xserver-multidpi/hw/darwin/quartz/quartzCommon.h
2006-07-21 17:56:00 -04:00

107 lines
3.9 KiB
C

/*
* quartzCommon.h
*
* Common definitions used internally by all Quartz modes
*
* This file should be included before any X11 or IOKit headers
* so that it can avoid symbol conflicts.
*
* Copyright (c) 2001-2004 Torrey T. Lyons and Greg Parker.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
* Except as contained in this notice, the name(s) of the above copyright
* holders shall not be used in advertising or otherwise to promote the sale,
* use or other dealings in this Software without prior written authorization.
*/
#ifndef _QUARTZCOMMON_H
#define _QUARTZCOMMON_H
// QuickDraw in ApplicationServices has the following conflicts with
// the basic X server headers. Use QD_<name> to use the QuickDraw
// definition of any of these symbols, or the normal name for the
// X11 definition.
#define Cursor QD_Cursor
#define WindowPtr QD_WindowPtr
#define Picture QD_Picture
#include <ApplicationServices/ApplicationServices.h>
#undef Cursor
#undef WindowPtr
#undef Picture
// Quartz specific per screen storage structure
typedef struct {
// List of CoreGraphics displays that this X11 screen covers.
// This is more than one CG display for video mirroring and
// rootless PseudoramiX mode.
// No CG display will be covered by more than one X11 screen.
int displayCount;
CGDirectDisplayID *displayIDs;
} QuartzScreenRec, *QuartzScreenPtr;
#define QUARTZ_PRIV(pScreen) \
((QuartzScreenPtr)pScreen->devPrivates[quartzScreenIndex].ptr)
// Data stored at startup for Cocoa front end
extern int quartzEventWriteFD;
extern int quartzStartClients;
// User preferences used by Quartz modes
extern int quartzRootless;
extern int quartzUseSysBeep;
extern int quartzUseAGL;
extern int quartzEnableKeyEquivalents;
// Other shared data
extern int quartzServerVisible;
extern int quartzServerQuitting;
extern int quartzScreenIndex;
extern int aquaMenuBarHeight;
// Name of GLX bundle for native OpenGL
extern const char *quartzOpenGLBundle;
void QuartzReadPreferences(void);
void QuartzMessageMainThread(unsigned msg, void *data, unsigned length);
void QuartzMessageServerThread(int type, int argc, ...);
void QuartzSetWindowMenu(int nitems, const char **items,
const char *shortcuts);
void QuartzFSCapture(void);
void QuartzFSRelease(void);
int QuartzFSUseQDCursor(int depth);
void QuartzBlockHandler(void *blockData, void *pTimeout, void *pReadmask);
void QuartzWakeupHandler(void *blockData, int result, void *pReadmask);
// Messages that can be sent to the main thread.
enum {
kQuartzServerHidden,
kQuartzServerStarted,
kQuartzServerDied,
kQuartzCursorUpdate,
kQuartzPostEvent,
kQuartzSetWindowMenu,
kQuartzSetWindowMenuCheck,
kQuartzSetFrontProcess,
kQuartzSetCanQuit
};
#endif /* _QUARTZCOMMON_H */