be6680967a
We now expect to be linked against something that provides the GL API, instead of manually grubbing about in the DRI driver's dispatch table. Since the GLX we expose calls GL functions that are meant to be looked up dynamically, also add a way to thunk through to GetProcAddress. This includes a refresh of the generated sources, which requires a correspondingly new Mesa. The GetProcAddress stubs are at the moment merely enough to make this link against Mesa 9.2, but should really be provided for everything not in the OpenGL 1.2 ABI. v2: Explicitly hide the GetProcAddress stubs so we can't conflict with libGL symbols; fix leading tab/space issues [anholt] Reviewed-by: Keith Packard <keithp@keithp.com> Signed-off-by: Adam Jackson <ajax@redhat.com>
795 lines
20 KiB
C
795 lines
20 KiB
C
/* DO NOT EDIT - This file generated automatically by glX_proto_size.py (from Mesa) script */
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/*
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* (C) Copyright IBM Corporation 2005
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sub license,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* IBM,
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* AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
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* OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <GL/gl.h>
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#include "glxserver.h"
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#include "glxbyteorder.h"
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#include "indirect_size.h"
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#include "indirect_reqsize.h"
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#define __GLX_PAD(x) (((x) + 3) & ~3)
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#if defined(__CYGWIN__) || defined(__MINGW32__)
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#undef HAVE_ALIAS
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#endif
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#ifdef HAVE_ALIAS
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#define ALIAS2(from,to) \
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GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
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__attribute__ ((alias( # to )));
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#define ALIAS(from,to) ALIAS2( from, __glX ## to ## ReqSize )
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#else
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#define ALIAS(from,to) \
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GLint __glX ## from ## ReqSize( const GLbyte * pc, Bool swap ) \
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{ return __glX ## to ## ReqSize( pc, swap ); }
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#endif
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int
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__glXCallListsReqSize(const GLbyte * pc, Bool swap)
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{
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GLsizei n = *(GLsizei *) (pc + 0);
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GLenum type = *(GLenum *) (pc + 4);
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GLsizei compsize;
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if (swap) {
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n = bswap_32(n);
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type = bswap_32(type);
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}
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compsize = __glCallLists_size(type);
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return __GLX_PAD((compsize * n));
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}
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int
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__glXBitmapReqSize(const GLbyte * pc, Bool swap)
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{
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GLint row_length = *(GLint *) (pc + 4);
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GLint image_height = 0;
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GLint skip_images = 0;
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GLint skip_rows = *(GLint *) (pc + 8);
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GLint alignment = *(GLint *) (pc + 16);
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GLsizei width = *(GLsizei *) (pc + 20);
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GLsizei height = *(GLsizei *) (pc + 24);
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if (swap) {
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row_length = bswap_32(row_length);
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skip_rows = bswap_32(skip_rows);
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alignment = bswap_32(alignment);
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width = bswap_32(width);
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height = bswap_32(height);
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}
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return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, width, height, 1,
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image_height, row_length, skip_images,
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skip_rows, alignment);
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}
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int
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__glXFogfvReqSize(const GLbyte * pc, Bool swap)
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{
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GLenum pname = *(GLenum *) (pc + 0);
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GLsizei compsize;
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if (swap) {
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pname = bswap_32(pname);
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}
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compsize = __glFogfv_size(pname);
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return __GLX_PAD((compsize * 4));
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}
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int
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__glXLightfvReqSize(const GLbyte * pc, Bool swap)
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{
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GLenum pname = *(GLenum *) (pc + 4);
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GLsizei compsize;
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if (swap) {
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pname = bswap_32(pname);
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}
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compsize = __glLightfv_size(pname);
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return __GLX_PAD((compsize * 4));
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}
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int
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__glXLightModelfvReqSize(const GLbyte * pc, Bool swap)
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{
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GLenum pname = *(GLenum *) (pc + 0);
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GLsizei compsize;
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if (swap) {
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pname = bswap_32(pname);
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}
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compsize = __glLightModelfv_size(pname);
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return __GLX_PAD((compsize * 4));
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}
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int
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__glXMaterialfvReqSize(const GLbyte * pc, Bool swap)
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{
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GLenum pname = *(GLenum *) (pc + 4);
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GLsizei compsize;
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if (swap) {
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pname = bswap_32(pname);
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}
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compsize = __glMaterialfv_size(pname);
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return __GLX_PAD((compsize * 4));
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}
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int
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__glXPolygonStippleReqSize(const GLbyte * pc, Bool swap)
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{
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GLint row_length = *(GLint *) (pc + 4);
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GLint image_height = 0;
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GLint skip_images = 0;
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GLint skip_rows = *(GLint *) (pc + 8);
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GLint alignment = *(GLint *) (pc + 16);
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if (swap) {
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row_length = bswap_32(row_length);
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skip_rows = bswap_32(skip_rows);
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alignment = bswap_32(alignment);
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}
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return __glXImageSize(GL_COLOR_INDEX, GL_BITMAP, 0, 32, 32, 1,
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image_height, row_length, skip_images,
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skip_rows, alignment);
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}
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int
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__glXTexParameterfvReqSize(const GLbyte * pc, Bool swap)
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{
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GLenum pname = *(GLenum *) (pc + 4);
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GLsizei compsize;
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if (swap) {
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pname = bswap_32(pname);
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}
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compsize = __glTexParameterfv_size(pname);
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return __GLX_PAD((compsize * 4));
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}
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int
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__glXTexImage1DReqSize(const GLbyte * pc, Bool swap)
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{
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GLint row_length = *(GLint *) (pc + 4);
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GLint image_height = 0;
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GLint skip_images = 0;
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GLint skip_rows = *(GLint *) (pc + 8);
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GLint alignment = *(GLint *) (pc + 16);
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GLenum target = *(GLenum *) (pc + 20);
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GLsizei width = *(GLsizei *) (pc + 32);
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GLenum format = *(GLenum *) (pc + 44);
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GLenum type = *(GLenum *) (pc + 48);
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if (swap) {
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row_length = bswap_32(row_length);
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skip_rows = bswap_32(skip_rows);
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alignment = bswap_32(alignment);
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target = bswap_32(target);
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width = bswap_32(width);
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format = bswap_32(format);
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type = bswap_32(type);
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}
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return __glXImageSize(format, type, target, width, 1, 1,
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image_height, row_length, skip_images,
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skip_rows, alignment);
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}
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int
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__glXTexImage2DReqSize(const GLbyte * pc, Bool swap)
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{
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GLint row_length = *(GLint *) (pc + 4);
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GLint image_height = 0;
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GLint skip_images = 0;
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GLint skip_rows = *(GLint *) (pc + 8);
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GLint alignment = *(GLint *) (pc + 16);
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GLenum target = *(GLenum *) (pc + 20);
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GLsizei width = *(GLsizei *) (pc + 32);
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GLsizei height = *(GLsizei *) (pc + 36);
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GLenum format = *(GLenum *) (pc + 44);
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GLenum type = *(GLenum *) (pc + 48);
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if (swap) {
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row_length = bswap_32(row_length);
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skip_rows = bswap_32(skip_rows);
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alignment = bswap_32(alignment);
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target = bswap_32(target);
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width = bswap_32(width);
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height = bswap_32(height);
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format = bswap_32(format);
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type = bswap_32(type);
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}
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return __glXImageSize(format, type, target, width, height, 1,
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image_height, row_length, skip_images,
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skip_rows, alignment);
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}
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int
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__glXTexEnvfvReqSize(const GLbyte * pc, Bool swap)
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{
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GLenum pname = *(GLenum *) (pc + 4);
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GLsizei compsize;
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if (swap) {
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pname = bswap_32(pname);
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}
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compsize = __glTexEnvfv_size(pname);
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return __GLX_PAD((compsize * 4));
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}
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int
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__glXTexGendvReqSize(const GLbyte * pc, Bool swap)
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{
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GLenum pname = *(GLenum *) (pc + 4);
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GLsizei compsize;
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if (swap) {
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pname = bswap_32(pname);
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}
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compsize = __glTexGendv_size(pname);
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return __GLX_PAD((compsize * 8));
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}
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int
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__glXTexGenfvReqSize(const GLbyte * pc, Bool swap)
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{
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GLenum pname = *(GLenum *) (pc + 4);
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GLsizei compsize;
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if (swap) {
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pname = bswap_32(pname);
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}
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compsize = __glTexGenfv_size(pname);
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return __GLX_PAD((compsize * 4));
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}
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int
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__glXPixelMapfvReqSize(const GLbyte * pc, Bool swap)
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{
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GLsizei mapsize = *(GLsizei *) (pc + 4);
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if (swap) {
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mapsize = bswap_32(mapsize);
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}
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return __GLX_PAD((mapsize * 4));
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}
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int
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__glXPixelMapusvReqSize(const GLbyte * pc, Bool swap)
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{
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GLsizei mapsize = *(GLsizei *) (pc + 4);
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if (swap) {
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mapsize = bswap_32(mapsize);
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}
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return __GLX_PAD((mapsize * 2));
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}
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int
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__glXDrawPixelsReqSize(const GLbyte * pc, Bool swap)
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{
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GLint row_length = *(GLint *) (pc + 4);
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GLint image_height = 0;
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GLint skip_images = 0;
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GLint skip_rows = *(GLint *) (pc + 8);
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GLint alignment = *(GLint *) (pc + 16);
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GLsizei width = *(GLsizei *) (pc + 20);
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GLsizei height = *(GLsizei *) (pc + 24);
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GLenum format = *(GLenum *) (pc + 28);
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GLenum type = *(GLenum *) (pc + 32);
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if (swap) {
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row_length = bswap_32(row_length);
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skip_rows = bswap_32(skip_rows);
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alignment = bswap_32(alignment);
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width = bswap_32(width);
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height = bswap_32(height);
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format = bswap_32(format);
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type = bswap_32(type);
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}
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return __glXImageSize(format, type, 0, width, height, 1,
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image_height, row_length, skip_images,
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skip_rows, alignment);
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}
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int
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__glXPrioritizeTexturesReqSize(const GLbyte * pc, Bool swap)
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{
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GLsizei n = *(GLsizei *) (pc + 0);
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if (swap) {
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n = bswap_32(n);
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}
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return __GLX_PAD((n * 4) + (n * 4));
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}
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int
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__glXTexSubImage1DReqSize(const GLbyte * pc, Bool swap)
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{
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GLint row_length = *(GLint *) (pc + 4);
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GLint image_height = 0;
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GLint skip_images = 0;
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GLint skip_rows = *(GLint *) (pc + 8);
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GLint alignment = *(GLint *) (pc + 16);
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GLenum target = *(GLenum *) (pc + 20);
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GLsizei width = *(GLsizei *) (pc + 36);
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GLenum format = *(GLenum *) (pc + 44);
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GLenum type = *(GLenum *) (pc + 48);
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if (swap) {
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row_length = bswap_32(row_length);
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skip_rows = bswap_32(skip_rows);
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alignment = bswap_32(alignment);
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target = bswap_32(target);
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width = bswap_32(width);
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format = bswap_32(format);
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type = bswap_32(type);
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}
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return __glXImageSize(format, type, target, width, 1, 1,
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image_height, row_length, skip_images,
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skip_rows, alignment);
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}
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int
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__glXTexSubImage2DReqSize(const GLbyte * pc, Bool swap)
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{
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GLint row_length = *(GLint *) (pc + 4);
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GLint image_height = 0;
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GLint skip_images = 0;
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GLint skip_rows = *(GLint *) (pc + 8);
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GLint alignment = *(GLint *) (pc + 16);
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GLenum target = *(GLenum *) (pc + 20);
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GLsizei width = *(GLsizei *) (pc + 36);
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GLsizei height = *(GLsizei *) (pc + 40);
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GLenum format = *(GLenum *) (pc + 44);
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GLenum type = *(GLenum *) (pc + 48);
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if (swap) {
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row_length = bswap_32(row_length);
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skip_rows = bswap_32(skip_rows);
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alignment = bswap_32(alignment);
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target = bswap_32(target);
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width = bswap_32(width);
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height = bswap_32(height);
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format = bswap_32(format);
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type = bswap_32(type);
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}
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return __glXImageSize(format, type, target, width, height, 1,
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image_height, row_length, skip_images,
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skip_rows, alignment);
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}
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|
|
int
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__glXColorTableReqSize(const GLbyte * pc, Bool swap)
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{
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GLint row_length = *(GLint *) (pc + 4);
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GLint image_height = 0;
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GLint skip_images = 0;
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|
GLint skip_rows = *(GLint *) (pc + 8);
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GLint alignment = *(GLint *) (pc + 16);
|
|
GLenum target = *(GLenum *) (pc + 20);
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GLsizei width = *(GLsizei *) (pc + 28);
|
|
GLenum format = *(GLenum *) (pc + 32);
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|
GLenum type = *(GLenum *) (pc + 36);
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|
|
|
if (swap) {
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|
row_length = bswap_32(row_length);
|
|
skip_rows = bswap_32(skip_rows);
|
|
alignment = bswap_32(alignment);
|
|
target = bswap_32(target);
|
|
width = bswap_32(width);
|
|
format = bswap_32(format);
|
|
type = bswap_32(type);
|
|
}
|
|
|
|
return __glXImageSize(format, type, target, width, 1, 1,
|
|
image_height, row_length, skip_images,
|
|
skip_rows, alignment);
|
|
}
|
|
|
|
int
|
|
__glXColorTableParameterfvReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLenum pname = *(GLenum *) (pc + 4);
|
|
GLsizei compsize;
|
|
|
|
if (swap) {
|
|
pname = bswap_32(pname);
|
|
}
|
|
|
|
compsize = __glColorTableParameterfv_size(pname);
|
|
return __GLX_PAD((compsize * 4));
|
|
}
|
|
|
|
int
|
|
__glXColorSubTableReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLint row_length = *(GLint *) (pc + 4);
|
|
GLint image_height = 0;
|
|
GLint skip_images = 0;
|
|
GLint skip_rows = *(GLint *) (pc + 8);
|
|
GLint alignment = *(GLint *) (pc + 16);
|
|
GLenum target = *(GLenum *) (pc + 20);
|
|
GLsizei count = *(GLsizei *) (pc + 28);
|
|
GLenum format = *(GLenum *) (pc + 32);
|
|
GLenum type = *(GLenum *) (pc + 36);
|
|
|
|
if (swap) {
|
|
row_length = bswap_32(row_length);
|
|
skip_rows = bswap_32(skip_rows);
|
|
alignment = bswap_32(alignment);
|
|
target = bswap_32(target);
|
|
count = bswap_32(count);
|
|
format = bswap_32(format);
|
|
type = bswap_32(type);
|
|
}
|
|
|
|
return __glXImageSize(format, type, target, count, 1, 1,
|
|
image_height, row_length, skip_images,
|
|
skip_rows, alignment);
|
|
}
|
|
|
|
int
|
|
__glXConvolutionFilter1DReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLint row_length = *(GLint *) (pc + 4);
|
|
GLint image_height = 0;
|
|
GLint skip_images = 0;
|
|
GLint skip_rows = *(GLint *) (pc + 8);
|
|
GLint alignment = *(GLint *) (pc + 16);
|
|
GLenum target = *(GLenum *) (pc + 20);
|
|
GLsizei width = *(GLsizei *) (pc + 28);
|
|
GLenum format = *(GLenum *) (pc + 36);
|
|
GLenum type = *(GLenum *) (pc + 40);
|
|
|
|
if (swap) {
|
|
row_length = bswap_32(row_length);
|
|
skip_rows = bswap_32(skip_rows);
|
|
alignment = bswap_32(alignment);
|
|
target = bswap_32(target);
|
|
width = bswap_32(width);
|
|
format = bswap_32(format);
|
|
type = bswap_32(type);
|
|
}
|
|
|
|
return __glXImageSize(format, type, target, width, 1, 1,
|
|
image_height, row_length, skip_images,
|
|
skip_rows, alignment);
|
|
}
|
|
|
|
int
|
|
__glXConvolutionFilter2DReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLint row_length = *(GLint *) (pc + 4);
|
|
GLint image_height = 0;
|
|
GLint skip_images = 0;
|
|
GLint skip_rows = *(GLint *) (pc + 8);
|
|
GLint alignment = *(GLint *) (pc + 16);
|
|
GLenum target = *(GLenum *) (pc + 20);
|
|
GLsizei width = *(GLsizei *) (pc + 28);
|
|
GLsizei height = *(GLsizei *) (pc + 32);
|
|
GLenum format = *(GLenum *) (pc + 36);
|
|
GLenum type = *(GLenum *) (pc + 40);
|
|
|
|
if (swap) {
|
|
row_length = bswap_32(row_length);
|
|
skip_rows = bswap_32(skip_rows);
|
|
alignment = bswap_32(alignment);
|
|
target = bswap_32(target);
|
|
width = bswap_32(width);
|
|
height = bswap_32(height);
|
|
format = bswap_32(format);
|
|
type = bswap_32(type);
|
|
}
|
|
|
|
return __glXImageSize(format, type, target, width, height, 1,
|
|
image_height, row_length, skip_images,
|
|
skip_rows, alignment);
|
|
}
|
|
|
|
int
|
|
__glXConvolutionParameterfvReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLenum pname = *(GLenum *) (pc + 4);
|
|
GLsizei compsize;
|
|
|
|
if (swap) {
|
|
pname = bswap_32(pname);
|
|
}
|
|
|
|
compsize = __glConvolutionParameterfv_size(pname);
|
|
return __GLX_PAD((compsize * 4));
|
|
}
|
|
|
|
int
|
|
__glXTexImage3DReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLint row_length = *(GLint *) (pc + 4);
|
|
GLint image_height = *(GLint *) (pc + 8);
|
|
GLint skip_rows = *(GLint *) (pc + 16);
|
|
GLint skip_images = *(GLint *) (pc + 20);
|
|
GLint alignment = *(GLint *) (pc + 32);
|
|
GLenum target = *(GLenum *) (pc + 36);
|
|
GLsizei width = *(GLsizei *) (pc + 48);
|
|
GLsizei height = *(GLsizei *) (pc + 52);
|
|
GLsizei depth = *(GLsizei *) (pc + 56);
|
|
GLenum format = *(GLenum *) (pc + 68);
|
|
GLenum type = *(GLenum *) (pc + 72);
|
|
|
|
if (swap) {
|
|
row_length = bswap_32(row_length);
|
|
image_height = bswap_32(image_height);
|
|
skip_rows = bswap_32(skip_rows);
|
|
skip_images = bswap_32(skip_images);
|
|
alignment = bswap_32(alignment);
|
|
target = bswap_32(target);
|
|
width = bswap_32(width);
|
|
height = bswap_32(height);
|
|
depth = bswap_32(depth);
|
|
format = bswap_32(format);
|
|
type = bswap_32(type);
|
|
}
|
|
|
|
if (*(CARD32 *) (pc + 76))
|
|
return 0;
|
|
|
|
return __glXImageSize(format, type, target, width, height, depth,
|
|
image_height, row_length, skip_images,
|
|
skip_rows, alignment);
|
|
}
|
|
|
|
int
|
|
__glXTexSubImage3DReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLint row_length = *(GLint *) (pc + 4);
|
|
GLint image_height = *(GLint *) (pc + 8);
|
|
GLint skip_rows = *(GLint *) (pc + 16);
|
|
GLint skip_images = *(GLint *) (pc + 20);
|
|
GLint alignment = *(GLint *) (pc + 32);
|
|
GLenum target = *(GLenum *) (pc + 36);
|
|
GLsizei width = *(GLsizei *) (pc + 60);
|
|
GLsizei height = *(GLsizei *) (pc + 64);
|
|
GLsizei depth = *(GLsizei *) (pc + 68);
|
|
GLenum format = *(GLenum *) (pc + 76);
|
|
GLenum type = *(GLenum *) (pc + 80);
|
|
|
|
if (swap) {
|
|
row_length = bswap_32(row_length);
|
|
image_height = bswap_32(image_height);
|
|
skip_rows = bswap_32(skip_rows);
|
|
skip_images = bswap_32(skip_images);
|
|
alignment = bswap_32(alignment);
|
|
target = bswap_32(target);
|
|
width = bswap_32(width);
|
|
height = bswap_32(height);
|
|
depth = bswap_32(depth);
|
|
format = bswap_32(format);
|
|
type = bswap_32(type);
|
|
}
|
|
|
|
return __glXImageSize(format, type, target, width, height, depth,
|
|
image_height, row_length, skip_images,
|
|
skip_rows, alignment);
|
|
}
|
|
|
|
int
|
|
__glXCompressedTexImage1DReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei imageSize = *(GLsizei *) (pc + 20);
|
|
|
|
if (swap) {
|
|
imageSize = bswap_32(imageSize);
|
|
}
|
|
|
|
return __GLX_PAD(imageSize);
|
|
}
|
|
|
|
int
|
|
__glXCompressedTexImage2DReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei imageSize = *(GLsizei *) (pc + 24);
|
|
|
|
if (swap) {
|
|
imageSize = bswap_32(imageSize);
|
|
}
|
|
|
|
return __GLX_PAD(imageSize);
|
|
}
|
|
|
|
int
|
|
__glXCompressedTexImage3DReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei imageSize = *(GLsizei *) (pc + 28);
|
|
|
|
if (swap) {
|
|
imageSize = bswap_32(imageSize);
|
|
}
|
|
|
|
return __GLX_PAD(imageSize);
|
|
}
|
|
|
|
int
|
|
__glXCompressedTexSubImage3DReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei imageSize = *(GLsizei *) (pc + 36);
|
|
|
|
if (swap) {
|
|
imageSize = bswap_32(imageSize);
|
|
}
|
|
|
|
return __GLX_PAD(imageSize);
|
|
}
|
|
|
|
int
|
|
__glXPointParameterfvReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLenum pname = *(GLenum *) (pc + 0);
|
|
GLsizei compsize;
|
|
|
|
if (swap) {
|
|
pname = bswap_32(pname);
|
|
}
|
|
|
|
compsize = __glPointParameterfv_size(pname);
|
|
return __GLX_PAD((compsize * 4));
|
|
}
|
|
|
|
int
|
|
__glXDrawBuffersReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei n = *(GLsizei *) (pc + 0);
|
|
|
|
if (swap) {
|
|
n = bswap_32(n);
|
|
}
|
|
|
|
return __GLX_PAD((n * 4));
|
|
}
|
|
|
|
int
|
|
__glXProgramStringARBReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei len = *(GLsizei *) (pc + 8);
|
|
|
|
if (swap) {
|
|
len = bswap_32(len);
|
|
}
|
|
|
|
return __GLX_PAD(len);
|
|
}
|
|
|
|
int
|
|
__glXVertexAttribs1dvNVReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei n = *(GLsizei *) (pc + 4);
|
|
|
|
if (swap) {
|
|
n = bswap_32(n);
|
|
}
|
|
|
|
return __GLX_PAD((n * 8));
|
|
}
|
|
|
|
int
|
|
__glXVertexAttribs2dvNVReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei n = *(GLsizei *) (pc + 4);
|
|
|
|
if (swap) {
|
|
n = bswap_32(n);
|
|
}
|
|
|
|
return __GLX_PAD((n * 16));
|
|
}
|
|
|
|
int
|
|
__glXVertexAttribs3dvNVReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei n = *(GLsizei *) (pc + 4);
|
|
|
|
if (swap) {
|
|
n = bswap_32(n);
|
|
}
|
|
|
|
return __GLX_PAD((n * 24));
|
|
}
|
|
|
|
int
|
|
__glXVertexAttribs3fvNVReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei n = *(GLsizei *) (pc + 4);
|
|
|
|
if (swap) {
|
|
n = bswap_32(n);
|
|
}
|
|
|
|
return __GLX_PAD((n * 12));
|
|
}
|
|
|
|
int
|
|
__glXVertexAttribs3svNVReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei n = *(GLsizei *) (pc + 4);
|
|
|
|
if (swap) {
|
|
n = bswap_32(n);
|
|
}
|
|
|
|
return __GLX_PAD((n * 6));
|
|
}
|
|
|
|
int
|
|
__glXVertexAttribs4dvNVReqSize(const GLbyte * pc, Bool swap)
|
|
{
|
|
GLsizei n = *(GLsizei *) (pc + 4);
|
|
|
|
if (swap) {
|
|
n = bswap_32(n);
|
|
}
|
|
|
|
return __GLX_PAD((n * 32));
|
|
}
|
|
|
|
ALIAS(Fogiv, Fogfv)
|
|
ALIAS(Lightiv, Lightfv)
|
|
ALIAS(LightModeliv, LightModelfv)
|
|
ALIAS(Materialiv, Materialfv)
|
|
ALIAS(TexParameteriv, TexParameterfv)
|
|
ALIAS(TexEnviv, TexEnvfv)
|
|
ALIAS(TexGeniv, TexGenfv)
|
|
ALIAS(PixelMapuiv, PixelMapfv)
|
|
ALIAS(ColorTableParameteriv, ColorTableParameterfv)
|
|
ALIAS(ConvolutionParameteriv, ConvolutionParameterfv)
|
|
ALIAS(CompressedTexSubImage1D, CompressedTexImage1D)
|
|
ALIAS(CompressedTexSubImage2D, CompressedTexImage3D)
|
|
ALIAS(PointParameteriv, PointParameterfv)
|
|
ALIAS(DeleteFramebuffers, DrawBuffers)
|
|
ALIAS(DeleteRenderbuffers, DrawBuffers)
|
|
ALIAS(VertexAttribs1fvNV, PixelMapfv)
|
|
ALIAS(VertexAttribs1svNV, PixelMapusv)
|
|
ALIAS(VertexAttribs2fvNV, VertexAttribs1dvNV)
|
|
ALIAS(VertexAttribs2svNV, PixelMapfv)
|
|
ALIAS(VertexAttribs4fvNV, VertexAttribs2dvNV)
|
|
ALIAS(VertexAttribs4svNV, VertexAttribs1dvNV)
|
|
ALIAS(VertexAttribs4ubvNV, PixelMapfv)
|