1658454dea
Originaly, we use fbo blit to handle overlaped region copy. But GLES2 doesn't support that, just simply copy the needed region to another texture can fix this problem. Signed-off-by: Zhigang Gong <zhigang.gong@gmail.com>
400 lines
12 KiB
C
400 lines
12 KiB
C
/*
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* Copyright © 2008 Intel Corporation
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* Copyright © 1998 Keith Packard
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*
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* Permission to use, copy, modify, distribute, and sell this software and its
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* documentation for any purpose is hereby granted without fee, provided that
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* the above copyright notice appear in all copies and that both that
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* copyright notice and this permission notice appear in supporting
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* documentation, and that the name of Keith Packard not be used in
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* advertising or publicity pertaining to distribution of the software without
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* specific, written prior permission. Keith Packard makes no
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* representations about the suitability of this software for any purpose. It
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* is provided "as is" without express or implied warranty.
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*
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* KEITH PACKARD DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
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* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO
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* EVENT SHALL KEITH PACKARD BE LIABLE FOR ANY SPECIAL, INDIRECT OR
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* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE,
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* DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER
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* TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "glamor_priv.h"
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/** @file glamor_copyarea.c
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*
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* GC CopyArea implementation
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*/
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#ifndef GLAMOR_GLES2
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static Bool
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glamor_copy_n_to_n_fbo_blit(DrawablePtr src,
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DrawablePtr dst,
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GCPtr gc,
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BoxPtr box,
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int nbox,
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int dx,
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int dy)
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{
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ScreenPtr screen = dst->pScreen;
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PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
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PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
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glamor_pixmap_private *src_pixmap_priv;
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glamor_screen_private *glamor_priv = glamor_get_screen_private(screen);
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int dst_x_off, dst_y_off, src_x_off, src_y_off, i;
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if (!glamor_priv->has_fbo_blit) {
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glamor_delayed_fallback(screen,"no EXT_framebuffer_blit\n");
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return FALSE;
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}
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src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
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if (src_pixmap_priv->pending_op.type == GLAMOR_PENDING_FILL)
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return FALSE;
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if (gc) {
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if (gc->alu != GXcopy) {
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glamor_delayed_fallback(screen, "non-copy ALU\n");
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return FALSE;
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}
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if (!glamor_pm_is_solid(dst, gc->planemask)) {
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glamor_delayed_fallback(screen, "non-solid planemask\n");
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return FALSE;
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}
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}
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)) {
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glamor_delayed_fallback(screen, "no src fbo\n");
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return FALSE;
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}
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if (glamor_set_destination_pixmap(dst_pixmap)) {
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return FALSE;
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}
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glamor_validate_pixmap(dst_pixmap);
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glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, src_pixmap_priv->fb);
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glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
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glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
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src_y_off += dy;
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for (i = 0; i < nbox; i++) {
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if(glamor_priv->yInverted) {
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glBlitFramebuffer((box[i].x1 + dx + src_x_off),
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(box[i].y1 + src_y_off),
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(box[i].x2 + dx + src_x_off),
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(box[i].y2 + src_y_off),
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(box[i].x1 + dst_x_off),
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(box[i].y1 + dst_y_off),
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(box[i].x2 + dst_x_off),
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(box[i].y2 + dst_y_off),
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GL_COLOR_BUFFER_BIT,
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GL_NEAREST);
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} else {
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int flip_dst_y1 = dst_pixmap->drawable.height - (box[i].y2 + dst_y_off);
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int flip_dst_y2 = dst_pixmap->drawable.height - (box[i].y1 + dst_y_off);
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int flip_src_y1 = src_pixmap->drawable.height - (box[i].y2 + src_y_off);
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int flip_src_y2 = src_pixmap->drawable.height - (box[i].y1 + src_y_off);
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glBlitFramebuffer(box[i].x1 + dx + src_x_off,
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flip_src_y1,
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box[i].x2 + dx + src_x_off,
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flip_src_y2,
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box[i].x1 + dst_x_off,
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flip_dst_y1,
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box[i].x2 + dst_x_off,
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flip_dst_y2,
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GL_COLOR_BUFFER_BIT,
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GL_NEAREST);
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}
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}
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return TRUE;
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}
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#endif
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static Bool
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glamor_copy_n_to_n_textured(DrawablePtr src,
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DrawablePtr dst,
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GCPtr gc,
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BoxPtr box,
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int nbox,
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int dx,
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int dy
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)
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{
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glamor_screen_private *glamor_priv =
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glamor_get_screen_private(dst->pScreen);
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PixmapPtr src_pixmap = glamor_get_drawable_pixmap(src);
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PixmapPtr dst_pixmap = glamor_get_drawable_pixmap(dst);
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int i;
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float vertices[8], texcoords[8];
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glamor_pixmap_private *src_pixmap_priv;
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glamor_pixmap_private *dst_pixmap_priv;
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int src_x_off, src_y_off, dst_x_off, dst_y_off;
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enum glamor_pixmap_status src_status = GLAMOR_NONE;
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GLfloat dst_xscale, dst_yscale, src_xscale, src_yscale;
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int flush_needed = 0;
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src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
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dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) {
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glamor_delayed_fallback(dst->pScreen, "dst has no fbo.\n");
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goto fail;
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}
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if (!src_pixmap_priv->gl_fbo) {
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#ifndef GLAMOR_PIXMAP_DYNAMIC_UPLOAD
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glamor_delayed_fallback(dst->pScreen, "src has no fbo.\n");
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goto fail;
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#else
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src_status = glamor_upload_pixmap_to_texture(src_pixmap);
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if (src_status != GLAMOR_UPLOAD_DONE)
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goto fail;
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#endif
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}
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else
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flush_needed = 1;
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if (gc) {
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glamor_set_alu(gc->alu);
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if (!glamor_set_planemask(dst_pixmap, gc->planemask))
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goto fail;
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if (gc->alu != GXcopy) {
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glamor_set_destination_pixmap_priv_nc(src_pixmap_priv);
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glamor_validate_pixmap(src_pixmap);
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}
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}
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glamor_set_destination_pixmap_priv_nc(dst_pixmap_priv);
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glamor_validate_pixmap(dst_pixmap);
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pixmap_priv_get_scale(dst_pixmap_priv, &dst_xscale, &dst_yscale);
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pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
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glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
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glVertexAttribPointer(GLAMOR_VERTEX_POS, 2, GL_FLOAT, GL_FALSE,
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2 * sizeof(float),
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vertices);
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glEnableVertexAttribArray(GLAMOR_VERTEX_POS);
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if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
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glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
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dx += src_x_off;
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dy += src_y_off;
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pixmap_priv_get_scale(src_pixmap_priv, &src_xscale, &src_yscale);
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(GL_TEXTURE_2D, src_pixmap_priv->tex);
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#ifndef GLAMOR_GLES2
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glEnable(GL_TEXTURE_2D);
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#endif
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glVertexAttribPointer(GLAMOR_VERTEX_SOURCE, 2, GL_FLOAT, GL_FALSE,
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2 * sizeof(float),
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texcoords);
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glEnableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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glUseProgram(glamor_priv->finish_access_prog[0]);
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glUniform1i(glamor_priv->finish_access_no_revert[0], 1);
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glUniform1i(glamor_priv->finish_access_swap_rb[0], 0);
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}
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else {
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GLAMOR_CHECK_PENDING_FILL(glamor_priv, src_pixmap_priv);
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}
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for (i = 0; i < nbox; i++) {
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glamor_set_normalize_vcoords(dst_xscale, dst_yscale,
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box[i].x1 + dst_x_off,
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box[i].y1 + dst_y_off,
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box[i].x2 + dst_x_off,
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box[i].y2 + dst_y_off,
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glamor_priv->yInverted,
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vertices);
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if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv))
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glamor_set_normalize_tcoords(src_xscale, src_yscale,
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box[i].x1 + dx, box[i].y1 + dy,
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box[i].x2 + dx, box[i].y2 + dy,
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glamor_priv->yInverted,
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texcoords);
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glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
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}
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glDisableVertexAttribArray(GLAMOR_VERTEX_POS);
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if (GLAMOR_PIXMAP_PRIV_NO_PENDING(src_pixmap_priv)) {
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glDisableVertexAttribArray(GLAMOR_VERTEX_SOURCE);
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#ifndef GLAMOR_GLES2
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glDisable(GL_TEXTURE_2D);
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#endif
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}
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glUseProgram(0);
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/* The source texture is bound to a fbo, we have to flush it here. */
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if (flush_needed)
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glFlush();
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return TRUE;
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fail:
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glamor_set_alu(GXcopy);
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glamor_set_planemask(dst_pixmap, ~0);
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return FALSE;
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}
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void
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glamor_copy_n_to_n(DrawablePtr src,
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DrawablePtr dst,
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GCPtr gc,
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BoxPtr box,
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int nbox,
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int dx,
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int dy,
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Bool reverse,
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Bool upsidedown,
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Pixel bitplane,
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void *closure)
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{
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glamor_access_t dst_access;
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PixmapPtr dst_pixmap, src_pixmap, temp_pixmap = NULL;
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DrawablePtr temp_src = src;
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glamor_pixmap_private *dst_pixmap_priv, *src_pixmap_priv;
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BoxRec bound;
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ScreenPtr screen;
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int temp_dx = dx;
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int temp_dy = dy;
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int src_x_off, src_y_off, dst_x_off, dst_y_off;
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int i;
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int overlaped = 0;
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dst_pixmap = glamor_get_drawable_pixmap(dst);
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dst_pixmap_priv = glamor_get_pixmap_private(dst_pixmap);
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src_pixmap = glamor_get_drawable_pixmap(src);
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src_pixmap_priv = glamor_get_pixmap_private(src_pixmap);
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screen = dst_pixmap->drawable.pScreen;
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if (!GLAMOR_PIXMAP_PRIV_HAS_FBO(dst_pixmap_priv)) {
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glamor_fallback("dest pixmap %p has no fbo. \n", dst_pixmap);
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goto fail;
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}
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glamor_get_drawable_deltas(src, src_pixmap, &src_x_off, &src_y_off);
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glamor_get_drawable_deltas(dst, dst_pixmap, &dst_x_off, &dst_y_off);
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if (src_pixmap_priv->fb == dst_pixmap_priv->fb) {
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int x_shift = abs(src_x_off - dx - dst_x_off);
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int y_shift = abs(src_y_off - dy - dst_y_off);
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for ( i = 0; i < nbox; i++)
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{
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if (x_shift < abs(box[i].x2 - box[i].x1)
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&& y_shift < abs(box[i].y2 - box[i].y1)) {
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overlaped = 1;
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break;
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}
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}
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}
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/* XXX need revisit to handle overlapped area copying. */
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#ifndef GLAMOR_GLES2
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if ((overlaped
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|| !src_pixmap_priv->gl_tex || !dst_pixmap_priv->gl_tex )
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&& glamor_copy_n_to_n_fbo_blit(src, dst, gc, box, nbox, dx, dy)) {
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goto done;
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return;
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}
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#endif
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glamor_calculate_boxes_bound(&bound, box, nbox);
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/* Overlaped indicate the src and dst are the same pixmap. */
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if (overlaped || (!GLAMOR_PIXMAP_PRIV_HAS_FBO(src_pixmap_priv)
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&& ((bound.x2 - bound.x1) * (bound.y2 - bound.y1)
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* 4 > src_pixmap->drawable.width * src_pixmap->drawable.height))) {
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temp_pixmap = (*screen->CreatePixmap)(screen,
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bound.x2 - bound.x1,
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bound.y2 - bound.y1,
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src_pixmap->drawable.depth,
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overlaped ? 0 : GLAMOR_CREATE_PIXMAP_CPU);
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if (!temp_pixmap)
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goto fail;
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glamor_transform_boxes(box, nbox, -bound.x1, -bound.y1);
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temp_src = &temp_pixmap->drawable;
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if (overlaped)
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glamor_copy_n_to_n_textured(src, temp_src, gc, box, nbox,
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temp_dx + bound.x1, temp_dy + bound.y1);
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else
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fbCopyNtoN(src, temp_src, gc, box, nbox,
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temp_dx + bound.x1, temp_dy + bound.y1,
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reverse, upsidedown, bitplane,
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closure);
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glamor_transform_boxes(box, nbox, bound.x1, bound.y1);
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temp_dx = -bound.x1;
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temp_dy = -bound.y1;
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}
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else {
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temp_dx = dx;
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temp_dy = dy;
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temp_src = src;
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}
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if (glamor_copy_n_to_n_textured(temp_src, dst, gc, box, nbox, temp_dx, temp_dy)) {
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goto done;
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}
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fail:
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glamor_report_delayed_fallbacks(src->pScreen);
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glamor_report_delayed_fallbacks(dst->pScreen);
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glamor_fallback("from %p to %p (%c,%c)\n", src, dst,
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glamor_get_drawable_location(src),
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glamor_get_drawable_location(dst));
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if (gc && gc->alu != GXcopy)
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dst_access = GLAMOR_ACCESS_RW;
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else
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dst_access = GLAMOR_ACCESS_WO;
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if (glamor_prepare_access(dst, GLAMOR_ACCESS_RW)) {
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if (dst == src
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|| glamor_prepare_access(src, GLAMOR_ACCESS_RO)) {
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fbCopyNtoN(src, dst, gc, box, nbox,
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dx, dy, reverse, upsidedown, bitplane,
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closure);
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if (dst != src)
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glamor_finish_access(src);
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}
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glamor_finish_access(dst);
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}
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done:
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glamor_clear_delayed_fallbacks(src->pScreen);
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glamor_clear_delayed_fallbacks(dst->pScreen);
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if (temp_src != src) {
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(*screen->DestroyPixmap)(temp_pixmap);
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}
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}
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RegionPtr
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glamor_copy_area(DrawablePtr src, DrawablePtr dst, GCPtr gc,
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int srcx, int srcy, int width, int height, int dstx, int dsty)
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{
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RegionPtr region;
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region = miDoCopy(src, dst, gc,
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srcx, srcy, width, height,
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dstx, dsty, glamor_copy_n_to_n, 0, NULL);
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return region;
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}
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