xserver-multidpi/hw/xquartz/GL/indirect.c
Keith Packard 9838b7032e Introduce a consistent coding style
This is strictly the application of the script 'x-indent-all.sh'
from util/modular. Compared to the patch that Daniel posted in
January, I've added a few indent flags:

	-bap
	-psl
	-T PrivatePtr
	-T pmWait
	-T _XFUNCPROTOBEGIN
	-T _XFUNCPROTOEND
	-T _X_EXPORT

The typedefs were needed to make the output of sdksyms.sh match the
previous output, otherwise, the code is formatted badly enough that
sdksyms.sh generates incorrect output.

The generated code was compared with the previous version and found to
be essentially identical -- "assert" line numbers and BUILD_TIME were
the only differences found.

The comparison was done with this script:

dir1=$1
dir2=$2

for dir in $dir1 $dir2; do
	(cd $dir && find . -name '*.o' | while read file; do
		dir=`dirname $file`
		base=`basename $file .o`
		dump=$dir/$base.dump
		objdump -d $file > $dump
	done)
done

find $dir1 -name '*.dump' | while read dump; do
	otherdump=`echo $dump | sed "s;$dir1;$dir2;"`
	diff -u $dump $otherdump
done

Signed-off-by: Keith Packard <keithp@keithp.com>
Acked-by: Daniel Stone <daniel@fooishbar.org>
Acked-by: Alan Coopersmith <alan.coopersmith@oracle.com>
2012-03-21 13:54:42 -07:00

656 lines
18 KiB
C

/*
* GLX implementation that uses Apple's OpenGL.framework
* (Indirect rendering path -- it's also used for some direct mode code too)
*
* Copyright (c) 2007-2011 Apple Inc.
* Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
* Copyright (c) 2002 Greg Parker. All Rights Reserved.
*
* Portions of this file are copied from Mesa's xf86glx.c,
* which contains the following copyright:
*
* Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_DIX_CONFIG_H
#include <dix-config.h>
#endif
#include <AvailabilityMacros.h>
#include <dlfcn.h>
#include <OpenGL/OpenGL.h>
#include <OpenGL/gl.h> /* Just to prevent glxserver.h from loading mesa's and colliding with OpenGL.h */
#include <X11/Xproto.h>
#include <GL/glxproto.h>
#include <glxserver.h>
#include <glxutil.h>
#include <glapi.h>
#include "x-hash.h"
#include "visualConfigs.h"
#include "dri.h"
#include "darwin.h"
#define GLAQUA_DEBUG_MSG(msg, args...) ASL_LOG(ASL_LEVEL_DEBUG, "GLXAqua", msg, ##args)
__GLXprovider *GlxGetDRISWrastProvider(void);
static void setup_dispatch_table(void);
GLuint __glFloorLog2(GLuint val);
void warn_func(void *p1, char *format, ...);
// some prototypes
static __GLXscreen *__glXAquaScreenProbe(ScreenPtr pScreen);
static __GLXdrawable *__glXAquaScreenCreateDrawable(ClientPtr client,
__GLXscreen * screen,
DrawablePtr pDraw,
XID drawId, int type,
XID glxDrawId,
__GLXconfig * conf);
static void __glXAquaContextDestroy(__GLXcontext * baseContext);
static int __glXAquaContextMakeCurrent(__GLXcontext * baseContext);
static int __glXAquaContextLoseCurrent(__GLXcontext * baseContext);
static int __glXAquaContextCopy(__GLXcontext * baseDst, __GLXcontext * baseSrc,
unsigned long mask);
static CGLPixelFormatObj makeFormat(__GLXconfig * conf);
__GLXprovider __glXDRISWRastProvider = {
__glXAquaScreenProbe,
"Core OpenGL",
NULL
};
typedef struct __GLXAquaScreen __GLXAquaScreen;
typedef struct __GLXAquaContext __GLXAquaContext;
typedef struct __GLXAquaDrawable __GLXAquaDrawable;
/*
* The following structs must keep the base as the first member.
* It's used to treat the start of the struct as a different struct
* in GLX.
*
* Note: these structs should be initialized with xcalloc or memset
* prior to usage, and some of them require initializing
* the base with function pointers.
*/
struct __GLXAquaScreen {
__GLXscreen base;
int index;
int num_vis;
};
struct __GLXAquaContext {
__GLXcontext base;
CGLContextObj ctx;
CGLPixelFormatObj pixelFormat;
xp_surface_id sid;
unsigned isAttached:1;
};
struct __GLXAquaDrawable {
__GLXdrawable base;
DrawablePtr pDraw;
xp_surface_id sid;
__GLXAquaContext *context;
};
static __GLXcontext *
__glXAquaScreenCreateContext(__GLXscreen * screen,
__GLXconfig * conf,
__GLXcontext * baseShareContext)
{
__GLXAquaContext *context;
__GLXAquaContext *shareContext = (__GLXAquaContext *) baseShareContext;
CGLError gl_err;
GLAQUA_DEBUG_MSG("glXAquaScreenCreateContext\n");
context = calloc(1, sizeof(__GLXAquaContext));
if (context == NULL)
return NULL;
memset(context, 0, sizeof *context);
context->base.pGlxScreen = screen;
context->base.destroy = __glXAquaContextDestroy;
context->base.makeCurrent = __glXAquaContextMakeCurrent;
context->base.loseCurrent = __glXAquaContextLoseCurrent;
context->base.copy = __glXAquaContextCopy;
/*FIXME verify that the context->base is fully initialized. */
context->pixelFormat = makeFormat(conf);
if (!context->pixelFormat) {
free(context);
return NULL;
}
context->ctx = NULL;
gl_err = CGLCreateContext(context->pixelFormat,
shareContext ? shareContext->ctx : NULL,
&context->ctx);
if (gl_err != 0) {
ErrorF("CGLCreateContext error: %s\n", CGLErrorString(gl_err));
CGLDestroyPixelFormat(context->pixelFormat);
free(context);
return NULL;
}
setup_dispatch_table();
GLAQUA_DEBUG_MSG("glAquaCreateContext done\n");
return &context->base;
}
/* maps from surface id -> list of __GLcontext */
static x_hash_table *surface_hash;
static void
__glXAquaContextDestroy(__GLXcontext * baseContext)
{
x_list *lst;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
GLAQUA_DEBUG_MSG("glAquaContextDestroy (ctx %p)\n", baseContext);
if (context != NULL) {
if (context->sid != 0 && surface_hash != NULL) {
lst =
x_hash_table_lookup(surface_hash,
x_cvt_uint_to_vptr(context->sid), NULL);
lst = x_list_remove(lst, context);
x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid),
lst);
}
if (context->ctx != NULL)
CGLDestroyContext(context->ctx);
if (context->pixelFormat != NULL)
CGLDestroyPixelFormat(context->pixelFormat);
free(context);
}
}
static int
__glXAquaContextLoseCurrent(__GLXcontext * baseContext)
{
CGLError gl_err;
GLAQUA_DEBUG_MSG("glAquaLoseCurrent (ctx 0x%p)\n", baseContext);
gl_err = CGLSetCurrentContext(NULL);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
/*
* There should be no need to set __glXLastContext to NULL here, because
* glxcmds.c does it as part of the context cache flush after calling
* this.
*/
return GL_TRUE;
}
/* Called when a surface is destroyed as a side effect of destroying
the window it's attached to. */
static void
surface_notify(void *_arg, void *data)
{
DRISurfaceNotifyArg *arg = (DRISurfaceNotifyArg *) _arg;
__GLXAquaDrawable *draw = (__GLXAquaDrawable *) data;
__GLXAquaContext *context;
x_list *lst;
if (_arg == NULL || data == NULL) {
ErrorF("surface_notify called with bad params");
return;
}
GLAQUA_DEBUG_MSG("surface_notify(%p, %p)\n", _arg, data);
switch (arg->kind) {
case AppleDRISurfaceNotifyDestroyed:
if (surface_hash != NULL)
x_hash_table_remove(surface_hash, x_cvt_uint_to_vptr(arg->id));
draw->pDraw = NULL;
draw->sid = 0;
break;
case AppleDRISurfaceNotifyChanged:
if (surface_hash != NULL) {
lst =
x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(arg->id),
NULL);
for (; lst != NULL; lst = lst->next) {
context = lst->data;
xp_update_gl_context(context->ctx);
}
}
break;
default:
ErrorF("surface_notify: unknown kind %d\n", arg->kind);
break;
}
}
static BOOL
attach(__GLXAquaContext * context, __GLXAquaDrawable * draw)
{
DrawablePtr pDraw;
GLAQUA_DEBUG_MSG("attach(%p, %p)\n", context, draw);
if (NULL == context || NULL == draw)
return TRUE;
pDraw = draw->base.pDraw;
if (NULL == pDraw) {
ErrorF("%s:%s() pDraw is NULL!\n", __FILE__, __func__);
return TRUE;
}
if (draw->sid == 0) {
//if (!quartzProcs->CreateSurface(pDraw->pScreen, pDraw->id, pDraw,
if (!DRICreateSurface(pDraw->pScreen, pDraw->id, pDraw,
0, &draw->sid, NULL, surface_notify, draw))
return TRUE;
draw->pDraw = pDraw;
}
if (!context->isAttached || context->sid != draw->sid) {
x_list *lst;
if (xp_attach_gl_context(context->ctx, draw->sid) != Success) {
//quartzProcs->DestroySurface(pDraw->pScreen, pDraw->id, pDraw,
DRIDestroySurface(pDraw->pScreen, pDraw->id, pDraw,
surface_notify, draw);
if (surface_hash != NULL)
x_hash_table_remove(surface_hash,
x_cvt_uint_to_vptr(draw->sid));
draw->sid = 0;
return TRUE;
}
context->isAttached = TRUE;
context->sid = draw->sid;
if (surface_hash == NULL)
surface_hash = x_hash_table_new(NULL, NULL, NULL, NULL);
lst =
x_hash_table_lookup(surface_hash, x_cvt_uint_to_vptr(context->sid),
NULL);
if (x_list_find(lst, context) == NULL) {
lst = x_list_prepend(lst, context);
x_hash_table_insert(surface_hash, x_cvt_uint_to_vptr(context->sid),
lst);
}
GLAQUA_DEBUG_MSG("attached 0x%x to 0x%x\n", (unsigned int) pDraw->id,
(unsigned int) draw->sid);
}
draw->context = context;
return FALSE;
}
#if 0 // unused
static void
unattach(__GLXAquaContext * context)
{
x_list *lst;
GLAQUA_DEBUG_MSG("unattach\n");
if (context == NULL) {
ErrorF("Tried to unattach a null context\n");
return;
}
if (context->isAttached) {
GLAQUA_DEBUG_MSG("unattaching\n");
if (surface_hash != NULL) {
lst =
x_hash_table_lookup(surface_hash, (void *) context->sid, NULL);
lst = x_list_remove(lst, context);
x_hash_table_insert(surface_hash, (void *) context->sid, lst);
}
CGLClearDrawable(context->ctx);
context->isAttached = FALSE;
context->sid = 0;
}
}
#endif
static int
__glXAquaContextMakeCurrent(__GLXcontext * baseContext)
{
CGLError gl_err;
__GLXAquaContext *context = (__GLXAquaContext *) baseContext;
__GLXAquaDrawable *drawPriv = (__GLXAquaDrawable *) context->base.drawPriv;
GLAQUA_DEBUG_MSG("glAquaMakeCurrent (ctx 0x%p)\n", baseContext);
if (attach(context, drawPriv))
return /*error */ 0;
gl_err = CGLSetCurrentContext(context->ctx);
if (gl_err != 0)
ErrorF("CGLSetCurrentContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
}
static int
__glXAquaContextCopy(__GLXcontext * baseDst, __GLXcontext * baseSrc,
unsigned long mask)
{
CGLError gl_err;
__GLXAquaContext *dst = (__GLXAquaContext *) baseDst;
__GLXAquaContext *src = (__GLXAquaContext *) baseSrc;
GLAQUA_DEBUG_MSG("GLXAquaContextCopy\n");
gl_err = CGLCopyContext(src->ctx, dst->ctx, mask);
if (gl_err != 0)
ErrorF("CGLCopyContext error: %s\n", CGLErrorString(gl_err));
return gl_err == 0;
}
/* Drawing surface notification callbacks */
static GLboolean
__glXAquaDrawableSwapBuffers(ClientPtr client, __GLXdrawable * base)
{
CGLError err;
__GLXAquaDrawable *drawable;
// GLAQUA_DEBUG_MSG("glAquaDrawableSwapBuffers(%p)\n",base);
if (!base) {
ErrorF("%s passed NULL\n", __func__);
return GL_FALSE;
}
drawable = (__GLXAquaDrawable *) base;
if (NULL == drawable->context) {
ErrorF("%s called with a NULL->context for drawable %p!\n",
__func__, (void *) drawable);
return GL_FALSE;
}
err = CGLFlushDrawable(drawable->context->ctx);
if (kCGLNoError != err) {
ErrorF("CGLFlushDrawable error: %s in %s\n", CGLErrorString(err),
__func__);
return GL_FALSE;
}
return GL_TRUE;
}
static CGLPixelFormatObj
makeFormat(__GLXconfig * conf)
{
CGLPixelFormatAttribute attr[64];
CGLPixelFormatObj fobj;
GLint formats;
CGLError error;
int i = 0;
if (conf->doubleBufferMode)
attr[i++] = kCGLPFADoubleBuffer;
if (conf->stereoMode)
attr[i++] = kCGLPFAStereo;
attr[i++] = kCGLPFAColorSize;
attr[i++] = conf->redBits + conf->greenBits + conf->blueBits;
attr[i++] = kCGLPFAAlphaSize;
attr[i++] = conf->alphaBits;
if ((conf->accumRedBits + conf->accumGreenBits + conf->accumBlueBits +
conf->accumAlphaBits) > 0) {
attr[i++] = kCGLPFAAccumSize;
attr[i++] = conf->accumRedBits + conf->accumGreenBits
+ conf->accumBlueBits + conf->accumAlphaBits;
}
attr[i++] = kCGLPFADepthSize;
attr[i++] = conf->depthBits;
if (conf->stencilBits) {
attr[i++] = kCGLPFAStencilSize;
attr[i++] = conf->stencilBits;
}
if (conf->numAuxBuffers > 0) {
attr[i++] = kCGLPFAAuxBuffers;
attr[i++] = conf->numAuxBuffers;
}
if (conf->sampleBuffers > 0) {
attr[i++] = kCGLPFASampleBuffers;
attr[i++] = conf->sampleBuffers;
attr[i++] = kCGLPFASamples;
attr[i++] = conf->samples;
}
attr[i] = 0;
error = CGLChoosePixelFormat(attr, &fobj, &formats);
if (error) {
ErrorF("error: creating pixel format %s\n", CGLErrorString(error));
return NULL;
}
return fobj;
}
static void
__glXAquaScreenDestroy(__GLXscreen * screen)
{
GLAQUA_DEBUG_MSG("glXAquaScreenDestroy(%p)\n", screen);
__glXScreenDestroy(screen);
free(screen);
}
/* This is called by __glXInitScreens(). */
static __GLXscreen *
__glXAquaScreenProbe(ScreenPtr pScreen)
{
__GLXAquaScreen *screen;
GLAQUA_DEBUG_MSG("glXAquaScreenProbe\n");
if (pScreen == NULL)
return NULL;
screen = calloc(1, sizeof *screen);
if (NULL == screen)
return NULL;
screen->base.destroy = __glXAquaScreenDestroy;
screen->base.createContext = __glXAquaScreenCreateContext;
screen->base.createDrawable = __glXAquaScreenCreateDrawable;
screen->base.swapInterval = /*FIXME*/ NULL;
screen->base.pScreen = pScreen;
screen->base.fbconfigs =
__glXAquaCreateVisualConfigs(&screen->base.numFBConfigs,
pScreen->myNum);
__glXScreenInit(&screen->base, pScreen);
screen->base.GLXmajor = 1;
screen->base.GLXminor = 4;
screen->base.GLXextensions = strdup("GLX_SGIX_fbconfig "
"GLX_SGIS_multisample "
"GLX_ARB_multisample "
"GLX_EXT_visual_info "
"GLX_EXT_import_context ");
/*We may be able to add more GLXextensions at a later time. */
return &screen->base;
}
#if 0 // unused
static void
__glXAquaDrawableCopySubBuffer(__GLXdrawable * drawable,
int x, int y, int w, int h)
{
/*TODO finish me */
}
#endif
static void
__glXAquaDrawableDestroy(__GLXdrawable * base)
{
/* gstaplin: base is the head of the structure, so it's at the same
* offset in memory.
* Is this safe with strict aliasing? I noticed that the other dri code
* does this too...
*/
__GLXAquaDrawable *glxPriv = (__GLXAquaDrawable *) base;
GLAQUA_DEBUG_MSG("TRACE");
/* It doesn't work to call DRIDestroySurface here, the drawable's
already gone.. But dri.c notices the window destruction and
frees the surface itself. */
/*gstaplin: verify the statement above. The surface destroy
*messages weren't making it through, and may still not be.
*We need a good test case for surface creation and destruction.
*We also need a good way to enable introspection on the server
*to validate the test, beyond using gdb with print.
*/
free(glxPriv);
}
static __GLXdrawable *
__glXAquaScreenCreateDrawable(ClientPtr client,
__GLXscreen * screen,
DrawablePtr pDraw,
XID drawId,
int type, XID glxDrawId, __GLXconfig * conf)
{
__GLXAquaDrawable *glxPriv;
glxPriv = malloc(sizeof *glxPriv);
if (glxPriv == NULL)
return NULL;
memset(glxPriv, 0, sizeof *glxPriv);
if (!__glXDrawableInit
(&glxPriv->base, screen, pDraw, type, glxDrawId, conf)) {
free(glxPriv);
return NULL;
}
glxPriv->base.destroy = __glXAquaDrawableDestroy;
glxPriv->base.swapBuffers = __glXAquaDrawableSwapBuffers;
glxPriv->base.copySubBuffer = NULL; /* __glXAquaDrawableCopySubBuffer; */
glxPriv->pDraw = pDraw;
glxPriv->sid = 0;
glxPriv->context = NULL;
return &glxPriv->base;
}
// Extra goodies for glx
GLuint
__glFloorLog2(GLuint val)
{
int c = 0;
while (val > 1) {
c++;
val >>= 1;
}
return c;
}
#ifndef OPENGL_FRAMEWORK_PATH
#define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL"
#endif
static void
setup_dispatch_table(void)
{
static struct _glapi_table *disp = NULL;
static void *handle;
const char *opengl_framework_path;
if (disp) {
_glapi_set_dispatch(disp);
return;
}
opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
if (!opengl_framework_path) {
opengl_framework_path = OPENGL_FRAMEWORK_PATH;
}
(void) dlerror(); /*drain dlerror */
handle = dlopen(opengl_framework_path, RTLD_LOCAL);
if (!handle) {
ErrorF("unable to dlopen %s : %s, using RTLD_DEFAULT\n",
opengl_framework_path, dlerror());
handle = RTLD_DEFAULT;
}
disp = _glapi_create_table_from_handle(handle, "gl");
assert(disp);
_glapi_set_dispatch(disp);
}