xserver-multidpi/glamor/glamor_polyfillrect.c
Chris Wilson 556adfa6b9 Fixup glx support
Renaming glamor_priv->dispatch and wrapping the access to
the dispatch table with a function that also ensured the
context was bound.

 dispatch = glamor_get_dispatch(glamor_priv);
 ...
 glamor_put_dispatch(glamor_priv);

So that we catch all places where we attempt to call into GL withouta
context. As an optimisation we can then do glamor_get_context();
glamor_put_context() around the rendering entry points to reduce the
frequency of having to restore the old context. (Along with allowing
the context to be recursively acquired and making the old context part of
the glamor_egl state.)

Reviewed-by: Zhigang Gong <zhigang.gong@linux.intel.com>
Signed-off-by: Zhigang Gong <zhigang.gong@linux.intel.com>
2013-12-18 11:23:48 -08:00

133 lines
3.5 KiB
C

/*
* Copyright © 2009 Intel Corporation
* Copyright © 1998 Keith Packard
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#include "glamor_priv.h"
/** @file glamor_fillspans.c
*
* GC PolyFillRect implementation, taken straight from fb_fill.c
*/
static Bool
_glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc, int nrect, xRectangle * prect, Bool fallback)
{
int fullX1, fullX2, fullY1, fullY2;
int xorg, yorg;
int n;
register BoxPtr pbox;
RegionPtr pClip = fbGetCompositeClip(gc);
Bool ret = FALSE;
glamor_screen_private *glamor_priv;
glamor_priv = glamor_get_screen_private(drawable->pScreen);
if (gc->fillStyle != FillSolid && gc->fillStyle != FillTiled) {
goto fail;
}
xorg = drawable->x;
yorg = drawable->y;
while (nrect--) {
fullX1 = prect->x + xorg;
fullY1 = prect->y + yorg;
fullX2 = fullX1 + (int) prect->width;
fullY2 = fullY1 + (int) prect->height;
prect++;
n = REGION_NUM_RECTS(pClip);
pbox = REGION_RECTS(pClip);
/*
* clip the rectangle to each box in the clip region
* this is logically equivalent to calling Intersect(),
* but rectangles may overlap each other here.
*/
while (n--) {
int x1 = fullX1;
int x2 = fullX2;
int y1 = fullY1;
int y2 = fullY2;
if (pbox->x1 > x1)
x1 = pbox->x1;
if (pbox->x2 < x2)
x2 = pbox->x2;
if (pbox->y1 > y1)
y1 = pbox->y1;
if (pbox->y2 < y2)
y2 = pbox->y2;
pbox++;
if (x1 >= x2 || y1 >= y2)
continue;
if (!glamor_fill(drawable, gc, x1, y1, x2 - x1,
y2 - y1, fallback))
goto fail;
}
}
ret = TRUE;
goto done;
fail:
if (!fallback
&& glamor_ddx_fallback_check_pixmap(drawable)
&& glamor_ddx_fallback_check_gc(gc))
goto done;
glamor_fallback(" to %p (%c)\n",
drawable, glamor_get_drawable_location(drawable));
if (glamor_prepare_access(drawable, GLAMOR_ACCESS_RW)) {
if (glamor_prepare_access_gc(gc)) {
fbPolyFillRect(drawable, gc, nrect, prect);
glamor_finish_access_gc(gc);
}
glamor_finish_access(drawable, GLAMOR_ACCESS_RW);
}
ret = TRUE;
done:
return ret;
}
void
glamor_poly_fill_rect(DrawablePtr drawable,
GCPtr gc, int nrect, xRectangle * prect)
{
_glamor_poly_fill_rect(drawable, gc, nrect, prect, TRUE);
}
Bool
glamor_poly_fill_rect_nf(DrawablePtr drawable,
GCPtr gc, int nrect, xRectangle * prect)
{
return _glamor_poly_fill_rect(drawable, gc, nrect, prect, FALSE);
}