xserver-multidpi/hw/xgl/xglwindow.c
2004-11-05 13:26:07 +00:00

274 lines
6.8 KiB
C

/*
* Copyright © 2004 David Reveman
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the names of
* David Reveman not be used in advertising or publicity pertaining to
* distribution of the software without specific, written prior permission.
* David Reveman makes no representations about the suitability of this
* software for any purpose. It is provided "as is" without express or
* implied warranty.
*
* DAVID REVEMAN DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL DAVID REVEMAN BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION
* WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: David Reveman <davidr@freedesktop.org>
*/
#include "xgl.h"
#include "fb.h"
#define XGL_WINDOW_FALLBACK_PROLOGUE(pWin, func) \
xglSyncDamageBoxBits (&pWin->drawable); \
XGL_SCREEN_UNWRAP (func)
#define XGL_WINDOW_FALLBACK_EPILOGUE(pWin, func, xglfunc) \
XGL_SCREEN_WRAP (func, xglfunc); \
xglAddSurfaceDamage (&pWin->drawable)
Bool
xglCreateWindow (WindowPtr pWin)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
Bool ret;
XGL_SCREEN_PRIV (pScreen);
XGL_WINDOW_PRIV (pWin);
XGL_SCREEN_UNWRAP (CreateWindow);
ret = (*pScreen->CreateWindow) (pWin);
XGL_SCREEN_WRAP (CreateWindow, xglCreateWindow);
pWinPriv->pPixmap = pWin->drawable.pScreen->devPrivate;
return ret;
}
void
xglCopyWindow (WindowPtr pWin,
DDXPointRec ptOldOrg,
RegionPtr prgnSrc)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
XGL_SCREEN_PRIV (pScreen);
if (XGL_GET_DRAWABLE_PIXMAP_PRIV (&pWin->drawable)->target)
{
PixmapPtr pPixmap;
RegionRec rgnDst;
int dx, dy;
Bool ret;
pPixmap = XGL_GET_WINDOW_PIXMAP (pWin);
dx = ptOldOrg.x - pWin->drawable.x;
dy = ptOldOrg.y - pWin->drawable.y;
REGION_TRANSLATE (pScreen, prgnSrc, -dx, -dy);
REGION_INIT (pScreen, &rgnDst, NullBox, 0);
REGION_INTERSECT (pScreen, &rgnDst, &pWin->borderClip, prgnSrc);
#ifdef COMPOSITE
if (pPixmap->screen_x || pPixmap->screen_y)
REGION_TRANSLATE (pWin->drawable.pScreen, &rgnDst,
-pPixmap->screen_x, -pPixmap->screen_y);
#endif
ret = TRUE;
fbCopyRegion (&pWin->drawable, &pWin->drawable,
0, &rgnDst, dx, dy, xglCopyProc, 0, (void *) &ret);
REGION_UNINIT (pScreen, &rgnDst);
if (ret)
{
xglAddBitDamage (&pWin->drawable);
return;
}
#ifdef COMPOSITE
if (pPixmap->screen_x || pPixmap->screen_y)
REGION_TRANSLATE (pWin->drawable.pScreen, &rgnDst,
pPixmap->screen_x, pPixmap->screen_y);
#endif
REGION_TRANSLATE (pScreen, prgnSrc, dx, dy);
}
if (!xglSyncBits (&pWin->drawable, NullBox))
FatalError (XGL_SW_FAILURE_STRING);
XGL_WINDOW_FALLBACK_PROLOGUE (pWin, CopyWindow);
(*pScreen->CopyWindow) (pWin, ptOldOrg, prgnSrc);
XGL_WINDOW_FALLBACK_EPILOGUE (pWin, CopyWindow, xglCopyWindow);
}
static Bool
xglFillRegionSolid (DrawablePtr pDrawable,
RegionPtr pRegion,
Pixel pixel)
{
ScreenPtr pScreen = pDrawable->pScreen;
xglGeometryRec geometry;
glitz_color_t color;
XGL_DRAWABLE_PIXMAP_PRIV (pDrawable);
if (!pPixmapPriv->target)
return FALSE;
xglPixelToColor (pPixmapPriv->pPixel, pixel, &color);
GEOMETRY_INIT (pScreen, &geometry, REGION_NUM_RECTS (pRegion) << 3);
GEOMETRY_ADD_REGION (pScreen, &geometry, pRegion);
if (xglSolid (pDrawable,
GLITZ_OPERATOR_SRC,
&color,
&geometry,
REGION_EXTENTS (pScreen, pRegion), 1))
{
GEOMETRY_UNINIT (&geometry);
return TRUE;
}
GEOMETRY_UNINIT (&geometry);
return FALSE;
}
static Bool
xglFillRegionTiled (DrawablePtr pDrawable,
RegionPtr pRegion,
PixmapPtr pTile,
int tileX,
int tileY)
{
ScreenPtr pScreen = pDrawable->pScreen;
xglGeometryRec geometry;
if (!XGL_GET_DRAWABLE_PIXMAP_PRIV (pDrawable)->target)
return FALSE;
GEOMETRY_INIT (pScreen, &geometry, REGION_NUM_RECTS (pRegion) << 3);
GEOMETRY_ADD_REGION (pScreen, &geometry, pRegion);
if (xglTile (pDrawable,
GLITZ_OPERATOR_SRC,
pTile,
tileX, tileY,
&geometry,
REGION_EXTENTS (pScreen, pRegion), 1))
{
GEOMETRY_UNINIT (&geometry);
return TRUE;
}
GEOMETRY_UNINIT (&geometry);
return FALSE;
}
void
xglPaintWindowBackground (WindowPtr pWin,
RegionPtr pRegion,
int what)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
XGL_SCREEN_PRIV (pScreen);
switch (pWin->backgroundState) {
case None:
return;
case ParentRelative:
do {
pWin = pWin->parent;
} while (pWin->backgroundState == ParentRelative);
(*pScreen->PaintWindowBackground) (pWin, pRegion, what);
return;
case BackgroundPixmap:
if (xglFillRegionTiled (&pWin->drawable,
pRegion,
pWin->background.pixmap,
-pWin->drawable.x,
-pWin->drawable.y))
{
xglAddBitDamage (&pWin->drawable);
return;
}
if (!xglSyncBits (&pWin->background.pixmap->drawable, NullBox))
FatalError (XGL_SW_FAILURE_STRING);
break;
case BackgroundPixel:
if (xglFillRegionSolid (&pWin->drawable,
pRegion,
pWin->background.pixel))
{
xglAddBitDamage (&pWin->drawable);
return;
}
break;
}
XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBackground);
(*pScreen->PaintWindowBackground) (pWin, pRegion, what);
XGL_WINDOW_FALLBACK_EPILOGUE (pWin, PaintWindowBackground,
xglPaintWindowBackground);
}
void
xglPaintWindowBorder (WindowPtr pWin,
RegionPtr pRegion,
int what)
{
ScreenPtr pScreen = pWin->drawable.pScreen;
XGL_SCREEN_PRIV (pScreen);
if (pWin->borderIsPixel)
{
if (xglFillRegionSolid (&pWin->drawable,
pRegion,
pWin->border.pixel))
{
xglAddBitDamage (&pWin->drawable);
return;
}
}
else
{
WindowPtr pBgWin = pWin;
while (pBgWin->backgroundState == ParentRelative)
pBgWin = pBgWin->parent;
if (xglFillRegionTiled (&pBgWin->drawable,
pRegion,
pWin->border.pixmap,
-pBgWin->drawable.x,
-pBgWin->drawable.y))
{
xglAddBitDamage (&pWin->drawable);
return;
}
if (!xglSyncBits (&pWin->border.pixmap->drawable, NullBox))
FatalError (XGL_SW_FAILURE_STRING);
}
XGL_WINDOW_FALLBACK_PROLOGUE (pWin, PaintWindowBorder);
(*pScreen->PaintWindowBorder) (pWin, pRegion, what);
XGL_WINDOW_FALLBACK_EPILOGUE (pWin, PaintWindowBorder,
xglPaintWindowBorder);
}