArcsTmp->x)
box.x1 = pArcsTmp->x;
if (box.x2 < (pArcsTmp->x + pArcsTmp->width))
box.x2 = pArcsTmp->x + pArcsTmp->width;
if (box.y1 > pArcsTmp->y)
box.y1 = pArcsTmp->y;
if (box.y2 < (pArcsTmp->y + pArcsTmp->height))
box.y2 = pArcsTmp->y + pArcsTmp->height;
}
TRIM_AND_TRANSLATE_BOX(box, pDrawable, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PolyFillArc) (pDrawable, pGC, nArcs, pArcs);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
/*
* general Poly/Image text function. Extract glyph information,
* compute bounding box and remove cursor if it is overlapped.
*/
static void
damageDamageChars(DrawablePtr pDrawable,
FontPtr font,
int x,
int y,
unsigned int n,
CharInfoPtr * charinfo, Bool imageblt, int subWindowMode)
{
ExtentInfoRec extents;
BoxRec box;
QueryGlyphExtents(font, charinfo, n, &extents);
if (imageblt) {
if (extents.overallWidth > extents.overallRight)
extents.overallRight = extents.overallWidth;
if (extents.overallWidth < extents.overallLeft)
extents.overallLeft = extents.overallWidth;
if (extents.overallLeft > 0)
extents.overallLeft = 0;
if (extents.fontAscent > extents.overallAscent)
extents.overallAscent = extents.fontAscent;
if (extents.fontDescent > extents.overallDescent)
extents.overallDescent = extents.fontDescent;
}
box.x1 = x + extents.overallLeft;
box.y1 = y - extents.overallAscent;
box.x2 = x + extents.overallRight;
box.y2 = y + extents.overallDescent;
damageDamageBox(pDrawable, &box, subWindowMode);
}
/*
* values for textType:
*/
#define TT_POLY8 0
#define TT_IMAGE8 1
#define TT_POLY16 2
#define TT_IMAGE16 3
static void
damageText(DrawablePtr pDrawable, GCPtr pGC, int x, int y, unsigned long count,
char *chars, FontEncoding fontEncoding, DamagePtr pDamage,
Bool textType)
{
CharInfoPtr *charinfo;
unsigned long i;
unsigned int n;
Bool imageblt;
imageblt = (textType == TT_IMAGE8) || (textType == TT_IMAGE16);
if (!pDamage)
return;
charinfo = xallocarray(count, sizeof(CharInfoPtr));
if (!charinfo)
return;
GetGlyphs(pGC->font, count, (unsigned char *) chars,
fontEncoding, &i, charinfo);
n = (unsigned int) i;
if (n != 0) {
damageDamageChars(pDrawable, pGC->font, x + pDrawable->x,
y + pDrawable->y, n, charinfo, imageblt,
pGC->subWindowMode);
}
free(charinfo);
}
static int
damagePolyText8(DrawablePtr pDrawable,
GCPtr pGC, int x, int y, int count, char *chars)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
damageText(pDrawable, pGC, x, y, (unsigned long) count, chars, Linear8Bit,
pDamage, TT_POLY8);
x = (*pGC->ops->PolyText8) (pDrawable, pGC, x, y, count, chars);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
return x;
}
static int
damagePolyText16(DrawablePtr pDrawable,
GCPtr pGC, int x, int y, int count, unsigned short *chars)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
damageText(pDrawable, pGC, x, y, (unsigned long) count, (char *) chars,
FONTLASTROW(pGC->font) == 0 ? Linear16Bit : TwoD16Bit,
pDamage, TT_POLY16);
x = (*pGC->ops->PolyText16) (pDrawable, pGC, x, y, count, chars);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
return x;
}
static void
damageImageText8(DrawablePtr pDrawable,
GCPtr pGC, int x, int y, int count, char *chars)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
damageText(pDrawable, pGC, x, y, (unsigned long) count, chars, Linear8Bit,
pDamage, TT_IMAGE8);
(*pGC->ops->ImageText8) (pDrawable, pGC, x, y, count, chars);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damageImageText16(DrawablePtr pDrawable,
GCPtr pGC, int x, int y, int count, unsigned short *chars)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
damageText(pDrawable, pGC, x, y, (unsigned long) count, (char *) chars,
FONTLASTROW(pGC->font) == 0 ? Linear16Bit : TwoD16Bit,
pDamage, TT_IMAGE16);
(*pGC->ops->ImageText16) (pDrawable, pGC, x, y, count, chars);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damageImageGlyphBlt(DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
unsigned int nglyph, CharInfoPtr * ppci, void *pglyphBase)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
damageDamageChars(pDrawable, pGC->font, x + pDrawable->x, y + pDrawable->y,
nglyph, ppci, TRUE, pGC->subWindowMode);
(*pGC->ops->ImageGlyphBlt) (pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePolyGlyphBlt(DrawablePtr pDrawable,
GCPtr pGC,
int x,
int y,
unsigned int nglyph, CharInfoPtr * ppci, void *pglyphBase)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
damageDamageChars(pDrawable, pGC->font, x + pDrawable->x, y + pDrawable->y,
nglyph, ppci, FALSE, pGC->subWindowMode);
(*pGC->ops->PolyGlyphBlt) (pDrawable, pGC, x, y, nglyph, ppci, pglyphBase);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damagePushPixels(GCPtr pGC,
PixmapPtr pBitMap,
DrawablePtr pDrawable, int dx, int dy, int xOrg, int yOrg)
{
DAMAGE_GC_OP_PROLOGUE(pGC, pDrawable);
if (checkGCDamage(pDamage, pGC)) {
BoxRec box;
box.x1 = xOrg;
box.y1 = yOrg;
if (!pGC->miTranslate) {
box.x1 += pDrawable->x;
box.y1 += pDrawable->y;
}
box.x2 = box.x1 + dx;
box.y2 = box.y1 + dy;
TRIM_BOX(box, pGC);
if (BOX_NOT_EMPTY(box))
damageDamageBox(pDrawable, &box, pGC->subWindowMode);
}
(*pGC->ops->PushPixels) (pGC, pBitMap, pDrawable, dx, dy, xOrg, yOrg);
damageRegionProcessPending(pDamage);
DAMAGE_GC_OP_EPILOGUE(pGC, pDrawable);
}
static void
damageRemoveDamage(DamagePtr * pPrev, DamagePtr pDamage)
{
while (*pPrev) {
if (*pPrev == pDamage) {
*pPrev = pDamage->pNext;
return;
}
pPrev = &(*pPrev)->pNext;
}
#if DAMAGE_VALIDATE_ENABLE
ErrorF("Damage not on list\n");
OsAbort();
#endif
}
static void
damageInsertDamage(DamagePtr * pPrev, DamagePtr pDamage)
{
#if DAMAGE_VALIDATE_ENABLE
DamagePtr pOld;
for (pOld = *pPrev; pOld; pOld = pOld->pNext)
if (pOld == pDamage) {
ErrorF("Damage already on list\n");
OsAbort();
}
#endif
pDamage->pNext = *pPrev;
*pPrev = pDamage;
}
static Bool
damageDestroyPixmap(PixmapPtr pPixmap)
{
ScreenPtr pScreen = pPixmap->drawable.pScreen;
damageScrPriv(pScreen);
if (pPixmap->refcnt == 1) {
DamagePtr *pPrev = getPixmapDamageRef(pPixmap);
DamagePtr pDamage;
while ((pDamage = *pPrev)) {
damageRemoveDamage(pPrev, pDamage);
if (!pDamage->isWindow)
DamageDestroy(pDamage);
}
}
unwrap(pScrPriv, pScreen, DestroyPixmap);
(*pScreen->DestroyPixmap) (pPixmap);
wrap(pScrPriv, pScreen, DestroyPixmap, damageDestroyPixmap);
return TRUE;
}
static void
damageCopyWindow(WindowPtr pWindow, DDXPointRec ptOldOrg, RegionPtr prgnSrc)
{
ScreenPtr pScreen = pWindow->drawable.pScreen;
damageScrPriv(pScreen);
drawableDamage(&pWindow->drawable);
if (getWindowDamage(pWindow)) {
int dx = pWindow->drawable.x - ptOldOrg.x;
int dy = pWindow->drawable.y - ptOldOrg.y;
/*
* The region comes in source relative, but the damage occurs
* at the destination location. Translate back and forth.
*/
RegionTranslate(prgnSrc, dx, dy);
damageRegionAppend(&pWindow->drawable, prgnSrc, FALSE, -1);
RegionTranslate(prgnSrc, -dx, -dy);
}
unwrap(pScrPriv, pScreen, CopyWindow);
(*pScreen->CopyWindow) (pWindow, ptOldOrg, prgnSrc);
damageRegionProcessPending(pDamage);
wrap(pScrPriv, pScreen, CopyWindow, damageCopyWindow);
}
static GCOps damageGCOps = {
damageFillSpans, damageSetSpans,
damagePutImage, damageCopyArea,
damageCopyPlane, damagePolyPoint,
damagePolylines, damagePolySegment,
damagePolyRectangle, damagePolyArc,
damageFillPolygon, damagePolyFillRect,
damagePolyFillArc, damagePolyText8,
damagePolyText16, damageImageText8,
damageImageText16, damageImageGlyphBlt,
damagePolyGlyphBlt, damagePushPixels,
};
static void
damageSetWindowPixmap(WindowPtr pWindow, PixmapPtr pPixmap)
{
DamagePtr pDamage;
ScreenPtr pScreen = pWindow->drawable.pScreen;
damageScrPriv(pScreen);
if ((pDamage = damageGetWinPriv(pWindow))) {
PixmapPtr pOldPixmap = (*pScreen->GetWindowPixmap) (pWindow);
DamagePtr *pPrev = getPixmapDamageRef(pOldPixmap);
while (pDamage) {
damageRemoveDamage(pPrev, pDamage);
pDamage = pDamage->pNextWin;
}
}
unwrap(pScrPriv, pScreen, SetWindowPixmap);
(*pScreen->SetWindowPixmap) (pWindow, pPixmap);
wrap(pScrPriv, pScreen, SetWindowPixmap, damageSetWindowPixmap);
if ((pDamage = damageGetWinPriv(pWindow))) {
DamagePtr *pPrev = getPixmapDamageRef(pPixmap);
while (pDamage) {
damageInsertDamage(pPrev, pDamage);
pDamage = pDamage->pNextWin;
}
}
}
static Bool
damageDestroyWindow(WindowPtr pWindow)
{
DamagePtr pDamage;
ScreenPtr pScreen = pWindow->drawable.pScreen;
Bool ret;
damageScrPriv(pScreen);
while ((pDamage = damageGetWinPriv(pWindow))) {
DamageDestroy(pDamage);
}
unwrap(pScrPriv, pScreen, DestroyWindow);
ret = (*pScreen->DestroyWindow) (pWindow);
wrap(pScrPriv, pScreen, DestroyWindow, damageDestroyWindow);
return ret;
}
static Bool
damageCloseScreen(ScreenPtr pScreen)
{
damageScrPriv(pScreen);
unwrap(pScrPriv, pScreen, DestroyPixmap);
unwrap(pScrPriv, pScreen, CreateGC);
unwrap(pScrPriv, pScreen, CopyWindow);
unwrap(pScrPriv, pScreen, CloseScreen);
free(pScrPriv);
return (*pScreen->CloseScreen) (pScreen);
}
/**
* Default implementations of the damage management functions.
*/
void
miDamageCreate(DamagePtr pDamage)
{
}
/*
* We only wrap into the GC when there's a registered listener. For windows,
* damage includes damage to children. So if there's a GC validated against
* a subwindow and we then register a damage on the parent, we need to bump
* the serial numbers of the children to re-trigger validation.
*
* Since we can't know if a GC has been validated against one of the affected
* children, just bump them all to be safe.
*/
static int
damageRegisterVisit(WindowPtr pWin, void *data)
{
pWin->drawable.serialNumber = NEXT_SERIAL_NUMBER;
return WT_WALKCHILDREN;
}
void
miDamageRegister(DrawablePtr pDrawable, DamagePtr pDamage)
{
if (pDrawable->type == DRAWABLE_WINDOW)
TraverseTree((WindowPtr)pDrawable, damageRegisterVisit, NULL);
else
pDrawable->serialNumber = NEXT_SERIAL_NUMBER;
}
void
miDamageUnregister(DrawablePtr pDrawable, DamagePtr pDamage)
{
if (pDrawable->type == DRAWABLE_WINDOW)
TraverseTree((WindowPtr)pDrawable, damageRegisterVisit, NULL);
else
pDrawable->serialNumber = NEXT_SERIAL_NUMBER;
}
void
miDamageDestroy(DamagePtr pDamage)
{
}
/**
* Public functions for consumption outside this file.
*/
Bool
DamageSetup(ScreenPtr pScreen)
{
DamageScrPrivPtr pScrPriv;
PictureScreenPtr ps = GetPictureScreenIfSet(pScreen);
const DamageScreenFuncsRec miFuncs = {
miDamageCreate, miDamageRegister, miDamageUnregister, miDamageDestroy
};
if (!dixRegisterPrivateKey(&damageScrPrivateKeyRec, PRIVATE_SCREEN, 0))
return FALSE;
if (dixLookupPrivate(&pScreen->devPrivates, damageScrPrivateKey))
return TRUE;
if (!dixRegisterPrivateKey
(&damageGCPrivateKeyRec, PRIVATE_GC, sizeof(DamageGCPrivRec)))
return FALSE;
if (!dixRegisterPrivateKey(&damagePixPrivateKeyRec, PRIVATE_PIXMAP, 0))
return FALSE;
if (!dixRegisterPrivateKey(&damageWinPrivateKeyRec, PRIVATE_WINDOW, 0))
return FALSE;
pScrPriv = malloc(sizeof(DamageScrPrivRec));
if (!pScrPriv)
return FALSE;
pScrPriv->internalLevel = 0;
pScrPriv->pScreenDamage = 0;
wrap(pScrPriv, pScreen, DestroyPixmap, damageDestroyPixmap);
wrap(pScrPriv, pScreen, CreateGC, damageCreateGC);
wrap(pScrPriv, pScreen, DestroyWindow, damageDestroyWindow);
wrap(pScrPriv, pScreen, SetWindowPixmap, damageSetWindowPixmap);
wrap(pScrPriv, pScreen, CopyWindow, damageCopyWindow);
wrap(pScrPriv, pScreen, CloseScreen, damageCloseScreen);
if (ps) {
wrap(pScrPriv, ps, Glyphs, damageGlyphs);
wrap(pScrPriv, ps, Composite, damageComposite);
wrap(pScrPriv, ps, AddTraps, damageAddTraps);
}
pScrPriv->funcs = miFuncs;
dixSetPrivate(&pScreen->devPrivates, damageScrPrivateKey, pScrPriv);
return TRUE;
}
DamagePtr
DamageCreate(DamageReportFunc damageReport,
DamageDestroyFunc damageDestroy,
DamageReportLevel damageLevel,
Bool isInternal, ScreenPtr pScreen, void *closure)
{
damageScrPriv(pScreen);
DamagePtr pDamage;
pDamage = dixAllocateObjectWithPrivates(DamageRec, PRIVATE_DAMAGE);
if (!pDamage)
return 0;
pDamage->pNext = 0;
pDamage->pNextWin = 0;
RegionNull(&pDamage->damage);
RegionNull(&pDamage->pendingDamage);
pDamage->damageLevel = damageLevel;
pDamage->isInternal = isInternal;
pDamage->closure = closure;
pDamage->isWindow = FALSE;
pDamage->pDrawable = 0;
pDamage->reportAfter = FALSE;
pDamage->damageReport = damageReport;
pDamage->damageDestroy = damageDestroy;
pDamage->pScreen = pScreen;
(*pScrPriv->funcs.Create) (pDamage);
return pDamage;
}
void
DamageRegister(DrawablePtr pDrawable, DamagePtr pDamage)
{
ScreenPtr pScreen = pDrawable->pScreen;
damageScrPriv(pScreen);
#if DAMAGE_VALIDATE_ENABLE
if (pDrawable->pScreen != pDamage->pScreen) {
ErrorF("DamageRegister called with mismatched screens\n");
OsAbort();
}
#endif
if (pDrawable->type == DRAWABLE_WINDOW) {
WindowPtr pWindow = (WindowPtr) pDrawable;
winDamageRef(pWindow);
#if DAMAGE_VALIDATE_ENABLE
DamagePtr pOld;
for (pOld = *pPrev; pOld; pOld = pOld->pNextWin)
if (pOld == pDamage) {
ErrorF("Damage already on window list\n");
OsAbort();
}
#endif
pDamage->pNextWin = *pPrev;
*pPrev = pDamage;
pDamage->isWindow = TRUE;
}
else
pDamage->isWindow = FALSE;
pDamage->pDrawable = pDrawable;
damageInsertDamage(getDrawableDamageRef(pDrawable), pDamage);
(*pScrPriv->funcs.Register) (pDrawable, pDamage);
}
void
DamageDrawInternal(ScreenPtr pScreen, Bool enable)
{
damageScrPriv(pScreen);
pScrPriv->internalLevel += enable ? 1 : -1;
}
void
DamageUnregister(DamagePtr pDamage)
{
DrawablePtr pDrawable = pDamage->pDrawable;
ScreenPtr pScreen = pDrawable->pScreen;
damageScrPriv(pScreen);
(*pScrPriv->funcs.Unregister) (pDrawable, pDamage);
if (pDrawable->type == DRAWABLE_WINDOW) {
WindowPtr pWindow = (WindowPtr) pDrawable;
winDamageRef(pWindow);
#if DAMAGE_VALIDATE_ENABLE
int found = 0;
#endif
while (*pPrev) {
if (*pPrev == pDamage) {
*pPrev = pDamage->pNextWin;
#if DAMAGE_VALIDATE_ENABLE
found = 1;
#endif
break;
}
pPrev = &(*pPrev)->pNextWin;
}
#if DAMAGE_VALIDATE_ENABLE
if (!found) {
ErrorF("Damage not on window list\n");
OsAbort();
}
#endif
}
pDamage->pDrawable = 0;
damageRemoveDamage(getDrawableDamageRef(pDrawable), pDamage);
}
void
DamageDestroy(DamagePtr pDamage)
{
ScreenPtr pScreen = pDamage->pScreen;
damageScrPriv(pScreen);
if (pDamage->pDrawable)
DamageUnregister(pDamage);
if (pDamage->damageDestroy)
(*pDamage->damageDestroy) (pDamage, pDamage->closure);
(*pScrPriv->funcs.Destroy) (pDamage);
RegionUninit(&pDamage->damage);
RegionUninit(&pDamage->pendingDamage);
dixFreeObjectWithPrivates(pDamage, PRIVATE_DAMAGE);
}
Bool
DamageSubtract(DamagePtr pDamage, const RegionPtr pRegion)
{
RegionPtr pClip;
RegionRec pixmapClip;
DrawablePtr pDrawable = pDamage->pDrawable;
RegionSubtract(&pDamage->damage, &pDamage->damage, pRegion);
if (pDrawable) {
if (pDrawable->type == DRAWABLE_WINDOW)
pClip = &((WindowPtr) pDrawable)->borderClip;
else {
BoxRec box;
box.x1 = pDrawable->x;
box.y1 = pDrawable->y;
box.x2 = pDrawable->x + pDrawable->width;
box.y2 = pDrawable->y + pDrawable->height;
RegionInit(&pixmapClip, &box, 1);
pClip = &pixmapClip;
}
RegionTranslate(&pDamage->damage, pDrawable->x, pDrawable->y);
RegionIntersect(&pDamage->damage, &pDamage->damage, pClip);
RegionTranslate(&pDamage->damage, -pDrawable->x, -pDrawable->y);
if (pDrawable->type != DRAWABLE_WINDOW)
RegionUninit(&pixmapClip);
}
return RegionNotEmpty(&pDamage->damage);
}
void
DamageEmpty(DamagePtr pDamage)
{
RegionEmpty(&pDamage->damage);
}
RegionPtr
DamageRegion(DamagePtr pDamage)
{
return &pDamage->damage;
}
RegionPtr
DamagePendingRegion(DamagePtr pDamage)
{
return &pDamage->pendingDamage;
}
void
DamageRegionAppend(DrawablePtr pDrawable, RegionPtr pRegion)
{
damageRegionAppend(pDrawable, pRegion, FALSE, -1);
}
void
DamageRegionProcessPending(DrawablePtr pDrawable)
{
drawableDamage(pDrawable);
damageRegionProcessPending(pDamage);
}
/* This call is very odd, i'm leaving it intact for API sake, but please don't use it. */
void
DamageDamageRegion(DrawablePtr pDrawable, RegionPtr pRegion)
{
drawableDamage(pDrawable);
damageRegionAppend(pDrawable, pRegion, FALSE, -1);
/* Go back and report this damage for DamagePtrs with reportAfter set, since
* this call isn't part of an in-progress drawing op in the call chain and
* the DDX probably just wants to know about it right away.
*/
damageRegionProcessPending(pDamage);
}
void
DamageSetReportAfterOp(DamagePtr pDamage, Bool reportAfter)
{
pDamage->reportAfter = reportAfter;
}
DamageScreenFuncsPtr
DamageGetScreenFuncs(ScreenPtr pScreen)
{
damageScrPriv(pScreen);
return &pScrPriv->funcs;
}
void
DamageReportDamage(DamagePtr pDamage, RegionPtr pDamageRegion)
{
BoxRec tmpBox;
RegionRec tmpRegion;
Bool was_empty;
switch (pDamage->damageLevel) {
case DamageReportRawRegion:
RegionUnion(&pDamage->damage, &pDamage->damage, pDamageRegion);
(*pDamage->damageReport) (pDamage, pDamageRegion, pDamage->closure);
break;
case DamageReportDeltaRegion:
RegionNull(&tmpRegion);
RegionSubtract(&tmpRegion, pDamageRegion, &pDamage->damage);
if (RegionNotEmpty(&tmpRegion)) {
RegionUnion(&pDamage->damage, &pDamage->damage, pDamageRegion);
(*pDamage->damageReport) (pDamage, &tmpRegion, pDamage->closure);
}
RegionUninit(&tmpRegion);
break;
case DamageReportBoundingBox:
tmpBox = *RegionExtents(&pDamage->damage);
RegionUnion(&pDamage->damage, &pDamage->damage, pDamageRegion);
if (!BOX_SAME(&tmpBox, RegionExtents(&pDamage->damage))) {
(*pDamage->damageReport) (pDamage, &pDamage->damage,
pDamage->closure);
}
break;
case DamageReportNonEmpty:
was_empty = !RegionNotEmpty(&pDamage->damage);
RegionUnion(&pDamage->damage, &pDamage->damage, pDamageRegion);
if (was_empty && RegionNotEmpty(&pDamage->damage)) {
(*pDamage->damageReport) (pDamage, &pDamage->damage,
pDamage->closure);
}
break;
case DamageReportNone:
RegionUnion(&pDamage->damage, &pDamage->damage, pDamageRegion);
break;
}
}