Add a setVisualConfigs that is called before the fbScreenInit, to setup the __GLXvisualConfigs.
(cherry picked from commit fc86f9e448
)
119 lines
3.4 KiB
C
119 lines
3.4 KiB
C
#ifdef HAVE_DIX_CONFIG_H
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#include <dix-config.h>
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#endif
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#include "dri.h"
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#include <OpenGL/OpenGL.h>
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#include <OpenGL/CGLContext.h>
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#include <GL/gl.h>
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#include <GL/glxproto.h>
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#include <windowstr.h>
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#include <resource.h>
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#include <GL/glxint.h>
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#include <GL/glxtokens.h>
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#include <scrnintstr.h>
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#include <glxserver.h>
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#include <glxscreens.h>
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#include <glxdrawable.h>
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#include <glxcontext.h>
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#include <glxext.h>
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#include <glxutil.h>
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#include <glxscreens.h>
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#include <GL/internal/glcore.h>
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#include "capabilities.h"
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#include "visualConfigs.h"
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extern BOOL enable_stereo;
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void setVisualConfigs(void) {
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int numConfigs = 0;
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__GLXvisualConfig *visualConfigs = NULL;
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void **visualPrivates = NULL;
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struct glCapabilities caps[1];
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int stereo, depth, aux, buffers, stencil, accum;
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int i = 0;
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if(getGlCapabilities(caps)) {
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ErrorF("error from getGlCapabilities()!\n");
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return;
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}
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/* count num configs:
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2 stereo (on, off) (optional)
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2 Z buffer (0, 24 bit)
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2 AUX buffer (0, 2)
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2 buffers (single, double)
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2 stencil (0, 8 bit)
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2 accum (0, 64 bit)
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= 64 configs with stereo, or 32 without */
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numConfigs = ((enable_stereo && caps->stereo) ? 2 : 1) * 2 *
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(caps->aux_buffers ? 2 : 1) * (caps->buffers) * 2 * 2;
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visualConfigs = xcalloc(sizeof(*visualConfigs), numConfigs);
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visualPrivates = xcalloc(sizeof(void *), numConfigs);
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if (NULL != visualConfigs) {
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i = 0; /* current buffer */
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for (stereo = 0; stereo < ((enable_stereo && caps->stereo) ? 2 : 1); ++stereo) {
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for (depth = 0; depth < 2; ++depth) {
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for (aux = 0; aux < (caps->aux_buffers ? 2 : 1); ++aux) {
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for (buffers = 0; buffers < caps->buffers; ++buffers) {
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for (stencil = 0; stencil < 2; ++stencil) {
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for (accum = 0; accum < 2; ++accum) {
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visualConfigs[i].vid = -1;
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visualConfigs[i].class = -1;
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visualConfigs[i].rgba = TRUE;
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visualConfigs[i].redSize = -1;
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visualConfigs[i].greenSize = -1;
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visualConfigs[i].blueSize = -1;
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visualConfigs[i].redMask = -1;
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visualConfigs[i].greenMask = -1;
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visualConfigs[i].blueMask = -1;
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visualConfigs[i].alphaMask = 0;
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if (accum) {
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visualConfigs[i].accumRedSize = 16;
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visualConfigs[i].accumGreenSize = 16;
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visualConfigs[i].accumBlueSize = 16;
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visualConfigs[i].accumAlphaSize = 16;
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} else {
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visualConfigs[i].accumRedSize = 0;
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visualConfigs[i].accumGreenSize = 0;
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visualConfigs[i].accumBlueSize = 0;
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visualConfigs[i].accumAlphaSize = 0;
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}
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visualConfigs[i].doubleBuffer = buffers ? TRUE : FALSE;
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visualConfigs[i].stereo = stereo ? TRUE : FALSE;
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visualConfigs[i].bufferSize = -1;
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visualConfigs[i].depthSize = depth? 24 : 0;
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visualConfigs[i].stencilSize = stencil ? 8 : 0;
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visualConfigs[i].auxBuffers = aux ? caps->aux_buffers : 0;
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visualConfigs[i].level = 0;
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visualConfigs[i].visualRating = GLX_NONE_EXT;
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visualConfigs[i].transparentPixel = 0;
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visualConfigs[i].transparentRed = 0;
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visualConfigs[i].transparentGreen = 0;
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visualConfigs[i].transparentBlue = 0;
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visualConfigs[i].transparentAlpha = 0;
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visualConfigs[i].transparentIndex = 0;
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++i;
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}
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}
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}
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}
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}
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}
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}
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if (i != numConfigs) {
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ErrorF("numConfigs calculation error in setVisualConfigs!\n");
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abort();
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}
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GlxSetVisualConfigs(numConfigs, visualConfigs, visualPrivates);
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}
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