xserver-multidpi/GL/glx/singlesize.c
Kaleb Keithley 4ee0a53de8 Import most of XFree86 4.4RC3. This import excludes files which have the
new license. If we want to, later we can import 4.4RC3 again and pick
    up the files that have the new license, but for now the vendor branch
    is "pure."
2004-02-23 20:35:22 +00:00

1205 lines
30 KiB
C

/* $XFree86: xc/programs/Xserver/GL/glx/singlesize.c,v 1.8 2004/02/09 19:51:32 tsi Exp $ */
/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
#include <GL/gl.h>
#include "glxserver.h"
#include "singlesize.h"
/*
** These routines compute the size of variable-size returned parameters.
** Unlike the similar routines that do the same thing for variable-size
** incoming parameters, the samplegl library itself doesn't use these routines.
** Hence, they are located here, in the GLX extension library.
*/
GLint __glReadPixels_size(GLenum format, GLenum type, GLint w, GLint h)
{
return __glXImage3DSize( format, type, w, h, 1, 0, 0, 0, 0, 4 );
}
/**
* Determine the number of data elements that go with the specified \c pname
* to a \c glGetTexEnvfv or \c glGetTexEnviv call.
*
* \todo
* Replace this function with a call to \c __glTexEnvfv_size. Make that there
* aren't any values of \c pname that are valid for one but not the other.
*/
GLint __glGetTexEnvfv_size(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_ENV_MODE:
case GL_TEXTURE_LOD_BIAS:
case GL_COMBINE_RGB:
case GL_COMBINE_ALPHA:
case GL_SOURCE0_RGB:
case GL_SOURCE1_RGB:
case GL_SOURCE2_RGB:
case GL_SOURCE0_ALPHA:
case GL_SOURCE1_ALPHA:
case GL_SOURCE2_ALPHA:
case GL_OPERAND0_RGB:
case GL_OPERAND1_RGB:
case GL_OPERAND2_RGB:
case GL_OPERAND0_ALPHA:
case GL_OPERAND1_ALPHA:
case GL_OPERAND2_ALPHA:
case GL_RGB_SCALE:
case GL_ALPHA_SCALE:
/* GL_ARB_point_sprite / GL_NV_point_sprite */
case GL_COORD_REPLACE_NV:
/* GL_NV_texture_env_combine4 */
case GL_SOURCE3_RGB_NV:
case GL_SOURCE3_ALPHA_NV:
case GL_OPERAND3_RGB_NV:
case GL_OPERAND3_ALPHA_NV:
return 1;
case GL_TEXTURE_ENV_COLOR:
return 4;
default:
return -1;
}
}
GLint __glGetTexEnviv_size(GLenum pname)
{
return __glGetTexEnvfv_size(pname);
}
GLint __glGetTexGenfv_size(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_GEN_MODE:
return 1;
case GL_OBJECT_PLANE:
return 4;
case GL_EYE_PLANE:
return 4;
default:
return -1;
}
}
GLint __glGetTexGendv_size(GLenum pname)
{
return __glGetTexGenfv_size(pname);
}
GLint __glGetTexGeniv_size(GLenum pname)
{
return __glGetTexGenfv_size(pname);
}
GLint __glGetTexParameterfv_size(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_BORDER_COLOR:
return 4;
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_PRIORITY:
case GL_TEXTURE_RESIDENT:
/* GL_SGIS_texture_lod / GL_EXT_texture_lod / GL 1.2 */
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_MAX_LEVEL:
/* GL_SGIX_texture_lod_bias */
case GL_TEXTURE_LOD_BIAS_S_SGIX:
case GL_TEXTURE_LOD_BIAS_T_SGIX:
case GL_TEXTURE_LOD_BIAS_R_SGIX:
/* GL_ARB_shadow / GL 1.4 */
case GL_TEXTURE_COMPARE_MODE:
case GL_TEXTURE_COMPARE_FUNC:
/* GL_SGIS_generate_mipmap / GL 1.4 */
case GL_GENERATE_MIPMAP:
/* GL_ARB_depth_texture / GL 1.4 */
case GL_DEPTH_TEXTURE_MODE:
/* GL_EXT_texture_lod_bias / GL 1.4 */
case GL_TEXTURE_LOD_BIAS:
/* GL_SGIX_shadow_ambient / GL_ARB_shadow_ambient */
case GL_TEXTURE_COMPARE_FAIL_VALUE_ARB:
/* GL_SGIX_shadow */
case GL_TEXTURE_COMPARE_SGIX:
case GL_TEXTURE_COMPARE_OPERATOR_SGIX:
/* GL_SGIX_texture_coordinate_clamp */
case GL_TEXTURE_MAX_CLAMP_S_SGIX:
case GL_TEXTURE_MAX_CLAMP_T_SGIX:
case GL_TEXTURE_MAX_CLAMP_R_SGIX:
/* GL_EXT_texture_filter_anisotropic */
case GL_TEXTURE_MAX_ANISOTROPY_EXT:
return 1;
default:
return -1;
}
}
GLint __glGetTexParameteriv_size(GLenum pname)
{
return __glGetTexParameterfv_size(pname);
}
GLint __glGetLightfv_size(GLenum pname)
{
switch (pname) {
case GL_AMBIENT:
return 4;
case GL_DIFFUSE:
return 4;
case GL_SPECULAR:
return 4;
case GL_POSITION:
return 4;
case GL_SPOT_DIRECTION:
return 3;
case GL_SPOT_EXPONENT:
return 1;
case GL_SPOT_CUTOFF:
return 1;
case GL_CONSTANT_ATTENUATION:
return 1;
case GL_LINEAR_ATTENUATION:
return 1;
case GL_QUADRATIC_ATTENUATION:
return 1;
default:
return -1;
}
}
GLint __glGetLightiv_size(GLenum pname)
{
return __glGetLightfv_size(pname);
}
static GLint EvalComputeK(GLenum target)
{
switch(target) {
case GL_MAP1_VERTEX_4:
case GL_MAP1_COLOR_4:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_4:
case GL_MAP2_COLOR_4:
case GL_MAP2_TEXTURE_COORD_4:
return 4;
case GL_MAP1_VERTEX_3:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_NORMAL:
case GL_MAP2_VERTEX_3:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_NORMAL:
return 3;
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_2:
return 2;
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP1_INDEX:
case GL_MAP2_INDEX:
return 1;
}
return 0;
}
GLint __glGetMap_size(GLenum target, GLenum query)
{
GLint k, order=0, majorMinor[2];
/*
** Assume target and query are both valid.
*/
switch (target) {
case GL_MAP1_COLOR_4:
case GL_MAP1_NORMAL:
case GL_MAP1_INDEX:
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_VERTEX_3:
case GL_MAP1_VERTEX_4:
switch (query) {
case GL_COEFF:
k = EvalComputeK(target);
glGetMapiv(target, GL_ORDER, &order);
/*
** The query above might fail, but then order will be zero anyway.
*/
return (order * k);
case GL_DOMAIN:
return 2;
case GL_ORDER:
return 1;
}
break;
case GL_MAP2_COLOR_4:
case GL_MAP2_NORMAL:
case GL_MAP2_INDEX:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_3:
case GL_MAP2_VERTEX_4:
switch (query) {
case GL_COEFF:
k = EvalComputeK(target);
majorMinor[0] = majorMinor[1] = 0;
glGetMapiv(target, GL_ORDER, majorMinor);
/*
** The query above might fail, but then majorMinor will be zeroes
*/
return (majorMinor[0] * majorMinor[1] * k);
case GL_DOMAIN:
return 4;
case GL_ORDER:
return 2;
}
break;
}
return -1;
}
GLint __glGetMapdv_size(GLenum target, GLenum query)
{
return __glGetMap_size(target, query);
}
GLint __glGetMapfv_size(GLenum target, GLenum query)
{
return __glGetMap_size(target, query);
}
GLint __glGetMapiv_size(GLenum target, GLenum query)
{
return __glGetMap_size(target, query);
}
GLint __glGetMaterialfv_size(GLenum pname)
{
switch (pname) {
case GL_SHININESS:
return 1;
case GL_COLOR_INDEXES:
return 3;
case GL_EMISSION:
return 4;
case GL_AMBIENT:
return 4;
case GL_DIFFUSE:
return 4;
case GL_SPECULAR:
return 4;
case GL_AMBIENT_AND_DIFFUSE:
return 4;
default:
return -1;
}
}
GLint __glGetMaterialiv_size(GLenum pname)
{
return __glGetMaterialfv_size(pname);
}
GLint __glGetPixelMap_size(GLenum map)
{
GLint size;
GLenum query;
switch (map) {
case GL_PIXEL_MAP_I_TO_I:
query = GL_PIXEL_MAP_I_TO_I_SIZE;
break;
case GL_PIXEL_MAP_S_TO_S:
query = GL_PIXEL_MAP_S_TO_S_SIZE;
break;
case GL_PIXEL_MAP_I_TO_R:
query = GL_PIXEL_MAP_I_TO_R_SIZE;
break;
case GL_PIXEL_MAP_I_TO_G:
query = GL_PIXEL_MAP_I_TO_G_SIZE;
break;
case GL_PIXEL_MAP_I_TO_B:
query = GL_PIXEL_MAP_I_TO_B_SIZE;
break;
case GL_PIXEL_MAP_I_TO_A:
query = GL_PIXEL_MAP_I_TO_A_SIZE;
break;
case GL_PIXEL_MAP_R_TO_R:
query = GL_PIXEL_MAP_R_TO_R_SIZE;
break;
case GL_PIXEL_MAP_G_TO_G:
query = GL_PIXEL_MAP_G_TO_G_SIZE;
break;
case GL_PIXEL_MAP_B_TO_B:
query = GL_PIXEL_MAP_B_TO_B_SIZE;
break;
case GL_PIXEL_MAP_A_TO_A:
query = GL_PIXEL_MAP_A_TO_A_SIZE;
break;
default:
return -1;
}
glGetIntegerv(query, &size);
return size;
}
GLint __glGetPixelMapfv_size(GLenum map)
{
return __glGetPixelMap_size(map);
}
GLint __glGetPixelMapuiv_size(GLenum map)
{
return __glGetPixelMap_size(map);
}
GLint __glGetPixelMapusv_size(GLenum map)
{
return __glGetPixelMap_size(map);
}
/*
** Return the number of words needed to pass back the requested
** value.
*/
GLint __glGet_size(GLenum sq)
{
switch (sq) {
case GL_MAX_TEXTURE_SIZE:
return 1;
case GL_SUBPIXEL_BITS:
return 1;
case GL_MAX_LIST_NESTING:
return 1;
case GL_MAP1_COLOR_4:
case GL_MAP1_INDEX:
case GL_MAP1_NORMAL:
case GL_MAP1_TEXTURE_COORD_1:
case GL_MAP1_TEXTURE_COORD_2:
case GL_MAP1_TEXTURE_COORD_3:
case GL_MAP1_TEXTURE_COORD_4:
case GL_MAP1_VERTEX_3:
case GL_MAP1_VERTEX_4:
return 1;
case GL_MAP2_COLOR_4:
case GL_MAP2_INDEX:
case GL_MAP2_NORMAL:
case GL_MAP2_TEXTURE_COORD_1:
case GL_MAP2_TEXTURE_COORD_2:
case GL_MAP2_TEXTURE_COORD_3:
case GL_MAP2_TEXTURE_COORD_4:
case GL_MAP2_VERTEX_3:
case GL_MAP2_VERTEX_4:
return 1;
case GL_AUTO_NORMAL:
return 1;
case GL_CURRENT_COLOR:
return 4;
case GL_CURRENT_INDEX:
return 1;
case GL_CURRENT_NORMAL:
return 3;
case GL_CURRENT_TEXTURE_COORDS:
return 4;
case GL_CURRENT_RASTER_INDEX:
return 1;
case GL_CURRENT_RASTER_COLOR:
return 4;
case GL_CURRENT_RASTER_TEXTURE_COORDS:
return 4;
case GL_CURRENT_RASTER_POSITION:
return 4;
case GL_CURRENT_RASTER_POSITION_VALID:
return 1;
case GL_CURRENT_RASTER_DISTANCE:
return 1;
case GL_POINT_SIZE:
return 1;
case GL_POINT_SIZE_RANGE:
/* case GL_SMOOTH_POINT_SIZE_RANGE: */ /* alias */
return 2;
case GL_POINT_SIZE_GRANULARITY:
/* case GL_SMOOTH_POINT_SIZE_GRANULARITY: */ /* alias */
return 1;
case GL_ALIASED_POINT_SIZE_RANGE:
return 2;
case GL_POINT_SMOOTH:
return 1;
case GL_LINE_SMOOTH:
return 1;
case GL_LINE_WIDTH:
return 1;
case GL_LINE_WIDTH_RANGE:
/* case GL_SMOOTH_LINE_WIDTH_RANGE: */ /* alias */
return 2;
case GL_LINE_WIDTH_GRANULARITY:
/* case GL_SMOOTH_LINE_WIDTH_GRANULARITY: */ /* alias */
return 1;
case GL_ALIASED_LINE_WIDTH_RANGE:
return 2;
case GL_LINE_STIPPLE_PATTERN:
return 1;
case GL_LINE_STIPPLE_REPEAT:
return 1;
case GL_LINE_STIPPLE:
return 1;
case GL_POLYGON_MODE:
return 2;
case GL_POLYGON_SMOOTH:
return 1;
case GL_POLYGON_STIPPLE:
return 1;
case GL_EDGE_FLAG:
return 1;
case GL_CULL_FACE:
return 1;
case GL_CULL_FACE_MODE:
return 1;
case GL_FRONT_FACE:
return 1;
case GL_LIGHTING:
return 1;
case GL_LIGHT_MODEL_LOCAL_VIEWER:
return 1;
case GL_LIGHT_MODEL_TWO_SIDE:
return 1;
case GL_LIGHT_MODEL_AMBIENT:
return 4;
case GL_LIGHT_MODEL_COLOR_CONTROL:
return 1;
case GL_COLOR_MATERIAL:
return 1;
case GL_COLOR_MATERIAL_FACE:
return 1;
case GL_COLOR_MATERIAL_PARAMETER:
return 1;
case GL_SHADE_MODEL:
return 1;
case GL_FOG:
return 1;
case GL_FOG_INDEX:
return 1;
case GL_FOG_DENSITY:
return 1;
case GL_FOG_START:
return 1;
case GL_FOG_END:
return 1;
case GL_FOG_MODE:
return 1;
case GL_FOG_COLOR:
return 4;
case GL_DEPTH_RANGE:
return 2;
case GL_DEPTH_TEST:
return 1;
case GL_DEPTH_WRITEMASK:
return 1;
case GL_DEPTH_CLEAR_VALUE:
return 1;
case GL_DEPTH_FUNC:
return 1;
case GL_ACCUM_CLEAR_VALUE:
return 4;
case GL_STENCIL_TEST:
return 1;
case GL_STENCIL_CLEAR_VALUE:
return 1;
case GL_STENCIL_FUNC:
return 1;
case GL_STENCIL_VALUE_MASK:
return 1;
case GL_STENCIL_FAIL:
return 1;
case GL_STENCIL_PASS_DEPTH_FAIL:
return 1;
case GL_STENCIL_PASS_DEPTH_PASS:
return 1;
case GL_STENCIL_REF:
return 1;
case GL_STENCIL_WRITEMASK:
return 1;
case GL_MATRIX_MODE:
return 1;
case GL_NORMALIZE:
return 1;
case GL_VIEWPORT:
return 4;
case GL_ATTRIB_STACK_DEPTH:
return 1;
case GL_MODELVIEW_STACK_DEPTH:
return 1;
case GL_PROJECTION_STACK_DEPTH:
return 1;
case GL_TEXTURE_STACK_DEPTH:
return 1;
case GL_MODELVIEW_MATRIX:
return 16;
case GL_PROJECTION_MATRIX:
return 16;
case GL_TEXTURE_MATRIX:
return 16;
case GL_ALPHA_TEST:
return 1;
case GL_ALPHA_TEST_FUNC:
return 1;
case GL_ALPHA_TEST_REF:
return 1;
case GL_DITHER:
return 1;
case GL_BLEND_DST:
return 1;
case GL_BLEND_SRC:
return 1;
case GL_BLEND:
return 1;
case GL_LOGIC_OP_MODE:
return 1;
case GL_LOGIC_OP:
return 1;
case GL_DRAW_BUFFER:
return 1;
case GL_READ_BUFFER:
return 1;
case GL_SCISSOR_TEST:
return 1;
case GL_SCISSOR_BOX:
return 4;
case GL_INDEX_CLEAR_VALUE:
return 1;
case GL_INDEX_MODE:
return 1;
case GL_INDEX_WRITEMASK:
return 1;
case GL_COLOR_CLEAR_VALUE:
return 4;
case GL_RGBA_MODE:
return 1;
case GL_COLOR_WRITEMASK:
return 4;
case GL_RENDER_MODE:
return 1;
case GL_PERSPECTIVE_CORRECTION_HINT:
return 1;
case GL_POINT_SMOOTH_HINT:
return 1;
case GL_LINE_SMOOTH_HINT:
return 1;
case GL_POLYGON_SMOOTH_HINT:
return 1;
case GL_FOG_HINT:
return 1;
case GL_LIST_BASE:
return 1;
case GL_LIST_INDEX:
return 1;
case GL_LIST_MODE:
return 1;
case GL_TEXTURE_GEN_S:
return 1;
case GL_TEXTURE_GEN_T:
return 1;
case GL_TEXTURE_GEN_R:
return 1;
case GL_TEXTURE_GEN_Q:
return 1;
case GL_PACK_SWAP_BYTES:
return 1;
case GL_PACK_LSB_FIRST:
return 1;
case GL_PACK_ROW_LENGTH:
return 1;
case GL_PACK_IMAGE_HEIGHT:
return 1;
case GL_PACK_SKIP_ROWS:
return 1;
case GL_PACK_SKIP_PIXELS:
return 1;
case GL_PACK_SKIP_IMAGES:
return 1;
case GL_PACK_ALIGNMENT:
return 1;
case GL_UNPACK_SWAP_BYTES:
return 1;
case GL_UNPACK_LSB_FIRST:
return 1;
case GL_UNPACK_ROW_LENGTH:
return 1;
case GL_UNPACK_IMAGE_HEIGHT:
return 1;
case GL_UNPACK_SKIP_ROWS:
return 1;
case GL_UNPACK_SKIP_PIXELS:
return 1;
case GL_UNPACK_SKIP_IMAGES:
return 1;
case GL_UNPACK_ALIGNMENT:
return 1;
case GL_MAP_COLOR:
return 1;
case GL_MAP_STENCIL:
return 1;
case GL_INDEX_SHIFT:
return 1;
case GL_INDEX_OFFSET:
return 1;
case GL_RED_SCALE:
case GL_GREEN_SCALE:
case GL_BLUE_SCALE:
case GL_ALPHA_SCALE:
case GL_DEPTH_SCALE:
return 1;
case GL_RED_BIAS:
case GL_GREEN_BIAS:
case GL_BLUE_BIAS:
case GL_ALPHA_BIAS:
case GL_DEPTH_BIAS:
return 1;
case GL_ZOOM_X:
case GL_ZOOM_Y:
return 1;
case GL_PIXEL_MAP_I_TO_I_SIZE: case GL_PIXEL_MAP_S_TO_S_SIZE:
case GL_PIXEL_MAP_I_TO_R_SIZE: case GL_PIXEL_MAP_I_TO_G_SIZE:
case GL_PIXEL_MAP_I_TO_B_SIZE: case GL_PIXEL_MAP_I_TO_A_SIZE:
case GL_PIXEL_MAP_R_TO_R_SIZE: case GL_PIXEL_MAP_G_TO_G_SIZE:
case GL_PIXEL_MAP_B_TO_B_SIZE: case GL_PIXEL_MAP_A_TO_A_SIZE:
return 1;
case GL_MAX_EVAL_ORDER:
return 1;
case GL_MAX_LIGHTS:
return 1;
case GL_MAX_CLIP_PLANES:
return 1;
case GL_MAX_PIXEL_MAP_TABLE:
return 1;
case GL_MAX_ATTRIB_STACK_DEPTH:
return 1;
case GL_MAX_MODELVIEW_STACK_DEPTH:
return 1;
case GL_MAX_NAME_STACK_DEPTH:
return 1;
case GL_MAX_PROJECTION_STACK_DEPTH:
return 1;
case GL_MAX_TEXTURE_STACK_DEPTH:
return 1;
case GL_INDEX_BITS:
return 1;
case GL_RED_BITS:
return 1;
case GL_GREEN_BITS:
return 1;
case GL_BLUE_BITS:
return 1;
case GL_ALPHA_BITS:
return 1;
case GL_DEPTH_BITS:
return 1;
case GL_STENCIL_BITS:
return 1;
case GL_ACCUM_RED_BITS:
case GL_ACCUM_GREEN_BITS:
case GL_ACCUM_BLUE_BITS:
case GL_ACCUM_ALPHA_BITS:
return 1;
case GL_MAP1_GRID_DOMAIN:
return 2;
case GL_MAP1_GRID_SEGMENTS:
return 1;
case GL_MAP2_GRID_DOMAIN:
return 4;
case GL_MAP2_GRID_SEGMENTS:
return 2;
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_3D:
return 1;
case GL_NAME_STACK_DEPTH:
return 1;
case GL_MAX_VIEWPORT_DIMS:
return 2;
case GL_DOUBLEBUFFER:
return 1;
case GL_AUX_BUFFERS:
return 1;
case GL_STEREO:
return 1;
case GL_CLIP_PLANE0: case GL_CLIP_PLANE1:
case GL_CLIP_PLANE2: case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4: case GL_CLIP_PLANE5:
return 1;
case GL_LIGHT0: case GL_LIGHT1:
case GL_LIGHT2: case GL_LIGHT3:
case GL_LIGHT4: case GL_LIGHT5:
case GL_LIGHT6: case GL_LIGHT7:
return 1;
case GL_VERTEX_ARRAY:
case GL_VERTEX_ARRAY_SIZE:
case GL_VERTEX_ARRAY_TYPE:
case GL_VERTEX_ARRAY_STRIDE:
case GL_NORMAL_ARRAY:
case GL_NORMAL_ARRAY_TYPE:
case GL_NORMAL_ARRAY_STRIDE:
case GL_COLOR_ARRAY:
case GL_COLOR_ARRAY_SIZE:
case GL_COLOR_ARRAY_TYPE:
case GL_COLOR_ARRAY_STRIDE:
case GL_INDEX_ARRAY:
case GL_INDEX_ARRAY_TYPE:
case GL_INDEX_ARRAY_STRIDE:
case GL_TEXTURE_COORD_ARRAY:
case GL_TEXTURE_COORD_ARRAY_SIZE:
case GL_TEXTURE_COORD_ARRAY_TYPE:
case GL_TEXTURE_COORD_ARRAY_STRIDE:
case GL_EDGE_FLAG_ARRAY:
case GL_EDGE_FLAG_ARRAY_STRIDE:
return 1;
case GL_TEXTURE_BINDING_1D:
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_BINDING_3D:
return 1;
case GL_BLEND_COLOR:
return 4;
case GL_BLEND_EQUATION:
return 1;
case GL_COLOR_MATRIX:
return 16;
case GL_COLOR_MATRIX_STACK_DEPTH:
return 1;
case GL_COLOR_TABLE:
case GL_POST_CONVOLUTION_COLOR_TABLE:
case GL_POST_COLOR_MATRIX_COLOR_TABLE:
case GL_CONVOLUTION_1D:
case GL_CONVOLUTION_2D:
case GL_SEPARABLE_2D:
case GL_HISTOGRAM:
case GL_MINMAX:
return 1;
case GL_POLYGON_OFFSET_FACTOR:
case GL_POLYGON_OFFSET_UNITS:
return 1;
case GL_POST_CONVOLUTION_RED_SCALE:
case GL_POST_CONVOLUTION_GREEN_SCALE:
case GL_POST_CONVOLUTION_BLUE_SCALE:
case GL_POST_CONVOLUTION_ALPHA_SCALE:
case GL_POST_CONVOLUTION_RED_BIAS:
case GL_POST_CONVOLUTION_GREEN_BIAS:
case GL_POST_CONVOLUTION_BLUE_BIAS:
case GL_POST_CONVOLUTION_ALPHA_BIAS:
return 1;
case GL_POST_COLOR_MATRIX_RED_SCALE:
case GL_POST_COLOR_MATRIX_GREEN_SCALE:
case GL_POST_COLOR_MATRIX_BLUE_SCALE:
case GL_POST_COLOR_MATRIX_ALPHA_SCALE:
case GL_POST_COLOR_MATRIX_RED_BIAS:
case GL_POST_COLOR_MATRIX_GREEN_BIAS:
case GL_POST_COLOR_MATRIX_BLUE_BIAS:
case GL_POST_COLOR_MATRIX_ALPHA_BIAS:
return 1;
case GL_RESCALE_NORMAL:
return 1;
case GL_MAX_ELEMENTS_INDICES:
case GL_MAX_ELEMENTS_VERTICES:
return 1;
case GL_ACTIVE_TEXTURE_ARB:
case GL_CLIENT_ACTIVE_TEXTURE_ARB:
case GL_MAX_TEXTURE_UNITS_ARB:
return 1;
case GL_MAX_COLOR_MATRIX_STACK_DEPTH:
case GL_MAX_CONVOLUTION_WIDTH:
case GL_MAX_CONVOLUTION_HEIGHT:
return 1;
case GL_OCCLUSION_TEST_RESULT_HP:
case GL_OCCLUSION_TEST_HP:
return 1;
case GL_PACK_INVERT_MESA:
return 1;
case GL_CULL_VERTEX_IBM:
return 1;
case GL_RASTER_POSITION_UNCLIPPED_IBM:
return 1;
/* GL_ARB_texture_cube_map / GL 1.3 */
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_BINDING_CUBE_MAP:
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
/* GL_ARB_multisample / GL 1.3 */
case GL_MULTISAMPLE:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_ALPHA_TO_ONE:
case GL_SAMPLE_COVERAGE:
case GL_SAMPLE_BUFFERS:
case GL_SAMPLES:
case GL_SAMPLE_COVERAGE_VALUE:
case GL_SAMPLE_COVERAGE_INVERT:
/* GL_ARB_texture_comrpession / GL 1.3 */
case GL_TEXTURE_COMPRESSION_HINT:
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
/* GL_EXT_blend_func_separate / GL 1.4 */
case GL_BLEND_DST_RGB:
case GL_BLEND_SRC_RGB:
case GL_BLEND_DST_ALPHA:
case GL_BLEND_SRC_ALPHA:
/* GL_EXT_fog_coord / GL 1.4 */
case GL_CURRENT_FOG_COORDINATE:
case GL_FOG_COORDINATE_ARRAY_TYPE:
case GL_FOG_COORDINATE_ARRAY_STRIDE:
case GL_FOG_COORDINATE_ARRAY:
case GL_FOG_COORDINATE_SOURCE:
/* GL_EXT_secondary_color / GL 1.4 */
case GL_COLOR_SUM:
case GL_SECONDARY_COLOR_ARRAY_SIZE:
case GL_SECONDARY_COLOR_ARRAY_TYPE:
case GL_SECONDARY_COLOR_ARRAY_STRIDE:
case GL_SECONDARY_COLOR_ARRAY:
/* GL_EXT_texture_lod_bias / GL 1.4 */
case GL_MAX_TEXTURE_LOD_BIAS:
/* GL_ARB_point_sprite */
case GL_POINT_SPRITE_NV:
/* GL_ARB_vertex_blend */
case GL_MAX_VERTEX_UNITS_ARB:
case GL_ACTIVE_VERTEX_UNITS_ARB:
case GL_WEIGHT_SUM_UNITY_ARB:
case GL_VERTEX_BLEND_ARB:
case GL_CURRENT_WEIGHT_ARB:
case GL_WEIGHT_ARRAY_ARB:
case GL_WEIGHT_ARRAY_TYPE_ARB:
case GL_WEIGHT_ARRAY_STRIDE_ARB:
case GL_WEIGHT_ARRAY_SIZE_ARB:
/* GL_ARB_matrix_palette */
case GL_MATRIX_PALETTE_ARB:
case GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB:
case GL_MAX_PALETTE_MATRICES_ARB:
case GL_CURRENT_PALETTE_MATRIX_ARB:
case GL_CURRENT_MATRIX_INDEX_ARB:
case GL_MATRIX_INDEX_ARRAY_ARB:
case GL_MATRIX_INDEX_ARRAY_SIZE_ARB:
case GL_MATRIX_INDEX_ARRAY_TYPE_ARB:
case GL_MATRIX_INDEX_ARRAY_STRIDE_ARB:
/* GL_EXT_clip_volume_hint */
case GL_CLIP_VOLUME_CLIPPING_HINT_EXT:
/* GL_EXT_stencil_two_size */
case GL_STENCIL_TEST_TWO_SIDE_EXT:
case GL_ACTIVE_STENCIL_FACE_EXT:
/* GL_EXT_vertex_weighting */
case GL_VERTEX_WEIGHTING_EXT:
case GL_MODELVIEW0_EXT:
case GL_MODELVIEW1_EXT:
case GL_CURRENT_VERTEX_WEIGHT_EXT:
case GL_VERTEX_WEIGHT_ARRAY_EXT:
case GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT:
case GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT:
case GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT:
/* case GL_MODELVIEW0_STACK_DEPTH_EXT: */ /* alias */
case GL_MODELVIEW1_STACK_DEPTH_EXT:
/* GL_ATI_vertex_streams */
case GL_MAX_VERTEX_STREAMS_ATI:
/* GL_NV_depth_clamp */
case GL_DEPTH_CLAMP_NV:
/* GL_NV_fog_distance */
case GL_FOG_DISTANCE_MODE_NV:
/* GL_NV_light_max_exponent */
case GL_MAX_SHININESS_NV:
case GL_MAX_SPOT_EXPONENT_NV:
/* GL_NV_multisample_filter_hint */
case GL_MULTISAMPLE_FILTER_HINT_NV:
/* GL_NV_point_sprite */
/* case GL_POINT_SPRITE_NV: */ /* alias */
case GL_POINT_SPRITE_R_MODE_NV:
/* GL_NV_register_combiners */
case GL_REGISTER_COMBINERS_NV:
case GL_NUM_GENERAL_COMBINERS_NV:
case GL_COLOR_SUM_CLAMP_NV:
case GL_MAX_GENERAL_COMBINERS_NV:
/* GL_NV_register_combiners2 */
case GL_PER_STAGE_CONSTANTS_NV:
/* GL_NV_texture_rectangle */
case GL_TEXTURE_RECTANGLE_NV:
case GL_TEXTURE_BINDING_RECTANGLE_NV:
case GL_MAX_RECTANGLE_TEXTURE_SIZE_NV:
return 1;
/* GL_EXT_secondary_color / GL 1.4 */
case GL_CURRENT_SECONDARY_COLOR:
/* GL_NV_register_combiners */
case GL_CONSTANT_COLOR0_NV:
case GL_CONSTANT_COLOR1_NV:
return 4;
/* GL_ARB_vertex_blend */
/* case GL_MODELVIEW0_ARB: */ /* alias */
/* case GL_MODELVIEW1_ARB: */ /* alias */
case GL_MODELVIEW2_ARB:
case GL_MODELVIEW3_ARB:
case GL_MODELVIEW4_ARB:
case GL_MODELVIEW5_ARB:
case GL_MODELVIEW6_ARB:
case GL_MODELVIEW7_ARB:
case GL_MODELVIEW8_ARB:
case GL_MODELVIEW9_ARB:
case GL_MODELVIEW10_ARB:
case GL_MODELVIEW11_ARB:
case GL_MODELVIEW12_ARB:
case GL_MODELVIEW13_ARB:
case GL_MODELVIEW14_ARB:
case GL_MODELVIEW15_ARB:
case GL_MODELVIEW16_ARB:
case GL_MODELVIEW17_ARB:
case GL_MODELVIEW18_ARB:
case GL_MODELVIEW19_ARB:
case GL_MODELVIEW20_ARB:
case GL_MODELVIEW21_ARB:
case GL_MODELVIEW22_ARB:
case GL_MODELVIEW23_ARB:
case GL_MODELVIEW24_ARB:
case GL_MODELVIEW25_ARB:
case GL_MODELVIEW26_ARB:
case GL_MODELVIEW27_ARB:
case GL_MODELVIEW28_ARB:
case GL_MODELVIEW29_ARB:
case GL_MODELVIEW30_ARB:
case GL_MODELVIEW31_ARB:
/* GL_EXT_vertex_weighting */
/* case GL_MODELVIEW0_MATRIX_EXT: */ /* alias */
case GL_MODELVIEW1_MATRIX_EXT:
return 32;
/* GL_ARB_texture_comrpession / GL 1.3 */
case GL_COMPRESSED_TEXTURE_FORMATS: {
GLint temp;
glGetIntegerv( GL_NUM_COMPRESSED_TEXTURE_FORMATS, & temp );
return temp;
}
default:
return -1;
}
}
GLint __glGetDoublev_size(GLenum sq)
{
return __glGet_size(sq);
}
GLint __glGetFloatv_size(GLenum sq)
{
return __glGet_size(sq);
}
GLint __glGetIntegerv_size(GLenum sq)
{
return __glGet_size(sq);
}
GLint __glGetBooleanv_size(GLenum sq)
{
return __glGet_size(sq);
}
GLint __glGetTexLevelParameterfv_size(GLenum pname)
{
switch (pname) {
case GL_TEXTURE_WIDTH:
case GL_TEXTURE_HEIGHT:
case GL_TEXTURE_DEPTH:
case GL_TEXTURE_COMPONENTS:
case GL_TEXTURE_BORDER:
case GL_TEXTURE_RED_SIZE:
case GL_TEXTURE_GREEN_SIZE:
case GL_TEXTURE_BLUE_SIZE:
case GL_TEXTURE_ALPHA_SIZE:
case GL_TEXTURE_LUMINANCE_SIZE:
case GL_TEXTURE_INTENSITY_SIZE:
/* GL_ARB_texture_compression / GL 1.3 */
case GL_TEXTURE_COMPRESSED_IMAGE_SIZE:
case GL_TEXTURE_COMPRESSED:
/* GL_ARB_depth_texture / GL 1.4 */
case GL_TEXTURE_DEPTH_SIZE:
return 1;
default:
return -1;
}
}
GLint __glGetTexLevelParameteriv_size(GLenum pname)
{
return __glGetTexLevelParameterfv_size(pname);
}
GLint __glGetTexImage_size(GLenum target, GLint level, GLenum format,
GLenum type, GLint width, GLint height, GLint depth)
{
return __glXImage3DSize( format, type, width, height, depth,
0, 0, 0, 0, 4 );
}
GLint __glGetConvolutionParameteriv_size(GLenum pname)
{
switch (pname) {
case GL_CONVOLUTION_BORDER_COLOR:
case GL_CONVOLUTION_FILTER_SCALE:
case GL_CONVOLUTION_FILTER_BIAS:
return 4;
case GL_CONVOLUTION_BORDER_MODE:
case GL_CONVOLUTION_FORMAT:
case GL_CONVOLUTION_WIDTH:
case GL_CONVOLUTION_HEIGHT:
case GL_MAX_CONVOLUTION_WIDTH:
case GL_MAX_CONVOLUTION_HEIGHT:
return 1;
default:
return -1;
}
}
GLint __glGetConvolutionParameterfv_size(GLenum pname)
{
return __glGetConvolutionParameteriv_size(pname);
}
GLint __glGetHistogramParameterfv_size(GLenum pname)
{
switch (pname) {
case GL_HISTOGRAM_WIDTH:
case GL_HISTOGRAM_FORMAT:
case GL_HISTOGRAM_RED_SIZE:
case GL_HISTOGRAM_GREEN_SIZE:
case GL_HISTOGRAM_BLUE_SIZE:
case GL_HISTOGRAM_ALPHA_SIZE:
case GL_HISTOGRAM_LUMINANCE_SIZE:
case GL_HISTOGRAM_SINK:
return 1;
default:
return -1;
}
}
GLint __glGetHistogramParameteriv_size(GLenum pname)
{
return __glGetHistogramParameterfv_size(pname);
}
GLint __glGetMinmaxParameterfv_size(GLenum pname)
{
switch (pname) {
case GL_MINMAX_FORMAT:
case GL_MINMAX_SINK:
return 1;
default:
return -1;
}
}
GLint __glGetMinmaxParameteriv_size(GLenum pname)
{
return __glGetMinmaxParameterfv_size(pname);
}
GLint __glGetColorTableParameterfv_size(GLenum pname)
{
switch(pname) {
case GL_COLOR_TABLE_SCALE: /* return RGBA */
case GL_COLOR_TABLE_BIAS:
return 4;
case GL_COLOR_TABLE_FORMAT:
case GL_COLOR_TABLE_WIDTH:
case GL_COLOR_TABLE_RED_SIZE:
case GL_COLOR_TABLE_GREEN_SIZE:
case GL_COLOR_TABLE_BLUE_SIZE:
case GL_COLOR_TABLE_ALPHA_SIZE:
case GL_COLOR_TABLE_LUMINANCE_SIZE:
case GL_COLOR_TABLE_INTENSITY_SIZE:
return 1;
default:
return 0;
}
}
GLint __glGetColorTableParameteriv_size(GLenum pname)
{
return __glGetColorTableParameterfv_size(pname);
}