xserver-multidpi/GL
Michel Dänzer 6324bfc468 AIGLX: Zero-copy texture-from-pixmap.
When available, use the 2D driver texOffsetStart hook and the 3D driver
setTexOffset hook to save the overhead of passing the pixmap data to
glTex(Sub)Image.

The basic idea is to update the driver specific 'offset' for bound pixmaps
before dispatching a GLX render request and to flush immediately afterwards
if there are any pixmaps bound. This should ensure that the 3D driver can
use pixmaps for texturing directly regardless of the X server moving them
around.
2007-05-22 10:51:53 +02:00
..
apple AIGLX support for Darwin -- works well enough to run 2007-03-01 00:51:10 -08:00
glx AIGLX: Zero-copy texture-from-pixmap. 2007-05-22 10:51:53 +02:00
mesa add slang_mem.c 2007-04-21 12:40:51 -06:00
windows Replace all uses of __glEvalComputeK (and the doubly redundant 2005-09-28 03:37:22 +00:00
Makefile.am glx fixes for XDarwin 2007-02-17 00:55:32 -08:00
symlink-mesa.sh GLcore: fix after moving xf86glx_util.[hc] to Mesa. 2007-04-06 13:38:12 +03:00