Renaming glamor_priv->dispatch and wrapping the access to the dispatch table with a function that also ensured the context was bound. dispatch = glamor_get_dispatch(glamor_priv); ... glamor_put_dispatch(glamor_priv); So that we catch all places where we attempt to call into GL withouta context. As an optimisation we can then do glamor_get_context(); glamor_put_context() around the rendering entry points to reduce the frequency of having to restore the old context. (Along with allowing the context to be recursively acquired and making the old context part of the glamor_egl state.) Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com> Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
475 lines
13 KiB
C
475 lines
13 KiB
C
/*
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* Copyright © 2008 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*
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* Authors:
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* Eric Anholt <eric@anholt.net>
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*
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*/
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/** @file glamor.c
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* This file covers the initialization and teardown of glamor, and has various
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* functions not responsible for performing rendering.
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*/
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#include <stdlib.h>
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#include "glamor_priv.h"
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static DevPrivateKeyRec glamor_screen_private_key_index;
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DevPrivateKey glamor_screen_private_key = &glamor_screen_private_key_index;
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static DevPrivateKeyRec glamor_pixmap_private_key_index;
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DevPrivateKey glamor_pixmap_private_key = &glamor_pixmap_private_key_index;
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/**
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* glamor_get_drawable_pixmap() returns a backing pixmap for a given drawable.
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*
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* @param drawable the drawable being requested.
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*
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* This function returns the backing pixmap for a drawable, whether it is a
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* redirected window, unredirected window, or already a pixmap. Note that
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* coordinate translation is needed when drawing to the backing pixmap of a
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* redirected window, and the translation coordinates are provided by calling
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* exaGetOffscreenPixmap() on the drawable.
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*/
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PixmapPtr
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glamor_get_drawable_pixmap(DrawablePtr drawable)
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{
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if (drawable->type == DRAWABLE_WINDOW)
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return drawable->
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pScreen->GetWindowPixmap((WindowPtr) drawable);
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else
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return (PixmapPtr) drawable;
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}
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_X_EXPORT void
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glamor_set_pixmap_type(PixmapPtr pixmap, glamor_pixmap_type_t type)
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{
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glamor_pixmap_private *pixmap_priv;
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glamor_screen_private *glamor_priv =
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glamor_get_screen_private(pixmap->drawable.pScreen);
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (pixmap_priv == NULL) {
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pixmap_priv = calloc(sizeof(*pixmap_priv), 1);
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glamor_set_pixmap_private(pixmap, pixmap_priv);
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pixmap_priv->container = pixmap;
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pixmap_priv->glamor_priv = glamor_priv;
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}
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pixmap_priv->type = type;
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}
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_X_EXPORT void
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glamor_set_pixmap_texture(PixmapPtr pixmap, unsigned int tex)
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{
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ScreenPtr screen = pixmap->drawable.pScreen;
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glamor_pixmap_private *pixmap_priv;
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glamor_screen_private *glamor_priv;
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glamor_pixmap_fbo *fbo;
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glamor_priv = glamor_get_screen_private(screen);
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (pixmap_priv->fbo) {
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fbo = glamor_pixmap_detach_fbo(pixmap_priv);
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glamor_destroy_fbo(fbo);
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}
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fbo = glamor_create_fbo_from_tex(glamor_priv, pixmap->drawable.width,
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pixmap->drawable.height,
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pixmap->drawable.depth, tex, 0);
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if (fbo == NULL) {
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ErrorF("XXX fail to create fbo.\n");
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return;
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}
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glamor_pixmap_attach_fbo(pixmap, fbo);
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}
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void
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glamor_set_screen_pixmap(PixmapPtr screen_pixmap)
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{
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glamor_pixmap_private *pixmap_priv;
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glamor_screen_private *glamor_priv;
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glamor_priv = glamor_get_screen_private(screen_pixmap->drawable.pScreen);
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pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
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glamor_priv->screen_fbo = pixmap_priv->fbo->fb;
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pixmap_priv->fbo->width = screen_pixmap->drawable.width;
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pixmap_priv->fbo->height = screen_pixmap->drawable.height;
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}
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PixmapPtr
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glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
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unsigned int usage)
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{
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PixmapPtr pixmap;
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glamor_pixmap_type_t type = GLAMOR_TEXTURE_ONLY;
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glamor_pixmap_private *pixmap_priv;
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glamor_screen_private *glamor_priv =
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glamor_get_screen_private(screen);
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glamor_pixmap_fbo *fbo;
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int pitch;
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int flag;
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if (w > 32767 || h > 32767)
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return NullPixmap;
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if (usage == GLAMOR_CREATE_PIXMAP_CPU || (w == 0 && h == 0))
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return fbCreatePixmap(screen, w, h, depth, usage);
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else
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pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
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pixmap_priv = calloc(1, sizeof(*pixmap_priv));
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if (!pixmap_priv) {
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fbDestroyPixmap(pixmap);
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return fbCreatePixmap(screen, w, h, depth, usage);
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}
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glamor_set_pixmap_private(pixmap, pixmap_priv);
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pixmap_priv->container = pixmap;
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pixmap_priv->glamor_priv = glamor_priv;
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pixmap_priv->type = type;
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fbo = glamor_create_fbo(glamor_priv, w, h, depth, usage);
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if (fbo == NULL) {
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fbDestroyPixmap(pixmap);
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free(pixmap_priv);
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return fbCreatePixmap(screen, w, h, depth, usage);
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}
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glamor_pixmap_attach_fbo(pixmap, fbo);
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pitch = (((w * pixmap->drawable.bitsPerPixel + 7) / 8) + 3) & ~3;
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screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, pitch, NULL);
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return pixmap;
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}
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void
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glamor_destroy_textured_pixmap(PixmapPtr pixmap)
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{
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if (pixmap->refcnt == 1) {
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glamor_pixmap_private *pixmap_priv;
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pixmap_priv = glamor_get_pixmap_private(pixmap);
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if (pixmap_priv != NULL) {
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glamor_pixmap_fbo *fbo;
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fbo = glamor_pixmap_detach_fbo(pixmap_priv);
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if (fbo)
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glamor_destroy_fbo(fbo);
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free(pixmap_priv);
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}
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}
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}
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Bool
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glamor_destroy_pixmap(PixmapPtr pixmap)
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{
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glamor_destroy_textured_pixmap(pixmap);
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return fbDestroyPixmap(pixmap);
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}
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void
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glamor_block_handler(ScreenPtr screen)
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{
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glamor_screen_private *glamor_priv =
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glamor_get_screen_private(screen);
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glamor_gl_dispatch *dispatch;
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dispatch = glamor_get_dispatch(glamor_priv);
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glamor_priv->tick++;
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dispatch->glFlush();
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dispatch->glFinish();
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glamor_fbo_expire(glamor_priv);
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glamor_put_dispatch(glamor_priv);
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}
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static void
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_glamor_block_handler(void *data, OSTimePtr timeout,
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void *last_select_mask)
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{
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glamor_screen_private *glamor_priv = data;
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glamor_gl_dispatch *dispatch = glamor_get_dispatch(glamor_priv);
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dispatch->glFlush();
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dispatch->glFinish();
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glamor_put_dispatch(glamor_priv);
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}
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static void
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_glamor_wakeup_handler(void *data, int result, void *last_select_mask)
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{
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}
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static void
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glamor_set_debug_level(int *debug_level)
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{
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char *debug_level_string;
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debug_level_string = getenv("GLAMOR_DEBUG");
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if (debug_level_string
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&& sscanf(debug_level_string, "%d", debug_level) == 1)
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return;
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*debug_level = 0;
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}
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int glamor_debug_level;
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/** Set up glamor for an already-configured GL context. */
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Bool
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glamor_init(ScreenPtr screen, unsigned int flags)
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{
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glamor_screen_private *glamor_priv;
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int gl_version;
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#ifdef RENDER
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PictureScreenPtr ps = GetPictureScreenIfSet(screen);
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#endif
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if (flags & ~GLAMOR_VALID_FLAGS) {
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ErrorF("glamor_init: Invalid flags %x\n", flags);
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return FALSE;
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}
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glamor_priv = calloc(1, sizeof(*glamor_priv));
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if (glamor_priv == NULL)
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return FALSE;
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if (flags & GLAMOR_INVERTED_Y_AXIS) {
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glamor_priv->yInverted = 1;
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} else
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glamor_priv->yInverted = 0;
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if (!dixRegisterPrivateKey
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(glamor_screen_private_key, PRIVATE_SCREEN, 0)) {
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LogMessage(X_WARNING,
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"glamor%d: Failed to allocate screen private\n",
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screen->myNum);
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goto fail;
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}
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glamor_set_screen_private(screen, glamor_priv);
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if (!dixRegisterPrivateKey
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(glamor_pixmap_private_key, PRIVATE_PIXMAP, 0)) {
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LogMessage(X_WARNING,
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"glamor%d: Failed to allocate pixmap private\n",
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screen->myNum);
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goto fail;;
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}
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gl_version = glamor_gl_get_version();
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#ifndef GLAMOR_GLES2
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if (gl_version < GLAMOR_GL_VERSION_ENCODE(1, 3)) {
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ErrorF("Require OpenGL version 1.3 or latter.\n");
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goto fail;
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}
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#else
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if (gl_version < GLAMOR_GL_VERSION_ENCODE(2, 0)) {
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ErrorF("Require Open GLES2.0 or latter.\n");
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goto fail;
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}
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#endif
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glamor_gl_dispatch_init(screen, &glamor_priv->_dispatch, gl_version);
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#ifdef GLAMOR_GLES2
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if (!glamor_gl_has_extension("GL_EXT_texture_format_BGRA8888")) {
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ErrorF("GL_EXT_texture_format_BGRA8888 required\n");
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goto fail;
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}
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#endif
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glamor_priv->has_pack_invert =
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glamor_gl_has_extension("GL_MESA_pack_invert");
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glamor_priv->has_fbo_blit =
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glamor_gl_has_extension("GL_EXT_framebuffer_blit");
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glamor_priv->_dispatch.glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE,
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&glamor_priv->max_fbo_size);
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glamor_set_debug_level(&glamor_debug_level);
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#ifdef GLAMOR_GLES2
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glamor_priv->gl_flavor = GLAMOR_GL_ES2;
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#else
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glamor_priv->gl_flavor = GLAMOR_GL_DESKTOP;
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#endif
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/* If we are using egl screen, call egl screen init to
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* register correct close screen function. */
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if (flags & GLAMOR_USE_EGL_SCREEN)
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glamor_egl_screen_init(screen);
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glamor_priv->saved_procs.close_screen = screen->CloseScreen;
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screen->CloseScreen = glamor_close_screen;
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if (flags & GLAMOR_USE_SCREEN) {
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if (!RegisterBlockAndWakeupHandlers(_glamor_block_handler,
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_glamor_wakeup_handler,
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glamor_priv)) {
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goto fail;
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}
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glamor_priv->saved_procs.create_gc = screen->CreateGC;
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screen->CreateGC = glamor_create_gc;
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glamor_priv->saved_procs.create_pixmap = screen->CreatePixmap;
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screen->CreatePixmap = glamor_create_pixmap;
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glamor_priv->saved_procs.destroy_pixmap = screen->DestroyPixmap;
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screen->DestroyPixmap = glamor_destroy_pixmap;
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glamor_priv->saved_procs.get_spans = screen->GetSpans;
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screen->GetSpans = glamor_get_spans;
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glamor_priv->saved_procs.get_image = screen->GetImage;
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screen->GetImage = glamor_get_image;
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glamor_priv->saved_procs.change_window_attributes =
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screen->ChangeWindowAttributes;
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screen->ChangeWindowAttributes =
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glamor_change_window_attributes;
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glamor_priv->saved_procs.copy_window = screen->CopyWindow;
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screen->CopyWindow = glamor_copy_window;
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glamor_priv->saved_procs.bitmap_to_region =
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screen->BitmapToRegion;
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screen->BitmapToRegion = glamor_bitmap_to_region;
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}
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#ifdef RENDER
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if (flags & GLAMOR_USE_PICTURE_SCREEN) {
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glamor_priv->saved_procs.composite = ps->Composite;
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ps->Composite = glamor_composite;
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glamor_priv->saved_procs.trapezoids = ps->Trapezoids;
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ps->Trapezoids = glamor_trapezoids;
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glamor_priv->saved_procs.glyphs = ps->Glyphs;
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ps->Glyphs = glamor_glyphs;
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glamor_priv->saved_procs.triangles = ps->Triangles;
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ps->Triangles = glamor_triangles;
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glamor_priv->saved_procs.addtraps = ps->AddTraps;
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ps->AddTraps = glamor_add_traps;
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glamor_priv->saved_procs.unrealize_glyph = ps->UnrealizeGlyph;
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ps->UnrealizeGlyph = glamor_glyph_unrealize;
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}
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glamor_priv->saved_procs.create_picture = ps->CreatePicture;
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ps->CreatePicture = glamor_create_picture;
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glamor_priv->saved_procs.destroy_picture = ps->DestroyPicture;
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ps->DestroyPicture = glamor_destroy_picture;
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glamor_init_composite_shaders(screen);
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#endif
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glamor_init_pixmap_fbo(screen);
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glamor_init_solid_shader(screen);
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glamor_init_tile_shader(screen);
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glamor_init_putimage_shaders(screen);
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glamor_init_finish_access_shaders(screen);
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glamor_pixmap_init(screen);
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glamor_priv->flags = flags;
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glamor_priv->screen = screen;
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return TRUE;
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fail:
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free(glamor_priv);
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glamor_set_screen_private(screen, NULL);
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return FALSE;
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}
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static void
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glamor_release_screen_priv(ScreenPtr screen)
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{
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glamor_screen_private *glamor_priv;
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glamor_priv = glamor_get_screen_private(screen);
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#ifdef RENDER
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glamor_fini_composite_shaders(screen);
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#endif
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glamor_fini_pixmap_fbo(screen);
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glamor_fini_solid_shader(screen);
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glamor_fini_tile_shader(screen);
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glamor_fini_putimage_shaders(screen);
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glamor_fini_finish_access_shaders(screen);
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glamor_pixmap_fini(screen);
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free(glamor_priv);
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glamor_set_screen_private(screen, NULL);
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}
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Bool
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glamor_close_screen(int idx, ScreenPtr screen)
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{
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glamor_screen_private *glamor_priv;
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PixmapPtr screen_pixmap;
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glamor_pixmap_private *screen_pixmap_priv;
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glamor_pixmap_fbo *fbo;
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int flags;
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glamor_priv = glamor_get_screen_private(screen);
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flags = glamor_priv->flags;
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#ifdef RENDER
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PictureScreenPtr ps = GetPictureScreenIfSet(screen);
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#endif
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glamor_glyphs_fini(screen);
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screen->CloseScreen = glamor_priv->saved_procs.close_screen;
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if (flags & GLAMOR_USE_SCREEN) {
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screen->CreateGC = glamor_priv->saved_procs.create_gc;
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screen->CreatePixmap = glamor_priv->saved_procs.create_pixmap;
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screen->DestroyPixmap = glamor_priv->saved_procs.destroy_pixmap;
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screen->GetSpans = glamor_priv->saved_procs.get_spans;
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screen->ChangeWindowAttributes =
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glamor_priv->saved_procs.change_window_attributes;
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screen->CopyWindow = glamor_priv->saved_procs.copy_window;
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screen->BitmapToRegion = glamor_priv->saved_procs.bitmap_to_region;
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}
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#ifdef RENDER
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if (ps && (flags & GLAMOR_USE_PICTURE_SCREEN)) {
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ps->Composite = glamor_priv->saved_procs.composite;
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ps->Trapezoids = glamor_priv->saved_procs.trapezoids;
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ps->Glyphs = glamor_priv->saved_procs.glyphs;
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ps->Triangles = glamor_priv->saved_procs.triangles;
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ps->CreatePicture = glamor_priv->saved_procs.create_picture;
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}
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#endif
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screen_pixmap = screen->GetScreenPixmap(screen);
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screen_pixmap_priv = glamor_get_pixmap_private(screen_pixmap);
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fbo = glamor_pixmap_detach_fbo(screen_pixmap_priv);
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glamor_purge_fbo(fbo);
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glamor_release_screen_priv(screen);
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return screen->CloseScreen(idx, screen);
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}
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void
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glamor_fini(ScreenPtr screen)
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{
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/* Do nothing currently. */
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}
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