1da1f33f2d
The main motivation here is to have the resource system clean up the DRI2 drawable automatically so glx doesn't have to. Right now, the glx drawable resource must be destroyed before the X drawable, so that calling DRI2DestroyDrawable doesn't crash. By making the DRI2 drawable a resource, GLX doesn't have to worry about that and the resource destruction order becomes irrelevant. https://bugs.freedesktop.org/show_bug.cgi?id=26394 Signed-off-by: Kristian Høgsberg <krh@bitplanet.net> Signed-off-by: Keith Packard <keithp@keithp.com> |
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dri2.c | ||
dri2.h | ||
dri2ext.c | ||
Makefile.am |